PS5 Games May Drop Resolutions as Sony Prepares PS6 Handheld

Key Takeaways

1. The new PS5 power-saving mode may be a strategy to prepare for the upcoming PS6 handheld, improving game performance through reduced resolutions.
2. Sony is reportedly pushing developers to adopt lower-power strategies, showing frustration over the slow adoption rate.
3. The company prefers reduced game resolutions over limiting frame rates, aiming for a better experience on portable devices like the PS6 handheld.
4. Sony is requesting developers to optimize CPU usage, providing tools to identify bottlenecks and improve performance for the new handheld.
5. The PS6 handheld is expected to be backward compatible with most PS5 games, but performance could suffer if developers do not update their titles.


The new PS5 power-saving mode might be more than just an effort to save energy. Moore’s Law Is Dead has talked to some developers who believe it’s also a way to prepare games for the upcoming PS6 handheld. One method to ensure good performance on this device is by reducing game resolutions. However, not every developer sees this optimization as necessary.

Sony’s Push for Optimization

Moore’s Law Is Dead claims to have access to emails from Sony directed at various studios. Conversations with developers reveal that some feel the company is growing more frustrated. PlayStation seems to be in a hurry to persuade more game creators to adopt the lower-power strategy.

Resolution and Frame Rate Preferences

Instead of limiting frame rates to below 60 fps, the Japanese gaming company prefers that PS5 titles operate at reduced resolutions. The YouTuber believes this indicates a shift in focus toward the PS6 handheld, codenamed Canis. On a portable device, many consumers might be okay with native 1080p, similar to the Nintendo Switch 2. While upscaling can enhance image quality, poor 30 fps gameplay is generally less appealing.

CPU Optimization Requests

Sony is also asking developers to optimize CPU usage in their games. Leaks suggest that the Canis will feature four powerful Zen 6 cores along with two lower-power Zen 6 cores designated for its operating system. Although the chip should perform well compared to the PS5’s technology, the handheld’s power limitations present a challenge. To assist developers, PlayStation has recommended using the Razor utility, which helps identify CPU bottlenecks and supports optimization.

The forthcoming PlayStation handheld is expected to be backward compatible with most PS5 games. However, if developers do not update their games, performance may decline. As MLID notes, some studios might not even be around by the time the PS6 handheld launches.

Conclusion on Power Saver Mode

The YouTuber firmly believes in the purpose behind the PS5 power-saving mode. He concludes that this feature serves as a “Trojan Horse for getting PS6 Handheld support ready before its launch.” Still, without an official announcement regarding Canis, fans are left hoping that the quality of games remains intact during this period.

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Comments

One response to “PS5 Games May Drop Resolutions as Sony Prepares PS6 Handheld”

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