Category: Gaming

  • Switch 2 Price May Rise to $499.99 Due to Memory Costs

    Switch 2 Price May Rise to $499.99 Due to Memory Costs

    Key Takeaways

    1. Nintendo’s President, Shuntaro Furukawa, did not confirm if there will be a price increase for the Switch 2, but analysts predict it may become less affordable by 2026.
    2. Factors like increased memory costs and tariffs are likely to force Nintendo to adjust pricing in the future.
    3. The Switch 2 avoided a higher launch price, but prices for accessories and the original handheld have risen, which could affect consumer interest.
    4. Ongoing demand from AI data centers is creating a shortage of memory modules, potentially impacting Nintendo’s financial strategies.
    5. Analysts suggest that Nintendo may stop selling the $449.99 version of the Switch 2, with a possible new package priced at $499.99 or above.


    Whether Nintendo can sidestep a price increase on its new console remains a hot topic. Recently, Nintendo’s President, Shuntaro Furukawa, didn’t say if there would be a rise in the price of the Switch 2. However, gaming market analysts from Niko Partners predict that the console will be less budget-friendly by 2026. The increasing costs of memory and ongoing tariffs are likely to force the company into making changes.

    Industry Predictions

    The consulting firm, which focuses on the Asian and Middle Eastern markets, shared forecasts that impact the entire globe. Their report states that “impact from tariffs, increased memory costs, and broader macroeconomic conditions” will push the company to adjust pricing. In the article “10 Major Trends to Watch in 2026,” they highlighted that both Xbox and PS5 have already seen price drops due to tariffs.

    Sales Dynamics

    The Switch 2 dodged a higher launch MSRP in June 2025, but both accessories and the original handheld have seen a price rise. This strategy initially boosted sales, leading the console to break numerous records. However, as the momentum has slowed, a price hike could make the system less attractive to consumers moving forward.

    In an interview with Kyoto Shimbun, Furukawa shared that the losses from tariffs are a significant worry. While he is not against shifting the costs onto consumers, he also understands how this could affect the Switch 2’s market appeal.

    Market Challenges

    The surge in demand from AI data centers might create an even bigger threat to financial plans. Due to a shortage of modules, the LPDDR5X DRAM utilized in the handheld is at risk. Furukawa suggested that longer contracts with memory suppliers have helped avoid drastic actions, yet a price increase for the Switch 2 might still be on the horizon due to the ongoing crisis.

    Niko Partners presented a scenario where the company might stop selling the $449.99 version that doesn’t include a game. Interestingly, a recent internal memo from GameStop confirmed the end of the Mario Kart World bundle. The research firm thinks that a new package priced at $499.99 or above could become the only option available.

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  • Witcher Online: Multiplayer Feature Added to The Witcher 3

    Witcher Online: Multiplayer Feature Added to The Witcher 3

    Key Takeaways

    1. Presence Mod Focus: Witcher Online emphasizes player interaction and roleplaying rather than traditional raid mechanics, allowing for immersive social experiences in the game world.

    2. Synchronization Features: The mod features advanced synchronization of player movements and combat actions, including animations for various activities like swimming, climbing, and combat maneuvers.

    3. Requirements for Use: Players need a valid Witcher 3 Next-Gen installation (version 4.04 or higher) along with the Hearts of Stone and Blood and Wine DLCs, and specific launch parameters to set up the mod correctly.

    4. Limited Quest Synchronization: The mod does not support true co-op questing; only player locations are synchronized, requiring coordination for shared cutscenes and dialogue choices.

    5. Ongoing Development: Witcher Online is a work in progress, showcasing the challenges of converting a single-player experience into a multiplayer one while providing a unique shared world atmosphere.


    At its finest, Witcher Online resembles less of a “raid party” mod and more of a presence mod. You can join servers, interact with other players in the world, and engage in some roleplaying through chat, emotes, and relaxing times in taverns. It also emphasizes custom appearances, allowing for synchronized armor and weapons while enabling the use of “Custom Player Characters,” which includes the ability to switch into NPC models (and even sync with the base-game Ciri).

