Category: Gaming

  • Native Xbox App Launches on Snapdragon Laptops with Windows on ARM

    Native Xbox App Launches on Snapdragon Laptops with Windows on ARM

    Key Takeaways

    1. The new Xbox app allows users on ARM-based Windows 11 devices to download and play Xbox PC games easily, with Xbox Cloud Gaming as an alternative for unsupported games.

    2. The updated Prism emulator enables x86 and x64 applications to run on ARM systems, supporting AVX and AVX2 instructions, and includes Epic’s Easy Anti-Cheat for popular games.

    3. Windows Performance Fit is a new tool to help gamers predict game performance on their hardware, but high-end gaming is not expected on Snapdragon X laptops.

    4. The Xbox app launch includes the Game Save Sync Indicator for cloud save status and plans for Xbox Cloud Gaming on smart TVs by 2026.

    5. Recent updates expand Xbox Play Anywhere, the Handheld Compatibility Program, and add nine new titles to Cloud Gaming and the Retro Classics library, along with more games in the Game Pass catalogue.


    With the recent unveiling of the new Xbox app, users on ARM-based Windows 11 devices can now easily download and play games from the Xbox PC collection. If a game doesn’t support direct play or requires an emulation engine, Xbox Cloud Gaming offers a viable alternative. Microsoft has stated its commitment to collaborating with game studios and partners to increase compatibility.

    Technical Enhancements

    The backbone of this development is the revamped Prism emulator, which allows x86 and x64 applications to operate on ARM systems. A significant improvement for contemporary PC games is the inclusion of AVX and AVX2 instruction support. Additionally, Epic’s Easy Anti-Cheat has been made available for Windows on ARM, enabling popular games such as Fortnite and Gears of War: Reloaded to be enjoyed on ARM-based computers.

    Gaming Performance Insights

    Windows Performance Fit is a new tool designed to assist gamers in predicting how well a game might perform on their specific hardware, although Microsoft hasn’t shared detailed performance figures. Especially on Snapdragon X laptops, gaming performance largely hinges on GPU specifications, yet users shouldn’t anticipate high-end gaming from these machines. Nevertheless, the increasing gaming support on ARM devices is setting the stage for future laptops that will be driven by the more advanced Snapdragon X2 chips.

    New Features and Updates

    With the launch of the Xbox app on ARM, Microsoft also rolled out the Game Save Sync Indicator, a feature that displays the current status of cloud saves on both desktops and portable devices. Furthermore, Xbox Cloud Gaming is expected to be available on select Hisense and V homeOS-based smart TVs by 2026. The January update broadens Xbox Play Anywhere, the Handheld Compatibility Program, and Cloud Gaming with nine additional titles, alongside expanding the Retro Classics library. In addition, more games will be added to the Game Pass catalogue this month.

    Source:
    Link


     

  • BioWare Exec Says Anthem Was a Risk Worth Taking Despite Challenges

    BioWare Exec Says Anthem Was a Risk Worth Taking Despite Challenges

    Key Takeaways

    1. Mike Darrah addressed criticisms of BioWare’s development of Anthem, acknowledging it was a bold venture that ultimately did not meet expectations.
    2. He reflected on the game’s journey following the server shutdown, which occurred seven years after its 2019 launch.
    3. Darrah challenged the notion that BioWare should only focus on single-player games, arguing that the studio has a history of evolving and trying new concepts.
    4. He emphasized that while EA holds some blame for Anthem’s issues, criticism should not solely target the publisher.
    5. Darrah noted that studios evolve over time, and taking risks with new game types is part of that process, despite Anthem being a significant reach for BioWare.


    Former BioWare executive Mike Darrah has recently stepped forward to address critics of the studio regarding the development of Anthem. He mentioned that BioWare has been evolving over the years by trying out new concepts, and that Anthem was a bold venture that, regrettably, did not fulfill expectations.

