Category: Gaming

  • Black Ops 7 May Release Early, Says Call of Duty Insider

    Black Ops 7 May Release Early, Says Call of Duty Insider

    Key Takeaways

    1. Call of Duty: Black Ops 7 is set to release on November 14 on all platforms.
    2. A recent beta gave players a preview of the game, heightening anticipation.
    3. Insider TheGhostOfHope suggests the release could be moved up by a week, though no solid evidence is provided.
    4. The timing of a recent event in Black Ops 6 supports the rumor of an earlier launch.
    5. No official confirmation has been made, so the rumor should be viewed with caution.


    Call of Duty: Black Ops 7 is set to be released on November 14 on all platforms. Recently, a beta gave gamers a sneak peek at what Activision and Treyarch have been developing, and fans are eagerly anticipating the full game. However, new speculation indicates that players might not have to wait as long, as Black Ops 7 could potentially launch a week earlier than planned.

    Rumors of an Early Release

    This speculation comes from the well-known Call of Duty insider, TheGhostOfHope, who suggested that Black Ops 7’s release date may be pushed up by a week. While he did not provide concrete proof or evidence, his past leaks have been largely reliable.

    “Looks like there’s some indication of a possible change in the release date for Black Ops 7, where it might come out a week sooner. Not sure if I believe it yet, but it would be a nice surprise if it happens.”

    Aligning Hints

    This rumor is interestingly supported by some other clues. Last week, Black Ops 6 had its Chucky crossover event on October 18, which was initially scheduled to start around October 24-25 and finish a day before Black Ops 7’s current launch date, November 14. Now, however, the event is set to wrap up a week earlier than the newly rumored release date.

    Currently, nothing has been officially verified, so it’s wise to treat this rumor cautiously. If it does turn out to be true, we might see an official announcement as soon as next week.

    TheGhostOfHope via X

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  • Win 2 ROG Xbox Ally Handhelds from New Blood Interactive!

    Win 2 ROG Xbox Ally Handhelds from New Blood Interactive!

    Key Takeaways

    1. New Blood Interactive is giving away two ROG Xbox Ally handhelds to celebrate their games’ release on Xbox.
    2. Participants can enter the giveaway by completing tasks on Gleam, such as following New Blood on X and joining their Discord.
    3. There are three prize tiers: the first includes a ROG Xbox Ally X with Blood West: Dead Man’s Edition, the second has a standard ROG Xbox Ally with FAITH: The Unholy Trinity, and the third offers digital copies of both games.
    4. The giveaway is open to participants worldwide, making it accessible to everyone.
    5. The entry period ends on October 27 at 6:59 AM UTC, and winners will be notified via email with a week to respond.


    If you’ve been considering getting the ROG Xbox Ally, you might just have a chance to snag one for free. New Blood Interactive is celebrating the release of their games on Xbox with a special giveaway, offering two ROG Xbox Ally handhelds as prizes.

    Exciting Announcement

    The giveaway was shared on the studio’s official X account, where New Blood confirmed that some of their games are now available on Xbox and optimized for the ROG Xbox Ally. To celebrate this milestone, the developers are giving fans a wonderful opportunity to win these amazing handheld devices.

    How to Participate

    To join the giveaway, which is hosted on Gleam, participants need to complete various tasks like following New Blood on X, joining their official Discord, and checking out ROG Global on YouTube, among other things. Each task completed gives you more entries, so the more you do, the higher your chances of winning increase.

    Prize Details

    There are three tiers of prizes. The first prize includes the ROG Xbox Ally X along with a copy of Blood West: Dead Man’s Edition. The second prize offers the standard ROG Xbox Ally, combined with FAITH: The Unholy Trinity. Lastly, the third prize consists of digital copies of both Blood West: Dead Man’s Edition and FAITH for Xbox or PC.

    The most exciting part of this giveaway is that it’s open to participants worldwide, meaning anyone can join in no matter where they are. The entry period is currently active but will close on October 27 at 6:59 AM UTC, so you still have a week to take part. Once the giveaway concludes, winners will be notified via email and will have a week to respond. If a winner doesn’t reply in that time, another one will be chosen.

    New Blood via X

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  • Modders Create Futurama Game Inspired by The Simpsons: Hit and Run

    Modders Create Futurama Game Inspired by The Simpsons: Hit and Run

    Key Takeaways

    1. Strong Legacy: The Simpsons: Hit and Run, released in 2003, has maintained a loyal fan base and continues to be relevant with mods two decades later.