    Technical Features

    The standout feature is the synchronization itself. Movement is reflected with matching animations such as running, swimming, horse/boat riding, climbing, rolling, and more. Combat synchronization goes further than simple sword swings: it covers signs, parries, dodges, crossbow targeting, bomb throws, finishers, Quen bubbles, and even player death states. If you’ve ever seen a friend cast Quen just a tad too late, you’ll recognize how detailed this system is.

    Requirements and Compatibility

    Witcher Online, created by mod author rejuvenate7, necessitates a valid Witcher 3 Next-Gen installation on Steam or GOG (version 4.04 or higher). It also requires the Hearts of Stone and Blood and Wine DLCs. Setup includes launching the game with -net and -debugscripts in Steam’s launcher. The current listing on Nexus shows version 1.02, with the last update dated January 19, 2026. Several other mods, like Chill Out and Custom Player Characters, are fully compatible, enhancing the immersive interactions players can enjoy together.

    Gameplay Dynamics

    It’s important to note that the mod isn’t aiming for “true co-op questing” just yet, and this distinction is significant. The play guide specifies that only player locations are synchronized, not quests, NPCs, or the status of the world. The suggested method is to stay closely aligned: enter cutscenes simultaneously, complete objectives together, and make the same dialogue choices. This can work, but coordination is key; otherwise, things can become a bit odd. Like many multiplayer mods designed for single-player games, this mod remains a work in progress and exhibits some of the quirks that accompany such an ambitious endeavor. Nevertheless, when everything aligns, Witcher Online provides the exact “shared Continent” atmosphere that fans have longed for, transforming ordinary journeys between contracts into spontaneous gatherings and chaotic tavern escapades, which The Witcher 3 never aimed for but manages to pull off surprisingly well.

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  • RedMagic Confirms Global Launch of New Gaming Smartphone

    RedMagic Confirms Global Launch of New Gaming Smartphone

    Key Takeaways

    1. The RedMagic 11 Air is a slimmer and more affordable gaming smartphone compared to the RedMagic 11 Pro, sacrificing some performance for cost savings.
    2. It features a Qualcomm Snapdragon 8 Elite processor and a 7,000 mAh battery, outperforming many flagship phones like the Galaxy S25 Ultra.
    3. The device includes an active cooling system to prevent thermal throttling during gaming.
    4. The global release is confirmed, with the same specifications as the Chinese version.
    5. The official launch is set for January 29, but pre-sales and pricing details will be announced on that date.


    Earlier today, RedMagic debuted the RedMagic 11 Air in China. This new gaming smartphone acts as a slimmer and more affordable option compared to the current RedMagic 11 Pro, though it does give up some performance in exchange.

    Global Release Confirmation

    RedMagic has now announced initial launch details for the device’s worldwide availability. The RedMagic 11 Air will carry the same specifications internationally as it does in China, featuring a Qualcomm Snapdragon 8 Elite processor along with a 7,000 mAh battery, which outshines modern flagship phones like the Galaxy S25 Ultra (currently priced at $1,049 on Amazon). Additionally, the smartphone includes an active cooling system to avoid thermal throttling.

    Pre-Sale and Pricing Information

    At this moment, RedMagic states that the RedMagic 11 Air is set to launch on January 29 at 12:00 UTC. Nonetheless, the company doesn’t actually commence sales on the launch day specified on its site. Instead, January 29 is likely when they will kick off the pre-sale and share pricing details. For further information, check out our article on the RedMagic 11 Air launch.

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  • Xbox Cloud Gaming Might Soon Be Free, But With Limitations

    Xbox Cloud Gaming Might Soon Be Free, But With Limitations

    Key Takeaways

    1. Xbox Cloud Gaming allows users to play games without installation, streaming directly from Microsoft’s data centers to devices like smartphones and smart TVs.

    2. Currently, Xbox Cloud Gaming is bundled with Xbox Game Pass Ultimate and not available as a standalone service, but this may change soon.

    3. There are hints of a potential ad-supported feature that could allow free access to Xbox Cloud Gaming, possibly for games bought from the Microsoft Store.

