Category: Gaming

  • Try the Free Horror Version of Solitaire Today

    Try the Free Horror Version of Solitaire Today

    Key Takeaways

    1. Unique Gameplay Experience: Forbidden Solitaire enhances traditional card mechanics with strange mini-games, disturbing cutscenes, and a dark roguelike twist.

    2. Story-Driven Journey: Players unravel a narrative that begins with a mysterious CD-ROM from 1995, aiming to uncover secrets surrounding the banned game.

    3. Short Playtime: Unlike classic Solitaire, Forbidden Solitaire can be completed in about three to four hours, offering a finite gameplay experience.

    4. Upcoming Release: A demo is available on Steam, with the full version set to release in the first quarter of 2026.

    5. Pricing Expectations: Forbidden Solitaire is expected to be priced between $10 and $15, based on previous games from Grey Alien Games.


    Solitaire is a classic name in the world of computer games and ranks among the most played games ever. It’s no surprise, really! This card game has been included with every Windows PC since the early ’90s, becoming a recognizable favorite for many users over the years. Forbidden Solitaire, however, offers a more mature and eerie take on the original – and it’s genuinely creepy.

    Unique Gameplay Experience

    The trailer highlights how the standard Solitaire gameplay is enhanced with strange mini-games and disturbing cutscenes. Forbidden Solitaire combines the well-known card game mechanics with a dark roguelike twist, featuring violent card battles, various monsters, and significant jokers that change the game. A seemingly “friendly” eye peering from the wall functions as a vendor for upgrades.

    A Story to Unravel

    In contrast to traditional Solitaire, Forbidden Solitaire presents a story-driven journey. The adventure kicks off in 2019 when players discover an enigmatic CD-ROM from 1995 in a thrift shop – a game that was allegedly banned and intended to remain hidden. The goal is to reveal the secrets surrounding this game, with even uninstalling it becoming a part of the overall experience. With gameplay lasting around three to four hours, Forbidden Solitaire can be completed, which is a distinctive feature compared to the endless play of the classic version.

    Upcoming Release and Pricing

    A demo of Forbidden Solitaire has been available on Steam since January 16, allowing players to enjoy about 25 to 45 minutes of gameplay. The full version is set to release in the first quarter of 2026. Although it’s not an official Microsoft Solitaire game, it is an indie creation from Grey Alien Games, developed with Night Signal Entertainment. This studio is known for titles like Shadowhand Solitaire and Regency Solitaire – a role-playing card game and a romance-themed game, respectively – both of which work well with the Steam Deck (which can be found on Amazon for $695). Given the pricing of their previous games, Forbidden Solitaire is likely to be priced between $10 and $15.

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  • Arc Raiders: Developers Aim to Challenge PvE with Massive Enemies

    Arc Raiders: Developers Aim to Challenge PvE with Massive Enemies

    Key Takeaways

    1. Arc Raiders has evolved significantly since its October 2025 release, with players adapting to challenges and enhancing gameplay experiences.
    2. Developers plan to intensify the PvE aspect by introducing new Arcs with updated weapons and attack styles, along with larger adversaries.
    3. Huge, mountain-like Arcs have been spotted in the game’s environments, signaling potential new gameplay elements.
    4. Technical challenges exist in implementing these giant enemies, which could impact server performance.
    5. The addition of colossal foes may revitalize the endgame experience, making boss farming more purposeful and engaging.


    A lot has transformed in Arc Raiders since it came out in October 2025. Players have shared incredible experiences, compiled lists of particularly toxic players, and even changed the game into a first-person view. As time has passed, many players have become skilled enough that the usual robot foes aren’t much of a challenge anymore, which has led the developers to take action.

    New Challenges on the Horizon

    Virgil Watkins, the Design Lead at Embark Studios, stated that the PvE aspect of Arc Raiders is about to become more intense. In a chat with GamesRadar, he revealed that the team aims to add new kinds of regular Arcs with updated weapons and attack styles, while also teasing the introduction of much larger adversaries. Watkins pointed out some details that attentive players may have already seen—huge, mountain-like Arcs appearing in the background of specific environments. Moreover, several new maps are set to be unveiled in 2026.

