Category: Gaming

  • Delta Force Breaks Steam Record Before Xbox Series S|X, PS5 Launch

    Delta Force Breaks Steam Record Before Xbox Series S|X, PS5 Launch

    Key Takeaways

    1. Delta Force reached a record high of 177,862 players on Steam on July 6, 2025, with 88,100 active users at that time.
    2. The game will launch on Xbox Series S|X and PlayStation 5 on August 19, 2025, expanding its player base.
    3. Delta Force’s peak player count surpassed Call of Duty’s highest player count of 92,182 on Steam over a 30-day period.
    4. The game maintains an average of over 80,000 players and offers free content updates, contributing to its growing popularity.
    5. Upcoming features include crossplay, cross-progression, and new content in Season 5, starting July 8, 2025.


    Team Jade alongside TiMi Studio Group’s Delta Force has just achieved an amazing milestone. The game set a new record for its highest player count on Steam, reaching 177,862 players on July 6, 2025, with 88,100 users actively playing at the moment. Just seven months post its PC launch, the game is set to make its debut on Xbox Series S|X and PlayStation 5 on August 19, which is a perfect time for the game to expand its player base.

    Exciting Announcement

    In an official statement, TiMi Studio Group expressed pride in their hard work paying off:

    “All our hard work has paid off: the console version you’ve been waiting for is officially launching on PlayStation 5, Xbox Series X|S on August 19.”

    Delta Force’s new record is almost double the peak player count of Call of Duty, which sits at 92,182 on Steam over a 30-day period. These figures are particularly striking when we consider that Call of Duty includes several titles such as Call of Duty: Black Ops 6, Modern Warfare II, Modern Warfare III, and Warzone.

    Consistent Player Base

    It makes sense why players are flocking to Delta Force. The game is a free-to-play multiplayer first-person shooter that continually provides fresh content without extra charges. Players can dive into a campaign, enjoy extractions, and engage in various PvP modes.

    But this rise isn’t just a temporary spike. Delta Force has consistently held an average of over 80,000 players in the past month. The game has been steadily gaining traction as it approaches its console launch.

    Anticipated Growth

    With the anticipated release on Xbox Series S|X and PlayStation 5, it is expected that player numbers will soar, especially since crossplay and cross-progression are available. This means players can connect with friends or switch to different devices without losing their achievements.

    Moreover, console gamers will have access to all existing content, including all game modes, DLC, and operators. Additionally, Delta Force Season 5 “Break” will kick off on July 8 at 10 PM ET. This new season will feature a solo queue for the Black Hawk Down campaign, a collection room, a new operator named “Tempest,” and two new maps: Cyclone and Prison.

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  • Microsoft Faces Accusations of Misleading Xbox Game Pass Profit Claims

    Microsoft Faces Accusations of Misleading Xbox Game Pass Profit Claims

    Key Takeaways

    1. Phil Spencer claims Xbox Game Pass is financially sustainable, but critics question its viability due to high costs.
    2. Christopher Dring suggests Microsoft may be overlooking significant losses from first-party game development when assessing Game Pass profits.
    3. There are doubts about the accuracy of Spencer’s claims regarding Game Pass revenue, with some gamers feeling misled.
    4. Microsoft’s acquisitions of studios for Game Pass have led to job cuts, raising concerns about the service’s impact on the gaming industry.
    5. Uncertainties remain about the financial effects of Game Pass, with potential for increased subscription fees and a reduced variety of games.


    Critics often question how Xbox Game Pass can be financially viable given the numerous costs involved. Phil Spencer, the CEO of Microsoft Gaming, asserts that the service yields sustainable profits. However, Christoper Dring from The Game Business has suggested that Microsoft might be using questionable accounting practices. It seems the company overlooks the lost earnings that its studios face when they release Xbox games on Game Pass.

    Possible Losses

    Dring elaborates that Microsoft accounts for expenses related to third-party titles, marketing, and service fees. Nevertheless, he believes that when first-party development costs are taken into account, Xbox Game Pass could actually be operating at a loss.

    Misleading Claims?

    Gamers have started to accuse Phil Spencer of giving a distorted view of the financial status of Game Pass. Back in October 2022, Spencer stated that Game Pass accounted for 15% of the overall gaming revenue for the company. While he had expected Game Pass to continue being profitable, those claims now seem doubtful.