    4. Cloud gaming is seen as a growth area for Xbox as it competes with Sony’s PlayStation, moving towards a model that doesn’t rely on hardware.

    5. Free cloud gaming may come with limitations, such as one-hour session times and ads, leading to mixed reactions from users regarding the impact on their gaming experience.


    Xbox Cloud Gaming lets you play games without needing to install them on your device. Instead of using your own console or computer, the games are processed in Microsoft’s data centers and streamed directly to your smartphone, tablet, or smart TV. Right now, this service isn’t available as a standalone product; it’s bundled with Xbox Game Pass Ultimate. However, that might be changing soon.

    Potential New Features

    Tom Warren from The Verge posted on X about a message that other users have also seen: “1 hour of ad-supported playtime per session.” Jez Corden, a Microsoft insider, thinks this message might have been turned on by mistake, but it suggests the possibility of ad-supported – and probably free – access to Xbox Cloud Gaming. Corden also hinted that this feature might not be for the Game Pass library but rather for games bought directly from the Microsoft Store, allowing them to be streamed without any subscription.

    The Growth of Cloud Gaming

    In the current competitive console market, where Microsoft is generally viewed as losing to Sony’s PlayStation, cloud gaming has become an important area for growth for the Xbox brand. This could be a significant move towards gaming that doesn’t depend on hardware. Given this context, it wouldn’t be shocking if Microsoft looked to enhance its cloud gaming options using this strategy.

    Limitations and User Reactions

    The catch with free cloud gaming is that it would not only involve ads but also come with strict time limits. The message indicates that each gaming session would last only one hour, and it remains uncertain how many sessions users can initiate each day. The feedback on X has been mixed; some users are doubtful and worried about an increase in ads within the Xbox environment, while others are more accepting, as long as the ads are short, shown only before gameplay starts, and the service is genuinely free.

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  • Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Borderlands 4 Switch 2 Release Date Leaks, Console Performance Concerns

    Key Takeaways

    1. The Borderlands 4 port for the Switch 2 has been postponed due to performance issues on other platforms.
    2. A Portuguese retailer lists the game for pre-order at €69.99, with a potential release date of February 27.
    3. Gearbox Software has addressed memory leaks, but performance remains unsatisfactory on PS5, Xbox Series X, and high-end PCs.
    4. Panic Button, known for optimizing games for the Switch, is reportedly assisting with the Borderlands 4 port.
    5. Testers have reported frame rate concerns, and Gearbox plans to implement cross-saves and platform-specific features upon release.


    Shortly after launching on various platforms in September, Gearbox Software revealed that the Borderlands 4 port for the Switch 2 has been postponed. The company acknowledged the negative feedback regarding its subpar performance on PCs and consoles. With the challenges posed by Nintendo’s handheld, players are left without a specific date for release. However, if a Portuguese retailer is accurate, the much-anticipated looter shooter might be released on February 27.

    Pricing and Specifications

    GamingReplay has listed the Switch 2 version for pre-order at a price of €69,99. As anticipated, it will come with a Game-Key Card that requires a download of 40GB. While there’s a chance this information is just a placeholder, many fans are hoping for confirmation during a rumored Nintendo Direct in February.

    Performance Issues

    After multiple updates, Gearbox has tackled memory leaks that previously troubled Borderlands 4. Nevertheless, the gameplay is still not completely smooth on the PS5 and Xbox Series X, and even players on high-end PCs have expressed their dissatisfaction. This has led to skepticism among Nintendo fans about how well it will perform in a portable format.

    If the port performs well upon its release, gamers might owe some gratitude to Panic Button. This company has supported Nintendo with Switch 2 updates for games like Super Mario Odyssey. They also worked on the previous handheld to optimize demanding shooters, including Doom Eternal. Reports suggest that these optimization experts are now involved with the latest Borderlands title.

    Testing and Expectations

    Playable versions of the port have already been available, and testers have voiced concerns regarding frame rates. Despite the apparent limit of 30 fps, noticeable stutters were still present in demo setups. While DLSS upscaling could enhance performance, developers might need to make significant adjustments.

