Category: Gaming

  • Nintendo lawsuit demands $4.5M from Reddit mod for Switch ROMs

    Nintendo lawsuit demands $4.5M from Reddit mod for Switch ROMs

    Key Takeaways

    1. Nintendo is actively pursuing legal action against piracy, recently winning a default judgment against James “Archbox” Williams for copyright infringement related to Switch ROMs.
    2. Williams allegedly used Reddit to share information about piracy tools and direct users to sites offering unauthorized Switch game downloads.
    3. The court ruled in favor of Nintendo due to Williams’ failure to respond to cease-and-desist letters, highlighting accountability in copyright issues.
    4. Nintendo is seeking $4.5 million in damages, reflecting the significant financial stakes in copyright infringement cases.
    5. The company has previously won large settlements against other piracy cases, indicating a strong stance against unauthorized distribution of their games.


    The Switch 2 is gaining traction, but that hasn’t stopped people from making money off the original Switch ROMs. Gamers are still on the lookout for emulators, searching through websites and forums to find these files. Recently, Nintendo won a default judgment against James “Archbox” Williams, who was a moderator for a subreddit associated with Switch piracy. Now, they are asking a U.S. federal court for $4.5 million in damages, citing copyright infringement.

    Legal Proceedings

    Nintendo’s legal actions against Williams kicked off in 2024 when the company enlisted a law firm to look into online piracy. The lawsuit claims he used Reddit to share information about piracy tools and guide users to his sites. According to posts from the Gaming subreddit, these sites provided downloadable Switch ROMs without any bandwidth limits.

    Responsibility and Consequences

    Nintendo argued that Williams was accountable for the “distribution of thousands, if not hundreds of thousands, of unauthorized copies of such Nintendo Switch Games.” Williams did not reply to cease-and-desist letters, which led the court to favor Nintendo in this matter.

    Financial Implications

    A $4.5 million ruling would be quite significant for a case involving just one person. However, the company has previously achieved large settlements in similar copyright cases. For instance, in September, a U.S. federal court granted Nintendo $2 million in a ruling against Ryan Daly, who ran the Modded Hardware eShop selling the notorious MIG Switch.

    Nintendo’s legal efforts have also focused on streamers who promote emulators or Switch ROMs. While some critics argue that the company is being too aggressive in their legal pursuits, other gamers don’t feel much sympathy for Archbox. Although many downloads are available for free, some sellers repackage files from various sources. In Williams’ case, gamers noted that his websites solicited donations to keep the free server option alive, leaving customers with no choice but to buy premium accounts if they want to access the files.

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  • Lenovo Legion 7i 16 Gen 10 Beats Ultraportable Laptops with RTX 5060

    Lenovo Legion 7i 16 Gen 10 Beats Ultraportable Laptops with RTX 5060

    Key Takeaways

    1. The Lenovo Legion 7i 16 Gen 10 uniquely combines higher-end Core HX processors with midrange GeForce RTX GPUs like the RTX 5060 and 5070.
    2. The Legion 7 16IAX10 with Core Ultra 7 255HX CPU often outperforms other laptops with the same GPU by up to 20%.
    3. In gaming tests, the Alienware 16 Aurora with Core 7 240H CPU shows a performance lag of 15 to 25% compared to the Legion 7.
    4. The Legion 7 features a higher TGP of 115 W for its GPU, compared to many competitors that have a TGP of 100 W or less.
    5. The powerful CPU and higher TGP contribute to the Legion 7’s superior performance, despite increased power consumption.


    As a midrange GPU, the mobile GeForce RTX 5060 generally teams up with midrange CPU choices from the Core H series or Ryzen H series. However, the newly launched Lenovo Legion 7i 16 Gen 10 stands out as it’s one of the rare 16-inch gaming laptops that combines higher-end Core HX processors with only midrange GeForce RTX GPUs like the RTX 5060 or 5070. This unique pairing has resulted in some intriguing performance outcomes in gaming scenarios.

