Category: Gaming

  • Battlefield 6 Art Shows AI Influence, Breaking Dev Pledge

    Battlefield 6 Art Shows AI Influence, Breaking Dev Pledge

    Key Takeaways

    1. Backlash Over AI Use: Expedition 33 and Battlefield 6 face criticism for potentially using generative AI in their artwork, contradicting earlier promises from developers.

    2. Art Concerns: Players have noted unusual designs in user-generated content, with specific complaints about a cartoonish thumbnail that contrasts with the game’s realistic style.

    3. Icon Issues: A problematic storefront icon displays a weapon with an unusual design, suggesting generative AI influence, raising player concerns about quality.

    4. Reddit Discussions: Fans have identified odd details, like a missing index finger on a character, highlighting ongoing issues with AI-generated art.

    5. Future of AI in Gaming: There are concerns that EA may backtrack on its commitment to avoid AI use, especially given financial pressures, while competitors openly disclose their use of AI in development.


    With Clair Obscur: Expedition 33 facing backlash for its use of generative AI, other well-known games are also coming under scrutiny. Battlefield 6 is the newest game that might be using this technology. Some poorly designed artwork and icons have raised eyebrows among players. Fans of the shooter game are particularly annoyed because developers Dice had promised not to include these tools in the final version.

    Art Concerns on Forums

    Discussions on ResetEra forums have pointed out that a thumbnail for a user-generated portal mode looks unusual. The cartoon-style image for RPGs vs Golf Carts stands out from the more realistic designs of other images. However, since this sandbox feature is created by community members, it wasn’t made by the game’s own artists.

    Icon Issues on Storefront

    A more serious issue appears with an icon seen on the Battlefield 6 storefront. This new winter-themed content features a snowflake framing an odd weapon. The most clear indication that generative AI may have influenced this is the gun’s two barrels. No weapons in the game have this same setup.

    Reddit Observations

    In a trending Reddit discussion, fans spotted other strange details, such as the shooter missing an index finger. Despite advancements in AI technology, these tools still frequently miss basic mistakes.

    If Battlefield 6 has turned to machine-generated artwork, it raises questions about the earlier claims from its studio. In an interview with the BBC, Dice VP and General Manager Rebecka Coutaz stated that AI was involved in the planning phases of the project. Nevertheless, she insisted that this technology wouldn’t feature in the final product.

    Concerns About AI Use

    It wouldn’t be surprising if they backtrack on this promise, especially after EA’s recent acquisition. With significant debt, the investment group may look towards artificial intelligence to reduce expenses. Competitors like Call of Duty: Black Ops 7 and Arc Raiders have been more open about substituting artists for certain roles. However, both these games have included disclaimers on their Steam pages, which Battlefield 6 lacks.

    Even if the game launched without any AI-generated art, EA still depends on post-launch sales for key revenue. To maintain a continuous flow of new content, it may be tempting to take shortcuts.

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  • Bit of War: Free 8-Bit Platformer Revives Kratos’ Greek Saga

    Bit of War: Free 8-Bit Platformer Revives Kratos’ Greek Saga

    Key Takeaways

    1. Fan Tribute: Bit of War is a fan-made 8-bit demake of God of War, created by Holmade Games as a tribute to the original 2005 PS2 title.

    2. Unique Storyline: The game features a new narrative inspired by interviews with series creator David Jaffe, offering an alternate ending for Kratos while maintaining his vengeful spirit.

    3. Nostalgic Design: The retro 8-bit style and simpler gameplay distinguish Bit of War from the main series, with clipart backgrounds and precise controls.

    4. Gameplay Enhancements: While featuring generic enemy designs, the game introduces unique elements like Euryale, who can turn enemies into stone and create wind blasts.

    5. Popularity: Over 39,000 players have downloaded Bit of War, which is available for free on IndieDB and Itch.io, making it a popular choice for fans of retro gaming and the God of War series.