    When the Borderlands 4 Switch 2 launch date finally arrives, players could see additional enhancements. Gearbox mentioned that implementing cross-saves would be another focus during the delay. The game will also feature platform-specific options like GameChat support and Joy-Con mouse control.

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  • Ningtendo PXBOX 5: Sleek Case for PS5, Switch 2, Xbox Series

    Ningtendo PXBOX 5: Sleek Case for PS5, Switch 2, Xbox Series

    Key Takeaways

    1. Chinese YouTuber 小宁子 XNZ created the Ningtendo PXBOX 5, combining multiple gaming consoles into one unit.
    2. The project features a unique cooling system inspired by Apple’s Mac Pro, designed for optimal airflow.
    3. All three consoles operate from a single power source, but only one can be used at a time.
    4. An Arduino board manages console switching, using a single HDMI connection for all systems.
    5. The Nintendo Switch 2 is partially integrated; its dock is fixed, but the console can be removed easily.


    Hardware modifications for gaming consoles aren’t a brand new concept, but Chinese YouTuber 小宁子 XNZ has pushed this idea to the limits with the Ningtendo PXBOX 5, a unique creation that merges all modern consoles into one customized unit. Each console can be easily disassembled, allowing the YouTuber to fit only the necessary parts. Impressively, all three consoles can utilize a single power source—though you can only operate one at a time.

    Cooling Challenges

    The main hurdle for this project was finding a solution for cooling. The cooling setup is inspired by Apple’s “trashcan” Mac Pro, organizing the three consoles in a triangular formation that creates a central channel for airflow. Achieving this cooling system required skilled craftsmanship. Instead of using pricey CNC machining, the YouTuber decided to cast the heatsink. This process began with 3D-printing a heatsink model and then making a heat-resistant plaster mold from it. This step was crucial since the PLA from the 3D print cannot handle the high temperatures of metal casting.

    Console Switching

    An Arduino board manages the switch between the consoles. This unit has a single HDMI connection for all three systems and lights up in the distinct color of the console currently in use. However, the Nintendo Switch 2 is not completely integrated; only its dock is permanently fixed in place, while the console itself can be removed through a spring-loaded mechanism.

    YouTube

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  • AMD and Nvidia to Increase GPU Prices by 15% Soon

    AMD and Nvidia to Increase GPU Prices by 15% Soon

    Key Takeaways

    1. Standalone GPUs, especially those with 16 GB or more VRAM, are expected to face significant price increases due to the ongoing DRAM crisis.
    2. Asus and Gigabyte plan to raise prices for their AMD Radeon RX 9000 series and Nvidia GeForce RTX 50 graphics cards by 10% to 15% by January 2026.
    3. MSI has already adjusted their pricing, influencing other manufacturers like Asus and Gigabyte to follow suit.
    4. AMD and Nvidia have not officially announced price hikes, allowing retailers to manage customer backlash while distancing themselves from negative feedback.
    5. Current pricing trends show that many GPUs are already selling above their suggested retail prices, indicating that prices may continue to rise, making it advisable for consumers to buy sooner rather than later.


    Since the beginning of the ongoing DRAM crisis, it was anticipated that standalone GPUs would be among the most severely affected areas in consumer technology. The forthcoming increase in prices was thought to be quite severe, particularly for graphics cards equipped with 16 GB or more of VRAM. A report from Taiwan indicates that Asus and Gigabyte plan to elevate the prices of their AMD Radeon RX 9000 series and Nvidia GeForce RTX 50 graphics cards by the close of January 2026.

    Price Increases Ahead

    This proposed increase in prices seems to be influenced by MSI, who has reportedly already adjusted their pricing for their boards. The price hikes by Asus and Gigabyte are expected to fall between 10% to 15%, based on the amount of VRAM. For example, GPUs such as the RTX 5080 and the RX 9070/XT, which contain 16 GB of VRAM, may see a price rise of 15%, while cards with 8 GB VRAM, like the RTX 5060/Ti and RX 9060 XT, could witness a 10% increase.