    Server Shutdown Reflections

    Mike Darrah, who was the executive producer for Anthem, shared his insights following the shutdown of the game’s servers, which took place seven years after its launch in 2019. In a 40-minute interview with YouTuber Destin Legarie, he reflected on the game’s journey, which came after the release of a nearly four-hour post-mortem video discussing Anthem’s server closure.

    Challenging the Critics

    In the interview, Darrah took aim at gamers and critics who believe that BioWare should only focus on single-player games. He argued that this perspective is narrow-minded and contradicts the studio’s history. In his own words:

    “I’m sure there probably are things where I feel like the record needs to be set straight, but I think it’s easy to blame EA. And certainly they deserve a bunch of blame for Anthem, but it’s not their fault.”

    He elaborated:

    “One thing that actually is worth mentioning, I think, is that there are some people that, at the time… these people loved coming out of the woodwork and saying ‘see, I told you so’ and saying ‘well, BioWare should have never made Anthem because they are a single-player RPG studio.’”

    Evolution of BioWare

    Darrah pushed back against these ideas, emphasizing:

    “But my feeling is that BioWare has always been changing. I mean, by that argument, we should never have made Neverwinter Nights because we were a 2D RPG maker. We should never have made Mass Effect because we were a tactical RPG maker, not an action RPG maker.”

    He believes that these arguments don’t hold much water. “To me, it’s like, yeah, your studios evolve, and they try new things. And was Anthem too big a reach? Yeah, for sure. But could you tell at the time? I don’t know that you could.”

    Anthem debuted as an online multiplayer game from the developers of Dragon Age and Mass Effect. It faced a mixed reception and was plagued with technical issues. Due to the game’s condition and player feedback, EA promptly ceased updates for Anthem in 2021. Now, as of January 2026, the servers have been officially shut down, rendering the game unplayable even for its small, yet dedicated community.

    Source:
    Link


     

  • New MMORPG on Steam: 5,000+ Reviews by Ex-Blizzard Team

    New MMORPG on Steam: 5,000+ Reviews by Ex-Blizzard Team

    Key Takeaways

    1. Unique Gameplay Approach: Eldegarde offers a different take on the extraction genre by incorporating fantasy elements with classes like Paladin, Rogue, and Wizard, moving away from traditional firearms.

    2. PvE-Only Mode Addition: The introduction of a PvE-only mode caters to players who prefer exploring and battling bosses without the threat of PvP, stabilizing the player community.

    3. Mixed Player Reviews: The game currently holds a “Mostly Positive” rating at 70%, but recent feedback for version 1.0 has dipped to 53%, with long-time players liking the “Lodge” system and newcomers criticizing combat and UI.

    4. Technical Demands: Built on Unreal Engine, Eldegarde has modern graphics but is resource-intensive, requiring manual adjustments for stable performance, especially on mid-range systems and Steam Deck.

    5. Monetization Concerns: While the game is free to play, players have expressed dissatisfaction with the costs of supporter packs and cosmetic items, raising questions about its monetization strategy.


    The extraction genre is really gaining traction these days. Many gamers are familiar with the shooting mechanics of titles like Tarkov or the newer games such as Arc Raiders. However, Notorious Studios is taking a different approach, believing that players might enjoy trading in their rifles for broadswords and magical spells. Eldegarde, which spent the past year in early access under the name Legacy: Steel & Sorcery, officially launched its version 1.0 on January 21, 2026. Led by Chris Kaleiki, a veteran from Blizzard, the team has worked for eleven months to find a balance between “hardcore PvPvE” and a more laid-back “mini-MMO” atmosphere.

    Simple Gameplay Mechanics

    The gameplay is quite simple: you choose one of six classic classes, including the Paladin, Rogue, or Wizard, and enter one of five distinct zones to hunt monsters, gather loot, and hopefully escape before another player gets you. A significant addition in the 1.0 release is a PvE-only mode, which the developers added after noticing that a large part of their player base just wanted to explore the world and battle bosses like Mor’thog the Cruel without the fear of being “ganked” by others. This was a clever decision that seems to have helped stabilize the player community, which saw a peak of 689 concurrent users within 24 hours of the update going live.