    God of War has received a nostalgic twist with a pixelated version of Kratos climbing Olympus in a retro 8-bit demake that has recently reemerged. This fan-made game, titled Bit of War, was released for free in 2012 and reimagines the iconic 2005 PS2 title, transforming the Greek mythology adventure into a side-scrolling platformer that feels perfectly suited for the NES.

    A Tribute to the Original

    Bit of War was created by Holmade Games as a tribute to the classic game. The developers managed to condense the grand cinematic battles and intense hack-and-slash action of God of War into smaller, more manageable levels.

    Players control a miniature version of Kratos, whose appearance is reminiscent of the playful caveman from Bonk’s Adventure. Bit of War seems to draw influence from beloved retro titles like The Cyber Shinobi and Alex Kidd, giving it a charmingly nostalgic feel.

    A Unique Storyline

    What’s interesting about Bit of War is its deviation from the original God of War plot. Instead, it crafts a new narrative based on past interviews with David Jaffe, the series creator, creating an alternate ending for Kratos.

    The game maintains Kratos’s vengeful spirit, though it skips the graphic violence due to the limitations of the 8-bit format. The makers of Bit of War have noted that this is a non-profit fan project, and they received permission from Sony to feature Kratos. They describe it on Itch.io as, “An 8-Bit demake of God of War, this game is a love letter to both the series itself as well as old school gaming in general.”

    Nostalgia Meets Simplicity

    With its retro 8-bit style, Bit of War distinguishes itself from the more extravagant gameplay and cinematic elements found in the main series. It features simpler clipart backgrounds and more precise controls for blocking and jumping.

    However, the enemy designs are quite generic, including mummies, soldiers, archers, and berserkers. Nevertheless, the game introduces a few enhancements, such as Euryale, who can turn foes into stone and unleash wind blasts.

    Over 39,000 players have already downloaded Bit of War from IndieDB, and it is also obtainable on Itch.io. Overall, Bit of War serves as a delightful retro demake to explore after finishing the main series and the latest installment, God of War Ragnarok.

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  • Cancelled Resident Evil Game Boy Color Port Found Nearly Complete

    Cancelled Resident Evil Game Boy Color Port Found Nearly Complete

    Key Takeaways

    1. A cancelled Game Boy Colour version of Resident Evil was nearly complete, at about 98% finished, before its cancellation in 2000.
    2. The game was developed by HotGen Studios in collaboration with Fluid Studios, aiming to adapt the original PlayStation game’s elements for Nintendo’s handheld console.
    3. The cancellation was largely attributed to the original creator, Mikami, believing the Game Boy Colour could not support the franchise adequately.
    4. The game featured familiar enemies and storyline elements but replaced voice acting with on-screen text due to hardware limitations.
    5. Early testers managed to complete the game but encountered various glitches, such as unlimited ammo and corrupted save files.


    Just in time for the holiday season, fans of Resident Evil might have received an unexpected early present from the realm of forgotten video games. For those who are unaware, there was intended to be a Game Boy Colour version of Resident Evil, which was seemingly scrapped at the last minute.

    Sneak Peeks of the Cancelled Game

    The video game preservation site, Games That Weren’t, has revealed glimpses of the final version of the cancelled Game Boy Colour port of Resident Evil. It was said that HotGen Studios was working on this project towards the end of the 1990s.

    Reportedly, the final build of the Resident Evil Game Boy Colour edition is about 98% finished. It includes foes like the Tyrant and conclusion sequences that were not accessible in earlier versions.

    Ambitious Project for Nintendo

    The Game Boy port of Resident Evil was certainly an ambitious project aimed at adapting the PlayStation classic’s fixed camera views, pre-rendered backgrounds, tank controls, and survival horror elements for Nintendo’s handheld console.

    HotGen collaborated with Fluid Studios during that time to carefully recreate the Spencer Mansion using scaled 2D sprites to create a forced perspective effect. The game retained much of the original dialogue, puzzles, and storyline, but voice acting was not feasible for the Game Boy, so it was substituted with on-screen text.

