Category: Gaming

  • Larian Studios Responds to Fan Backlash on AI Use in Divinity

    Larian Studios Responds to Fan Backlash on AI Use in Divinity

    Key Takeaways

    1. Larian Studios has decided to stop using generative AI in the concept art phase for Divinity after receiving backlash from gamers.
    2. CEO Swen Vincke emphasized that the studio’s talented team of artists will create all final artwork, with no AI-generated content included.
    3. While discontinuing AI use in concept art, Larian is still exploring how AI can improve other development processes for faster iterations and enhanced gameplay.
    4. The studio ensures that any use of generative AI for in-game assets will only be based on data they own and after obtaining consent from creators.
    5. Writing director Adam Smith confirmed that no generative AI has been used for text creation in Divinity, with prior tests scoring poorly.


    After significant pushback, Larian Studios, the team behind Baldur’s Gate 3 and the upcoming game Divinity, has changed its position on the use of generative AI in Divinity. However, the studio continues to believe that AI could assist in improving different parts of the development process to create a top-notch experience.

    Controversy Unfolds

    The issue began when Larian announced Divinity at The Game Awards 2025 after a mysterious teaser. To mark this event, Swen Vincke, the CEO of Larian, had a chat with Bloomberg, stating that the studio was experimenting with generative AI for tasks like concept art, presentations, and placeholder text. He emphasized that no AI-generated content would appear in the final product.

    Online Reactions

    Gamers expressed strong discontent with Vincke’s remarks, leading to a heated response from him. He stated:

    “Holy fk, guys, we’re not trying to replace concept artists with AI. We have a talented team of 72 artists, including 23 concept artists, and we’re looking to hire more. Their art is original, and I’m truly proud of their work.”

    To address the growing backlash, Vincke engaged in a Reddit AMA where he confronted gamers’ concerns directly. In his initial remarks, he clarified:

    “First off, there won’t be any GenAI art in Divinity. There’s been a lot of chatter about our use of AI tools for concept art exploration. We’ve already said that AI is not producing the actual concept art, but we see how this caused some confusion.”

    Clarifying Future Use of AI

    To eliminate any uncertainties, the studio has decided to stop using GenAI tools in the concept art phase. This way, there will be no debate over the artwork’s source.

    While Vincke confirmed the studio’s decision to discontinue GenAI in concept art, he highlighted that Larian is not abandoning AI altogether. He explained:

    “Even so, we are constantly looking for ways to improve how quickly we can experiment. More iterations can lead to a better overall gameplay experience. We believe GenAI can assist with this, so we’re testing it in various departments. Our hope is that it will help us refine concepts faster, resulting in a more streamlined development cycle, less waste, and ultimately a better game.”

    The important takeaway is that Larian will not create ‘creative assets’ for the game without being completely certain about the origins of the training data and obtaining consent from the creators. If a GenAI model is used for in-game assets, it will be based on data that we own.

    Director’s Insights

    In the same AMA thread, writing director Adam Smith elaborated on Larian’s attempts to use GenAI for text creation. He assured that Larian “hasn’t used any text generation for our dialogues, journal entries, or other writing in Divinity.” He mentioned that a small test was conducted, which resulted in a score of “3/10” at best.

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  • GameStop to Close 410+ US Stores Amid CEO’s $35B Stock Controversy

    GameStop to Close 410+ US Stores Amid CEO’s $35B Stock Controversy

    Key Takeaways

    1. GameStop plans to close between 295 and 410 stores in the U.S. by Q1 2026, following 590 closures in the previous year.
    2. CEO Cohen received performance-based stock options worth around $35 billion, contingent on reaching a $100 billion market cap and $10 billion net EBITDA.
    3. Social media has been active with lists of confirmed and rumored store closures, though these have been removed by moderators.
    4. A review of GameStop’s store portfolio has already led to significant closures and more are expected for fiscal 2025.
    5. GameStop is also scaling down internationally, closing operations in multiple European countries and considering shutting down stores in New Zealand.


    GameStop is set to close a significant number of stores across the United States, with estimates suggesting that between 295 and 410 locations may shut down in the first quarter of 2026. This figure does not count the 590 stores that were closed last year.

    CEO’s Performance-Based Stock Options

    In related news, GameStop’s CEO has been granted performance-based stock options with an estimated worth of around $35 billion. However, this is contingent on the company achieving a market capitalization exceeding $100 billion and a net EBITDA of about $10 billion, as reported by Reuters.