    Performance Comparison

    Our comparison charts below reveal that the new Legion 7 16IAX10, equipped with the Core Ultra 7 255HX CPU and GeForce RTX 5060 graphics, frequently outperforms most other laptops featuring the same GPU in our database, sometimes by as much as 20 percent. For instance, the Alienware 16 Aurora with the Core 7 240H CPU lags behind by approximately 15 to 25 percent when playing popular games like Cyberpunk 2077 or Assassin’s Creed Shadows.

    Higher TGP Advantage

    In addition to having a significantly faster CPU, the Lenovo’s GPU also aims for a higher TGP of 115 W, while many other ultrathin 16-inch gaming laptops, including the previously mentioned Alienware, often maintain a TGP of only 100 W or less. These distinctive features for an ultralight gaming laptop enable the Lenovo to surpass the performance of most other 16-inch laptops equipped with the same RTX 5060 graphics, even though this comes with a trade-off of increased power consumption.

     

  • New Xbox Consoles in Doubt After Price Hikes Spark Criticism

    New Xbox Consoles in Doubt After Price Hikes Spark Criticism

    Key Takeaways

    1. Microsoft is reconsidering its future direction, potentially shifting towards becoming a multi-platform publisher rather than focusing solely on Xbox hardware.

    2. A leaked email from Xbox President Sarah Bond raised hopes for new hardware, including a possible successor to the Series X and an Xbox handheld.

    3. Despite partnership hints with AMD for new consoles, plans for actual hardware may be abandoned, with a focus on Xbox Game Pass and cloud gaming instead.

    4. Retail concerns are growing, as Costco has stopped carrying Xbox hardware, and price increases on older consoles make consumers skeptical about their value.

    5. There are doubts about the reliability of insider information, but past executive comments suggest that without exclusive games, new Xbox consoles may lack purpose.


    Despite a decline in enthusiasm for its hardware, Microsoft has maintained that new consoles are on the horizon. However, an insider has suggested that the company might be reconsidering its future direction. SneakersSO has predicted a shift for Microsoft towards becoming a multi-platform publisher. Following yet another price hike for the Series X|S, he asserts that retailers are beginning to lose faith in Xbox consoles.

    Changing Plans

    On NeoGAF forums, SneakersSO shared that “all of a sudden, the once clear plans for actual MS Xbox hardware became uncertain.” A leaked email from Xbox President Sarah Bond in 2024 had raised hopes for a successor to the Series X. The “next-generation hardware” Bond mentioned might include not just a new console but also an Xbox handheld, alongside the Asus-made ROG Xbox Ally.

    New Directions

    When Microsoft formed a partnership with AMD in June, it hinted that a new Xbox console was on the way. However, SneakersSO believes the company has decided to abandon previously made plans. Gamers might still see Microsoft collaborating with third-party gaming systems, but the primary focus will shift towards publishing on other consoles, Xbox Game Pass, and cloud gaming services.

    Market Concerns

    The leaker interprets Costco’s decision to stop carrying Xbox hardware as more than just a minor issue. With five-year-old consoles seeing price increases, consumers find it hard to see the value in these systems. Likewise, discount retailers may be reluctant to stock the pricier new consoles. While there’s no sign that Sony has postponed the PS6, tariff issues could complicate efforts to draw in buyers.

    Skepticism Remains

    Although SneakersSO has a somewhat limited reliability record, there is room for doubt. Still, if he’s right, Microsoft could be taking cues from former executives. Laura Fryer, a past employee, was among those who declared Xbox hardware obsolete, arguing that without exclusive games, a new console wouldn’t have much purpose. The acquisition of Activision Blizzard also signaled a shift in priorities for the company.