    AMD and Nvidia’s Strategy

    Interestingly, since AMD and Nvidia haven’t officially announced any price increases for the RDNA 4 and RTX 50 GPUs, it appears that Team Red and Team Green are allowing MSI, Asus, and Gigabyte to handle these price hikes, thus taking on the customer backlash. This could be a rather poor decision, if the reports are accurate, because AMD and Nvidia can then distance themselves from any negative feedback by hiding behind inflated MSRPs.

    Recently, Nvidia’s approach to deny any price increases or discontinuations for their GPUs was highlighted when Hardware Unboxed mentioned that the RTX 5070 Ti and RTX 5060 Ti 16 GB might be discontinued. Nvidia and Asus subsequently denied these claims, asserting that neither GPU has been phased out. However, examining the current pricing trends for the RTX 5070 Ti and the RTX 5060 Ti 16 GB on Newegg reveals a clear picture of the situation.

    Current Pricing Trends

    For instance, the vast majority of RTX 5070 Ti AIB variants listed on Newegg are presently priced significantly higher than the $749 MSRP. The same observation holds true for the RTX 5060 Ti 16 GB. On a positive note, the RX 9070 and RX 9070 XT are still being sold at reasonable prices.

    In simple terms, the era of GPUs being sold at or near their suggested retail prices seems to be coming to an end. The situation is likely to deteriorate in the near future. Therefore, if you’re in the market for a GPU, it might be wise to start your search now before AIBs hike their prices and supply shortages make matters even worse.

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  • CheckMag: DLSS 4.5 Performance Analysis & Visual Quality Insights

    CheckMag: DLSS 4.5 Performance Analysis & Visual Quality Insights

    Key Takeaways

    1. DLSS 4.5 introduces a 2nd generation Transformer model, enhancing image quality through improved temporal stability and sharper details compared to its predecessor.

    2. The Nvidia app now supports DLSS 4.5 in over 400 titles, with new presets (Preset L and Preset M) optimized for different performance levels.

    3. DLSS 4.5 can result in significant performance drops, with frame rates decreasing by up to 44.5% in some games when using the new Preset M.

    4. Users with RTX 20 and RTX 30 series GPUs may experience diminished benefits from DLSS 4.5 due to hardware limitations, making the original DLSS 4 a viable option.

    5. Future updates will include multi-frame generation (MFG) for RTX 50 cards, enhancing frame output dynamically to match monitor refresh rates.


    Nvidia first unveiled DLSS with its RTX 20 Turing series of GPUs. DLSS 1 wasn’t well-known for its image quality because it functioned mainly as a spatial image upscaler and had limited support from games. However, last year marked a significant advancement with the arrival of DLSS 4, which utilized a Transformer model alongside RTX 50 Blackwell GPUs, greatly enhancing upscaled visual fidelity.

    The DLSS 4.5 Update

    This year, Nvidia is rolling out a minor update, DLSS 4.5, which aims to fine-tune DLSS 4 even further. Nvidia claims that the 2nd generation Transformer in DLSS 4.5 provides improved temporal stability, better resolution, and crisper details.

    With the Nvidia app now officially offering DLSS 4.5 upscaling in over 400 titles, we take a detailed look at image quality comparisons between the new 2nd generation Transformer model and its predecessor, along with anti-aliasing techniques like TAA and DLAA.

    Getting Started with DLSS 4.5

    To start using DLSS 4.5, make sure to update the Nvidia app to version 11.0.6.379 or later (it should automatically update on launch if it hasn’t done so already). While it’s not strictly necessary, having the latest Game Ready Driver version 591.74 or newer installed will enhance your experience.

    Developers will take time to natively integrate DLSS 4.5 into their games. In the meantime, you can manually adjust the DLSS version through the Nvidia app.

    DLSS works by rendering at a lower native resolution, which is usually shown as a percentage of the target resolution. For example, the internal render resolutions for a target of 4K would be:

    You also have the option of using DLAA, Nvidia’s AI-based anti-aliasing solution that operates directly at the native resolution.