    The Future of Giant Enemies

    At this moment, these gigantic Arcs are merely visual hints, but Embark clearly wants to incorporate them into gameplay. As Watkins mentions, the difficulty is that enemies of such size would currently “blow up the server.” While there’s no confirmation that these titans will be coming soon, the possibility is still there. If the technical challenges can be managed, their introduction could greatly alter the endgame experience.

    The existing endgame cycle in Arc Raiders focuses on defeating bosses to create gear that works well against those same bosses—a loop that risks feeling monotonous over time. The addition of colossal enemies could introduce a new dynamic to the endgame, providing boss farming with a more defined purpose. Feedback on Reddit has generally been optimistic, with many players eager for this potential change.

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  • Mihoyo Games Like Genshin Impact May Arrive on Steam and Steam Deck

    Mihoyo Games Like Genshin Impact May Arrive on Steam and Steam Deck

    Key Takeaways

    1. Mihoyo is hinting at possible Steam ports for Genshin Impact, Zenless Zone Zero, and other Hoyoverse games, although no official confirmation has been made yet.

    2. Evidence for Steam integration includes the presence of a steam_api64.dll file in a recent Genshin Impact PC update and Steam-related login strings found on Mihoyo’s account page.

    3. Effective Steam support could significantly benefit player communities and improve accessibility for Genshin Impact and Zenless Zone Zero.

    4. Currently, unofficial methods allow players to run these games on Steam Deck and SteamOS, but they may require additional setup and might not achieve a “Steam Deck Verified” status without improvements for controller-only use.

    5. Steam Deck offers better performance than minimum smartphone requirements for Hoyoverse titles, and an official Steam port could enhance the gaming experience on handheld devices.


    Mihoyo, a well-loved developer among fans of gacha games who enjoy anime visuals and 3D action, is hinting at possible Steam ports for Genshin Impact, Zenless Zone Zero, and other key “Hoyoverse” games. Although there hasn’t been an official word yet, Kazuleaks has pointed out that the recent Genshin Impact update for PC includes a steam_api64.dll file, suggesting that internal tests for Steam integration are underway. In addition, a Reddit user named u/hzy980512 discovered various Steam-related login strings on Mihoyo’s account page, which adds more weight to the idea of more Hoyoverse titles making their way to Steam.

    Potential Benefits for Players

    Given the immense popularity of Genshin Impact, Zenless Zone Zero, and other Hoyoverse titles on mobile and PC (through the Epic Games Launcher or Mihoyo’s own launcher), effective Steam support would greatly benefit these games and their dedicated player communities. Unofficially, both games can already be played on Steam Deck and SteamOS using Proton-GE and the Heroic Games Launcher, although configuring Honkai: Star Rail has been trickier. Moreover, since these games need a constant Internet connection, players on handheld devices might have to connect to a mobile hotspot or rely on public Wi-Fi to enjoy the games outside their homes. Also, a mouse is needed to start the games before switching to gamepad controls, which may make it harder to achieve a Steam Deck Verified tag unless Mihoyo enhances the games for controller-only use.

    Steam Deck’s Capabilities

    Regardless, Steam Deck and similar handheld gaming PCs are more robust than the minimum smartphone requirements for Hoyoverse titles, and those who are ready to navigate the extra steps have reported decent performance at 720p-800p on Steam Deck with these games. Since these titles are generally designed for gamepad use rather than touchscreen controls, an official Steam port could quickly make Steam Deck and other handheld PCs the best way to experience these games.

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  • Asus ROG Swift PG27AQWP-W: Preorder 720Hz OLED Gaming Monitor

    Asus ROG Swift PG27AQWP-W: Preorder 720Hz OLED Gaming Monitor

    Key Takeaways

    1. The Asus ROG Swift PG27AQWP-W is available for preorder at $1,099.99, $100 more than the LG 27GX790B-B.
    2. It features a 4-stack Tandem OLED panel with a native refresh rate of 540Hz, upgradeable to 720Hz at 720p resolution.
    3. The monitor includes a TrueBlack Glossy coating for enhanced color vibrancy and improved black levels in bright environments.
    4. It supports FreeSync Premium Pro, G-Sync, and offers HDR brightness peaking at 1,500 nits with 99.5% DCI-P3 color coverage.
    5. Connectivity options include HDMI 2.1, DisplayPort 2.1, a headphone jack, and a USB hub, but it lacks a USB-C port.