    Mixed Reviews and Player Feedback

    Currently, the reviews stand at a “Mostly Positive” 70%, but recent feedback on version 1.0 shows a more mixed sentiment at 53%. Long-time players appreciate the depth of the “Lodge” system, where you can create functional furniture like forges and beds for rested XP. However, newcomers have pointed out that the combat can feel somewhat “stiff,” and the user interface is a bit of a cluttered mess. There’s also some dissatisfaction regarding monetization; while gameplay is free, the costs of “God Tier” supporter packs and cosmetic items have raised some eyebrows among players.

    Technical Aspects and Performance

    Built on Unreal Engine, the game features modern enhancements like DLSS and Frame Generation. However, it can be quite resource-intensive, often requiring players to manually adjust settings to achieve stable frame rates on mid-range systems. For those using Steam Deck, it’s a “Some Assembly Required” scenario. The game is playable, but players may struggle with the default controls and often need to pull up the virtual keyboard just to navigate basic UI elements. It’s evident that this is a passion project from a team with AAA backgrounds, but the long-term sustainability of its community will depend on how quickly they can improve movement animations.

    Source:
    Link


     

  • Teen Modder Creates All-in-One Emulator for Hytale and More

    Teen Modder Creates All-in-One Emulator for Hytale and More

    Key Takeaways

    1. Windows 95 in Hytale: Young modder Sadat Sahib successfully booted and ran Windows 95 within the game Hytale.

    2. Hytale’s Popularity: Launched on January 13, 2026, Hytale has quickly become popular as a successor to Minecraft, attracting creative modders.

    3. Recognition from Hypixel Studios: Sahib’s achievement gained attention from Hypixel Studios co-founder Philippe Touchette, highlighting the rapid advancements in modding.

    4. Emulation of Classic Games: Sahib also ran Minecraft Classic 0.30 and Doom within Hytale, showcasing his skills in manipulating game data and rendering.

    5. Versatile Modding Tools: Hytale’s tools allow for innovative creations, as demonstrated by Sahib’s ability to run multiple classic games and operating systems within the game environment.


    A young modder has successfully booted Windows 95 and run it within Hytale, a game released earlier this year. The modder, Sadat Sahib, is just 15 years old and is known online as iamcxv7.

    Hytale’s Popularity

    Hytale was launched on January 13, 2026, and has quickly gained fame as the spiritual RPG successor to Minecraft, which is still in early access. Despite this, modders like iamcxv7 continue to explore the limits of the game. He has even managed to run Minecraft inside Hytale, and, in a twist reminiscent of Inception, he has also run Hytale within Hytale.

    Showcasing Windows 95

    Sahib, who refers to himself as a multidisciplinary engineer, shared a video showing Windows 95 functioning smoothly in Hytale, which was shared by the HytaleModding X account. While using the operating system within Hytale looked a bit awkward, he opted for a controller instead of the traditional mouse and keyboard setup.

    This in-game modification effectively emulated Windows 95 without any noticeable glitches, highlighting the versatility of Hytale’s tools for modders and creators who wish to build something unique within the game. He noted that his impressive creation runs on the server, utilizing software rendering.

    Recognition from Hypixel Studios

    His achievement did not go unnoticed; it caught the attention of Hypixel Studios co-founder Philippe Touchette, who remarked, “Hytale modder ran Windows 95 in-game, just 5 days after launch, what the heck is going on lol.”

    Despite this, Sahib continued to experiment with the game. He successfully ran Minecraft Classic 0.30 within Hytale’s world map by manipulating pixel data and using CPU-based 3D rendering, which outputs at a resolution of 320x420p at a relatively stable 35 FPS. He explained:

    “I’m running Minecraft Classic 0.30 entirely on the server with a custom software renderer I wrote from scratch. No GPU, no OpenGL calls—just pure CPU-based 3D rendering. Every frame, I compute the pixels myself and stream them to players through Hytale’s world map system.”