    NeoGAF forums, Xbox YouTube

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  • Nintendo Switch 2 to Feature Two Versions of Nvidia DLSS

    Nintendo Switch 2 to Feature Two Versions of Nvidia DLSS

    Key Takeaways

    1. The Nintendo Switch 2 will feature NVIDIA’s DLSS technology, including both a standard version and a lighter, performance-oriented version called “DLSS Light.”
    2. The standard DLSS mode closely matches the PC version, enhancing graphics quality but is limited to games upscaling to 1080p.
    3. “DLSS Light” offers a crisper image and can upscale beyond 1080p, but may show drawbacks during fast movements or intense action.
    4. The Switch 2 is the first portable console to natively support NVIDIA’s AI-driven upscaling technology, promising advancements in handheld gaming graphics.
    5. Nintendo’s collaboration with NVIDIA could lead to significant improvements in graphics standards for portable consoles, depending on how first-party developers optimize their games.


    Nintendo is gearing up to release its next-generation console, the Switch 2, which is equipped with various versions of NVIDIA’s latest DLSS (Deep Learning Super Sampling) technology. A recent analysis by tech expert Alex Battaglia from Digital Foundry reveals that the console supports two types of DLSS: a standard version and a lighter, performance-oriented alternative tailored to the unique hardware constraints of the hybrid handheld device.

    In-Depth Analysis of DLSS Performance

    In his comprehensive review, Battaglia looked into how DLSS performs in upcoming Switch 2 games that are currently either in development or testing phases, such as Cyberpunk 2077, Street Fighter 6, Hogwarts Legacy, Star Wars Outlaws, The Touryst, and Fast Fusion. His research indicated that the conventional DLSS mode operates nearly the same as the PC version’s CNN-based model, providing enhanced anti-aliasing during movement, smoother transitions during camera shifts, and a more consistent overall image. Nonetheless, this more robust model is presently restricted to games that upscale to a 1080p resolution, hinting at its higher processing requirements.

    Exploring the “DLSS Light” Option

    The alternate version, referred to as “DLSS Light,” is a more streamlined and less demanding implementation. It delivers a crisper still image and can upscale beyond 1080p, although its drawbacks become noticeable during camera movements or intense action sequences. In these moments, it temporarily turns off certain reconstruction methods and exposes unrefined pixels. Even with these compromises, this variant is said to use about half the frame-time of the full model, making it significantly more appropriate for high-resolution upscaling within the power limits of the Switch 2.

    To back up his results, Battaglia consulted an unnamed developer who is knowledgeable about the console’s DLSS setup, and this source confirmed that both versions are available in the development environment. This information implies that the Switch 2’s GPU can handle multiple DLSS formats, which could allow developers to select the configuration that best aligns with their game’s performance goals.

    A New Era for Handheld Gaming

    The Switch 2 is set to be the first portable gaming device that will natively support NVIDIA’s AI-driven upscaling technology, representing a significant advancement in how portable systems manage demanding graphics. Up to this point, only third-party developers have utilized DLSS on the device, likely due to the fact that Nintendo’s internal engines have not incorporated it yet. However, once Nintendo’s first-party developers start optimizing their games for the hardware, the outcomes could redefine the standards for graphics in portable consoles.

    It’s still uncertain whether “DLSS Light” will become the go-to standard for the Switch 2 or remain an option for select titles. But one thing is undeniable: Nintendo and NVIDIA are creating significant buzz with their collaboration, pushing boundaries in the gaming industry.

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  • Payday 3 Offline Mode May Be Canceled as Starbreeze Calls It Infeasible

    Payday 3 Offline Mode May Be Canceled as Starbreeze Calls It Infeasible

    Key Takeaways

    1. Payday 3’s Launch Issues: The game launched in September 2023 with server problems, limited content, and a requirement to always be online, leading to poor reception.

    2. Offline Mode Delayed: The promised offline mode, initially expected in February 2024, has been put on hold as developers focus on improving live services.

    3. Player Count Discrepancy: Payday 3 currently has around 2,000 concurrent players on Steam, significantly lower than Payday 2’s average of 30,000 players.

    4. Development Team’s Focus: Starbreeze’s General Manager stated that the team needs to concentrate on critical aspects like progression and gameplay, making offline mode infeasible for now.