    The Asus ROG Swift PG27AQWP-W is now up for preorder in the United States. This monitor features the same 4-stack Tandem OLED panel found in the LG 27GX790B-B (currently priced at $999.99 on Amazon). It boasts a native refresh rate of 540Hz, along with an option for a dual mode running at 720Hz. The higher price tag can be attributed to Asus’s addition of a TrueBlack Glossy coating, which enhances color vibrancy and black levels, even in brighter environments.

    Preorder Pricing

    Currently, the PG27AQWP-W is available for preorder on Newegg at a price of $1,099.99, which is $100 more than its LG counterpart. It was also listed on the Asus store but has already sold out.

    Enhanced Visuals

    Asus claims that the TrueBlack Glossy panel provides a zero-haze surface for sharper images. Dark scenes should look deeper, and colors are expected to be more vibrant compared to matte OLEDs. This model is also reported to manage reflections better than older glossy WOLED displays. Other than the glossy finish and a proximity sensor, the remaining specifications are comparable to other Tandem OLED monitors on the market.

    Gaming Features

    For gamers, the monitor offers a high refresh rate of 540Hz, which can be increased to 720Hz at a resolution of 720p. It supports FreeSync Premium Pro and G-Sync, and HDR brightness can peak at 1,500 nits, making it brighter than older WOLED monitors. Color coverage is enhanced as well, with 99.5% DCI-P3 and DisplayHDR 500 True Black certification.

    Connectivity Options

    In terms of connectivity, it includes HDMI 2.1, DisplayPort 2.1 (UHBR20), a headphone jack, and a USB hub. However, unlike the LG 27GX790B-B, it does not feature a USB-C port. Asus does provide a more affordable QD-OLED option priced at $849.99, which has a quick refresh rate of 500Hz, although it lacks the brightness of the PG27AQWP-W.

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  • New Metroidvania on Steam: Unique Art, 83% Positive Reviews, Discount

    New Metroidvania on Steam: Unique Art, 83% Positive Reviews, Discount

    Key Takeaways

    1. Release and Unique Style: MIO: Memories in Orbit was launched on January 20, 2026, with a unique comic-book/watercolor design, setting it apart in a crowded genre.

    2. Setting and Character: Players navigate “The Vessel,” a deteriorating ark in space, controlling an android named MIO through diverse environments.

    3. Gameplay Mechanics: MIO features precision-focused Metroidvania mechanics, including a grappling hook and a modular “Modifier” system for enhancing abilities in combat.

    4. Community Feedback: Despite a “Very Positive” rating on Steam, players criticized some design choices that penalize exploration and a plot twist that restricts resource access.

    5. Performance and Accessibility: The game supports 4K and 60 FPS on mid-range PCs and is optimized for Steam Deck with specific visual adjustments for better performance.


    On January 20, 2026, the French independent studio Douze Dixièmes along with publisher Focus Entertainment launched MIO: Memories in Orbit on all major gaming platforms. This release came after a brief one-month delay, which was needed to finalize optimizations for the “Switch 2” and high-end PCs. Even though the genre was already crowded, MIO quickly established its own unique character thanks to its special engine that creates a design reminiscent of a “comic-book/watercolor” style, which players have shown a strong liking for.

    Setting and Gameplay

    The game takes place on “The Vessel,” a deteriorating technological ark that floats through the emptiness of space. Players take control of an android named MIO, who moves through interconnected environments that range from lush overgrown gardens to icy, crumbling city ruins.

    Mechanics and Combat

    MIO is a precision-focused Metroidvania, where movement is characterized by a “hairpin” grappling hook and wall-climbing abilities that resemble a spider’s, requiring exact timing and rhythm. Unlike typical action-platformers, MIO features a modular “Modifier” system that allows players to collect parts from enemies to enhance their abilities. For instance, players can change their grappling hook from a simple movement tool into a lethal lasso or trade shields for powerful projectiles. Combat is often described as “deliberate” and influenced by “Souls” games, but the game does offer assist features that help weaken bosses over several attempts, although it does not include a “skip” option for the hardest battles.

    Community Feedback and Design Choices

    Despite receiving a “Very Positive” overall rating of 87% on Steam, discussions within the community have pointed out several “cruel” design decisions in the later parts of the game. Specifically, there is some discontent over a narrative-driven mechanic that can result in the protagonist permanently losing health points in optional, high-difficulty zones. Critics argue this penalizes exploration, which is a key aspect of the genre. Furthermore, a plot twist in the late game can temporarily lock players out from shopping or using resources.

    The Steam version is quite solid, boasting support for 4K resolutions and 60 FPS even on mid-range setups like the GTX 1650 and Ryzen 3 1300X. For those using a Steam Deck (currently priced at $675 on Amazon), players will find that the game is a “joy to play,” but it does require a specific manual tweak: adjusting the visual settings from “High” to “Medium” for consistent 60 FPS and to limit battery usage to under 12 W. While there are some concerns regarding “pattern-heavy” gameplay, the atmospheric depth of The Vessel alongside the precise movement mechanics has positioned MIO as a strong candidate for one of the top Metroidvanias of 2026 thus far. The game is available for $17.99 on Steam after a 10% launch discount.

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  • Assassin’s Creed Chief Sues Ubisoft for Constructive Dismissal

    Assassin’s Creed Chief Sues Ubisoft for Constructive Dismissal

    Key Takeaways

    1. Marc-Alexis Cote alleges he was constructively dismissed from Ubisoft, leading him to sue for over CAD $1.3 million in damages.
    2. Cote claims Ubisoft introduced a new management structure that diminished his role, offering him a less powerful position instead.
    3. He described the work environment as anxiety-inducing and felt his demotion was unacceptable, prompting his request for severance pay.
    4. Ubisoft maintains that Cote left voluntarily and has not commented further on the legal situation.
    5. The restructuring coincided with Tencent’s involvement, leading to significant changes in leadership for major Ubisoft franchises.


    Former Assassin’s Creed franchise leader Marc-Alexis Cote alleges that Ubisoft pushed him out of his role through what he calls a “constructive dismissal” in October 2025. The company claims he left on his own accord. Now, Cote is suing Ubisoft for over CAD $1.3 million in damages.

    Lawsuit Filed

    As reported by CBC Radio-Canada, Cote has filed his lawsuit in the Superior Court of Quebec. The document highlights a management meeting from 2025, where Ubisoft introduced a new “Head of Franchise” position intended to manage all major intellectual properties under Vantage, which took away many of Cote’s responsibilities.

    Cote claims he was offered the role of “Head of Production,” which involved relocating to France and reporting to the newly appointed Head of Franchise, ultimately reducing his power.

    Demotion and Anxiety

    He was also given the option to head a “Creative House” focused on smaller IPs. This left him feeling “disoriented, confused, and troubled by the anxiety-inducing environment.” Cote viewed this situation as an “unacceptable demotion and a disguised dismissal,” prompting him to request severance pay. Ubisoft reportedly instructed him not to return to work on October 13 until they could respond. The following day, they announced his “voluntary resignation,” which Cote argues was a strategy to avoid paying severance.

    The lawsuit demands two years of salary for severance and an extra CAD $75,000 for moral damages due to “an abuse of power and damage to his reputation,” amounting to over CAD $1.3 million. Cote’s case also requests that the court nullify the non-compete clause tied to his alleged “voluntary exit.”

    Ubisoft’s Response

    Ubisoft has chosen not to provide any comments regarding the situation, simply stating, “We don’t comment on legal matters.”

    Cote dedicated two decades working on the Assassin’s Creed series in various capacities, including director, designer, and producer. He later managed the franchise’s global operations and laid out the series’ long-term plans in 2022. However, circumstances shifted dramatically when Tencent became involved.

    Earlier, Ubisoft’s co-CEOs, Charlie Guillemot and Christophe Derennes, communicated internally that Cote had resigned voluntarily to explore new opportunities. Contrarily, Cote clarified on LinkedIn a few days later, asserting, “I did not walk away. I stayed at my post until Ubisoft asked me to step aside.”