    Emulating Classic Games

    Additionally, Sahib tapped into the long-standing internet meme “Can it run Doom?” and successfully got Doom to run inside Hytale. For those interested in console emulation, he also managed to emulate both the Game Boy and Game Boy Color within Hytale’s world.

    Source:
    Link


     

  • Baldur’s Gate 3 Director Responds to Epic Games CEO on Steam

    Baldur’s Gate 3 Director Responds to Epic Games CEO on Steam

    Key Takeaways

    1. Tim Sweeney believes competition between Steam and the Epic Games Store benefits gamers and developers by providing more options and better deals.
    2. Michael Douse disagrees, arguing that exclusivity can harm developers, citing Remedy Entertainment’s struggles after Alan Wake 2’s launch.
    3. Douse suggests that sales on Steam could have helped Remedy recoup costs faster, questioning the value of exclusivity agreements.
    4. He raises concerns about Epic’s long-term strategy, noting a lack of evidence that Fortnite players are transitioning to purchasing premium games.
    5. Alan Wake 2 took nearly two years for Remedy to become profitable, and its absence on Steam likely limited its sales potential and financial recovery.


    Epic Games CEO Tim Sweeney recently shared his thoughts on the rivalry between Steam and the Epic Games Store, stating that it is advantageous for both gamers and developers. He remarked, “On some transactions, Epic wins. On more, Steam wins.” Sweeney emphasized, “But one thing is constant on every transaction: gamers and developers win by having more options and better deals.”

    Douse’s Concerns

    This perspective did not resonate well with Michael Douse, Larian’s publishing director, who expressed his disagreement publicly. While he recognized that Epic Games fully financed Alan Wake 2, he argued that the “pro-developer” narrative seems out of touch when considering the reality faced by Remedy Entertainment. He believes that Remedy’s financial difficulties after the game’s launch illustrate the negatives of being excluded from Steam, a platform that could have offered a larger audience for the game.

    The Impact of Exclusivity

    Douse elaborated that had Epic taken a cut from Steam sales, it’s possible that Remedy could have recouped development costs more quickly and made extra profit. Although he acknowledges that competition among storefronts is beneficial, he finds it challenging to justify exclusivity agreements when there are evident instances of games struggling because of them.

    Epic’s Strategy in Question

    He also raised doubts about Epic’s long-term strategy for its store, suggesting that its success hinges on transforming Fortnite’s vast player base into purchasers of premium, single-player titles. As of now, he doesn’t observe any strong indicators that the Fortnite audience is moving in that direction. He likened this scenario to mobile app stores, where years of free-to-play success have made it very hard to market premium games without devaluing them.

    In the case of Alan Wake 2, while Epic’s publishing arrangement did facilitate the game’s creation, it reportedly took nearly two years for Remedy to achieve profitability. The game was not available on Steam or Nintendo Switch, and many believe that a Steam release could have significantly increased sales and alleviated the studio’s financial burden.

    Michael Douse via X

    Source:
    Link


     

  • Ubisoft Mandates Full Return to Office for Improved Efficiency

    Ubisoft Mandates Full Return to Office for Improved Efficiency

    Key Takeaways

    1. Ubisoft is undergoing a significant internal overhaul to simplify operations and boost productivity in a competitive AAA market.
    2. The company is canceling multiple games, including notable titles, to focus on fewer projects with a clearer vision.
    3. Ubisoft will implement a full return-to-office model, requiring employees to work on-site five days a week, with limited work-from-home days.
    4. The emphasis on in-person collaboration aims to enhance teamwork, communication, and overall efficiency among studios.
    5. The new model is seen as a structured hybrid approach, allowing for annual flexibility in remote work while prioritizing face-to-face interaction.


    Ubisoft has shared news of a significant internal overhaul as the company aims to refocus its goals and boost overall productivity. The publisher states that this initiative is designed to simplify team operations and help Ubisoft remain competitive in a challenging AAA market. As part of this strategy, the company will reduce the number of projects, close some studios, and concentrate its development efforts.