    Cohen took over as GameStop’s CEO in September 2023 and is also the biggest shareholder of the company. He does not take a fixed salary or guaranteed bonuses. His compensation is tied to specific performance goals.

    Store Closures and Employee Reactions

    Notices about the upcoming store closures have been circulating on social media, leading to lists being created on platforms like the “GameStop Closing List” and the official GameStop Subreddit, although those lists have now been removed by moderators. These reports provide information on confirmed store closures and rumors regarding potential shutdowns in states such as New York and Connecticut.

    Recent updates indicate that certain GameStop locations, including those at Enfield Square Mall in Connecticut and Lenox Square Mall in Georgia, closed their doors in early January. Former employees have expressed frustration over the layoffs, especially since these job losses follow an SEC filing from GameStop in February 2025, which stated:

    “We have also began a thorough review of our store portfolio, which includes determining which stores to close based on many factors, including current market conditions and individual store performance.”

    Future Store Closures Ahead

    This review has already led to the closure of 590 stores in the U.S. during fiscal 2024. Although the review is still in progress and no specific stores have been named for closure, many more closures are anticipated for fiscal 2025.

    To give some context, GameStop’s fiscal year 2025 wraps up on January 31, 2026, suggesting that more unfortunate store closures may be on the way for what used to be a popular destination for video game enthusiasts just a few years ago.

    International Scaling Down

    In addition to domestic closures, GameStop is also reducing its international presence. The company has sold its operations in Italy and closed stores in Germany, Ireland, Switzerland, and Austria. Plans are also underway to divest its Canadian operations. Currently, there are rumors that GameStop is looking into shutting down stores in New Zealand, where 38 locations are in operation.

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  • GameSir Turbo Drive Racing Wheel with Cooling Fans for Gamers

    GameSir Turbo Drive Racing Wheel with Cooling Fans for Gamers

    Key Takeaways

    1. GameSir showcased new products at CES 2026, including the Pocket Taco mobile controller and G7 Pro 8K Aimlabs Edition controller.
    2. The GameSir Turbo Drive is a sim racing wheel with a unique design inspired by Tesla yokes.
    3. The Turbo Drive features innovative cooling with built-in fans that adjust airflow based on vehicle speed.
    4. It connects wirelessly via a 2.4G dongle, with potential wired options, but lacks Xbox compatibility.
    5. GameSir has not announced pricing or availability details for the Turbo Drive.


    GameSir had a rather exciting presence at CES 2026. They showcased their current range of products and unveiled several new items, including the uniquely named Pocket Taco mobile controller, the G7 Pro 8K Aimlabs Edition controller, and the modular X5 Alteron created in partnership with Hyperkin. Nevertheless, one product that was spotted but not officially announced was the GameSir Turbo Drive.

    Unique Design for Sim Racing

    The GameSir Turbo Drive resembles the yoke found in certain Tesla vehicles, serving as a sim racing wheel. On the left side, there’s a D-Pad next to a scroll wheel, while the right side features another scroll wheel along with ABXY buttons. In the center, three buttons are arranged in a U-shape, complemented by two paddle shifters and shoulder buttons.

    Innovative Cooling Feature

    A notable aspect of this controller is the built-in fan(s) designed to blow air towards the user’s face, synced with the speed of the virtual vehicle. Essentially, as the vehicle speeds up, so does the airflow from the fan.

    According to reports from Retrohandhelds, the GameSir Turbo Drive is meant to be a wireless racing wheel that connects through a 2.4G wireless dongle, although some images suggest it may also have wired options. Details on compatibility are still unknown; however, the absence of an Xbox logo indicates it won’t work with Xbox consoles. Sadly, GameSir has not disclosed any information about pricing and availability for the Turbo Drive.

    GameSir on X, Retrohandhelds, Reddit

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  • PlayStation Portal May Receive OLED Upgrade in Next Refresh

    PlayStation Portal May Receive OLED Upgrade in Next Refresh

    Key Takeaways

    1. Sony may be planning an update for the PlayStation Portal, potentially introducing a new version with an OLED display.
    2. The rumored device, referred to as the PlayStation Portal Pro, could feature a 120Hz refresh rate.
    3. Switching to an OLED panel would significantly improve display quality with better blacks, contrast, and colors compared to the current LCD.
    4. The rumor follows a recent major update that added cloud streaming capabilities for PlayStation Plus Premium subscribers.
    5. There are currently no official confirmations from Sony regarding the new device, its release date, or pricing.