    2. Game Inspiration: Developed by Radical Entertainment, the game draws inspiration from Grand Theft Auto III, featuring mission-based driving and semi-open-world exploration of Springfield.

    3. Community Modding: A dedicated modding community, including the Slurm Team, is actively working to preserve the game’s legacy, evidenced by their Futurama: Hit and Run mod project.

    4. Futurama Mod Features: The Futurama mod transforms Springfield into New New York in the year 3000, featuring unique elements like pneumatic tubes and custom 3D models.

    5. Positive Reception: The demo for the Futurama mod has received positive attention, including praise from Joe McGinn, a senior game designer from the original Hit and Run.


    The Simpsons: Hit and Run, which came out in 2003, has gained a strong fan base over the years. There are plenty of mods that keep the game fresh, even though it’s been twenty years since it was launched for platforms like PlayStation 2, Xbox, GameCube, and PC.

    Game Inspiration and Features

    Developed by Radical Entertainment, the game took cues from Grand Theft Auto III. You can see this in its mission-based driving, semi-open-world exploration of Springfield, and the show’s signature satire and humor.

    Despite being a game based on a TV show, The Simpsons: Hit and Run surprised many and built a loyal following that lasts even into 2025. The game scored an 80 on Metacritic. Sadly, ongoing rights issues have meant we haven’t seen a sequel or a modern re-release for the game.

    Community Efforts

    This is where the dedicated modding community comes in to preserve the legacy of The Simpsons: Hit and Run. The latest news comes from a group called Slurm Team, made up of nine volunteer developers. They announced their project back on July 12, 2019, and have since released a demo for Futurama: Hit and Run. This mod completely transforms the Hit and Run experience into the sci-fi world created by Matt Groening.

    You can download the game for free from Donut Team’s Mod Bakery website, but you’ll need a legitimate PC version of the original game along with Lucas’ Simpsons: Hit and Run Mod Launcher to get it set up.

    Futurama: Hit and Run Details

    The mod revamps Springfield into a detailed version of New New York set in the year 3000. It includes pneumatic tubes, sewers filled with mutants, and intricate 3D models crafted from scratch by the Slurm Team.

    Currently, the demo features four story missions, one bonus mission, a full custom soundtrack that includes the famous Futurama theme, and exactly ten side gags, with one of them being hidden within the demo.

    On October 17, the demo was showcased and quickly went viral online, even attracting the attention of Joe McGinn, a senior game designer from the original Hit and Run. He remarked in the YouTube comments, “As the lead designer of the original game. I can only say… this looks awesome! I want to play it.”

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  • Nintendo Turns to Films to Preserve Legacy, Says Mario Creator

    Nintendo Turns to Films to Preserve Legacy, Says Mario Creator

    Key Takeaways

    1. Nintendo is shifting its strategy to make films, moving away from its past hesitance after the failure of the 1993 Super Mario Bros. movie.
    2. The success of The Super Mario Bros. Movie in 2023, earning over $1.36 billion, has boosted Nintendo’s confidence in producing more films.
    3. A sequel to The Super Mario Bros. Movie is planned for April 3, 2026, along with a live-action film based on The Legend of Zelda for 2027.
    4. Miyamoto’s comments about the nature of games and films were initially misquoted, leading to discussions about the lasting impact of IPs.
    5. Miyamoto believes films can help keep beloved Nintendo IPs alive, as they are more permanent compared to video games that can become obsolete.


    In a fresh chat with Nintendo Dream Web, Shigeru Miyamoto, the mastermind behind Mario, Zelda, Donkey Kong, and Pikmin, shared his thoughts on Nintendo’s new interest in making films. This is a big change for the company, which had previously been hesitant to turn its famous franchises into movies.

    A Shift in Strategy

    This new direction comes after the poorly received 1993 Super Mario Bros. film featuring Bob Hoskins. Due to the backlash from fans and critics, Nintendo mostly steered clear of live-action films, save for a few anime projects like the Japan-only Animal Crossing movie and various Pokémon films released over the years.

    Recent Successes

    However, things have changed for the better recently. The Super Mario Bros. Movie, which hit theaters in 2023, has made over $1.36 billion globally, ranking it among the top-grossing animated films ever.