    Game Cancellations

    One of the most notable results of this restructuring is the cancellation of multiple games. This list includes Prince of Persia: The Sands of Time Remake, three undisclosed new IPs, and one mobile game. The company seems to be focusing on developing fewer games with a clearer vision, rather than distributing resources too thinly across a large number of titles.

    New Office Model

    In addition to cutting projects, Ubisoft has announced a significant change that will impact its workforce. The company plans to revert to a full return-to-office model for all teams. In this new setup, employees will be required to work on-site five days a week. Although Ubisoft will permit a limited number of work-from-home days each year, remote work will no longer be a standard part of weekly routines.

    Ubisoft claims that this shift is intended to aid in the implementation of its new operating model. The company believes that having teams physically together will enhance collaboration, speed up communication, and foster stronger teamwork among studios.

    Collaboration Focus

    To ensure the successful execution and functioning of this new model, the Group plans to enforce five days per week on-site work for all teams, along with an annual allowance for working from home. This change aims to enhance collaboration, including ongoing knowledge sharing and the teamwork dynamic. Face-to-face collaboration is seen as a crucial driver of collective efficiency, creativity, and success in an increasingly selective AAA market.

    Marie-Sophie de Waubert, Ubisoft’s Senior Vice President of Studio Operations, elaborated on the rationale behind this choice to GamesIndustry. She mentioned that Ubisoft still views this as a type of hybrid work, although it is structured differently than in the past. Instead of having regular remote work days every week, flexibility will now be provided through an annual allowance of work-from-home days.

    Source:
    Link


     

  • Final Fantasy 7 Rebirth Release Date Leaked for Switch 2, Xbox 2026

    Final Fantasy 7 Rebirth Release Date Leaked for Switch 2, Xbox 2026

    Key Takeaways

    1. Final Fantasy 7 Rebirth may release in 2026 for Switch 2 and Xbox, according to leaker NateTheHate2.
    2. The Switch 2 version of Rebirth could launch around 2025, but no official date has been confirmed by Square Enix.
    3. Performance concerns exist for the Xbox Series S due to its memory limitations, requiring clever optimization for game development.
    4. Rebirth will feature open-world environments, posing new technical challenges compared to the Remake.
    5. Different teams are assigned to optimize the game for various platforms, helping to address specific issues for lesser-powered systems like Switch 2 and Xbox Series S.


    Even though Final Fantasy 7 Remake Intergrade has just been released on Switch 2 and Xbox, the next installment might be coming out pretty soon. A well-known leaker, NateTheHate2, shared some insights about the game from Square Enix on social media. He thinks that Final Fantasy 7 Rebirth could be available in 2026 for those systems. However, it appears that the developers might need to tackle some technical challenges first.

    Switch 2 Updates

    The insider also mentioned some good news regarding the Switch 2 version, suggesting it might launch around the same time in 2025. So far, Square Enix hasn’t confirmed an official release date for Rebirth for either Nintendo or Microsoft consoles. With the company’s new approach, they are aiming to release each part quickly across all platforms.

    Performance Concerns

    Before the Remake Intergrade came out, a lot of attention was focused on how it would perform on Nintendo’s handheld device. Nevertheless, as director Naoki Hamaguchi pointed out in an article with GamesRadar, there were also memory limitations with the Xbox Series S that posed a challenge. The console’s 10GB of unified RAM often requires some clever optimization.

    Any title developed for Series X has to accommodate its less powerful counterpart. Thankfully, early feedback has been positive across all gaming platforms. Owners of Series S can opt for a performance mode that runs at 1080p/60fps or choose a 30fps mode that runs at about 1440p. However, Final Fantasy 7 Rebirth will bring new obstacles to overcome.

    Open-World Challenges

    In contrast to its predecessor, Rebirth will feature open-world environments that demand more from the hardware. Back in 2024, players who bought the PS5 on day one reported issues with blurry textures when using the 60fps mode. Meanwhile, combat felt a bit uneven in the 30fps graphics mode at higher resolutions, making the PS5 Pro version more attractive. Patches have somewhat improved performance on the PS5 and the upcoming PC version in 2025.