    Leadership Changes

    Ubisoft then assigned leadership of the Assassin’s Creed franchise to someone “closer to its organizational structure,” and Cote was removed from his position after he declined to move to France. Ubisoft contends that Cote was given alternative opportunities, which he viewed as demotions. They argue that these new roles didn’t have the “scope, mandate, or continuity” he had as the head of the Assassin’s Creed franchise.

    This restructuring occurred during a summer program in 2025, leading to the establishment of Tencent-backed Vantage Studios, which now oversees Ubisoft’s three largest IPs: Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six.

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  • Bungie’s Marathon: PS5 Pro Enhanced, Natively Runs at 5K

    Bungie’s Marathon: PS5 Pro Enhanced, Natively Runs at 5K

    Key Takeaways

    1. Bungie has revealed that Marathon will perform well on lower-end PCs and will support high resolution on at least one console, specifically the PS5 Pro with native 5K graphics.

    2. The PS5 Pro Enhanced version uses PlayStation Spectral Super Resolution (PSSR) to deliver sharp graphics by downscaling from 5K to 4K, which may help minimize aliasing and enhance gameplay experience.

    3. The technique aims to allow players to spot enemies at greater distances, potentially giving them a competitive advantage in gameplay.

    4. There is currently no confirmed maximum frame rate for the PS5 Pro version, raising concerns about performance and smooth motion in extraction shooter gameplay.

    5. Critics are concerned that not enough games utilize the high-end specs of the PS5 Pro, but Bungie appears to be focused on delivering a well-optimized experience for Marathon’s launch on March 5th.


    Bungie has unveiled the PC requirements for Marathon, suggesting it will perform remarkably well even on less powerful devices. Interestingly, on at least one console, the extraction shooter will operate at an impressively high resolution. The PlayStation website indicates that the PS5 Pro Enhanced version of the game features native 5K graphics.

    Enhanced Graphics Explained

    The listing states that “PS5 Pro Enhanced PlayStation Spectral Super Resolution (PSSR) combines 5K internal rendering with a clear, steady 4K image, ensuring that your Runner’s perspective remains sharp, even during intense gameplay.”

    However, the way this feature is explained is leading to some misunderstandings among gamers. Typically, most PS5 Pro titles utilize PSSR upscaling, which renders graphics at a lower resolution and then employs AI to enhance them to 4K. In this instance, it seems that the title is using supersampling to downscale from 5K to the more standard 3840 x 2160.

    Clarity and Advantage

    As for why Marathon is choosing this distinct method, it’s likely intended to maintain image sharpness. This technique minimizes aliasing, resulting in smoother object edges. This could allow Runners to spot enemies from a greater distance, providing them with a competitive edge.

    Sadly, Bungie has not yet revealed a maximum frame rate for Sony’s top console. Smooth motion is also important in extraction shooters, making it easier to navigate maps. If the game is as well-optimized as the PC requirements imply, the high resolution may not negatively impact the frames per second (fps).

    Performance Concerns

    In other PS5 Pro titles, poorly executed PSSR has been known to introduce latency. Some games provide performance modes that turn off AI upscaling. Fans will need to wait for the developers to share more information on the options available.

    Critics have voiced their concerns that not enough games fully utilize the high-end specs of the pricey console. Other titles often face difficulties despite the system’s enhanced features, with Borderlands 4 being a notable example. Bungie seems to be aiming for a smoother launch as they gear up for the Marathon release date on March 5th.

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  • Sega-Quality Sonic X Shadow Generations Mod Pack Available Now

    Sega-Quality Sonic X Shadow Generations Mod Pack Available Now

    Key Takeaways

    1. Sonic fans have shown strong community support through fangames and mods, despite mixed critical reviews of the series.
    2. Shadow Generations has received positive feedback for its level design, with unique mechanics that enhance gameplay.
    3. Shindash’s mod, including the “Skyward Castle” level, is the most downloaded mod for Shadow Generations and offers challenging gameplay.
    4. The mod pack features improved physics and move sets, enhancing the gaming experience and drawing inspiration from previous Sonic titles.
    5. Sega supports the Sonic community’s modding efforts, having previously collaborated with modders for projects like Sonic Mania.