    5. Update System Limitations: The game’s new backend-driven update system requires weeks for client updates, conflicting with the implementation of offline support.


    Developer Starbreeze has faced another setback in Payday 3’s troubled journey by putting the long-awaited offline mode on hold. This feature was hinted at as part of the game’s recovery plan nearly a year and a half ago.

    Launch Troubles

    Payday 3 debuted in September 2023 and received a poor response due to issues like buggy servers, limited content, and its requirement to always be online. This has hindered its ability to match the success of its predecessor, Payday 2, which still enjoys a daily average of 30,000 players online, while Payday 3 only sees around 2,000 concurrent players on Steam.

    A Broken Promise

    The offline mode was initially promised in February 2024 as part of Operation Medic Bag, an initiative aimed at improving the game’s progression system, matchmaking, and overall stability after its rough launch. It’s now been almost 20 months since that announcement. The Swedish development team has now decided that implementing offline play is not practical as they focus on enhancing the game’s live services.

    During a recent anniversary livestream called “Our Future” on October 2, General Manager Jonas Skantz revealed this when community manager Elisabeth Elvestad inquired about the status of the offline mode for Payday 3.

    Reality Check

    Skantz, who began working with Starbreeze in August 2025 after previous roles at other companies like EA, stated:

    “I know the team had good intentions regarding offline mode. They’ve been trying to make it work, but we need to accept that it isn’t feasible for our future plans with the game.”

    He continued, “We have a limited number of people, and we want to ensure they focus on the most critical aspects for the game, which includes progression and core gameplay loops.”

    Furthermore, Skantz pointed out that their current update model requires several weeks to release a client update.

    In simpler terms, Starbreeze argues that incorporating offline support would conflict with their new backend-driven update system, which enables them to implement quick fixes and respond to player feedback effectively.

    While Skantz didn’t completely cancel the offline mode, it is evident that its release is indefinitely postponed for now.

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  • Donkey Kong 64 Composer Claims Nintendo Didn’t Credit Him

    Donkey Kong 64 Composer Claims Nintendo Didn’t Credit Him

    Key Takeaways

    1. Grant Kirkhope, a veteran composer, is upset over not being credited for his work on the DK Rap in The Super Mario Bros. Movie and hasn’t watched the film fully due to his frustration.

    2. The DK Rap, originally a playful joke for Donkey Kong 64, was featured in The Super Mario Bros. Movie during Donkey Kong’s introduction.

    3. Kirkhope reached out to Nintendo regarding the lack of credit and learned of their “arbitrary” policy that excludes composers of music from Nintendo-owned games from receiving recognition, except for Koji Kondo.

    4. The upcoming Nintendo Switch 2 game, Donkey Kong Bananza, also included the DK Rap (renamed “Getaway”) without crediting Kirkhope, furthering his disappointment.

    5. Many fans support Kirkhope, expressing their frustration over Nintendo’s treatment of him and the lack of recognition for his contributions.


    Veteran video game composer Grant Kirkhope, known for his work on Nintendo 64 classics like GoldenEye 007, Banjo-Kazooie (1998), and Donkey Kong 64 (1999), remains very upset over not being credited for his contribution to The Super Mario Bros. Movie. Nearly two years after its release, he still hasn’t watched the whole film.

    The DK Rap and Its Journey

    Kirkhope is the mind behind the well-known DK Rap track that opened Donkey Kong 64, performed by Rare designer George Andreas. The track was initially created as a playful joke but ended up being featured in the Super Mario Bros. Movie during Donkey Kong’s introduction.

    In a frank discussion with Push to Talk, he shared, “I tell you what, I still haven’t watched the movie yet. I’ve seen that bit with the rap. But I was so pissed, I haven’t watched it.” In 2023, when the film was released, Kirkhope expressed on X, “still haven’t seen the Mario movie …. can’t bring myself to watch it.”