    Hamaguchi has assigned different teams to focus on various platforms. This should help the developers tackle issues that are specific to the less powerful Xbox Series S and Switch 2. Still, there are some tricky optimizations to deal with before the Final Fantasy 7 Rebirth release date arrives.

    Source:
    Link


     

  • FF7 Remake Switch 2 Offers PS5-Level Graphics at 30 FPS

    FF7 Remake Switch 2 Offers PS5-Level Graphics at 30 FPS

    Key Takeaways

    1. Final Fantasy VII Remake Intergrade is now available on the Nintendo Switch 2, offering strong performance that rivals the PlayStation 5 version.
    2. The game maintains a stable 30 FPS in both handheld and docked modes, visually comparable to the PlayStation 5’s 60 FPS Performance mode.
    3. Loading times on the Switch 2 are significantly faster than on the PlayStation 4, nearly matching the speeds of the PlayStation 5.
    4. Visual improvements include enhanced lighting and reflections, although some shadows and lower-quality textures from the PS4 version still appear.
    5. There is a call for a 720p 60 FPS mode for smoother real-time combat, even if it means reducing graphics quality to that of the PS4.


    Final Fantasy VII Remake Intergrade is now available on the Nintendo Switch 2, which is Nintendo’s newest hybrid console amidst the rise of Steam Deck and other handheld PCs. The performance of the Nintendo Switch 2 is impressively strong, especially considering its price, as it delivers visuals and assets that mainly aim for the fidelity of the PlayStation 5 version together with the console’s unique “mini DLSS” technology. According to an analysis by Digital Foundry, the version on Nintendo Switch 2 outshines the PlayStation 4 version. While it locks at 30 FPS in both handheld and docked modes, it maintains a stable frame rate that visually rivals the PlayStation 5’s 60 FPS Performance mode. Moreover, the loading times with SD Express are significantly faster than those on the PlayStation 4 and are almost on par with the internal storage speeds of the PlayStation 5.

    Visual Improvements

    In addition to the improved loading times, the lighting and reflections in the Switch 2 version are notably enhanced compared to the PS4, aligning more closely with the PlayStation 5’s capabilities. However, it’s not without flaws; shadows still resemble those found on the PlayStation 4, and there are instances of DLSS-like dithering and last-gen LODs. Overall, though, the game’s visuals are much more in line with what you’d expect from the PlayStation 5 rather than the older PlayStation 4.

    Texture Comparisons

    When comparing textures, the differences between the Nintendo Switch 2 and other major consoles become clear. Most textures and key signage align well with the PlayStation 5, but some lower-quality textures from the PS4 version do appear from time to time. Additionally, there are examples of subpar geometry that can be seen across all console versions.

    It’s a solid performance from the Nintendo Switch 2, though it would be great to have the option for a 720p 60 FPS mode, even if it meant lowering the graphics to PS4 quality or less. The real-time combat systems in Final Fantasy VII Remake and its sequel, Final Fantasy VII Rebirth, benefit greatly from a smooth frame rate.

    For a deeper dive into the game’s performance and visuals, check out the full Digital Foundry video, especially if you are thinking about adding this version to your shopping list. It’s encouraging to see a Switch 2 version that competes well with the PlayStation 5, which is what we hope for with most multi-platform releases.

    Source:
    Link


     

  • Ayaneo Offers Early Bird Pricing for Pocket Vert Pre-Orders

    Ayaneo Offers Early Bird Pricing for Pocket Vert Pre-Orders

    Key Takeaways

    1. The Pocket Vert is now available for pre-order on Ayaneo’s website after its Indiegogo campaign.
    2. It comes in two configurations: 8GB RAM + 128GB and 12GB RAM + 256GB, with three color options.
    3. Early bird prices are available for a limited time: $269 for the base model, $349 for the 12GB model, and $369 for the Lava Red version.
    4. Early bird pricing will last for two weeks only.
    5. Shipping starts by the end of January for Indiegogo backers, with website pre-orders shipping in early February.