    The Mystery of Cancellation

    The reasons behind the game’s cancellation had remained unclear. Producer Jon Oldham mentioned years ago, “Fergus McGovern, who was a good friend, came to me about the idea of doing Resident Evil on the Game Boy. Fluid Studios, along with Nigel Speight, developed the entire game in 3D. Apparently, Mikami said it was impossible and wouldn’t allow it to be completed. We all got paid, but it never came out.”

    Nigel Speight also recounted his experience, saying, “From what I recall, the game was about 75-85% done. Initially, it was planned to be around 35% of the original PlayStation version, and we intended to extend the storyline to keep reusing rooms.”

    Recent Discoveries

    Frith, who provided the 98% complete build, conveyed a similar narrative, stating that the “original creator of Resident Evil” believed that the Game Boy Colour wasn’t sufficient for the franchise.

    The earliest known version was discovered in 2011, but its unfinished condition made it unplayable. This latest build, however, is much closer to the game’s state when Capcom decided to cancel the project in 2000.

    So far, early testers have reported finishing Jill Valentine’s campaign from beginning to end. Others have encountered issues like infinite ammo and glitches that stop players from combining herbs, with save files becoming corrupted after multiple uses.

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  • Moore Threads Launches Huagang GPU: 15x Gaming, 50x Ray Tracing Boost

    Moore Threads Launches Huagang GPU: 15x Gaming, 50x Ray Tracing Boost

    Key Takeaways

    1. Moore Threads introduced the Huagang architecture at the MUSA Developer Conference, aimed at gaming and AI, with a launch scheduled for next year.
    2. The new “Lushan” GPU promises up to 15 times better performance for AAA games and 50 times for ray tracing, with claims of a second-generation hardware ray tracing engine.
    3. Lushan is expected to have 64 GB of memory, up from 16 GB, and improvements in AI compute performance and other processing capabilities, although evidence for these claims is lacking.
    4. The Huashan AI GPU may feature a dual-chiplet design, 9 HBM modules, and performance metrics that rival Nvidia’s offerings, with a significant expected boost in compute density and efficiency.
    5. Although no gaming demos were available, a performance demo of the MTT S5000 GPU showed promising results, highlighting China’s push for GPU independence amid export restrictions.


    Chinese GPU manufacturer Moore Threads recently hosted a MUSA Developer Conference, where they introduced their next-generation “Huagang” (also known as “Flowerpot”) architecture. This new architecture is scheduled to debut next year and aims to cater to both gaming and artificial intelligence needs. However, the conference did not provide many specific technical details about the architecture, focusing instead on bold performance claims.

    Exciting New GPU Models

    A new gaming GPU named “Lushan” is set to be developed using the Huagang architecture, taking over from the current MTT S80 and S90 models. The company boasts an incredible 15 times improvement in performance for AAA game rendering and a staggering 50 times enhancement in ray tracing capabilities. The upcoming GPU is also said to include a second-generation hardware ray tracing engine and full support for DirectX 12 Ultimate, which should improve compatibility. But, it’s crucial to note that there is no solid evidence yet to back up these claims, so skepticism is advised.

    Memory and Performance Upgrades

    In terms of memory, the Lushan GPU is expected to provide up to 64 GB of memory, an increase from the current 16 GB GDDR6 found in existing models. Moore Threads also asserts improvements in AI compute performance by 64 times, 16 times in geometry processing, 4 times in texture fill performance, and 8 times in atomic memory access. Furthermore, the GPU is rumored to have a new “UniTE” unified rendering architecture, complete with a dedicated AI hardware block. Yet, it’s still uncertain whether these assertions will prove to be true.

    Teasing the AI GPU

    Alongside the Lushan, there are hints about the Huashan AI GPU, which reportedly features a dual-chiplet design and 9 HBM modules. The company claims its performance will rival Nvidia’s Hopper and Blackwell GPUs, while memory bandwidth is said to surpass Nvidia’s B200. The AI GPU is also expected to support FP4 through FP64 computing with proprietary formats (MTFP4, MTFP6, MTFP8), and it could scale beyond 100,000 GPUs using the MTLink 4.0 interconnect, hitting 1314 GB/s. Moore Threads claims a 50 percent boost in compute density and a tenfold improvement in efficiency compared to current models.