    Thanks to the triumph of The Super Mario Bros. Movie, Nintendo feels more confident moving forward with a sequel that is set to premiere on April 3, 2026. There’s also a live-action film based on The Legend of Zelda planned for 2027. Additionally, there are whispers about a possible Donkey Kong and Luigi’s Mansion movie in the works.

    Clarifying Misquotes

    Miyamoto’s remarks were initially misquoted by Kyodo News as saying, “Games eventually stop running when newer versions come out, but films remain forever,” which sparked discussions online. However, a user named Erasu on Bluesky clarified that this was two separate thoughts from Miyamoto’s interview regarding the newly opened Nintendo Museum in Kyoto, Japan.

    In his actual quotes, Miyamoto shared his view on the fleeting nature of video games, noting:

    “Ultimately, what people remember are the IPs. Games become obsolete when new versions come out. But that’s incredibly sad.” He added that this feeling of loss partly drove Nintendo’s move into video production, mentioning, “We started video production partly because of that sadness – seeing our creations become playable only on Virtual Console.”

    Miyamoto pointed out that while the idea of making games available in a museum like the Nintendo Museum has its challenges, films can serve as a way to keep beloved IPs alive.

    “There’s a limit to what you can do if you make them playable in a museum, but videos will remain forever. I always say that my theme is ‘creating reasons for people to choose Nintendo.’”

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  • Arc Raiders Dev Discusses Marathon Playtest as Unplanned A/B Test

    Arc Raiders Dev Discusses Marathon Playtest as Unplanned A/B Test

    Key Takeaways

    1. Successful Playtests: Arc Raiders conducted a Server Slam playtest with nearly 190,000 players online, just before its launch on October 30, while Bungie ran a private, invite-only playtest for Marathon.

    2. Coincidental A/B Testing: The overlapping playtest schedules allowed both studios to compare player reactions and design elements, providing valuable insights for their game development.

    3. Player Feedback Insights: Feedback for Arc Raiders has been largely positive, but some players expressed disappointment over the lack of a first-person mode, which was omitted due to asset fidelity issues.

    4. Interest in Game Design: Virgil Watkins highlighted the differing designs of Arc Raiders and Marathon, noting the importance of observing player reactions to understand what works in each game’s context.

    5. Competitive Genre Landscape: Both games are launching in a rapidly expanding genre, alongside notable titles like Helldivers 2 and Escape from Tarkov, indicating a competitive market for new releases.


    Embark Studios’ Arc Raiders and Bungie’s revamped Marathon have become quite the discussion, especially with their playtests happening at the same time. These playtests aim to gather feedback from players. Arc Raiders recently held a successful Server Slam open playtest that saw nearly 190,000 players online at once, just ahead of its launch on October 30. Meanwhile, Bungie is running a private, invite-only playtest that is under a non-disclosure agreement to keep details secret.

    Insights from the Playtests

    Virgil Watkins, the design director for Arc Raiders, shared his thoughts in an interview with PC Gamer’s Tyler Wilde. He mentioned that the overlapping testing phases for both games turned out to be a sort of unplanned A/B test. He said, “It was very coincidental that they had their test around the time we did. To my knowledge, I don’t think any of us knew that was going to happen.” This situation allowed the team to “compare and contrast how some of those things shook out.”

    This unexpected timing is significant as both studios prepare for launches in a genre that has expanded rapidly in recent years. Notable titles like Helldivers 2, Escape from Tarkov, and indie successes like Escape from Duckov are part of this trend.

    Player Reactions and Observations

    Watkins found it to be a fantastic chance to observe player reactions to the two games’ very different designs. He commented, “It was quite interesting to follow in what players thought about those certain things, or what did work in their context and didn’t, and what may have worked in ours.” He also mentioned that he hasn’t been able to see much of Marathon gameplay, as most playtests have been restricted. Still, he expressed hope for its success when it finally releases, stating, “I found the art style very evocative… I’m personally curious to see how that ends up. I hope to see more of that in the future.”

    Playtest Details and Player Feedback

    Embark held its Server Slam playtest from October 17 to October 19, 2025, available on PC through Steam and Epic Games Store, as well as on PlayStation 5 and Xbox Series S|X. The playtest impressively reached a peak of 189,668 concurrent players on Steam alone, despite some initial server issues that led players to reinstall the entire game, which affected the experience for a few.

    Feedback for Arc Raiders has mostly been positive, though some players have voiced their disappointment about the absence of a first-person mode. Watkins explained that this feature was not included due to issues with asset fidelity at close range. The tremendous success of the Server Slam playtest suggests a promising future for Arc Raiders’ full launch, potentially making it a standout hit in a competitive genre.