    Frustrations and Connections

    During this time, Kirkhope gained attention on social media for expressing his dissatisfaction. He decided to reach out to a recent professional contact at Nintendo, who he worked with when arranging Banjo-Kazooie music for Super Smash Bros. Ultimate in 2019. His contact received a reply from Nintendo’s legal team, which referenced an “arbitrary” three-rule policy for credits.

    The policy states that composers of music from Nintendo-owned games would not be recognized, except for the iconic Mario series composer, Koji Kondo. Kirkhope further explained, “They said we decided that any music that was quoted from the games we owned, we wouldn’t credit the composers – apart from Koji Kondo.”

    More Issues with Donkey Kong Bananza

    In a similar vein, the Nintendo Switch 2’s first-party title, Donkey Kong Bananza, also featured DK Rap in its soundtrack, but it was renamed to “Getaway.” Kirkhope was again taken aback that he was not notified about DK Rap’s appearance and, like the situation with the Super Mario Movie, he was not credited for its inclusion in the Switch 2 game.

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  • Resident Evil 3 Director Confused About Raccoon City in Requiem

    Resident Evil 3 Director Confused About Raccoon City in Requiem

    Key Takeaways

    1. Kazuhiro Aoyama, director of Resident Evil 3: Nemesis, is confused about the existence of Raccoon City in Resident Evil 9: Requiem after its destruction in previous games.
    2. The original game’s ending intentionally aimed to close the book on the outbreak’s origin by wiping Raccoon City off the map.
    3. The Resident Evil 3 Remake shifted focus to Jill Valentine’s escape, making the destruction of Raccoon City seem less severe.
    4. Aoyama speculated about the possibility of time travel in the series, reflecting its tendency for exaggerated B-movie elements.
    5. Koshi Nakanishi, director of Requiem, acknowledged the stretch in logic regarding the city’s survival and explained their approach to depicting the bomb’s effects in the game.


    The director of the iconic 1999 game, Resident Evil 3: Nemesis, Kazuhiro Aoyama, is puzzled about how Raccoon City and its landmarks, including the Raccoon City Police Department, still exist in the new Resident Evil 9: Requiem.

    Aoyama’s Insights

    In a recent chat with YouTuber Under The Mayo, Aoyama reflected on the game’s explosive finale, where a powerful missile devastates the zombie-ridden Raccoon City, leaving it in ruins and turning the police department into mere ashes. The ending of the original game clearly states that “Raccoon City has been literally wiped off the map.” It’s as clear as day.

    Aoyama was at the helm of Nemesis, which transformed the initial spin-off idea into a full-fledged sequel. The choice to destroy the city was intentional, aimed at “closing the book” on the outbreak’s origin, thus bringing closure to the terrifying storyline.

    The Story Continues

    The new game takes place years after the events of Resident Evil 3 Remake. In that remake, while the ending still shows Raccoon City’s destruction, it shifts focus to Jill Valentine’s escape rather than the chaos, making the impact of the missile seem less severe as the city is shrouded in smoke rather than outright destruction.

    Jumping to Resident Evil 9: Requiem, the remnants of Raccoon City and the RCPD are still standing amidst the post-apocalyptic landscape. Aoyama expressed his “confusion” during the interview, as Under The Mayo’s host refrained from giving full details “out of professional courtesy,” but still found it to be an “interesting” situation.

    Theories and Fan Reactions

    Aoyama even speculated if “time travel was involved.” This thought plays into the series’ love for exaggerated B-movie elements, which fans are used to since Resident Evil has dabbled in timeline twists before.

    Koshi Nakanishi, the director of Requiem, embraced this uncertainty during the game’s creation and recognized the stretch in logic, mentioning, “Revisiting some of these iconic locations isn’t necessarily realistic.”

    Naturally, fans were skeptical about this sudden change in the story, but Nakanishi addressed this during an interview at Gamescom 2025, saying, “I won’t say we went into a physics simulation of exactly how it was affected by the bomb. But we were like, ‘Okay, well, this is where the bomb landed in the city. Then this would be the blast zone, you know, the shock wave would maybe travel into these areas, and that’s how they’d be affected.’”

