Tag: Sandfall Interactive

  • Clair Obscur: Expedition 33 Team Claims Double the Work Done

    Clair Obscur: Expedition 33 Team Claims Double the Work Done

    Key Takeaways

    1. Surprising Success: “Clair Obscur: Expedition 33” became a standout title of 2025, winning multiple awards and receiving acclaim for its immersive design and storytelling.

    2. Youthful Development Team: The studio, Sandfall Interactive, employed a young and inexperienced team, which contributed fresh ideas and perspectives to the project.

    3. Budget Constraints: The decision to hire younger developers was influenced by budget limitations, making it essential to bring in talent without prior expectations or negative habits.

    4. Increased Workload: The team’s innovative approach resulted in a heavier workload, as they had to create and test systems from scratch, facing challenges they had not encountered before.

    5. Collaboration for Growth: The producer emphasized the importance of collaborating with other studios to share ideas and incorporate best practices, enhancing the team’s development process.


    Clair Obscur: Expedition 33 emerged as one of the standout titles of 2025, catching many by surprise with its success. It garnered several awards at various events and received high praise for its immersive world design, compelling storytelling, engaging combat mechanics, and well-developed characters. The game made quite an impact, especially considering it was the studio’s first project. Yet, behind this triumph was a development journey that required much more effort than what is typical.

    Fresh Faces in Development

    Michel Nohra, the lead designer at Sandfall Interactive, recently shared insights with Edge Magazine about the youthful and relatively inexperienced team at the studio. He mentioned that these developers entered without preconceived notions about studio operations or game development. Their fresh viewpoints ultimately proved to be invaluable to the project.

    “The younger staff didn’t have any expectations about how a studio should be run and how a game should be made, and they brought fresh ideas that were very valuable for the rest of the project,” Nohra explained.

    A Necessary Strategy

    Nohra also emphasized that the decision to hire a younger team wasn’t purely voluntary. In the early stages of development, Sandfall Interactive lacked the budget to recruit many seasoned developers, making it essential to bring in younger talent. Nevertheless, he feels this choice was beneficial, as hiring younger developers positively impacted the project.

    Francois Meurisse, the game’s producer, added that the youthful composition of the team meant that no one arrived with negative habits learned from earlier experiences at other studios. Instead, everyone was on a shared learning journey, developing systems together and progressing at a uniform pace.

    Challenges of Innovation

    However, Meurisse did highlight a significant downside. Since the team was innovating and crafting numerous systems from the ground up, their workload was notably heavier than what a more experienced team might face. Each aspect had to be thoroughly researched, tested, and fine-tuned, as they were confronting challenges on a scale they had not previously encountered.

    “We were trying to create something new, and even new skills, from scratch.” He further added, “I’d say we basically did twice the work, because we were doing things for the first time to that scale.”

    Meurisse also mentioned that he invested considerable time collaborating with other studios in France, particularly in Montpellier, which is known for its concentration of game developers. He noted that sharing ideas and gaining insights from others enabled the team to grasp best practices and implement them effectively.

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  • Clair Obscur: Expedition 33 Devs Prioritize Passion Over Pressure

    Clair Obscur: Expedition 33 Devs Prioritize Passion Over Pressure

    Key Takeaways

    1. Significant Debut: “Clair Obscur: Expedition 33” by Sandfall Interactive received widespread acclaim for its storytelling, art style, combat, and characters, marking a standout debut in 2025.

    2. Pressure and Expectations: The success of the game has led to increased pressure from fans and critics, but the developers aim to stay true to their vision instead of solely meeting external expectations.

    3. Team Experience: The studio’s team has gained five additional years of experience since their first project, allowing them to take on larger and more ambitious game ideas.

    4. Creative Freedom: The developers prioritize their personal tastes and preferences in the creative process, believing this approach helps maintain the game’s essence and integrity.

    5. Avoiding Creative Pitfalls: The team is cautious of losing the core essence of their work by trying to please too many opinions, emphasizing the importance of trusting their instincts and vision.


    Clair Obscur: Expedition 33 emerged as one of the standout games of 2025. This first release from Sandfall Interactive left a significant mark in the gaming world, garnering numerous accolades at various events. The game received acclaim for its compelling storytelling, distinctive art style, strategic turn-based combat, and well-crafted characters. Its success as a debut was truly beyond what many had anticipated.