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  • Red Dead Redemption 2 and Mortal Kombat: Epic Train Fatalities

    Red Dead Redemption 2 and Mortal Kombat: Epic Train Fatalities

    Key Takeaways

    1. A modder showcased a Red Dead Redemption 2 mod featuring Mortal Kombat-style fight sequences and fatalities.
    2. The mod includes a one-on-one fighting game view and a health bar when Arthur punches an NPC.
    3. Iconic Mortal Kombat audio cues and special moves were added, including Arthur’s cough as a toxic attack.
    4. A unique fatality was programmed, where a train runs over the opponent.
    5. The mod increases levels of blood and violence to match the Mortal Kombat style.


    If you ever thought about how Red Dead Redemption 2 would play out with Mortal Kombat-style fight sequences and fatalities, you can stop wondering. A modder recently showcased exactly that after a suggestion from a viewer, and it’s quite funny. The camera shifts to match the Mortal Kombat style, and the user interface elements appear on screen and function as they should.

    New Mod Features

    The mod was presented by Blurbs during a stream, who is also known for giving NPCs in Red Dead Redemption 2 distinct memories. This latest mod, however, brings in elements from another well-known series. The Mortal Kombat inspired combat system activates when Arthur delivers a punch to an NPC. The camera transitions to a one-on-one fighting game view with a moving health bar displayed at the top.

    Special Moves and Fatalities

    In addition, Blurbs included iconic audio cues from the Mortal Kombat series, along with a special move and a fatality. Arthur’s cough, due to his tuberculosis, is transformed into a toxic attack that serves as his special skill. For the fatality, Blurbs programmed it so that when it is activated, a train rushes into view, running over the opponent. It took several tries to get the positioning and timing right, but everything came together nicely in the end.

    Blood and Brutality

    Naturally, since it’s Mortal Kombat, the levels of blood and violence were significantly increased. If you’re interested, you can see the mod in action in the video below, starting from the 10-minute mark.

  • CD Projekt RED Developing New Game Inspired by The Witcher

    CD Projekt RED Developing New Game Inspired by The Witcher

    Key Takeaways

    1. CD Projekt RED is developing a new game in The Witcher universe, but The Witcher 4 still lacks a release date.
    2. A recent job listing for a Lead Writer indicates plans for a new adventure set in The Witcher world.
    3. The Lead Writer role involves creating narratives, dialogues, and quests, highlighting a focus on storytelling.
    4. The new project may suggest a continuation or sequel to The Witcher 4, hinting at future releases.
    5. The Witcher franchise is expanding, with multiple potential projects in development.


    While The Witcher 4 still lacks a release date, CD Projekt RED appears to have other ventures in progress. One of these may take place in the same world as this franchise.

    This studio continues to develop the new game that many fans around the globe are eagerly anticipating. However, they are also looking ahead, as shown by a recent job listing posted just twelve days ago on GameJobs.co.

    Job Opening for a Lead Writer

    The listing is for a Lead Writer position, and it states:

    “CD PROJEKT RED is on the hunt for a highly talented and imaginative Lead Writer to join our expanding team. In this position, you will be tasked with creating engaging narratives, intriguing dialogues, and innovative quests for a brand new adventure set within The Witcher universe. This is a leadership position that fuses creative writing with team management and collaboration across different departments. The perfect candidate will have rich experience in game writing and a strong desire to lead teams towards success.”

    New Adventure Awaits

    From what we can tell, this new experience will unfold in The Witcher universe. It’s not surprising, given how expansive this world is, filled with countless stories ready to be told. It could also hint at a sequel to The Witcher 4, which might suggest a release soon after the upcoming game.

    Nonetheless, there is limited information on this topic. However, it seems like The Witcher franchise has a bright future ahead, especially with several potential projects possibly being developed.

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  • Lenovo LOQ 17 Maximizes Performance of RTX 5070 Graphics Card

    Lenovo LOQ 17 Maximizes Performance of RTX 5070 Graphics Card

    Key Takeaways

    1. The Lenovo LOQ 17IRX10 is a mid-range gaming laptop priced around $1,500, featuring an Intel Core i7-14700HX processor and Nvidia GeForce RTX 5070 graphics.
    2. The laptop supports GPU overclocking, resulting in impressive benchmark scores and outperforming competitors like MSI Crosshair A17 HX and Gigabyte Gaming A16.
    3. It delivers good gaming performance at 1920×1080 resolution, capable of running most modern games at maximum settings smoothly.
    4. Technologies like DLSS and Frame Generation can enhance performance in games with lower frame rates.
    5. Areas for improvement include the chassis quality, display brightness, port arrangement, and battery life.