    Industry Impact

    In the last few years, Microsoft has purchased several studios to create games that launch on Xbox Game Pass on day one. Unfortunately, many of these developers have recently faced job cuts at Microsoft. Studios like The Initiative, known for the highly anticipated Perfect Dark, have been affected. This situation led Raphael Colantonio, the founder of the now-closed Arcane Studios, to criticize Game Pass as harmful to the gaming industry.

    There are still uncertainties about how the Game Pass subscription model affects finances. Some games may thrive under this model, while others could earn more through a regular pricing structure. Nevertheless, critics argue that Dring’s findings suggest that Microsoft made unwise investments. The layoffs at Xbox Game Studios might stem from these decisions, which could result in a reduced variety of games for players.

    Awaiting a Response

    Microsoft has yet to provide an official statement concerning Dring’s findings. However, in light of the new information, many fans are expecting even steeper subscription fees for Game Pass. Microsoft may also come to the conclusion that pouring its significant resources into this service is no longer a smart move.

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  • Microsoft Xbox Division Faces Pressure from Unrealistic Financial Goals

    Microsoft Xbox Division Faces Pressure from Unrealistic Financial Goals

    Key Takeaways

    1. Xbox division faces tough times with layoffs and unrealistic financial targets set by Microsoft’s CFO, Amy Hood.
    2. Debate exists regarding the realism of financial expectations, particularly after the Activision Blizzard acquisition.
    3. Xbox revenue dropped significantly from $21.5 billion in 2023 to $15.7 billion in 2024, due to lower hardware sales.
    4. Xbox Game Pass subscriber growth is steady but far from the target of 100 million users by 2030, with 35 million expected by mid-2025.
    5. Significant layoffs have impacted key studios, leading to restructuring challenges within Xbox Game Studios.


    The Xbox section of Microsoft is facing tough times, with layoffs and challenging financial goals that could harm its future, insiders reveal. This situation seems to stem from rising pressure from upper management. The Xbox team has been assigned a “completely unrealistic financial target,” which might hinder its progress.

    Insider Insights

    According to Windows Central’s Jez Corden, who shared the update on X, Microsoft’s CFO Amy Hood has set an “unrealistic” financial target for Xbox. Corden suggested that these high expectations could “keep hurting the division.” This news comes right after significant layoffs at Microsoft, which have severely impacted Xbox and its associated studios.

    Different Opinions

    Tom Warren from The Verge added his thoughts, arguing against the “unrealistic” tag, saying, “I don’t think it’s unrealistic; it’s just the reality of the Xbox business after the ABK acquisition. Without that deal, Xbox revenue would be lower, and the Game Pass bet hasn’t paid off yet.”

    The ABK Acquisition

    The acquisition being discussed is Microsoft’s $68.7 billion purchase of Activision Blizzard, which has boosted the company’s portfolio with franchises like World of Warcraft, Diablo, DOOM, and Call of Duty.

    To compare, Microsoft’s overall revenue for the fiscal year 2022 was $198.27 billion, with the Xbox division contributing a mere $16.23 billion during that time. In 2024, Microsoft’s Xbox revenue dropped to $15.7 billion, a significant decline from the previous year’s $21.5 billion. Insiders suggest that this decline is due to lower Xbox hardware sales, with Microsoft selling only 2.7 million units, while Sony managed to sell 4 million PS5 units in the same timeframe.

    Game Pass Growth

    On a brighter note, Xbox Game Pass reached 34 million subscribers in early 2024. By mid-2025, it’s reported that the subscription service has surpassed 35 million subscribers, which is considerably below Microsoft’s target of achieving 100 million users by 2030.

    Game Pass generated $4.7 billion in revenue in 2024 and is expected to bring in around $5.5 billion by 2025. However, this growth is not likely to compensate for Microsoft’s larger financial commitments.

    Restructuring Challenges

    Clearly, the financial strain has been intense, as Microsoft laid off 9,100 employees, impacting AAA studios like Turn 10, Rare, Romero Games, and The Initiative.

    Xbox Game Studios is going through a significant restructuring phase, and the path forward appears quite challenging. The effects of the layoffs have resonated throughout the gaming sector, evident on LinkedIn where former employees have shared their layoff experiences, often unexpectedly.

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  • Transform Your Smartphone into a Gaming Handheld for $14

    Transform Your Smartphone into a Gaming Handheld for $14

    Key Takeaways

    1. Playtiles is a lightweight smartphone controller (0.2 oz) with a D-pad and A/B buttons that easily attaches to screens without glue.
    2. It offers improved haptic feedback over standard touchscreen controls and is compact (2.68 x 1.57 x 0.08 inches) for wallet storage.
    3. Users can buy a collection of twelve games with the controller or access over 1,000 compatible titles on Itch.io.
    4. Preorders are available with shipping expected in Q4 2025; prices range from €12 to €46.70 depending on the pack.
    5. Playtiles is compatible with both Apple iPhones and Android devices.