    A recent rumor has surfaced indicating that Sony might be considering an update for its handheld remote play gadget, the PlayStation Portal. An online post from Zuby_Tech on X suggests that the company is possibly working on a new version that would come equipped with an OLED display.

    Exciting Speculations

    The leak also mentions that this new screen could feature a 120Hz refresh rate. Zuby_Tech has dubbed this rumored enhancement as the PlayStation Portal Pro, although Sony hasn’t officially verified the name or the existence of the device itself.

    Major Upgrade Potential

    If this rumor holds any weight, switching to an OLED panel would mark a significant improvement over the current LCD display. OLED screens are renowned for offering deeper blacks, superior contrast, and more vivid colors, which may greatly enhance the visual experience while streaming PS5 games.

    Timing and Updates

    It’s worth noting that this rumor comes at a curious time, as the PlayStation Portal recently underwent one of its most substantial updates since its release. Sony has added native cloud streaming capabilities for PlayStation Plus Premium subscribers, enabling them to stream select PS5 games directly without needing to have a console turned on at home.

    The PlayStation Portal seems to fit into Sony’s broader strategy for a sustainable ecosystem rather than being a fleeting project. Last year, Sony also refreshed the device by adding a new color option as part of its Midnight Black Collection. For now, the OLED version remains in the realm of speculation. There are no additional leaks concerning its potential release date or pricing.

    Zuby_Tech via X

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  • Mangmi Unveils Pocket Max Battery Capacity and Button Colors

    Mangmi Unveils Pocket Max Battery Capacity and Button Colors

    Key Takeaways

    1. The Pocket Max will feature a substantial 8,000mAh battery, promising extended gameplay for users.
    2. Its battery capacity is comparable to the AYN Odin 3, which has a smaller display but a more powerful processor.
    3. Mangmi has revealed button color choices based on fan feedback, with specific designs for the white and black models.
    4. The white variant will have white buttons with orange markings, while the black model will have black buttons with white markings.
    5. There is no specific release date or pricing yet, but a pre-order phase with an early bird price is expected.


    After sharing some details about the upcoming Pocket Max handheld back in December 2025, Mangmi has continued to unveil more information, now focusing on the device’s battery capacity.

    Powerful Battery

    A recent post on their social media revealed that the Pocket Max will be equipped with a significant 8,000mAh battery, complementing its 7-inch 144Hz OLED display and Snapdragon 865 chipset. Mangmi claims this large battery will provide users with extended hours of gameplay, which is a big plus for gamers.

    Comparison with AYN Odin 3

    Interestingly, this battery capacity matches that of the AYN Odin 3, which features a smaller 6-inch 120Hz OLED display but packs a more powerful Snapdragon 8 Elite processor. This comparison highlights the impressive specs of both devices.

    Button Color Choices

    Alongside the battery information, Mangmi has also revealed the button colors for two of the Pocket Max’s color options. This decision follows a poll they conducted a few weeks earlier, gathering feedback from fans about the button colors for the white and black models of the Pocket Max.

    As per the poll’s results, the white variant will feature white buttons with orange markings/text as initially planned. Conversely, the black model will showcase black buttons with white markings/text, differing from the original orange markings/text shown in early renders. The Retro GB color option will keep its original design intact.

    Release Date and Pricing

    Currently, there is no specific information regarding the release date or pricing for the Mangmi Pocket Max. However, it is likely that there will be a pre-order phase with an early bird price, similar to what occurred with the Mangmi Air X, which is available on Amazon for $159.99.

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  • Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Monster Hunter Wilds Price Drops to 11 Cents, Switch 2 Port Hopes

    Key Takeaways

    1. Performance Issues: PC players face significant performance glitches, leading to frustration, while console gamers show a lack of enthusiasm.

    2. Sales Struggles in Japan: The game is struggling in Japan, with second-hand stores selling copies for as low as 18 JPY (about 11 cents).

    3. Potential Switch 2 Port: There are rumors about a possible port for the Switch 2, which could attract more players in Japan, especially following the success of Monster Hunter Rise on the platform.

    4. Stable U.S. Pricing: In the U.S., the game’s price remains more stable, with discounts available, such as a recent Amazon promotion for $25.