    Lenovo has introduced the LOQ 17IRX10, a captivating mid-range gaming laptop in a highly competitive market. Priced at around $1,500, it features a speedy Intel Core i7-14700HX processor and an Nvidia GeForce RTX 5070 with a total graphics power (TGP) of 115 watts.

    Performance Insights

    To maximize the performance of the graphics card, Lenovo enables GPU overclocking, allowing the LOQ 17 to achieve impressive benchmark scores. In our evaluation, this 17-inch laptop outshines several other RTX 5070 competitors, like the MSI Crosshair A17 HX and the Gigabyte Gaming A16.

    Gaming Experience

    At its native resolution of 1920 by 1080 pixels, the LOQ 17 performs well enough to run nearly all modern games at maximum settings smoothly. If frame rates dip too low, for instance in Borderlands 4, technologies like DLSS or Frame Generation can be utilized to enhance performance, as is typically the case.

    Areas for Improvement

    However, the LOQ 17 does have its shortcomings in certain aspects. The quality of the chassis could be improved. Additionally, the display brightness, the arrangement of ports, and the battery life also have potential for enhancement. For more detailed technical specifications and a deeper look into the advantages and disadvantages of this 17-inch laptop, please refer to our extensive review of the Lenovo LOQ 17 17IRX10.

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  • Boost Cyberpunk 2077 FPS to 80 with $250 Pocket eGPU at 1080p

    Boost Cyberpunk 2077 FPS to 80 with $250 Pocket eGPU at 1080p

    Key Takeaways

    1. ETA PRIME tested a portable gaming setup using the Lenovo Legion Go 2 and an external Adlink Pocket AI GPU dock powered by a battery.
    2. The Adlink Pocket AI, while not designed for gaming, enhances performance for light gaming and older titles with its Nvidia RTX A500 GPU.
    3. Lossless Scaling was used to improve frame rates significantly, with God of War: Ragnarok jumping from 35–40 FPS to around 70 FPS after activation.
    4. Cyberpunk 2077 performance improved from 45 FPS to approximately 80 FPS with Lossless Scaling enabled, showcasing the potential of dual-GPU configurations.
    5. The experiment demonstrated that a low-power external GPU can greatly enhance the gaming experience on handheld devices when properly configured.


    We recently observed the performance of a gaming handheld paired with an external GPU dock, but what occurs when we operate the whole setup on battery power and integrate lossless scaling? The well-known YouTuber, ETA PRIME, took on this challenge, and the findings are quite astonishing.

    Experimenting with Portable Gaming

    In this new venture, ETA PRIME aimed to explore the boundaries of portable gaming by utilizing a fully battery-operated dual GPU configuration on the Lenovo Legion Go 2. To achieve this, the YouTuber connected the Lenovo Legion Go 2 to the Adlink Pocket AI GPU enclosure via the USB4 port. This external unit is equipped with an Nvidia RTX A500 GPU, which is entirely powered by a high-capacity power bank rather than a wall outlet.

    The Capabilities of the Adlink Pocket AI

    While the Adlink Pocket AI is not specifically designed for gaming, it can still manage light gaming and older games, providing a significant performance enhancement for systems lacking a dedicated graphics card. However, its primary goal is to enhance AI tasks, 3D rendering, and other professional computing needs.

    Since the Pocket AI GPU lacks any video output, all rendering occurred on the internal display of the Legion Go 2, with the frames generated sent back through the USB4 connection.

    Setting Up Lossless Scaling

    After connecting the hardware, the following step was to install the Lossless Scaling utility from Steam, which is a lightweight program that utilizes AI for frame generation. In Windows’ Graphics Settings, the YouTuber set the Radeon 890M iGPU as the main graphics processor for gaming, while assigning the external RTX A500 for frame generation. This ensured that the rendering tasks were divided between the two GPUs.

    With the configuration complete, testing began. The first game tested was God of War: Ragnarok, running at 1200p resolution on high settings with FSR set to Quality. The Lenovo Legion Go 2, using only the integrated Radeon 890M iGPU, managed around 35–40 FPS. However, once Lossless Scaling was activated, the frame rates surged to approximately 70 FPS.