    Rising Expectations

    With such acclaim comes inevitable pressure. Fans naturally desire more, while critics tend to raise the bar even higher. For a new studio like Sandfall Interactive, it might be assumed that the team feels compelled to surpass its previous achievements or cater to what players want in their next offering. Nevertheless, the developers have made it clear that this will not dictate their future direction.

    Insights from the Team

    In a discussion with Edge Magazine (Issue 419), the studio’s chief operating officer and production director, Francois Meurisse, tackled this issue head-on. He indicated that while the team does experience some pressure from fans and critics, it is “not so important for us.”

    Meurisse further noted that the team is taking their time with the upcoming project and has exciting ideas to explore. He emphasized that they now have about five more years of experience compared to when they first began working on Expedition 33, enabling them to undertake larger projects.

    “We’ll have time to really focus on the next game. We have some fantastic ideas we’re so eager to explore, and we’re not starting from the same place. The team now has five more years of experience. So maybe we can create something amazing.”

    Creative Freedom

    Jennifer Svedberg-Yen, the studio’s lead writer, expressed a similar sentiment. She acknowledged that she tends to be a people pleaser and that the expectations of fans are often at the forefront of her mind. She understands that many players are deeply invested in what the studio will do next. Still, she believes that Sandfall Interactive has consistently allowed its personal preferences regarding “what we think is cool” to guide its creative process, and they intend to maintain that approach.

    “I’m a bit of a people pleaser, so it’s always in my mind that we have a lot of fans now, and they have certain expectations and feelings towards the game.” She added, “Creatively, we’ve always let our guiding principle be our personal taste in what we think is cool, what we enjoy, and what we want to see.”

    Moreover, she pointed out that she has witnessed many TV shows and books lose their essence as creators attempted to appease too many opinions simultaneously. This often results in the story’s heart being lost, something she aims to prevent.

    “I’ve seen too many TV shows and books get swayed by trying to please too many people, and in the end, you lose the core of what’s really there. So [we] feel like we must trust our instincts and continue to uphold the vision of the studio.”

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  • Indie Game Awards Disqualify Clair Obscur: Expedition 33

    Indie Game Awards Disqualify Clair Obscur: Expedition 33

    Key Takeaways

    1. Clair Obscur: Expedition 33 won both Game of the Year and Debut Game at the Indie Game Awards.
    2. Controversy arose when Sandfall Interactive revealed the use of generative AI in the game’s development.
    3. The Indie Game Awards have strict rules against the use of generative AI in nominated games.
    4. The game’s producer admitted to using generative AI on the day of the awards, leading to disqualification.
    5. The awards were reassigned, with Sorry We’re Closed winning Debut Game and Blue Prince winning Game of the Year.


    Clair Obscur: Expedition 33 had an exciting evening at the Indie Game Awards, where it took home both the Game of the Year and Debut Game trophies, which are two of the most prestigious honors given at the event. For Sandfall Interactive, this was an incredible achievement. Nevertheless, the joy was short-lived.

    Controversy Erupts

    Soon after the ceremony, a wave of controversy emerged when Sandfall Interactive disclosed that they had utilized generative AI in the making of Clair Obscur: Expedition 33. The Indie Game Awards have stringent guidelines regarding the use of generative AI, and it appears those guidelines were violated. As a result, they decided to rescind both awards.

    Statement from Indie Game Awards

    The Indie Game Awards issued a statement clarifying their decision, emphasizing that no generative AI can be employed at any phase of game development for titles being considered for the awards. When Clair Obscur was initially submitted, Sandfall Interactive had affirmed that generative AI was not part of the project. This assurance allowed the game to compete and ultimately be crowned as a winner.

    “The Indie Game Awards firmly oppose the use of generative AI during both the nomination and award processes. When Sandfall Interactive submitted Clair Obscur: Expedition 33, they confirmed that no generative AI was involved in its development.”

    The Producer’s Admission

    However, on the very day of the Indie Game Awards 2025, the game’s producer, François Meurisse, acknowledged that some generative AI had indeed been utilized during production. Although these assets were subsequently removed through patches, the awards committee maintained that this action still violated their rules. Consequently, they ruled that the game could no longer qualify for any awards.

    “Given that Sandfall Interactive admitted to using generative AI art during production on the day of the Indie Game Awards 2025, Clair Obscur: Expedition 33 is disqualified from its nomination. Although the assets were patched out and the game itself is remarkable, it does conflict with our established regulations. Thus, the IGAs nomination committee has decided to officially revoke both the Debut Game and Game of the Year awards.”