    5. Mixed Player Feedback: Japanese gamers are dissatisfied with the new open-world design, simplified combat, and reduced difficulty, raising concerns that a Switch 2 port might not address these issues.


    Despite a large number of players joining in on the launch day of Monster Hunter Wilds, the game has faced many challenges since then. PC players have been particularly frustrated with performance glitches, while console gamers have also shown a lack of enthusiasm. In fact, in Japan, the interest is so low that a second-hand store has listed it for just 18 JPY, which is about 11 cents.

    Sales Struggles in Japan

    Automaton has reported that Kaitori World is willing to buy the PS5 version for a surprisingly small price. The action RPG’s issues in Japan are well known, and Capcom’s President, Haruhiro Tsujimoto, has shared his thoughts. Instead of blaming the low frame rates, he pointed to the expensive price of Sony’s console as a reason for the underwhelming sales.

    Potential for a Switch 2 Port

    There is a rumor about a potential port of Monster Hunter Wilds for the Switch 2, which could help attract more players in Japan. Nintendo has introduced a less expensive, region-locked version of the handheld, aimed at mobile users. Meanwhile, Monster Hunter Rise, which was made for the Switch, achieved record sales in Capcom’s home country.

    A Reddit user shared on The Gamer an advertisement showcasing a used copy being sold for just $3 in Japan. Fans around the world are also coming across low prices. For instance, an Australian found a brand-new copy priced at $19 AUD, which translates to roughly $13 USD after conversion.

    Pricing Trends in the U.S.

    In the United States, the price of Monster Hunter Wilds is more stable. According to SteamDB, it has hit an all-time low of $38, although physical versions on consoles tend to be cheaper. Recently, Amazon ran a promotion for the Capcom game at $25, which included both PS5 and Xbox versions.

    The December Title Update 4 has enhanced PC performance, leading to a brief spike in player numbers on Steam. Yet, its popularity has since diminished, with recent reviews leaning towards Mixed. Many players have reported issues with stuttering, although seasoned fans of the series are not keen on some of the other changes.

    Player Feedback

    Especially in Japan, gamers are not convinced that the new open-world design is beneficial. They have also expressed disappointment with the straightforward combat and the reduced difficulty that hunts usually provide. These are concerns that a potential Switch 2 port may not resolve without significant changes to the gameplay.

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  • Transform Your Steam Deck and PC into a Super Nintendo

    Transform Your Steam Deck and PC into a Super Nintendo

    Key Takeaways

    1. The SN Operator allows users to play Super Nintendo cartridges on computers via a USB-C connection.
    2. It is compatible with multiple operating systems, including Windows, macOS, and Linux, and works with devices like the Steam Deck and Raspberry Pi.
    3. Users can digitize game cartridges, enabling them to play ROM files legally and avoid issues with downloading ROMs.
    4. The device supports SNES and Super Famicom games from all regions without any region lock and can identify counterfeit cartridges.
    5. The SN Operator is priced at $71.99 but is currently out of stock, with an option to sign up for restock notifications.


    Following the launch of the GB Operator, a device for reading Game Boy cartridges on computers, Epilogue is now bringing forth the SN Operator, which is designed for Super Nintendo cartridges. The operation is quite straightforward: you connect the SN Operator to a computer using a USB-C cable, insert your game cartridge, and play it through an emulator.

    Software Compatibility

    Epilogue provides software that is compatible with Windows, macOS, and Linux, and the SN Operator works well with devices like the Steam Deck, the Asus ROG Ally, and the Raspberry Pi. As per Epilogue’s promotional materials, the SN Operator enables you to enjoy your personal game collection with the ease that comes with modern emulators. It not only lets you sync save states but also lets you input cheat codes, utilize contemporary gamepads, and access Retro Achievements.

    Digitizing Game Cartridges

    Moreover, the SN Operator can be used to convert game cartridges into digital formats and allows you to play ROM files with any emulator, helping you steer clear of potential legal problems that come with downloading ROMs. The Epilogue SN Operator supports SNES and Super Famicom games from all regions, meaning there is no region lock like with Nintendo’s consoles. For collectors, this device also has the ability to identify counterfeit game cartridges.

    Purchasing Details

    The Epilogue SN Operator is available for purchase straight from the manufacturer’s website for $71.99, but it’s currently out of stock. However, interested customers can provide their email addresses to get notified when new inventory arrives.