    In this configuration, the external RTX A500 did not directly render the game, but rather generated interpolated frames that were sent back to the Legion Go 2’s internal display via the USB4 connection. The GPU enclosure consumed about 25 watts from the power bank, while the iGPU continued to manage native rendering tasks.

    Performance in Demanding Titles

    When testing Cyberpunk 2077, one of the more demanding games, the Ryzen Z2 Extreme APU initially had trouble maintaining 45 FPS at 1080p high settings with FSR Balanced mode. However, after enabling Lossless Scaling, the handheld jumped to the 80 FPS range, effectively doubling its smoothness. Even though the frame back-feed through the USB4 interface limited overall throughput, the frame pacing remained consistent.

    Given that both the Legion Go 2 and the external GPU enclosure were powered entirely by battery, this setup turned into a fully portable dual-GPU arrangement.

    In conclusion, the experiment revealed that with proper adjustments, even a low-power RTX A500 could significantly improve a handheld’s gaming performance. If you’re keen on replicating a similar setup, be sure to watch the full video linked below for a detailed guide.

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  • RX 9070 vs RTX 5070: FSR 4 vs DLSS 4 Performance Comparison

    RX 9070 vs RTX 5070: FSR 4 vs DLSS 4 Performance Comparison

    Key Takeaways

    1. The RX 9070 has improved performance, now outpacing the RTX 5070 by approximately 13% at 1440p without FSR 4, compared to just a 4% lead at launch.
    2. The RX 9070 is now more appealing due to driver and game enhancements, especially as it is available near its $549 MSRP.
    3. DLSS 4 does not significantly boost the RTX 5070’s performance, as the RX 9070 maintains its 13% advantage even with FSR 4.
    4. The RTX 5070 excels in ray tracing performance, but the overall game mix tested favored the RX 9070.
    5. The RX 9070 features 16 GB of VRAM compared to the RTX 5070’s 12 GB, making it a better long-term investment as games require more VRAM.


    We’ve often come across the expression “fine wine” when discussing AMD’s GPU drivers, which generally provide extra performance boosts as new driver updates are released. Hardware Unboxed has evaluated the RX 9070 and the RTX 5070, utilizing AMD FSR 4 and Nvidia DLSS 4, respectively, along with the most recent drivers. The comparison indicates that the Radeon RX 9070 has matured remarkably well, as the performance gap between the GPUs is now greater than it was at the launch of the RX 9070.

    Performance Comparison

    According to HU, in the 23 games tested at 1440p, the RX 9070 outperformed the RTX 5070 by approximately 13% at native resolution, without employing FSR 4. This is quite fascinating since the RX 9070 was merely 4% ahead of the RTX 5070 on average in HU’s initial review. Our own testing also shows that the RX 9070 is just 7% faster than the RTX 5070.

    In other words, due to driver and game enhancements, the RX 9070 has proven to be an even more attractive option compared to the RTX 5070, especially now that you can find the GPU at or near the official $549 MSRP, similar to the RTX 5070.

    DLSS vs. FSR

    Additionally, it seems that DLSS does not significantly benefit the RTX 5070 in this analysis, as the RX 9070, with FSR 4, maintained the 13% performance advantage under similar conditions. For example, when using DLSS 4 and FSR 4 in “Quality” mode, the RX 9070 achieved an average FPS of 106, while the RTX 5070 reached 94 FPS. This 13% difference persisted across the Balanced and Performance FSR 4/DLSS 4 profiles.

    It’s worth noting that the game mix tested by HU included both rasterization and ray tracing titles. Had HU focused solely on ray tracing performance, the RTX 5070 would have outpaced the RX 9070. It’s also important to recognize that the number of games compatible with DLSS 4 is larger than that for FSR 4.

    Other Considerations

    Furthermore, DLSS 4 includes features like enhanced image quality and Multi-Frame Generation, which may be very appealing for certain gamers.

    Taking everything into account, if you’re seeking the best performance for your investment, the RX 9070, whether using FSR 4 or not, represents a superior choice. This is especially relevant considering the RX 9070’s 16 GB of VRAM compared to the RTX 5070’s 12 GB. As games increasingly demand more VRAM for budget and mid-range GPUs, the extra 4 GB will greatly enhance the longevity of your purchase.

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