    It’s well-known that Sonic The Hedgehog fans have faced years of mixed reviews from critics, but the support from the community through fangames and mods has been a strong point. Even the unaltered versions of Sonic Frontiers and Sonic X Shadow Generations have received surprisingly favorable reviews for the Blue Blur. Shadow Generations stood out in 2024 for long-time series fans, showcasing the best level design in Boost-formula Sonic games since Sonic Unleashed, featuring unique mechanics that utilize Shadow’s abilities.

    Mod Support and Level Design

    It’s not surprising that Shadow Generations has attracted a wave of mod support since its launch, with the standout being modder Shindash’s extended level pack. This pack replaces each Act 1 (3D) level with stages that are often three times longer, all while preserving the high production values and player choices found in the original game. These levels are not easy and are definitely not for beginners, but they fulfill a need that hasn’t been met by an official Sonic game since Unleashed. The scale and intricacy of these levels often remind players of the cherished Sonic Adventure 2.

    The Most Downloaded Mod

    Currently, the only level from Shindash’s work-in-progress pack available to the public is “Skyward Castle.” As the most downloaded mod for Shadow Generations that isn’t just a port, it has earned praise as one of the top 3D Sonic levels around. This is a remarkable achievement for a mod, especially in a series where the loudest critics are often its most passionate fans. Being a long-time fan of platforming games, I cannot recommend Skyward Castle highly enough.

    Exclusive Gameplay and Mod Features

    For those interested in a lengthy playthrough of the developing levels, YouTuber Dolphin’s Deck featured an exclusive look at them in a live stream earlier today. The mod pack not only includes new stages but also adds changes to physics and move sets to enhance gameplay, such as a free roll reminiscent of Sonic Adventure and improved momentum physics.

    Shindash’s YouTube channel is the best source for ongoing updates on the mods and their designs. If you loved Sonic Adventure 2 or Shadow The Hedgehog, make sure to check out the “Ark Rush” and “Digital Circuit” videos. Ark Rush references several classic stages that were only lightly explored in the base game, while Digital Circuit provides a complete overhaul of one of Shadow’s more difficult levels, featuring a brand-new remix made specifically for that stage.

    Celebrating Modding Efforts

    With the recent news of CD Projekt Red shutting down the VR mod for Cyberpunk 2077, I wanted to shine a light on a dedicated modder who is working hard to create transformative mods for free, especially a pack that promises to double or even triple the time I will spend enjoying this game. After playing “Skyward Castle” a lot, I’m eagerly waiting for the rest of the mod pack, particularly looking forward to the challenges of “Ark Rush.” Additionally, Sega is typically supportive of the Sonic community’s efforts to create fan games and mods like these; they have even recruited well-known community modders for the development of Sonic Mania, which was critically acclaimed in 2017.

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  • Switch 2 Price May Rise to $499.99 Due to Memory Costs

    Switch 2 Price May Rise to $499.99 Due to Memory Costs

    Key Takeaways

    1. Nintendo’s President, Shuntaro Furukawa, did not confirm if there will be a price increase for the Switch 2, but analysts predict it may become less affordable by 2026.
    2. Factors like increased memory costs and tariffs are likely to force Nintendo to adjust pricing in the future.
    3. The Switch 2 avoided a higher launch price, but prices for accessories and the original handheld have risen, which could affect consumer interest.
    4. Ongoing demand from AI data centers is creating a shortage of memory modules, potentially impacting Nintendo’s financial strategies.
    5. Analysts suggest that Nintendo may stop selling the $449.99 version of the Switch 2, with a possible new package priced at $499.99 or above.


    Whether Nintendo can sidestep a price increase on its new console remains a hot topic. Recently, Nintendo’s President, Shuntaro Furukawa, didn’t say if there would be a rise in the price of the Switch 2. However, gaming market analysts from Niko Partners predict that the console will be less budget-friendly by 2026. The increasing costs of memory and ongoing tariffs are likely to force the company into making changes.

    Industry Predictions

    The consulting firm, which focuses on the Asian and Middle Eastern markets, shared forecasts that impact the entire globe. Their report states that “impact from tariffs, increased memory costs, and broader macroeconomic conditions” will push the company to adjust pricing. In the article “10 Major Trends to Watch in 2026,” they highlighted that both Xbox and PS5 have already seen price drops due to tariffs.