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  • No New System-Selling Switch 2 Games, Say Ex-Nintendo Marketers

    No New System-Selling Switch 2 Games, Say Ex-Nintendo Marketers

    Key Takeaways

    1. Sales for the Switch 2 dropped significantly by the end of 2025, but a strong game lineup in 2026 could help regain traction.
    2. At least nine first-party titles are expected within the next year, along with solid third-party support, but not all may convince buyers.
    3. Nintendo is unlikely to release more than one game each month in 2026, limiting opportunities for surprise hits.
    4. The upcoming Mario Tennis Fever is expected to underperform, and doubts surround the appeal of Pokémon Pokopia.
    5. Anticipation is growing for the rumored Pokémon Wind & Wave, which could be bundled with the Switch 2 to attract new players.


    While not exclusive to Nintendo’s system, sales for the Switch 2 noticeably dropped by the close of 2025. A strong game lineup in 2026 could assist the handheld in regaining its lost traction. Nevertheless, former Nintendo PR managers Kit & Krysta find it hard to pinpoint many potential must-have games.

    Upcoming Titles

    On a recent podcast, Kit & Krysta mentioned that there is a solid array of Switch 2 games coming soon. They specifically pointed out a minimum of nine first-party titles expected within the next year. Additionally, third-party support appears robust, with games like Final Fantasy 7 Remake Intergrade and Resident Evil Requiem set for release shortly. Still, some multi-platform titles may not be enough to convince buyers to get the handheld.

    Limited Opportunities

    The Nintendo veterans are of the opinion that the company is unlikely to release more than one game each month. This leaves only a handful of chances for surprises in 2026. A new 3D Mario or a fresh Zelda title could shift the narrative, yet fans might only see improvements like Super Mario Bros. Wonder. A remake of The Legend of Zelda: Ocarina of Time could also potentially be on the horizon.

    Mixed Expectations

    In February, another Mario game, priced at $70, named Mario Tennis Fever, will be released. Sadly, both hosts have low expectations regarding its effect on console sales. Given the tepid response to previous first-party sports games, they classify this one as having “flop potential.”

    Despite Pokémon Pokopia being exclusive to the newer system, Kit & Krysta are uncertain if it will draw in new players. Krysta Yang has expressed particular doubt about the March launch, describing its graphics as outdated.

    Hype for Future Releases

    Pokopia might not be a hit, but there’s excitement building around the next mainline Pokémon installment. The rumored Pokémon Wind & Wave could be revealed to mark the franchise’s 30th anniversary. This title may also be considered for a Switch 2 bundle, especially since Nintendo has yet to replace its Mario Kart World setup.

    The podcast wraps up by stating that without a standout title, gamers may be reluctant to upgrade from the original Switch. The aging console still enjoys solid support, including an upcoming update for Animal Crossing: New Horizons.

    Kit & Krysta YouTube.

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  • New Free Souls-Like Co-Op Game on Steam Gets Mostly Positive Reviews

    New Free Souls-Like Co-Op Game on Steam Gets Mostly Positive Reviews

    Key Takeaways

    1. Game Launch and Transition: Rogue Masters officially launched on January 10, 2026, transitioning from early access to a free-to-play model after initial release in late 2023.

    2. Unique Gameplay Features: The game offers a six-player cooperative setup, diverse weapon customization, and a resource management system called “Willpower” for battling waves of enemies and Champions.

    3. Technical Critiques: The game has faced criticism for its visuals and technical performance, including claims of character models resembling those from the Dark Souls franchise and limitations in supporting 4K resolutions.

    4. Community Feedback: Despite some technical issues, Rogue Masters has received a “Mostly Positive” rating on Steam, with 71% of initial reviews being favorable.

    5. Launch Challenges: The free-to-play model lowers entry barriers but raises concerns about long-term viability regarding non-monetized items and gameplay balance.


    On January 10, 2026, the game Rogue Masters, developed by Advance Garde and Main Leaf, was officially released from early access. This marks the game’s 1.0 launch and a significant shift to a free-to-play model. Initially, the game was launched in early access in late 2023, presenting a horde survival experience that features intense combat mechanics typical of the “souls-like” genre. While the central theme revolves around battling “Entropy” in long-forgotten civilizations, the final release showcases a refined technical performance.