    Playtiles brings a fresh option for gamers wanting a small controller for their smartphones. This accessory is lightweight at only 0.2 oz and features a D-pad along with A/B buttons. It can be easily attached to the phone’s screen without needing glue, allowing software buttons to be displayed accurately by the app.

    Enhanced Gaming Experience

    These buttons aim to deliver improved haptic feedback when compared to standard touchscreen controls, all at an affordable price. In terms of size, it measures 2.68 x 1.57 x 0.08 inches, making it more compact yet a bit thicker than a credit card, which makes it convenient to fit in a wallet. Playtiles come with a collection of twelve games that can be purchased along with the controller, but users can also access any game made with GB Studio. Currently, over 1,000 compatible titles are offered on Itch.io, with many playable right from a web browser.

    Preorder Details

    The Playtiles is now up for preorder on the official website, with shipping anticipated to commence in the fourth quarter of 2025. The “Lagoon Pack,” which has a blue controller but no games, is priced at €12 (around $14), including VAT and shipping. On the other hand, the red “Crayon Pack” that comes with twelve games is available for €23.50 ($27.50). Lastly, the “Sunglow Pack,” which includes both yellow and black controllers along with twelve games, costs €46.70 ($54.70). Playtiles is designed to work with both Apple iPhones and Android devices.

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  • Free Indie Game Blends Mystery and Rhythm, Hits #1 on Steam

    Free Indie Game Blends Mystery and Rhythm, Hits #1 on Steam

    Key Takeaways

    1. Unique Concept: Vivid/stasis combines rhythm-based gameplay with puzzle-solving elements in an emotionally charged environment.

    2. Mysterious Setting: Players explore a drifting research station, uncovering secrets about their identity and the experimental “Vivid Chambers.”

    3. Gameplay Mechanics: The game’s challenges are tied to rhythm, with interactions like unlocking doors and shifting platforms requiring harmony with the beat.

    4. Positive Reception: The game has received around 2,200 Steam reviews, with 93% being favorable, praised for its narrative and soundtrack.

    5. Criticism: Some players find the user interface confusing, certain puzzles technically rough, and “bumper notes” potentially disruptive to the game’s flow.


    Vivid/stasis is a fresh exploration adventure that combines rhythm-based gameplay with puzzle-solving elements. Released on July 5, this indie title is available for free on Steam. It was created by Team Vividstasis and published by Hajimeli and SKY HOUR WORKS, rapidly rising to the top of Steam’s “Trending Free” list.

    A Mysterious Beginning

    As players begin their journey, they find themselves alone on a drifting research station, devoid of memories and a clear path forward. The sterile hallways, flickering lights, and enigmatic messages suggest a larger secret at play. Hidden throughout the station are hints about an experimental process that turns emotions into tangible spaces, called “Vivid Chambers.” Within this emotionally charged setting, players start to piece together what transpired and discover their own identity.

    Unique Gameplay Mechanics

    The gameplay in vivid/stasis revolves around puzzles and rhythm. To explore the enigmatic surroundings, players must tackle challenges that resonate with a concealed beat. Doors only unlock in harmony with the rhythm, platforms shift with the tempo, and every interaction feels connected to an underlying pulse. Rhythm is not merely a quick-time event; it is intricately integrated into the game world. Although the game does not include combat, it creates tension through the careful manipulation of light, sound, and movement.

    Positive Reception and Criticism

    Vivid/stasis launched into Early Access in March 2023 and has since accumulated around 2,200 reviews on Steam, with 93% being favorable. Gamers commend its unique combination of rhythm-based gameplay, mystery, and visual novel aspects. The emotionally gripping narrative and high-quality soundtrack also receive regular accolades. Nonetheless, some criticism has been aimed at the confusing user interface, technically rough puzzle sections, and the polarizing “bumper notes,” which some players believe interrupt the game’s rhythm.