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  • Epic Games Store’s New Feature Sparks Internet Laughter

    Epic Games Store’s New Feature Sparks Internet Laughter

    Key Takeaways

    1. Epic Games Store competes with platforms like Steam and GOG, primarily through free games and exclusive promotions.
    2. Epic’s CEO described the launcher as “clunky,” indicating the need for improvements in user experience.
    3. The new feature of preloading allows players to download pre-ordered games up to five days before release.
    4. Preloading benefits gamers with slow internet speeds and helps reduce server traffic on launch day.
    5. The feature is currently limited to select titles and requires developers to request it through Epic’s support.


    The Epic Games Store stands out as a major player in the gaming industry, competing with platforms like Steam and GOG. However, its popularity largely stems from offering free games and exclusive promotions rather than the platform’s overall quality. Recently, Epic’s CEO Tim Sweeney referred to the launcher as “clunky,” while Store Director Steve Allison acknowledged during Unreal Fest Orlando that they still have much work ahead to achieve a perfect user experience. Now, it looks like Epic is poised to enhance its platform, starting with a feature that has been commonplace on other gaming platforms for years: preloading.

    Preloading Games

    In a recent announcement on Epic Games’ official forum, it was revealed that players can preload games that they have pre-ordered up to five days (or 120 hours) before the actual release date. The game files will be secured with encryption and will only be accessible on the day of the launch.

    The advantages of this are clear: gamers who pre-order massive titles exceeding 100 GB—such as the anticipated Battlefield 6—will no longer have to endure long waits on the day the game is released. They can download it beforehand and dive into gameplay right when it becomes available. This is particularly beneficial for those with slower internet speeds. Developers also stand to gain from this update, as it helps reduce server traffic and lessens the likelihood of launch-day problems.

    Gradual Rollout

    Currently, preloading is restricted to a limited selection of titles. Developers are required to actively request this feature through Epic Games Support. To implement it, they must have BuildPatch Tool version 1.8 or newer, enable encryption, and have pre-orders approved. Epic has indicated that the rollout will be gradual.

    Many in the gaming community have responded with skepticism. On Reddit, numerous users criticized the announcement, claiming that this preload feature should have been standard practice long ago. “I had to read the headline three times to get it… they’re announcing something that’s been common for decades,” one user commented. Another referred to it as a “welcome to 2025” moment. Others expressed their hopes for further enhancements, like the ability to preload updates and DLCs.

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  • Atlus Confirms Persona 3 Reload Exclusive to Nintendo Switch 2

    Atlus Confirms Persona 3 Reload Exclusive to Nintendo Switch 2

    Key Takeaways

    1. Persona 3 Reload will be exclusive to the upcoming Nintendo Switch 2, with plans for the original Switch canceled.
    2. Atlus decided to focus on the Switch 2 after its reveal at a Nintendo Direct in July 2025, prioritizing development for the new hardware.
    3. General Producer Kazuhisa Wada and director Yoshihiro Komori expressed excitement about the announcement and aimed to meet fan expectations.
    4. Initial plans for a dual release were abandoned due to time constraints and technical challenges in developing for both Switch models simultaneously.
    5. Performance issues and the need for a new user interface design for the original Switch made a porting effort impractical, leading to potential delays.


    Persona fans who were eager to play Persona 3 Reload on the Nintendo Switch may be dissapointed, as Sega’s Atlus has confirmed that plans for the game on the original Switch have been canceled. This game will now be exclusive to the upcoming Switch 2.

    Decision to Focus on Switch 2

    In an in-depth discussion with 4Gamer, Atlus shared that they aimed to launch Persona 3 Reload specifically for the Nintendo Switch 2 instead of ensuring it was available on the existing Switch models. The choice to make it exclusive to the new console was made after Nintendo unveiled the Switch 2 during a surprise Direct event in July 2025. This new hardware will feature 4K output when docked, better battery life, and the ability to play older Switch games.

