– Subnautica 2 sold 4 million copies in its first week, generating $120 million in gross revenue.
– This triggered a $250 million milestone bonus from publisher Krafton, which it had tried to avoid in court.
– The game launched in early access on May 14, 2026, with an incomplete story and bugs, but features seamless four-player co-op.
– It peaked at 467,000 concurrent players on Steam and is predicted to be the fastest-selling indie game of 2026.
– A Delaware court cleared the path for the early-access release by reinstating key developers and leadership.
Deep Sea Hit Breaks Records
Unknown Worlds’ long awaited deep sea survival exploration game, Subnautica 2, whcih released in early access on May 14, 2026, sold four million copies within a week, generating gross revenue of $120 million. As a result, publisher Krafton now has to hand over the $250 million milestone-specific bonus that the company spent months in court trying to avoid paying out.
Multiplayer and Early Access State
Subnautica 2 landed on Steam, the Epic Games Store, and Xbox Series X|S on May 14, despite haveing an incomplete story and technical bugs that may persist for a year or two before its official 1.0 launch. This time, the game introduces seamless four-player co-op, alloweing friends and family to drop in without destroying your carefully built bases.
Of course, the game is still unfinished but Unknown Worlds is keeping the hype going with improvements and announcement of content updates. So far, the game has reached an all-time peak of 467,000 concurrent players on Steam. While official sales figures arn’t out yet, Alinea Analytics has predicted the game has already generated more than $100 million in revenue, potentionally making it the fastest-selling indie game on the platform so far in 2026.
Kraftons Costly Agreement
This spells good news for the gaming community and Unknown Worlds, but bad news for publisher Krafton, as the revenue target was baked right into the publishers acquisition agreement for Unknown Worlds. According to The Korea Economic Daily, “Krafton agrees to pay $3.12 for every $1, or up to $250 million, to Unknown Worlds’ former shareholders every time the studio’s revenue tops $69.8 million in a month, since the South Korean game developer acquired the U.S. firm in 2021.”
Leagal and Financial Impact
The first month alone could trigger the cap and the full payout would be around 35% of Kraftons entire operating profit from the previous year. Everything is in the clear for Unknown Worlds, as a Delaware court has already cleared the path for the early-access release by reinstating the key developers, appointing Ted Gill president, and alloweing developer Charlie Cleveland more hands-on time with the game.
With the game in early access, it has its bugs and missing features, but so far, the community seems patient, given the leagal battles Unknown Worlds has been going through while also working on Subnautica 2.