    Although there are no gaming demos ready for these new GPUs, a performance demo for the DeepSeek V3 on the MTT S5000 (which is another GPU set to release next year but is not part of the Huashan series) was shown. This GPU reportedly managed to achieve 1000 tokens/second in Decode and 4000 tokens/second in Prefill, indicating a slight edge over Nvidia’s Hopper lineup. The forthcoming GPUs symbolize China’s commitment to GPU independence in light of export restrictions, and further details are anticipated in the upcoming months as the launch approaches.

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  • GameSir G8 Plus MFi Controller for iPhone & iPad Mini at $79.99

    GameSir G8 Plus MFi Controller for iPhone & iPad Mini at $79.99

    Key Takeaways

    1. The GameSir G8 Plus MFi is the first controller from GameSir to receive Made for iPhone/iPad certification, ensuring reliable performance and compatibility with iOS devices.
    2. It features a single white design with gray thumbsticks and buttons, a movable USB-C port for low-latency connection, and supports pass-through charging.
    3. The controller includes a mechanical D-Pad, customizable back buttons, Hall Effect thumbsticks, and a detachable magnetic faceplate for personalization.
    4. Compatible with both iOS and Android devices, it supports devices up to 215 mm/8.46 inches in length but lacks Bluetooth connectivity and a built-in battery.
    5. The GameSir G8 Plus MFi is available for purchase at $79.99 on Amazon and directly from GameSir.


    GameSir has unveiled a new mobile controller tailored for iPhones and the iPad Mini. Known as the GameSir G8 Plus MFi, this telescopic controller is the first from GameSir to receive the Made for iPhone/iPad certification. GameSir claims that this certification guarantees “dependable performance, stable connectivity, and full compatibility across iOS devices.”

    Design and Connectivity

    The controller comes in a single white option with gray thumbsticks, D-Pad, shoulder buttons, and triggers. It connects to compatible iPhones and iPads through a movable USB-C port, ensuring a low-latency connection. Additionally, it supports pass-through charging, allowing users to charge their device while playing.

    Features and Customization

    The GameSir G8 Plus MFi includes a mechanical D-Pad, membrane ABXY buttons, Hall Effect thumbsticks, and Hall Effect analog triggers. Moreover, it has two customizable back buttons on the laser-engraved grips. Users can also enjoy a detachable magnetic faceplate, enabling them to adjust the thumbsticks and ABXY layout according to their liking.

    Compatibility and Limitations

    Apart from USB-C, the GameSir G8 Plus MFi features an audio jack. The specifications also indicate that the controller is compatible with Android devices. However, supported devices must not exceed a maximum length of 215 mm/8.46 inches. This means it should work well with smaller Android tablets like the Xiaomi Pad Mini/Redmi K Pad.

    In contrast to the regular GameSir G8 Plus (which is available on Amazon for $79.99) that comes with a battery and Bluetooth, the G8 Plus MFi controller does not include either of those features. It also lacks a gyroscope.

    You can buy the GameSir G8 Plus MFi now on Amazon for $79.99. Additionally, it can be purchased directly from GameSir at the same price.

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  • Epic Games Store Mystery Free Game Predictions: Conflicting Clues

    Epic Games Store Mystery Free Game Predictions: Conflicting Clues

    Key Takeaways

    1. The fourth free game on the Epic Games Store for the holiday season 2025 is now available, but only for a limited time.
    2. Speculation suggests that the next free game could be Detroit: Become Human, currently priced at $9.99 elsewhere.
    3. A recent leak that included Detroit: Become Human was debunked, leading to uncertainty about future AAA titles being offered.
    4. There is a possibility that the fifth game could be a repeat from previous years, as past events have featured repeats.
    5. The announcement for the fifth mystery game is set for December 21, 2025, at UTC 16:00.


    The fourth free game on the Epic Games Store for the holiday season 2025 has officially launched, but it won’t be available for long. Once this game is no longer accessible, the store will announce the fifth giveaway. Although there are no clear hints, some users are speculating that it might be an AAA game.