    New Presets for DLSS 4.5

    Nvidia uses preset settings to choose the appropriate DLSS version for each game based on its rendered resolution, with the new Preset L and Preset M created specifically for DLSS 4.5.

    Preset M is the best option for DLSS Performance and higher modes, including DLAA, while Preset L is optimized for DLSS Ultra Performance. Preset K is the older Transformer from DLSS 4.

    The simplest way to set your DLSS preferences is to choose DLSS Override to Recommended. This will automatically activate Preset M for Performance, L for Ultra Performance, and K for all other modes.

    You also have the option to select your desired model preset from the Super Resolution dropdown in the Custom tab.

    Another method is to choose the Super Resolution Mode to set an input resolution, which will then select the appropriate preset accordingly.

    Once you have chosen your override mode for the game, open the Nvidia overlay (Alt+Z), navigate to Statistics, and choose DLSS in the Statistics view section.

    This will display the model override preset when you press Alt+R while playing a game.

    And that’s all there is to it. Now, let’s dive into some pixel examination.

    Our testing setup consists of an Intel Core i9-14900K processor with 32 GB of DDR5-6400 RAM (32-39-39-80) and a Zotac Gaming GeForce RTX 5090 Arcticstorm AiO GPU, all running on a Gigabyte Z790 Aorus Master motherboard.

    Testing Results with Popular Titles

    For this comparison, we evaluated four popular AAA games: Battlefield 6, Cyberpunk 2077: Phantom Liberty, Doom: The Dark Ages, and Black Myth: Wukong. We compared image quality at 4K native TAA, 4K native DLAA, DLSS 4 Performance, and DLSS 4.5 Performance (Preset M).

    All games were set to maxed-out 4K Ultra settings. Frame generation and ray reconstruction (RR) were disabled where applicable. Notably, RR still utilizes the original Transformer model, so enabling it in-game effectively reverts you back to DLSS 4.

    In Battlefield 6, DLSS 4.5 Preset M shows noticeable visual enhancements compared to the previous Performance mode.

    We observed a general increase in image sharpness, with many previously missing details—particularly in distant objects like mountains and terrain features—now appearing well-reconstructed. However, no significant improvements were seen in direct first-person view.

    That said, these quality upgrades come at the cost of a 7% decrease in average frame rate when compared to the original Transformer model.

    Doom: The Dark Ages takes advantage of the idTech8 engine’s built-in ray tracing, adding depth and gameplay value. The game also supports path tracing with ray reconstruction (RR), but we turned those off for our comparison.

    Immediately, we can see that DLSS 4.5 Preset M provides a noticeably better image than even the native resolution, with details in the dried tree, the statue, and the rocky mound it sits on looking much clearer and sharper.

    However, this improvement comes with a steep 44.5% performance hit, dropping the average frame rate from 175 fps using DLSS 4 Performance to just 97 fps with DLSS 4.5 Preset M.

    Enabling path tracing (PT) with Preset M but without RR significantly enhances lighting quality but further halves the frame rate.

    Despite being over five years old, Cyberpunk 2077’s neon-lit streets are still a great display for Nvidia’s latest tech.

    With DLSS 4.5 Preset M and path tracing on, we noticed a considerable enhancement in scene quality. Reflections, in particular, appear much more realistic with Preset M compared to the pixelated look of the earlier Transformer.

    Distant objects also show a marked improvement in sharpness and cleaner anti-aliasing with Preset M in comparison to TAA, while the average frame rate impact is minimal at around 3%.

    Preset L offers nearly identical image quality to Preset M and a convincingly better picture compared to the older Ultra Performance mode without affecting frame rates.

    That’s quite impressive, considering Preset L has to upscale from significantly fewer native pixels than Preset M.

    Black Myth: Wukong, known for its dense foliage and path tracing effects, pushes Unreal Engine 5 to its limits, making it ideal for any upscaling help.

    At Full RT Cinematic settings, Preset M effectively restores detail at long distances and reduces shimmer effects that were present with the old Transformer.

    However, the overall image can appear a bit oversharpened, with noticeably sharper shadows compared to native TSR 100.