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  • Final Fantasy 9 Remake Cancellation Rumors Amid 25th Anniversary

    Final Fantasy 9 Remake Cancellation Rumors Amid 25th Anniversary

    Key Takeaways

    1. July 7 marks the 25th Anniversary of Final Fantasy 9, originally released in 2000 on PS1.
    2. Square Enix is celebrating the milestone with videos, artwork, and merchandise, but a remake announcement is uncertain.
    3. Insider NateTheHate suggests the remake is still in development but may be facing challenges or possible cancellation.
    4. Final Fantasy 9 is available on PCs and modern consoles, but fans desire a comprehensive remake similar to Final Fantasy 7 Rebirth.
    5. Speculation about a remake has been ongoing since a 2021 Nvidia GeForce Now leak, but no official confirmation has been made by Square Enix.


    July 7 marks the 25th Anniversary of Final Fantasy 9, which first launched on the PS1 in 2000. This title is often hailed as the top game in the RPG series, and Square Enix has been acknowledging this milestone with various videos, artwork, and merchandise. Many fans were hoping for an announcement regarding a Final Fantasy 9 remake. However, well-known insider NateTheHate has cast doubt on that possibility.

    Disappointing News from NateTheHate

    NateTheHate provided this upsetting news on the ResetEra forums. He mentioned that “As of last check it remains in development, to my knowledge; but I need to a do a fresh check & see what a more current status is- as I did hear a month or so ago that it was in trouble & possibly cancelled.” While he didn’t completely rule out the idea of an announcement, it seems that plans for the remake might currently be paused.

    Existing Ports and Expectations

    Final Fantasy 9 is already accessible on PCs and various modern consoles, such as PlayStation, Xbox, and Nintendo. Despite some glitches, players can enjoy how the series returned to its fantasy roots. Nevertheless, some fans were looking forward to a comprehensive remake similar to Final Fantasy 7 Rebirth. This well-received title incorporated open-world features while enhancing graphics and gameplay systems.

    The Ongoing Speculation

    Speculations about a potential Final Fantasy 9 remake trace back to a 2021 leak from Nvidia GeForce Now. Many of the Square Enix titles listed in that leak have materialized, with Final Fantasy Tactics: The Ivalice Chronicles being the most recent example. Sadly, the company has yet to officially confirm a remake of the 9th installment in the franchise.

    It seems to be just a matter of time before fans witness Final Fantasy 9 come back in some shape or form. Like numerous publishers, Square Enix has found success in remaking and remastering classic games. Still, players might have to be a bit more patient than they had hoped for.

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  • Nintendo Switch 2 Can Run Xbox Series S Games, Says Game Developer

    Nintendo Switch 2 Can Run Xbox Series S Games, Says Game Developer

    Key Takeaways

    1. Eoin O’Grady claims the Nintendo Switch 2 performs similarly to the Xbox Series S in handheld mode but slightly underperforms without DLSS technology.
    2. The Switch 2 features a Tegra T239 SoC with 46 Ampere Tensor Cores and custom DLSS upscaling, enhancing its image quality and performance.
    3. The Switch 2’s octa-core ARM Cortex-A78C CPU is slightly more powerful than the PS4’s CPU, making it competitive for modern gaming.
    4. Games running at 60 FPS on the Series S should be easily ported to the Switch 2, while CPU-heavy games may require extra optimization.
    5. Impressive ports on the Switch 2, like Street Fighter 6 and Cyberpunk 2077, demonstrate its technical capabilities, with some games outperforming the Series S.


    Virtuos’s Eoin O’Grady has made some daring statements regarding the performance of the Nintendo Switch 2. He claims that in handheld mode, the Switch 2 offers performance similar to the Xbox Series S. But when NVIDIA’s DLSS technology comes into play, the situation changes.

    Insights from Eoin O’Grady

    In a conversation with WCCFtech, Eoin O’Grady, who is the Technical Director at Black Shamrock (a part of Virtuos), provided insights into the performance of the Switch 2. He compared it with both the Xbox Series S and the PS4. He stated that the performance of the Switch 2 is slightly under that of the Series S in handheld mode.

    Performance Features

    Thanks to the Tegra T239 SoC that the Switch 2 uses, which includes 46 Ampere Tensor Cores, it also features custom DLSS upscaling that enhances image quality and performance. According to O’Grady, “In terms of GPU, the Switch 2 is a bit under the Series S; this is especially clear in handheld mode. However, the Series S lacks support for technologies like DLSS, which the Switch 2 has. This makes their GPU capabilities quite comparable overall.”

    CPU Comparisons

    On the CPU side, the Switch 2 stands up well against the PS4, equipped with an octa-core ARM Cortex-A78C CPU, which is slightly more powerful compared to the PS4’s octa-core AMD Jaguar x86-64 CPU.