    Speculations Around the Fifth Game

    People are particularly guessing that the next free title could be Detroit: Become Human. This game is currently priced at $9.99 on other platforms like Steam and Humble Bundle, but it is not discounted on the Epic Games Store. Since it is excluded from the holiday sale, there’s a possibility it could be part of the 17 free games the store has planned for this seasonal event.

    The Leak and Its Impact

    Interestingly, Detroit: Become Human was included in a list that leaked a few days ago, but that list was soon revealed to be false. This has led many to think that the Epic Games Store might not release any more AAA titles until the event concludes. Some suggest that Hogwarts Legacy, which was the first mystery free game, may be one of the few AAA offerings during this giveaway.

    The Possibility of a Repeat

    Another idea circulating on Reddit is that the fifth mystery game could be a repeat from previous years. This theory has some merit, as the fifth game from 2020 through 2023 was indeed a repeat. Regardless of what it ends up being, the exciting part is that the reveal is coming up soon—set for December 21, 2025, at UTC 16:00, which is just hours away.

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  • Gamer Loses 15 Years of Xbox Games Amid Hacked Microsoft Accounts

    Gamer Loses 15 Years of Xbox Games Amid Hacked Microsoft Accounts

    Key Takeaways

    1. Hackers are exploiting digital libraries, leading to serious security breaches for gamers like Squirrel Mort, who lost access to 15 years’ worth of games.
    2. Account takeover can result in altered security settings, leaving original account holders with no choice but to create new accounts and potentially lose access to valuable purchases.
    3. Microsoft accounts are linked to multiple services, putting important files in OneDrive at risk along with gaming content.
    4. Many gamers believe that implementing precautions, like two-factor authentication, can help prevent hacks and account penalties.
    5. Customer support experiences vary, with some users successfully recovering accounts while others face ongoing frustrations, similar issues occurring for PlayStation users as well.


    As more and more buyers turn to large digital libraries, hackers are finding new ways to exploit this trend for profit. Recently, a serious security breach affected a gamer known as Squirrel Mort, who lost access to Xbox games he had collected over a span of 15 years. Frustrated with the unhelpful support from the company, he is now in a desperate situation, trying to recover his purchases. Other gamers on social media have shared similar unfortunate experiences.

    Account Takeover Trouble

    Unfortunately, a malicious individual gained control of Squirrel Mort’s Microsoft account. Customer support informed him that this person also altered various security settings. If a hacker changes the registered email or other details, the original account holder is left with only the option to create a new username and password. In this case, it means potentially losing access to thousands of dollars worth of games.

    Broader Impact

    Adding to the frustration, Microsoft logins are linked to services beyond gaming. For instance, valuable files saved in OneDrive might be at risk of vanishing. However, some users treasure their games from the Xbox 360 era and earlier even more than their stored documents.

    Jez Corden from Windows Central has indicated that Squirrel Mort’s situation is not a rare event. In a response to the gamer, Corden mentioned, “I’ve been looking into these issues for nearly a year.” He noted that these account bans usually have negative consequences for players.

    Seeking Solutions

    Many fans are convinced that with the right precautions, gamers should not face penalties due to hacks. Nevertheless, some users have had more positive experiences when recovering their Microsoft accounts. With a few helpful contacts suggested, Squirrel Mort’s story might still turn out well in the end.

    Meanwhile, frustrated PlayStation users have faced similar issues. High-profile cases often involve players who have earned many trophies, which can be sold for high prices on the black market. Even worse, PlayStation’s customer support has been accused of working alongside thieves.

    To prevent such disasters, it’s crucial to activate two-factor authentication. Sadly, long-time gamers often forget how many PlayStation and Xbox titles are at stake until it is too late.