    With Clair Obscur: Expedition 33 now disqualified, the awards will be reassigned to the runners-up, with Sorry We’re Closed receiving the Debut Game award and Blue Prince taking home the Gamer of the Year honor.

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  • Clair Obscur: Expedition 33 Launches Free Content After Game Awards Win

    Clair Obscur: Expedition 33 Launches Free Content After Game Awards Win

    Key Takeaways

    1. Clair Obscur: Expedition 33 won nine nominations and the GOTY award at The Game Awards 2025.
    2. Sandfall Interactive plans to release free content, including new weapons, a quest, and a boss, as a thank you to players.
    3. Guillaume Broche announced the availability of this new content during his acceptance speech.
    4. Earlier hints on social media teased exciting new features and enhancements for the game.
    5. Broche expressed deep gratitude to players for their support, stating their involvement has transformed the studio’s life.


    At The Game Awards 2025, Clair Obscur: Expedition 33 made a splash by winning nine nominations and taking home the coveted GOTY award. This is a significant milestone for the small group at Sandfall Interactive, who can take pride in their hard work. There’s more good news, as this JRPG is set to introduce new free content for all players as a way to show appreciation to its fans.

    Exciting Announcement

    During his acceptance speech, Guillaume Broche touched on this topic, recalling an announcement from several months back:

    “If you recall, we hinted at some upcoming content a few months ago. I’m thrilled to say that it’s available now, and you can just head home and enjoy it. It’s free. There are new weapons, a new quest, and a new boss. Just some really cool stuff.”

    Summer Teasers

    Indeed, earlier this summer, a hint was dropped on X about exciting new features coming soon. In that tweet, the developers indicated that enhancements would be released, including fresh content and other additions to the maps. While the details remain somewhat unclear, players of Clair Obscur: Expedition 33 can start enjoying this new material beginning tonight.

    Gratitude to Players

    Additionally, even though the game took home numerous awards at The Game Awards 2025, Guillaume Broche expressed his gratitude to the players, emphasizing that none of this success would have been possible without them:

    “Your endless debates about which ending is the best, that’s such a joy to read. You’ve transformed our lives, you’ve transformed the studio’s life, it’s truly amazing, thank you.”

    GamesRadar

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  • Clair Obscur: Expedition 33 Becomes Most Nominated Game Ever

    Clair Obscur: Expedition 33 Becomes Most Nominated Game Ever

    Key Takeaways

    1. Clair Obscur: Expedition 33 received twelve nominations at The Game Awards 2025, making it the most-nominated game in the show’s history.
    2. The game launched in April 2025 and has a 100% player approval rating and a 97% critic score on Opencritic.
    3. It is nominated for Game of the Year, competing against titles like Death Stranding 2 and Hollow Knight: Silksong.
    4. Expedition 33 has received nominations for Best Game Direction, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Debut Indie Game, and Best Narrative.
    5. The opening ceremony for The Game Awards 2025 will take place on December 11 at 7:30 PM EST in Los Angeles.


    It’s been an exciting time for the indie game company Sandfall Interactive, as their title, Clair Obscur: Expedition 33, has received twelve nominations at The Game Awards 2025. This makes it the most-nominated game in the award show’s twelve-year run.

    Universal Acclaim

    Launched in April 2025, Clair Obscur: Expedition 33 quickly gained widespread praise. The game holds a 100% player approval rating and a 97% score from critics, based on 196 reviews on Opencritic.

    Now, it’s recognized as a Metacritic Must-Play, boasting a Metascore of 92 from 84 critic reviews and an impressive 9.6/10 rating from nearly 22,000 player reviews.

    Leading the Pack

    Currently, Expedition 33 is a top contender at The Game Awards, earning nominations across a variety of categories. It’s up for Game of the Year alongside Hideo Kojima’s Death Stranding 2: On The Beach, along with popular indie titles from 2025 like Hollow Knight: Silksong and Hades 2, Nintendo Switch 2’s Donkey Kong: Bonanza, and Warhorse Studios’ Kingdom Come: Deliverance II, which focuses heavily on simulation.

    In addition, Clair Obscur: Expedition 33 is eyeing awards in categories such as Best Game Direction, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Debut Indie Game, and Best Narrative.

    Standout Performances

    The game has also earned three nominations for Best Performances, thanks to standout acting by Ben Starr as Verso, Charlie Cox as Gustave, and Jennifer English as Maelle.

    When the nominations were announced, the developers at Sandfall Interactive expressed their joy on X, saying:

    “What an honor to be nominated, not just for 2025 GAME OF THE YEAR, but also TWELVE??!! TOTAL NOMINATIONS. There are so many wonderful games this year, and being nominated alongside them makes us SO SO very happy… THANK YOU!!”

    The year has been a rollercoaster for Sandfall Interactive, as they have revitalized the JRPG genre with Expedition 33. However, the competition is fierce; Ghost of Yotei and Death Stranding 2 are each vying for seven nominations, followed by Hades 2 with six, Hollow Knight: Silksong with five, and Split Fiction with four.

    The opening ceremony for The Game Awards 2025 is set to take place on December 11 at 7:30 PM EST at the Peacock Theatre in Los Angeles. This year has been significant for gaming, with Clair Obscur: Expedition 33 leading the way.

     

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  • Sandfall Interactive’s Next Game May Not Be an RPG

    Sandfall Interactive’s Next Game May Not Be an RPG

    Key Takeaways

    1. Massive Success: Clair Obscur: Expedition 33 has sold over 5 million copies, showcasing its appeal in the gaming market.

    2. Distinctive Elements: The game stands out due to its unique narrative and RPG gameplay, revitalizing the genre.

    3. Future Exploration: Sandfall Interactive aims to explore diverse game styles and mechanics, focusing on authenticity in their creations.

    4. Sequel and Updates: A sequel for Clair Obscur is in the works, along with a significant update introducing new features and an area for players.

    5. Small Team Dynamics: Sandfall Interactive is a small team of 33 members, emphasizing the importance of taking time for quality development.


    With over 5 million copies sold so far, Clair Obscur: Expedition 33 has become a big hit. Recently, in a chat with The Washington Post, Guillaume Broche shared some insights about what’s coming next from Sandfall Interactive.

    Unique Appeal

    Clair Obscur: Expedition 33 captivates millions thanks to its distinctive narrative and RPG elements that have revitalized the genre. However, even though this game is a massive triumph, it doesn’t guarantee that every game from the studio will achieve similar success.

    Future Possibilities

    Moreover, Broche highlights that the studio is considering exploring various game styles with fresh stories and gameplay mechanics in the future: “We don’t want to be limited by narrative, visual style, or gameplay in anything we create next, so there’s nothing concrete to announce. We just want it to feel genuine and crafted with care.”

    What’s Next?

    Still, predicting how the next game from Sandfall Interactive will turn out is difficult, even with a sequel in the works for Clair Obscur: Expedition 33. Additionally, a significant update is expected for this title, introducing players to numerous new features and an exciting new area.

    Lastly, it’s worth mentioning that Sandfall Interactive is a small team, consisting of just 33 members. To sustain such high standards in gaming quality, it is essential to take sufficient time for development and avoid rushing through certain processes.

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  • Clair Obscur: Expedition 33 Update with Exciting New Features

    Clair Obscur: Expedition 33 Update with Exciting New Features

    Key Takeaways

    1. Sales Milestone: Clair Obscur: Expedition 33 has sold over 5 million copies, showcasing its immense popularity.
    2. Major Update: A significant update is coming soon, featuring new content rather than just bug fixes.
    3. New Gameplay Features: The update will introduce a new area, new enemies, and new bosses, enhancing the game’s challenge.
    4. Character Customization: Players will gain access to new outfits for character customization and additional language translations.
    5. Director’s Gratitude: Creative Director Guillaume Broche expressed thanks to fans for their support and enthusiasm for the game.


    Today, gamers from all over the globe are aware of or have played Clair Obscur: Expedition 33, and a lot of them have enjoyed it immensely. Due to this tremendous success, Sandfall Interactive has recently revealed an update packed with fresh content that will keep fans engaged for a longer time.

    Sales Success

    It’s important to highlight that the studio has shared the news that the game has sold more than 5 million copies, which is fantastic. Following this, a significant update is set to be released soon, and it won’t merely focus on fixing a few bugs here and there.

    New Features

    Players can look forward to exploring a brand new area filled with new enemies that will challenge them to come up with different strategies. Additionally, new bosses will be introduced, making the game even more challenging, and players will be able to battle these bosses once they finish the game.

    Moreover, all Expedition members will have access to new outfits, enhancing character customization options. There will also be new language translations offered in Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian.

    A Message from the Director

    Guillaume Broche, the Creative Director at Sandfall Interactive, expressed his gratitude to players in an extensive message:

    “The feedback we’ve gotten from our game has been truly amazing. We dedicated years to creating our dream project, and to see it resonate with fans across the world in such a strong manner is both exciting and humbling. We are very thankful to our fans for their passion for the universe we’ve built, for sharing their fan art and music covers, for rocking their best Baguette cosplays at events, and for their incredible support of our game. We hope the upcoming update will serve as a ‘thank you’ to our supporters, and we ask for your patience as our team works diligently to bring you something that is well worth the wait.”

    However, there is still no specific release date announced for this update to Clair Obscur: Expedition 33, which may even be in the running for the Grammy Awards. So, we need to be patient before we can see what’s in store.

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  • Clair Obscur License to Get Sequel, Says Sandfall Interactive Director

    Clair Obscur License to Get Sequel, Says Sandfall Interactive Director

    Key Takeaways

    1. A sequel to the Clair Obscur series is in development, as confirmed by game director Guillaume Broche.
    2. The franchise will continue to evolve, with multiple stories planned beyond Expedition 33.
    3. Sandfall Interactive is working on new projects, but details about the next game are not yet available.
    4. There are currently no plans for downloadable content (DLC) for Expedition 33, as Broche prefers focusing on new projects.
    5. Clair Obscur: Expedition 33 has been very successful, with a 97% recommendation rate on OpenCritic.


    It’s been four months since Clair Obscur: Expedition 33 hit the market, and it keeps making news, whether it’s through player giveaways or exciting updates. Recently, Guillaume Broche, the game’s director, announced that a sequel to the Clair Obscur series is in the works.

    Future of the Franchise

    During an interview on the MrMattyPlays YouTube channel, Broche shared that the Clair Obscur brand will continue to evolve. He mentioned, “Expedition 33 is just one of the many stories we want to explore in this franchise.” He added that while it’s too early to detail what the sequel will entail, he assured fans that this is not the last we’ll see of Clair Obscur.

    New Developments Ahead

    This indicates that we can anticipate a new game, or possibly multiple games, created by Sandfall Interactive within this universe. Broche emphasized that the studio is already busy with its next project, although it’s unclear if it will be a direct continuation of Expedition 33 or an entirely different game altogether.

    Looking Towards the Future

    Moreover, there doesn’t appear to be any plans for a DLC at this moment. In the interview, Broche mentioned that he prefers to move on from his past projects when starting new ones. This suggests that all attention is focused on the studio’s upcoming title, which remains shrouded in mystery for now.

    To recap, Clair Obscur: Expedition 33 was incredibly well-received, boasting a 97% recommendation rate on OpenCritic. It looks like this game has a promising future ahead.

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  • Ideal Team Size for Clair Obscur: Expedition 33 is 33 Members

    Ideal Team Size for Clair Obscur: Expedition 33 is 33 Members

    Key Takeaways

    1. Sandfall Interactive will not expand its staff despite the success of their game, Clair Obscur: Expedition 33, which sold 3.3 million copies shortly after release.
    2. The studio operates with a small in-house team of 30 to 40 members, emphasizing efficiency and a hybrid approach by outsourcing roles like QA, marketing, and localization.
    3. The hiring process focused on raw talent rather than experience, conducting over 200 interviews to build the team.
    4. Many team members, including the VFX artist and character designer, were recent graduates, bringing fresh perspectives to the project.
    5. Sandfall’s success demonstrates that a small, dedicated team can thrive in the gaming industry, challenging the notion that larger teams and budgets are necessary for success.


    Breakout Turn-based RPG Clair Obscur: Expedition 33’s French Studio Sandfall Interactive is not planning to increase its staff even after the game’s incredible success in the gaming world. Released in April, the game sold 3.3 million copies by May 2025, as the studio confirmed on its official X account. However, this number does not include a significant number of players using Xbox’s Game Pass subscription service.

    Insights from the CTO

    In a talk with Automation, Tom Guillermin, the Chief Technology Officer and Lead Programmer, discussed the studio’s remarkable achievements and what keeps the team motivated. “I think that, for now, I’d prefer working as a small team. I’m not sure how big an ideal team would be, but when it comes to making a full-price turn-based RPG, I believe the team we have now is just the right size,” he said.

    CEO’s Efficiency Perspective

    The compact nature of their operation aligns with the views of Guillaume Broche, the CEO and Creative Director of the studio. He expressed that smaller studios tend to be more efficient. He stated, “We had five people working on environments, two on the story. I think around three to six people worked on the cinematics. The music was done by four people.” In total, the in-house team consisted of 30 to 40 members, while external partners managed QA, marketing, and localization. The credits reveal that numerous roles like animation and performance capture were outsourced.

    A hybrid approach with a small in-house team and various outsourced roles enabled Sandfall to excel, creating a critically acclaimed modern turn-based RPG that garnered praise from prominent figures in the gaming industry, including Hideo Kojima. The director of Death Stranding 2: On the Beach remarked, “They only have like 33 team members and a dog. That’s my ideal when I create something with a team.”

    Focus on Talent Over Experience

    Broche emphasized that the team’s success stems from their careful hiring process, which emphasized raw talent rather than previous experience. He mentioned in the interview, “We conducted over 200 interviews in order to gather the first team members.”

    To illustrate how fresh the team was to the industry, the studio’s VFX artist and character designer were recent college graduates. Additionally, the beautiful soundtrack was crafted by a talented artist, Lorien Testard, who was selected from SoundCloud by Sandfall.

    Broche added, “Since they had very little experience working, they also didn’t have many existing notions of what work was supposed to be like, which I think is a good thing, because they managed to adapt to our peculiar work style.”

    Conclusion

    Sandfall’s achievements in an industry that often prioritizes efficiency and large budgets with extensive teams speak volumes. Currently, Sandfall remains ambitious despite its small size. This proves that a close-knit team or a small but dedicated studio can significantly impact the gaming industry with the right vision and direction.

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  • Unique Gift for All Players from Clair Obscur Expedition 33

    Unique Gift for All Players from Clair Obscur Expedition 33

    Key Takeaways

    1. Critical Acclaim: Clair Obscur Expedition 33 received a high score of 92/100 on OpenCritic, praised for revitalizing the turn-based combat genre despite the small team size at Sandfall Interactive.

    2. Musical Bonus: Sandfall Interactive released a special album titled “Nos vies en lumière,” featuring beloved tracks from the game, with a total length of 1 hour and 33 minutes.

    3. Composer’s Passion: Lorien Testard, the composer, expressed gratitude for the connection between video game music and players, highlighting the dedication and effort put into creating the soundtrack.

    4. Streaming Availability: The album is available on various streaming platforms, including Spotify, Deezer, Apple Music, and YouTube, making it easily accessible for fans.

    5. Steam Library Addition: Players can add the album to their Steam library as DLC for the game, offering a unique way to enhance their gaming experience.


    Praised by critics when it was launched, Clair Obscur Expedition 33 keeps enchanting millions of gamers globally. If you enjoyed this game, which earned a score of 92/100 on OpenCritic, Sandfall Interactive has a special treat for you.

    A Surprising Achievement

    Clair Obscur Expedition 33 has amazed many, especially given the fact that the Sandfall team is relatively small, which typically limits some creative opportunities. However, thanks to the significant freedom provided by its publisher, Kepler Interactive, this compact team was able to craft a game that revitalizes the turn-based combat genre.

    A Musical Gift for Players

    Recently, to delight fans, Sandfall revealed a special gift for everyone. This is a bonus version of the album “Nos vies en lumière,” which has a total length of 1 hour and 33 minutes. It features several of the most beloved tracks from the game, composed by Lorien Testard. There are also other tunes available, allowing you to experience an enchanting soundtrack that will take you on a moving journey.

    Lorien Testard expresses on the official Clair Obscur Expedition 33 website: “Thank you, Expeditioners, for listening and for the unique connection that video game music creates between us. This project has been an amazing journey, filled with years of effort and commitment. I have been lucky to collaborate with incredible individuals and friends. I’m not sure how the music will resonate with the players, but I do know that I cherished every moment of creating it. I gave it my all, and I have no regrets. I poured my heart and soul into it, and I am extremely proud of what we have accomplished.”

    Available on Streaming Services

    Naturally, when you talk about an album, you think of streaming services. You can find it on Spotify, which recently faced controversy over AI-generated songs appearing on the profiles of some deceased musicians. It is also available on other platforms like Deezer, Apple Music, and YouTube.

    But that’s not all; Sandfall Interactive loves to surprise its audience. Therefore, the studio has decided to let you add this album into your Steam library. This means you can include it as if it were DLC for the game, aiming to extend your enjoyment.

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