    While the Switch 2’s ARM CPU might seem like a limitation, O’Grady notes that many modern games rely heavily on the GPU, particularly if they are well-optimized. This suggests that games running at 60 FPS on the Series S should be relatively easy to port to the Nintendo Switch 2. The only issue seems to be with CPU-heavy games, which can still be transitioned with some extra optimization. O’Grady elaborated:

    “Any game that runs at 60 FPS on the Series S should easily be ported to the Switch 2. Also, a 30 FPS game from the Series S that relies on the GPU should transfer well. However, games that involve complex physics, animations, or other CPU-demanding features might face difficulties in achieving 30 or 60 FPS or may need extra optimization during the porting process.”

    Impressive Game Ports

    The Nintendo Switch 2 has already showcased some remarkable ports that highlight its technical strengths. For instance, the port of Street Fighter 6 for the Switch 2 not only matches the performance of the Xbox Series S but also delivers superior texture and image quality. Additionally, CD Projekt RED’s Switch 2 adaptation of the graphically demanding Cyberpunk 2077 runs smoothly at 30 FPS in Quality mode and 40 FPS in Performance mode.

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  • Nintendo Switch 2 Price May Hit $550 Due to New Tariffs

    Nintendo Switch 2 Price May Hit $550 Due to New Tariffs

    Key Takeaways

    1. Nintendo Switch 2 prices may rise by up to 20% due to new tariffs on imports from Vietnam.
    2. The U.S. government has doubled the tariff on Vietnamese imports from 10% to 20%, affecting pricing in a key market for Nintendo.
    3. The Switch 2 is set to launch at a higher price of $449, compared to the original Switch’s launch price of $299.
    4. Accessories for the Switch 2 are also experiencing price increases due to market shifts.
    5. Nintendo has not officially announced a price increase yet but is evaluating the impact of tariffs on their pricing strategy.


    Buyers interested in getting their hands on a Nintendo Switch 2 should hurry, as the price may rise by up to 20%. Nintendo is expected to transfer these costs to customers, according to analysts from Wedbush who are closely observing the industry.

    Tariff Concerns

    The U.S. government recently announced a 20% tariff on imports from Vietnam, which is double the previous 10% tariff that was in place when the Switch 2 first launched. This change could seriously affect pricing in what is by far Nintendo’s largest international market.

    Months ago, President Trump put a 46% tariff on all goods coming from Vietnam, but this was followed by a 90-day pause that reduced the rate back to 10%. This situation is particularly troubling for consumers, as the Nintendo Switch 2 is produced in both China and Vietnam, where tariffs are already quite high. The U.S. government is still working on trade agreements, with a self-imposed deadline of July 9 looming.

    Pricing and Launch Details

    The Switch 2 was announced on April 2, 2025, right around the time the tariff news broke. Due to the possible effects of this new policy, Nintendo chose to delay pre-orders in the U.S. The price for the Switch 2 was set at $449, significantly higher than the original Switch’s launch price of $299. Additionally, prices for accessories related to the Switch 2 have also risen due to “shifts in market conditions.”

    Industry experts believe that Nintendo may have no option but to raise the price of the Switch 2 and transfer the costs to consumers. Alicia Reese, an analyst at Wedbush, mentioned, “We expect Nintendo will pass almost all tariff-related expenses onto U.S. buyers, leading to a price hike of approximately 18–20%.”

    Future Price Predictions

    If the 20% tariff takes effect, Nintendo might increase the price of the Switch 2 from $449 to as much as $550. Even games and other accessories, which have already seen price increases, may also become pricier.

    At this point, Nintendo hasn’t made any formal announcement regarding a potential price increase in response to the tariffs on Vietnamese imports. They have adopted a wait-and-see approach, stating to Barrons that they are “evaluating the information and the effects of the tariffs,” but they don’t have any further updates to share right now.

    It’s possible that Nintendo is waiting to finalize terms with other countries involved in its production chain before making any price announcements. For the moment, U.S. customers can purchase a Switch 2 for $449, but that could quickly change in a marketplace where most economists believe that tariff effects will ultimately be felt by consumers.

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  • Steam Deck OLED vs Switch 2: Power and Performance Comparison

    Steam Deck OLED vs Switch 2: Power and Performance Comparison

    Key Takeaways

    1. Performance Comparison: The Steam Deck OLED outperforms the Switch 2 in full power mode, achieving higher frame rates and faster load times in games like Cyberpunk 2077.

    2. Limited Power Performance: Under a restricted power budget of 8.6 W, the Switch 2 significantly surpasses the Steam Deck, showing 2.5 times higher average FPS and better performance in demanding games.