    General Producer Kazuhisa Wada, along with director Yoshihiro Komori, expressed their excitement about the announcement. Wada mentioned, “Many people were waiting for it to come to Nintendo hardware for a long time. It was fantastic to finally make a proper announcement at Nintendo Direct. I was really glad that fans in both Japan and other countries were happy.”

    Challenges of Development

    While the team initially wanted to create a port for both Switch versions, they found that working on both at the same time was not feasible due to time constraints. Wada elaborated on the challenges they faced:

    “From early on, our goal was to get it on Nintendo hardware, but managing simultaneous development turned out to be tough. Once the Switch 2 was revealed, we shifted our focus to it, thinking, ‘We need to get the development kit quickly so we can offer it to fans eagerly waiting for the Switch 2.’”

    Atlus aimed to launch the Switch 2 version of Persona 3 Reload as close to the release date of the game on other platforms as possible. Their main goal was straightforward: “We want to get it to everyone as fast as we can.” They wanted the release to be as close to the other versions as they could manage.

    Technical Limitations and Delays

    The team considered a simultaneous release for both the original Switch and Switch 2, but soon realized that this would result in delays of about a year from their initial schedule. Komori explained that the original Switch’s limitations would make porting it impossible due to performance issues. Additionally, implementing the user interface was not practical, which meant they would have to create an entirely new design for the original Switch. Komori noted:

    “When we tried it on the Switch, we discovered that a direct port would be challenging due to performance constraints. To ensure that controls were comfortable and graphics were appropriate for the Switch, the UI and art had to be completely reworked. This would push the release date back by a year.”

    Had there been a green light for a Nintendo Switch port, Atlus would have faced the necessity of delaying the multi-Switch release of Persona 3 Reload until 2026.

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  • Lenovo Launches Lightweight Legion Laptop Lighter Than Razer Blade 16

    Lenovo Launches Lightweight Legion Laptop Lighter Than Razer Blade 16

    Key Takeaways

    1. The Lenovo Legion 7 16IAX10 is one of the lightest gaming laptops, weighing only 2 kg.
    2. Lenovo achieved its lightweight design by using a smaller battery (84 Wh) and OLED displays instead of bulkier IPS options.
    3. The laptop features advanced Arrow Lake-HX processors and a powerful RTX 5060 or 5070 GPU with a 115 W TGP.
    4. Competitors like Razer Blade 16 and HP Omen Transcend 16 are heavier, by 100-200 g.
    5. Despite its light weight, the Legion 7 16 Gen 10 offers strong performance, outpacing heavier laptops with similar GPUs.


    Gaming laptops have long been known for their hefty builds due to powerful processors and numerous features. However, ultralight options like the Razer Blade 16 and HP Omen Transcend 16 try to tackle these issues with sleeker, lighter designs. Lenovo seems to have taken the lead in this area with its newest 10th generation Legion 7 16 model.

    Weight and Competition

    According to our comparison chart below, the 16-inch Legion 7 16IAX10 weighs only 2 kg (or 1978 g), making it one of the lightest gaming laptops in its category. In contrast, the Razer and HP models mentioned earlier are a bit heavier, ranging from 100 g to 200 g more each. Other close competitors like the MSI Stealth 16 AI and Asus Zephyrus G16 2025 also tip the scales at just under 2 kg when every gram is considered.

    Design Choices

    Lenovo managed to reach this lightweight goal through various internal tweaks. For instance, the battery capacity is a bit lower than its rivals at 84 Wh, and all configurations come with OLED displays rather than offering the bulkier IPS options. There are also a few less integrated ports compared to the previous 2024 Legion 7 16 Gen 9.

    Performance Highlights

    Crucially, the Legion 7 16 Gen 10 doesn’t compromise on performance. It comes standard with Arrow Lake-HX processors instead of the typical H-series options, while the RTX 5060 or 5070 GPU achieves a notable 115 W TGP, despite the weight being under 2 kg. This makes it quicker than many heavier laptops that feature the same GPU, including the Alienware 16 Aurora.

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