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  • Indie Game Awards Disqualify Clair Obscur: Expedition 33

    Indie Game Awards Disqualify Clair Obscur: Expedition 33

    Key Takeaways

    1. Clair Obscur: Expedition 33 won both Game of the Year and Debut Game at the Indie Game Awards.
    2. Controversy arose when Sandfall Interactive revealed the use of generative AI in the game’s development.
    3. The Indie Game Awards have strict rules against the use of generative AI in nominated games.
    4. The game’s producer admitted to using generative AI on the day of the awards, leading to disqualification.
    5. The awards were reassigned, with Sorry We’re Closed winning Debut Game and Blue Prince winning Game of the Year.


    Clair Obscur: Expedition 33 had an exciting evening at the Indie Game Awards, where it took home both the Game of the Year and Debut Game trophies, which are two of the most prestigious honors given at the event. For Sandfall Interactive, this was an incredible achievement. Nevertheless, the joy was short-lived.

    Controversy Erupts

    Soon after the ceremony, a wave of controversy emerged when Sandfall Interactive disclosed that they had utilized generative AI in the making of Clair Obscur: Expedition 33. The Indie Game Awards have stringent guidelines regarding the use of generative AI, and it appears those guidelines were violated. As a result, they decided to rescind both awards.

    Statement from Indie Game Awards

    The Indie Game Awards issued a statement clarifying their decision, emphasizing that no generative AI can be employed at any phase of game development for titles being considered for the awards. When Clair Obscur was initially submitted, Sandfall Interactive had affirmed that generative AI was not part of the project. This assurance allowed the game to compete and ultimately be crowned as a winner.

    “The Indie Game Awards firmly oppose the use of generative AI during both the nomination and award processes. When Sandfall Interactive submitted Clair Obscur: Expedition 33, they confirmed that no generative AI was involved in its development.”

    The Producer’s Admission

    However, on the very day of the Indie Game Awards 2025, the game’s producer, François Meurisse, acknowledged that some generative AI had indeed been utilized during production. Although these assets were subsequently removed through patches, the awards committee maintained that this action still violated their rules. Consequently, they ruled that the game could no longer qualify for any awards.

    “Given that Sandfall Interactive admitted to using generative AI art during production on the day of the Indie Game Awards 2025, Clair Obscur: Expedition 33 is disqualified from its nomination. Although the assets were patched out and the game itself is remarkable, it does conflict with our established regulations. Thus, the IGAs nomination committee has decided to officially revoke both the Debut Game and Game of the Year awards.”

    With Clair Obscur: Expedition 33 now disqualified, the awards will be reassigned to the runners-up, with Sorry We’re Closed receiving the Debut Game award and Blue Prince taking home the Gamer of the Year honor.

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  • Anbernic RG477V: Affordable Retro Handheld with PS2 & Wii U Emulation

    Anbernic RG477V: Affordable Retro Handheld with PS2 & Wii U Emulation

    Key Takeaways

    1. The Anbernic RG477V is a new vertical retro gaming handheld, competing with devices like the Retroid Pocket Classic and upcoming models.
    2. It features Hall effect joysticks, a 4.7-inch IPS display with 1,280 x 960 resolution, and a 120 Hz refresh rate for enhanced gaming experience.
    3. The RG477V is powered by a MediaTek Dimensity 8300 chipset, capable of emulating games up to Nintendo Wii U and PlayStation 2.
    4. It has a 5,500 mAh battery with 27 W charging, Bluetooth 5.3, and WiFi 6E connectivity, starting at $199.99 for the 128 GB model without a microSD slot.
    5. Anbernic will increase prices by $20 across the board starting December 23, 2023.


    The Anbernic RG477V has recently joined the growing list of vertical retro gaming handhelds. Its predecessor, the RG406V, which is currently priced at $195 on Amazon, mainly competed with the Ayaneo Pocket DMG. However, the RG477V now faces competition from the more budget-friendly Retroid Pocket Classic, along with the upcoming Pocket Vert and a speculated TrimUI Brick refresh.

    Pricing and Features

    The Retroid Pocket Classic offers a lower price point compared to the RG477V, yet it features the impressive Snapdragon G1 Gen 2 chipset. On the flip side, the RG477V boasts several advantages. For starters, it comes with Hall effect joysticks located beneath the ABXY buttons and a four-way dpad. Anbernic also enhances the experience with a 4.7-inch IPS display that has a resolution of 1,280 x 960 pixels and a 120 Hz refresh rate, allowing for Black Frame Insertion (BFI) while keeping gameplay at 60 FPS.