    3. Standby Power Efficiency: The Switch 2 demonstrates superior standby power efficiency, consuming only 1.18 W compared to the Steam Deck’s 4 W during idle tests.

    4. Game Performance: The Switch 2 effectively uses DLSS for better frame rates in games, while the Steam Deck faced issues with native 1080p performance in certain titles.

    5. User Concerns: While some users appreciate the Switch 2’s features, there are concerns about Nintendo’s control over the platform and potential issues like devices getting bricked or overheating.


    Ever since the introduction of Switch 2, Nintendo and its new handheld gaming console have been the topic of much chatter. There have been reports of Switch 2 devices getting bricked, overheating in certain situations, and comparisons between the Switch 2 and the Xbox Series console regarding performance. While some users commend its features, others express concerns about Nintendo’s alleged strict control over the platform and ownership of devices.

    Performance Comparison

    Recently, the YouTube channel The Phawx pitted the Steam Deck OLED against the Nintendo Switch 2, revealing some unexpected findings. The YouTuber put both devices through their paces in handheld mode, concentrating on games like Cyberpunk 2077 and No Man’s Sky. The aim was to assess both raw performance and energy efficiency. Frame rates were meticulously counted using high-frame-rate video capture to ensure precision, while power usage was tracked based on battery drain under controlled settings.

    Results Under Full Power

    When operating at full capacity, the Steam Deck OLED comes out on top. According to The Phawx, playing Cyberpunk 2077 at a total system power of 24 W yielded an average frame rate of 41.6 FPS, in contrast to the Switch 2’s 33.5 FPS, giving the Steam Deck a lead of around 24%. Load times also favored the Steam Deck due to its superior CPU speeds, with Cyberpunk loading nearly 78% quicker.

    Performance at Limited Power

    However, the tables turn when both devices are restricted to an 8.6 W power budget, which is the average system power draw of the Switch 2 under load, as noted by The Phawx. In this situation, the Switch 2 provides 2.5 times higher average FPS, 226% better 1% lows, and can deliver up to three times the performance in games like Cyberpunk 2077 and No Man’s Sky, thereby outperforming the Steam Deck OLED within the same thermal and power limits.

    In No Man’s Sky, the Steam Deck OLED faced challenges at native 1080p with FXAA, since Intel’s XeSS upscaling was inoperative, as explained by The Phawx in their video. On the other hand, the Switch 2 utilized DLSS to upscale from a lower internal resolution, resulting in smoother frame rates while maintaining the same power constraints.

    Standby Power Efficiency

    Standby power consumption revealed a similar trend. In a 12-hour idle test, the Switch 2 drew just 1.18 W compared to the Steam Deck’s 4 W, achieving three times better standby efficiency. Although the ARM-based Switch 2 still doesn’t quite match high-end mobile chips like the Snapdragon X Elite, it still surpasses x86-based handhelds, per The Phawx’s analysis.

    These findings indicate that while the Steam Deck OLED excels in performance with no power limits, Nintendo’s Switch 2 currently excels in providing playable performance within tight thermal and power restrictions. For a more detailed technical analysis, you should definitely check out the full video by The Phawx linked below; they do a fantastic job explaining each test and their methods.

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  • New Free Games on Steam Before Summer Sale 2025 Ends

    New Free Games on Steam Before Summer Sale 2025 Ends

    Key Takeaways

    1. The Steam Summer Sale for 2025 offers highly rated games at their lowest prices ever.
    2. Several new free games were released from mid-June to the end of June, receiving favorable ratings.
    3. Many free games are worth considering and provide fresh options for players.
    4. The sale features great deals on paid games, making it an ideal time to purchase.
    5. Players should take advantage of the sale before it ends to expand their gaming library affordably.


    The Steam Summer Sale for 2025 is currently ongoing, with numerous highly rated games now available at their lowest prices ever. If you’re on the lookout for free games instead, there are several new ones that have appeared on the platform recently. These no-cost titles were released from mid-June to the end of June, and below are details about the ones that have received favorable ratings from players.

    Top Free Games

    If you’re keen on grabbing some free games, there are quite a few options to check out. Many of these games have been well-received, making them worth considering. The launch dates were during the second half of June, which means you have some fresh titles to explore.

    Great Deals on Paid Games

    Aside from the free options, the Steam Summer Sale is packed with great deals on paid games too. With many top titles now at their lowest prices, it’s a good time to grab them before the sale ends. Don’t miss out on the opportunity to expand your gaming library at such affordable rates.

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