BioWare Exec Says Anthem Was a Risk Worth Taking Despite Challenges

Key Takeaways

1. Mike Darrah addressed criticisms of BioWare’s development of Anthem, acknowledging it was a bold venture that ultimately did not meet expectations.
2. He reflected on the game’s journey following the server shutdown, which occurred seven years after its 2019 launch.
3. Darrah challenged the notion that BioWare should only focus on single-player games, arguing that the studio has a history of evolving and trying new concepts.
4. He emphasized that while EA holds some blame for Anthem’s issues, criticism should not solely target the publisher.
5. Darrah noted that studios evolve over time, and taking risks with new game types is part of that process, despite Anthem being a significant reach for BioWare.


Former BioWare executive Mike Darrah has recently stepped forward to address critics of the studio regarding the development of Anthem. He mentioned that BioWare has been evolving over the years by trying out new concepts, and that Anthem was a bold venture that, regrettably, did not fulfill expectations.

Server Shutdown Reflections

Mike Darrah, who was the executive producer for Anthem, shared his insights following the shutdown of the game’s servers, which took place seven years after its launch in 2019. In a 40-minute interview with YouTuber Destin Legarie, he reflected on the game’s journey, which came after the release of a nearly four-hour post-mortem video discussing Anthem’s server closure.

Challenging the Critics

In the interview, Darrah took aim at gamers and critics who believe that BioWare should only focus on single-player games. He argued that this perspective is narrow-minded and contradicts the studio’s history. In his own words:

“I’m sure there probably are things where I feel like the record needs to be set straight, but I think it’s easy to blame EA. And certainly they deserve a bunch of blame for Anthem, but it’s not their fault.”

He elaborated:

“One thing that actually is worth mentioning, I think, is that there are some people that, at the time… these people loved coming out of the woodwork and saying ‘see, I told you so’ and saying ‘well, BioWare should have never made Anthem because they are a single-player RPG studio.’”

Evolution of BioWare

Darrah pushed back against these ideas, emphasizing:

“But my feeling is that BioWare has always been changing. I mean, by that argument, we should never have made Neverwinter Nights because we were a 2D RPG maker. We should never have made Mass Effect because we were a tactical RPG maker, not an action RPG maker.”

He believes that these arguments don’t hold much water. “To me, it’s like, yeah, your studios evolve, and they try new things. And was Anthem too big a reach? Yeah, for sure. But could you tell at the time? I don’t know that you could.”

Anthem debuted as an online multiplayer game from the developers of Dragon Age and Mass Effect. It faced a mixed reception and was plagued with technical issues. Due to the game’s condition and player feedback, EA promptly ceased updates for Anthem in 2021. Now, as of January 2026, the servers have been officially shut down, rendering the game unplayable even for its small, yet dedicated community.

Source:
Link


 

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *