Tag: Masahiro Sakurai

  • Masahiro Sakurai: AAA Teams Make Game Development Frustrating

    Masahiro Sakurai: AAA Teams Make Game Development Frustrating

    Key Takeaways

    1. Masahiro Sakurai finds it frustrating to work in large teams due to the difficulty in recognizing individual contributions.
    2. He feels more fulfilled working alone, as it allows him to see the direct results of his efforts.
    3. Collaboration in big teams can lead to dissatisfaction, especially when discussing artistic styles and decisions.
    4. The sense of personal achievement diminishes as team sizes grow, making it harder to feel a connection to the final product.
    5. Sakurai expresses concerns about the sustainability of large AAA projects, suggesting that advancements like GenAI may be needed to manage resources and time effectively.


    Super Smash Bros. and Kirby creator, Masahiro Sakurai, has recently expressed his thoughts about the challenges of working on large games with many developers. He finds this process “really frustrating” because he believes that some work clearly showcases individual results, while other work does not.

    Individual Contributions

    Sakurai points out that when working in big teams, it becomes hard to see the contributions of individual developers. He feels a greater sense of fulfillment when he works alone rather than being part of a group. In a recent interview with the Japanese news outlet 47NEWS, he reflected on his extensive career in the video game industry, which began back in the early ’90s when games were typically created by smaller teams.

    The Satisfaction of Individual Work

    During the interview, he was asked about what he enjoys about being a game developer, and he shared a straightforward answer:

    He mentioned that it is very gratifying to witness the outcomes of your own labor. This satisfaction is often missing when collaborating with others, leading to frustration. For instance, when a pixel artist independently creates a piece, they can complete it on their own. However, when overseeing a team, it becomes challenging as discussions about the appropriate style of pixel art are needed.

    The Shift in Development Dynamics

    Sakurai believes that the larger the development team, the more difficult it becomes to feel a personal sense of achievement. He elaborated during the interview:

    It seems like this struggle is worsening with the rise of large-scale games. The number of staff is rapidly growing into the hundreds. The fulfillment from creating something on your own is not the same as what you feel when part of a group. The expectations of what one should do are also evolving.

    Over the years, the number of developers involved in Sakurai’s own games has changed significantly. For instance, his 1992 title, Kirby’s Dream Land, was developed by only 14 people, while the more recent Kirby and the Forgotten Land featured hundreds of developers credited.

    Concerns About AAA Projects

    This isn’t the first occasion Sakurai has raised alarms about the growing size of AAA projects. He has described this trend as unsustainable in terms of time and resources. In July 2025, he remarked that the outlook for large productions appears “dark,” hinting that GenAI may be necessary to keep projects feasible.

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  • Kirby Air Riders: Biggest First-Party Switch 2 Game Revealed

    Kirby Air Riders: Biggest First-Party Switch 2 Game Revealed

    Key Takeaways

    1. Game Evolution: Kirby Air Riders for Switch 2 features updated mechanics, a wider variety of riders, and new machines compared to its GameCube predecessor.

    2. Release and Pricing: The game will be released digitally on November 20th, priced at $70, and has a file size of 25 GB.

    3. File Size Comparisons: Kirby Air Riders’ file size is larger than other Nintendo titles like Mario Kart World (21.9 GB) and The Legend of Zelda: Breath of the Wild (24.1 GB), but smaller than some third-party games.

    4. Physical Version Uncertainty: There is currently no official announcement for a physical version of the game, but pre-orders for a cartridge may be available soon.

    5. Gameplay Features: The game differentiates itself from Mario Kart World with unique mechanics like one-button boosting, special abilities, and a dynamic City Trial mode.


    In a recent Nintendo Direct presentation, Masahiro Sakurai shared insights on the evolution of Kirby Air Riders since its GameCube days. The upcoming game for Switch 2 features updated mechanics, a larger variety of riders, and new machines. As recently posted on the Nintendo eShop, the game is priced at $70, and it comes with a substantial file size of 25 GB.

    Downloading Details

    The game is set to release on November 20th, allowing players to download it digitally. However, for those with slower internet speeds, this may take some time. With a file size of 25 GB, it surpasses the 21.9 GB of Mario Kart World and the 24.1 GB of The Legend of Zelda: Breath of the Wild.

    Size Comparisons

    There are other Switch 2 titles that are even larger, like Cyberpunk 2077 Ultimate Edition, which takes up 56.8 GB, and the 71 GB Split Fiction. Yet, Nintendo has managed to keep its games relatively small compared to many third-party titles.

    As of now, there’s been no official word on a physical version of Kirby Air Riders. If it follows the trend of other first-party Switch 2 releases, fans may soon have the option to pre-order a cartridge. Notably, Nintendo has steered clear of the contentious Game-Key Cards that require players to download most of the game.

    Gameplay Comparisons

    During his talk, Sakurai acknowledged that there are similarities between Kirby Air Riders and Mario Kart World. Some potential buyers might hesitate to pay $70 for yet another charming Nintendo racing game in 2025. However, fans of Kirby contend that there are key distinctions between the two series. Rather than using separate buttons for acceleration and braking, players can boost their machines with just one button. In Kirby Air Riders, the Y button activates special abilities, even allowing players to change vehicles.

    The frantic City Trial mode further sets it apart from the often empty open-world regions found in Mario Kart World. Still, Kirby Air Riders will be competing with other strong contenders this Holiday season. Upcoming titles like Pokémon Legends: Z to A and possibly Metroid Prime 4: Beyond are set to release in the coming months.

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  • Kirby Air Riders Gets 45-Minute Nintendo Direct Showcase

    Kirby Air Riders Gets 45-Minute Nintendo Direct Showcase

    Key Takeaways

    1. Nintendo will host a dedicated presentation for Kirby Air Riders on August 19, 2025, led by game director Masahiro Sakurai.

    2. The livestream will last approximately 45 minutes and will provide an in-depth look at the upcoming #NintendoSwitch2 game.

    3. The event is strategically timed to coincide with Gamescom 2025, where Kirby Air Riders is expected to be playable.

    4. This game serves as a sequel to the 2003 cult classic Kirby Air Ride and utilizes the upgraded hardware of the Nintendo Switch 2 for improved graphics and gameplay.

    5. The presentation is expected to showcase extensive gameplay footage, new mechanics, and possibly a release date for 2025.


    Nintendo has announced exciting details about an upcoming dedicated presentation for Kirby Air Riders, scheduled for Tuesday. The Nintendo Direct will kick off on August 19, 2025, at 6:00 am PT / 9:00 am ET / 2:00 pm BST.

    Announcement Spread Across Platforms

    This news was initially shared on the Nintendo Today app, quickly spreading across social media platforms. The livestream will be hosted by the renowned game director Masahiro Sakurai, who is returning to a project outside of the Super Smash Bros. franchise for the first time in years.

    In a message posted on the official Kirby Air Riders account on X, it was mentioned that “the livestreamed presentation will last roughly 45 minutes and provide an in-depth look at the upcoming #NintendoSwitch2 game.”

    Timing with Gamescom

    The event will be available on Nintendo’s regional YouTube channels, cleverly timed to coincide with the start of Gamescom 2025’s Opening Night Live in Cologne, Germany. It’s anticipated that Kirby Air Riders will be playable during the Cologne Fair.

    Kirby Air Riders serves as a sequel to the beloved 2003 cult classic from the GameCube era, Kirby Air Ride. It was first revealed during the Nintendo Switch 2 Direct on April 2, 2025, featuring a cinematic trailer that highlighted Kirby and his friends racing on colorful, star-shaped vehicles.

    Return of a Beloved Director

    Sakurai, who is directing this game, is returning to the Kirby series for the first time since Kirby & The Amazing Mirror in 2004. The game is a collaboration between his studio, Sora Ltd., and Bandai Namco, aiming to utilize the Switch 2’s upgraded hardware for better graphics and gameplay.

    The original Kirby Air Ride was praised for its unique simplicity, employing minimal controls to create a fast-paced racing experience.

    The upcoming Direct, which lasts for 45 minutes, is anticipated to reveal extensive gameplay footage, new mechanics, and possibly a concrete release date in 2025, considering the game is part of Nintendo’s holiday lineup alongside other titles like Mario Kart World.

    High Hopes for the Direct

    A 45-minute presentation is quite lengthy for a single-game Nintendo Direct, hinting that it will offer a thorough showcase similar to Sakurai’s well-known “Mr. Sakurai Presents” format.

    Owners of Nintendo Switch 2 are looking forward to some thrilling Air Ride Machines and tracks reminiscent of the GameCube’s Fantasy Meadows. Many are eager to discover how the game expands upon the original’s gameplay, which was among the first to support LAN gameplay across multiple GameCube consoles simultaneously.

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  • Masahiro Sakurai Discusses Generative AI in Game Development

    Masahiro Sakurai Discusses Generative AI in Game Development

    Key Takeaways

    1. Longer Development Times: Expectations for better graphics and gameplay have led to extended game development periods.

    2. Debate on Generative AI: Generative AI could speed up development, but opinions are mixed on its use in game creation, with concerns about reliance on technology over human creativity.

    3. Concerns from Nintendo: Nintendo reassures fans that generative AI won’t be used for first-party game assets, citing worries about intellectual property rights.

    4. Need for Efficiency: Sakurai acknowledges the need for more efficient development processes, suggesting AI could help with simple tasks to reduce workload.

    5. Anticipated Releases: Upcoming titles like Kirby Air Riders and Metroid Prime 4 are set for 2025, highlighting ongoing frustrations with long development timelines.


    Expectations for new and exciting gameplay, along with better graphics, have resulted in longer times for developing games. Generative AI has the potential to speed up this process, but it’s a topic that has stirred up debate in the gaming world. Masahiro Sakurai, the mind behind beloved Nintendo games like Super Smash Bros. and Kirby’s Dream Land, recently shared his views on this technology.

    A Mixed Message

    Interestingly, the machine translation of a recent Japanese article created some confusion. In his interview with ITmedia, Sakurai refrains from saying whether he will use generative AI in his work. He does mention that big studios are having trouble with games that keep expanding in scope. At the same time, smaller companies with limited budgets are at risk of falling behind their wealthier rivals.

    Concerns Among Gamers

    Generative AI is appealing since it can lessen the workload, yet gamers worry that developers might lean on it too much instead of human creativity. Shuntaro Furukawa, the President of Nintendo, has previously reassured fans that generative AI won’t be used to create assets for first-party games. The company also has worries about the intellectual property rights that these technologies could complicate. Nintendo faced allegations of using AI to produce billboards for Mario Kart World, but they strongly refuted these claims.

    Productivity and Sustainability

    Sakurai might be more open to using AI to boost productivity at work. Simple tasks like scheduling can help make game development more efficient. Otherwise, he feels that the current development process is “too time-consuming and unsustainable.”

    Gamers often voice their frustration when titles are in development for years without any visible progress. Since the announcement of Metroid Prime 4: Beyond in 2017, owners of the Switch and Switch 2 have been left with a vague 2025 release timeline. Games from outside Japan are also taking longer to arrive, with the much-anticipated GTA 6 being a prime example. Development teams need to discover ways to work more efficiently, but Sakurai doesn’t have any quick solutions to this dilemma.

    Upcoming Titles

    Kirby Air Riders is the next highly awaited title from Sakurai’s repertoire of Nintendo games. Similar to Metroid Prime 4, fans only know that it is set for a projected release in 2025.

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