    Unique Gameplay Features

    The game’s mechanics focus on a six-player cooperative setup, which stands out from the usual three or four-player setups found in other titles. Players manage a “Willpower” resource to fend off waves of corrupted foes, leading up to challenging Champion battles that necessitate teamwork. A standout aspect of the game is its weapon diversity and extensive customization options; player feedback indicates that nearly all weapon classes are effective in the current gameplay environment, backed by a thorough transmog system that allows for visual customization without affecting combat stats. However, the use of peer-to-peer connections instead of dedicated servers can lead to latency issues during intense gameplay, which may frustrate players.

    Community Reactions and Technical Aspects

    From an analytical standpoint, Rogue Masters has encountered significant criticism regarding its visuals and technical foundation. Early discussions in the community often reference claims that character models and animations are directly sourced from the Dark Souls franchise. This notion is bolstered by the similar timing and particular combat moves seen in trailers. Although the developers have broadened the content to include six-player co-op and online PvP modes, the game engine still does not support 4K resolutions, which is somewhat disappointing for a 2026 release and limits its attractiveness on high-performance systems. Additionally, while the game is labeled as “Playable” on the Steam Deck (currently priced at $795 on Amazon), it needs manual adjustments to achieve native display settings, and some user interface elements may appear too small on the device’s eight-inch screen.

    Launch Reception

    Upon launch, Rogue Masters has garnered a “Mostly Positive” rating on Steam, with 71% of its initial 223 reviews being favorable. The switch to a free-to-play model has significantly reduced entry barriers, although it also poses challenges for the game’s long-term viability regarding its non-monetized or gameplay-earned items. You can visit the Steam page for Rogue Masters here.

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  • Fallout Co-Creator: Online Arguments Drive Gamers Away

    Fallout Co-Creator: Online Arguments Drive Gamers Away

    Key Takeaways

    1. Tim Cain highlights increasing conflicts in the gaming community, causing both fans and developers to leave the industry.
    2. Gamers often argue over differing preferences and values, leading to misunderstandings and a lack of recognition of diverse tastes.
    3. Cain points out that many gamers have shifted to other hobbies, like board games, to avoid online disputes.
    4. Developers are also leaving the gaming field, often moving to related roles with better pay.
    5. Cain advises fans to “buy the games you want to see more of” as a way to support desired game development.


    Tim Cain, who helped create the original Fallout, recently shared his thoughts on the rising conflicts in the gaming community. He noted that the level of arguing has gotten so intense that both fans and developers are starting to walk away from the industry. However, he offered some practical advice: “Buy the games you want to see more of. It’s the only way forward through this I can see.”

    Tensions in Game Development

    Tim Cain has been quite active in discussing various aspects of game development on his YouTube channel. In his latest video named “Arguing About Games,” he addressed the daily conflicts within the gaming world. With over thirty years of experience, Cain observed that gamers often engage in online disputes due to their different tastes and priorities.

    He remarked, “As a developer, I always try to make games with the features I want. But then, I have people who get mad at me and argue that I should be adding other features, too, that I do not like.” He mentioned the topic of “romancing” NPCs, which he finds uninteresting, yet fans continue to demand it.

    Understanding Different Preferences

    Cain elaborated on how these disagreements stem from personal “thresholds” and values. For instance, competitive shooters prioritize silky-smooth frame rates, while open-world games emphasize beautiful graphics and a leisurely pace over speed.

    He further explained:

    Many arguments I notice online are gamers talking past each other. Sometimes, these gamers even deny the existence of other groups. When I see them argue, they’ll say things like, ‘Tim, no one’s asking for a low frame rate.’ I agree. But many people are not looking for a high frame rate. They focus on different aspects than you do. Recognizing that they exist is important, but often people choose not to, either out of stubbornness or to maintain their argument.

    The Impact on Gamers and Developers

    Disputes about fandoms, tiny details, and real controversies have come and gone, but they’ve left a lasting effect on individual gamers, with many choosing to step away from gaming. According to Cain:

    The outcome is that some individuals are leaving gaming completely. I know gamers who’ve moved on to new hobbies. They mostly play board games or card games now, as there’s not as much arguing in those spaces. They don’t face ridicule for sharing their likes and dislikes online.

    Additionally, developers are also leaving. I know plenty of developers who’ve transitioned to roles in related fields, often with better pay. So, it’s clear that people are exiting the game industry.

    In conclusion, Cain’s message is straightforward: “Buy the games you want to see more of.”

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