    Just a few days after finishing its Indiegogo crowdfunding campaign for the Pocket Vert, Ayaneo has opened pre-orders on its website. They have also shared a shipping schedule for orders made through this platform.

    Pre-Order Details

    The Pocket Vert is now available for pre-order on Ayaneo’s site for anyone who missed out on Indiegogo. It comes in two different configurations: 8GB RAM + 128GB and 12GB RAM + 256GB. Customers can choose from three colors: Midnight Black, Moon White, and Lava Red; however, the Lava Red option is only for the 12GB RAM model.

    Pricing Information

    Interestingly, Ayaneo is keeping the early bird prices from Indiegogo for a short while. This means you can grab the base model for $269 rather than the final retail price of $339. The 12GB RAM model is priced at $349 instead of $419, while the Lava Red 12GB RAM version costs $369 instead of $439. Ayaneo has noted that these early bird prices will only last for two weeks.

    Shipping Timeline

    Shipping for the Pocket Vert is set to commence by the end of January, starting with those who supported the campaign on Indiegogo. Pre-orders made through the website are expected to begin shipping in early February.

    Source:
    Link


     

  • Ubisoft Games to Use Player-Facing AI After 6 Cancellations

    Ubisoft Games to Use Player-Facing AI After 6 Cancellations

    Key Takeaways

    1. Ubisoft is canceling six projects, including the Prince of Persia remake, to rethink AAA game development.
    2. The company aims to reduce budgets and focus on creating more “gamer-centric” titles with the help of generative AI technology.
    3. Future games will emphasize Open World Adventures and Games as a Service (GaaS) models to boost post-launch revenue.
    4. AI will enhance NPC behavior, allowing for dynamic interactions and personalized dialogue based on player actions.
    5. Concerns exist about the quality of AI-generated content, with fears of bland dialogue, but Ubisoft hopes this transformation will aid in financial recovery.


    Ubisoft is going through a transformation, having decided to cancel six projects, including the remake of Prince of Persia: The Sands of Time. This decision gives the company a chance to rethink how they create AAA games. In a recent press release, they mentioned their aim to cut down on budgets and develop more “gamer-centric” titles, with the support of generative AI technology.

    Future Game Plans

    The announcement provided insights into the kinds of Ubisoft games that are expected in the future. The new operational approach will enhance the implementation of the Group’s strategy, focused on Open World Adventures and GaaS-native experiences. This shift will be backed by strategic investments, deeper specialization, and advanced technology, particularly with increased focus on player-oriented Generative AI.

    Embracing Open Worlds

    The French publisher is well-acquainted with open-world games through its Assassin’s Creed series. The emphasis on the Games as a Service (GaaS) model aims to boost revenue after a game’s launch. While this approach has its critics among gamers, the incorporation of AI might raise even more eyebrows.

    In a discussion from September 2025, GamesRadar highlighted Yves Guillemot’s acceptance of these contentious tools. The CEO stated that as players explore, the “world will react to their behavior instead of pre-scripted things,” which is a significant change.

    The Role of AI in Gameplay

    NPC behavior is a key illustration of how AI could transform gameplay. Instead of being limited to fixed choices, characters will interact dynamically with players. This means dialogue can shift as players engage with the game. The aim is to create unique experiences that cater to individual players.

    In contrast to designing background assets, the “player-facing generative AI” is set to play a much more significant role. Guillemot emphasizes that human oversight in storytelling will remain essential, preventing uncontrolled machine learning from taking over. However, this could lessen the workload for developers, potentially leading to job reductions.

    Fans are worried that Ubisoft might produce “AI slop,” featuring bland dialogue that lacks the creativity of skilled writers. Still, the struggling publisher is hoping this new direction will help it recover from its significant financial losses.

    Source:
    Link