    On average, the frame rate drop with Preset M is about 5% compared to DLSS 4 Performance mode.

    Likewise, Preset L performs well in upscaling from 720p native, reconstructing the image with much clearer quality than the previous Transformer while virtually eliminating performance loss.

    DLSS 4’s transition to a Transformer model from the DLSS 3.x convolutional neural network (CNN) already marked a significant enhancement in upscaled image quality. Nvidia’s new DLSS 4.5 with its 2nd generation Transformer promises even further fidelity improvements, and it mostly delivers.

    Across the games tested, the primary visual impact of DLSS 4.5 is seen in increased sharpness and, at times, enhanced temporal stability, especially in long-distance views and complex lighting situations.

    However, these differences are mostly noticeable when running DLSS Performance or Ultra Performance, as the 2nd generation Transformer is specifically optimized for these scenarios.

    While Nvidia generally recommends Preset M, Preset L is surprisingly effective given the low native resolution it starts from. This can be especially advantageous for users with RTX 4060 or RTX 5060 GPUs (both laptop and desktop) that have limited VRAM.

    Later in the year, Nvidia is set to introduce multi-frame generation (MFG) up to 6x, generating up to five frames for every rendered frame, but this feature will be exclusive to RTX 50 cards. MFG 6x will operate dynamically, producing just as many frames as needed to match the monitor’s refresh rate.

    Conclusion

    Now for the downside. The enhancements of DLSS 4.5 come at a cost. Even with high-end RTX 40 and RTX 50 series GPUs, you will notice a performance overhead, especially with Preset M. This can be quite significant in some games, necessitating the use of frame generation for smoother visuals.

    The RTX 20 and RTX 30 series cards face even more challenges as their Tensor cores lack FP8 acceleration, which the 2nd generation Transformer relies on. While DLSS 4.5 is still functional on these cards, the performance penalty may easily outweigh the slight visual quality increase.

    Ultimately, the advantages of upgrading to DLSS 4.5 are heavily reliant on the specific game, your target resolution and graphic settings, and the RTX GPU you’re utilizing.

    Sometimes, sticking with the original DLSS 4 might still be the wiser option.

     

  • New Virtual Remote-Work Sim on Steam: Focus Tools & Great Reviews

    New Virtual Remote-Work Sim on Steam: Focus Tools & Great Reviews

    Key Takeaways

    1. Social Connection: On-Together addresses feelings of isolation for remote workers by creating a shared digital space for social interaction while working.

    2. Unique Flexibility: The game offers a “sticker mode” that allows it to run in the background, supporting users in maintaining focus while engaging in other tasks.

    3. Positive Reception: Within 24 hours of launch, On-Together reached 1,167 concurrent players and received a 100% positive rating from users, indicating strong initial success.

    4. Productivity Tools: The game includes features like a Pomodoro timer, task lists, and rewards systems to enhance productivity and engagement.

    5. Low Technical Requirements: On-Together is accessible with minimal hardware needs, making it easy for a wide range of users to participate.


    For today’s remote professionals, the “office” often turns into a quiet, enclosed space. Even though working from home offers great freedom, the absence of a stable social network and the “watercooler effect” may lead to feelings of isolation both professionally and personally. On January 19, 2026, GigaPuff, in partnership with Future Friends Games, launched On-Together: Virtual Co-Working on Steam. This game aims specifically to bridge the social gap. Unlike regular productivity tools, On-Together creates a warm, multiplayer environment where users can design their own avatars to relax in a shared digital space—be it a library, treehouse, or even a floating lily pad—together with friends or new acquaintances who are also tackling their real-life tasks.

    Unique Flexibility

    The game’s main advantage is its adaptability. It doesn’t require players’ undivided attention; rather, it can exist on the edge of your screen in “sticker mode” or as a see-through overlay while you work on spreadsheets, programming, or studying. This “body doubling” method, a psychological concept suggesting that being near others engaged in work boosts concentration, is essential for those who spend long hours alone or wrestle with ADHD. When it’s time for a mental pause, the game transforms from a background tool to a fun space, featuring mini-games like fishing, basketball, and even “jam sessions” where you can create a virtual band with your fellow “co-workers.”