    Performance Insights

    At its core, the RG477V runs on a MediaTek Dimensity 8300 chipset. This hardware includes a Mali-G615 MP6 GPU and an octa-core CPU, featuring one Cortex-A715 and seven Cortex-A510 cores. With this power, the Dimensity 8300 is capable of emulating games up to the Nintendo Wii U and PlayStation 2, partly due to options for 6 GB or 8 GB of RAM.

    Battery and Connectivity

    Anbernic has also fitted the device with a substantial 5,500 mAh battery that supports charging up to 27 W. It includes a modem that provides Bluetooth 5.3 and WiFi 6E connectivity. The RG477V starts at $199.99 with 128 GB of storage but lacks a microSD card slot. For those looking for more memory, a variant with 12 GB of RAM and 256 GB of storage is available for an additional $40, bringing the total to $269.99, which includes a 256 GB microSD card in either Black or Retro Grey. Anbernic plans to increase prices by $20 across the board starting December 23 at 10:00 UTC.

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  • Monster Hunter Wilds Update 4 Boosts FPS and Reduces Stutter

    Monster Hunter Wilds Update 4 Boosts FPS and Reduces Stutter

    Key Takeaways

    1. Performance Update: Monster Hunter Wilds receives a significant performance update (Title Update 4) that reduces heavy stuttering from high texture streaming across all platforms.

    2. GPU Requirements: The update lowers GPU performance requirements by about 8-9% on Medium and High settings, improving gameplay for users with 8GB GPUs, such as the Nvidia GeForce RTX 3070.

    3. Texture Quality Issues: Despite improvements in overall texture quality on Medium settings, some High settings textures have worsened, with longer loading times or failures to load.

    4. Future Updates Planned: Title Update 4 is the first of three planned updates aimed at optimizing the game on PC, with further updates scheduled to continue into 2026.

    5. Community Impact: The update’s timing follows the game director’s appeal for a fresh start, raising questions about whether future improvements will help regain the Monster Hunter community’s support.


    Two steps forward and one step back—Monster Hunter Wilds has at last gotten a long-awaited performance update for all platforms. This is the first of three updates specifically for PC, and Capcom has managed to eliminate the heavy stuttering caused by streaming high textures. According to Digital Foundry’s analysis video, the free Title Update 4 has also cut down GPU performance requirements by about 8-9% on Medium and High settings, at least on the 8GB Nvidia GeForce RTX 3070 used for testing.

    Texture Quality Issues

    However, it’s hard to overlook the major issue—despite the overall texture quality improving on Medium, some textures on High have actually worsened, take longer to load, or sometimes fail to load completely. The header image from Digital Foundry’s analysis perfectly illustrates this problem, but thankfully, this extreme example isn’t how the game typically looks.

    Update Insights

    Title Update 4 is the first of two updates aimed at boosting performance across platforms for Wilds, and it’s also the first of three updates intended to properly optimize the game on PC. To Capcom’s credit, this update seems to enhance the gaming experience for PC players significantly. As they promised, the updates are planned to continue into 2026, and the timing of Title Update 4 being released shortly after the game director’s appeal for “another chance” likely isn’t just a coincidence. With more balancing and optimization on the horizon, will Monster Hunter Wilds win back the love of the larger Monster Hunter community?

    Future Expectations

    Only time will reveal the answer. Meanwhile, Digital Foundry’s analysis effectively outlines the differences between Title Update 3 and Title Update 4, showing an overall better experience for Medium settings users. High settings remain visually inconsistent, but the reduction of performance stutters on 8GB GPUs is certainly a significant improvement. For fans of other RE Engine games, though, the subpar performance of Wilds and Dragon’s Dogma 2 raises many questions. Is the RE Engine really only effective for games designed on a room-by-room basis, like Devil May Cry and Resident Evil, or are there other elements complicating the optimization for more open-world games?

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