    Sales Dynamics

    The Switch 2 dodged a higher launch MSRP in June 2025, but both accessories and the original handheld have seen a price rise. This strategy initially boosted sales, leading the console to break numerous records. However, as the momentum has slowed, a price hike could make the system less attractive to consumers moving forward.

    In an interview with Kyoto Shimbun, Furukawa shared that the losses from tariffs are a significant worry. While he is not against shifting the costs onto consumers, he also understands how this could affect the Switch 2’s market appeal.

    Market Challenges

    The surge in demand from AI data centers might create an even bigger threat to financial plans. Due to a shortage of modules, the LPDDR5X DRAM utilized in the handheld is at risk. Furukawa suggested that longer contracts with memory suppliers have helped avoid drastic actions, yet a price increase for the Switch 2 might still be on the horizon due to the ongoing crisis.

    Niko Partners presented a scenario where the company might stop selling the $449.99 version that doesn’t include a game. Interestingly, a recent internal memo from GameStop confirmed the end of the Mario Kart World bundle. The research firm thinks that a new package priced at $499.99 or above could become the only option available.

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  • Witcher Online: Multiplayer Feature Added to The Witcher 3

    Witcher Online: Multiplayer Feature Added to The Witcher 3

    Key Takeaways

    1. Presence Mod Focus: Witcher Online emphasizes player interaction and roleplaying rather than traditional raid mechanics, allowing for immersive social experiences in the game world.

    2. Synchronization Features: The mod features advanced synchronization of player movements and combat actions, including animations for various activities like swimming, climbing, and combat maneuvers.

    3. Requirements for Use: Players need a valid Witcher 3 Next-Gen installation (version 4.04 or higher) along with the Hearts of Stone and Blood and Wine DLCs, and specific launch parameters to set up the mod correctly.

    4. Limited Quest Synchronization: The mod does not support true co-op questing; only player locations are synchronized, requiring coordination for shared cutscenes and dialogue choices.

    5. Ongoing Development: Witcher Online is a work in progress, showcasing the challenges of converting a single-player experience into a multiplayer one while providing a unique shared world atmosphere.


    At its finest, Witcher Online resembles less of a “raid party” mod and more of a presence mod. You can join servers, interact with other players in the world, and engage in some roleplaying through chat, emotes, and relaxing times in taverns. It also emphasizes custom appearances, allowing for synchronized armor and weapons while enabling the use of “Custom Player Characters,” which includes the ability to switch into NPC models (and even sync with the base-game Ciri).

    Technical Features

    The standout feature is the synchronization itself. Movement is reflected with matching animations such as running, swimming, horse/boat riding, climbing, rolling, and more. Combat synchronization goes further than simple sword swings: it covers signs, parries, dodges, crossbow targeting, bomb throws, finishers, Quen bubbles, and even player death states. If you’ve ever seen a friend cast Quen just a tad too late, you’ll recognize how detailed this system is.

    Requirements and Compatibility

    Witcher Online, created by mod author rejuvenate7, necessitates a valid Witcher 3 Next-Gen installation on Steam or GOG (version 4.04 or higher). It also requires the Hearts of Stone and Blood and Wine DLCs. Setup includes launching the game with -net and -debugscripts in Steam’s launcher. The current listing on Nexus shows version 1.02, with the last update dated January 19, 2026. Several other mods, like Chill Out and Custom Player Characters, are fully compatible, enhancing the immersive interactions players can enjoy together.

    Gameplay Dynamics

    It’s important to note that the mod isn’t aiming for “true co-op questing” just yet, and this distinction is significant. The play guide specifies that only player locations are synchronized, not quests, NPCs, or the status of the world. The suggested method is to stay closely aligned: enter cutscenes simultaneously, complete objectives together, and make the same dialogue choices. This can work, but coordination is key; otherwise, things can become a bit odd. Like many multiplayer mods designed for single-player games, this mod remains a work in progress and exhibits some of the quirks that accompany such an ambitious endeavor. Nevertheless, when everything aligns, Witcher Online provides the exact “shared Continent” atmosphere that fans have longed for, transforming ordinary journeys between contracts into spontaneous gatherings and chaotic tavern escapades, which The Witcher 3 never aimed for but manages to pull off surprisingly well.

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