    A Quiet Success

    To be honest, the introduction of On-Together has been a subtle yet remarkable achievement. Just 24 hours after its launch, the game reached a high of 1,167 players online at once and boasts a 100% positive rating from initial users. The “Very Positive” feedback is likely due to the game’s rich set of productivity tools: an integrated Pomodoro timer, task lists, journals, and a calendar system that rewards focus with “tickets” to unlock pet companions and new outfits for your avatar.

    More Than Just a Game

    For those working remotely, On-Together might serve as more than a game; it acts like a social tool. It offers the “awareness of being observed,” which fosters accountability without the stress of a corporate monitoring system. Whether you’re a student studying for exams or a freelancer searching for a digital community, this platform could suit your needs. Additionally, On-Together has low technical demands—just 2 GB of RAM and 500 MB of storage space—making it easy to access. Even though it currently lacks official Steam Deck (currently priced at $675 on Amazon for the 512GB/OLED model) verification, it runs smoothly on the handheld as a dedicated “focus device” on your desk.

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  • New Free-to-Play Hybrid Action RPG on Steam: 67% Positive Reviews

    New Free-to-Play Hybrid Action RPG on Steam: 67% Positive Reviews

    Key Takeaways

    1. Launch Details: Duet Night Abyss officially launched on Steam on January 19, 2026, after a delay from its original December release date.

    2. Gacha Removal: The game removed character and weapon gacha systems, allowing players to unlock characters for free through a progression system called Covert Commissions.

    3. Gameplay Mechanics: It features a hybrid action RPG style with dual narratives, fast-paced combat, and a new Oriental-themed area in the 1.1 launch version.

    4. Mixed Reception: The game currently holds a 67% “Mixed” rating on Steam, with praise for its monetization model but criticism for gameplay issues like clunky animations and a confusing UI.

    5. Technical Requirements: The game is resource-intensive, requiring 32 GB of RAM and an RTX 2060 for optimal performance, and has uncertain compatibility with the Steam Deck.


    After a short delay from its initial release date in December, Duet Night Abyss officially launched on Steam on January 19, 2026. Created by Pan Studio and published by Hero Games, this free-to-play game has become a focal point in the anime-RPG genre due to a significant change in August 2025: the complete removal of character and weapon gacha systems. Rather than “pulling” for heroes, players can unlock the entire character roster at no cost through a progression system called Covert Commissions, where collecting “Secret Letters” allows players to directly obtain characters and weapons.

    Game World and Mechanics

    Set on the continent called Atlasia, a realm where magic and machinery blend, the game features a dual-narrative approach following two protagonists whose stories ultimately intersect. It’s a fast-paced “hybrid” action RPG allowing players to shift effortlessly between melee and ranged combat. Some reviewers have drawn parallels to Warframe and the stylistic elements of Wuthering Waves. The 1.1 launch version on Steam, named “Huaxu,” brings a vast new Oriental-themed area and includes a significant visual update to enhance character models and environmental lighting.

    Reception and Feedback

    The reception on Steam has been notably mixed. Duet Night Abyss currently enjoys a 67% “Mixed” rating aggregate. Even though the monetization model, which now focuses solely on cosmetic skins and monthly passes, has been praised as a “10/10” by players, the gameplay itself is facing criticism. Many critics and players highlight “clunky” animations and a confusing UI that features “20 different menus.” Moreover, while the stamina system has been removed to allow for endless farming, some long-time players have described the resulting gameplay loop as “stale,” since each character now only has two active abilities.

    Technical Aspects

    From a technical standpoint, the Steam version is a mixed experience. It supports Nvidia DLSS and Frame Generation, generally running more smoothly than other major JRPG releases from the past year. However, it remains a “heavy” game, recommending 32 GB of RAM and requiring an RTX 2060 for optimal performance. Although it includes full controller support, the Steam Deck compatibility is still uncertain, and some users have reported mobile-centric UI remnants, such as “tap” prompts that are not yet fully refined for a PC setting.

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