Key Takeaways
1. Microsoft includes all first-party titles on Game Pass at launch and adds popular third-party games, enhancing subscriber value.
2. The cost to acquire games for Game Pass ranges from $50,000 to over $50 million, indicating significant financial investment.
3. Despite high costs, Game Pass is reportedly still profitable for Microsoft.
4. The increasing expenses of developing AAA games pose challenges for sustaining current acquisition rates.
5. Microsoft may need to consider raising subscription prices or focusing on indie/AA games to manage costs and meet financial goals.
Ever since Xbox Game Pass started, many have been trying to guess how much money Microsoft spends to keep the service filled with great games. All first-party titles from Microsoft are now available on Game Pass on their release day, and the company has also been bringing in big third-party games like Expedition 33 right at launch.
Great for Subscribers
The inclusion of highly expected third-party games is beneficial for Game Pass, providing subscribers with popular content. However, it raises serious concerns about how sustainable this approach is. Just how much is Microsoft really paying to ensure major game launches for Game Pass? Can they keep this up in the long term?
A Surprising Discovery
A sharp-eyed user on X, Timur222, spotted something intriguing about the costs of Xbox Game Pass games in the LinkedIn profile of Iain MacIntyre, a recently dismissed Senior Business Development Manager at Microsoft. He noted that MacIntyre “negotiated over 500 deals ranging from $50,000 to more than $50 million, securing both indie hits and AAA titles for Game Pass.”
Thus, it seems that Microsoft shells out between $50k and a staggering $50m or even more to acquire games for Game Pass. But this doesn’t necessarily mean that the service is draining Microsoft’s finances, as it is reportedly still making money.
Future Uncertainties
The range of costs per title suggests the challenges of maintaining the current speed of acquisitions in the future. Developing AAA games is notoriously pricey and has only gotten more expensive in recent years. With the average AAA title now taking several years to finish and costing tens of millions, if not hundreds of millions, Microsoft will have to invest even more to secure blockbuster titles for Game Pass.
To address this issue, the company might consider raising Game Pass subscription prices, which seems likely since Xbox has to meet strict financial goals, or they could choose to focus more on indie or AA games instead of AAA deals. No matter what path they choose, one thing is evident: Xbox faces a tough road ahead.
Source:
Link