Key Takeaways
1. Google’s Tensor chips are not aimed at competing with high-end Qualcomm and MediaTek products, leading to potential disappointment for gamers.
2. Genshin Impact’s updated minimum requirements exclude devices with PowerVR GPUs, affecting older Apple A series chips and the Pixel 10 series.
3. Performance of Genshin Impact on the Pixel 10 is subpar, with reports of lag and unresponsiveness from users.
4. Issues seem to stem from PowerVR GPU drivers rather than the game itself, with performance varying by location within the game.
5. Google has not provided a timeline for resolving these performance issues, leaving users uncertain.
Google has consistently maintained that its Tensor chips are not designed to rival the high-end products from Qualcomm and MediaTek. Consequently, players looking to enjoy high-quality games may find themselves disappointed. Genshin Impact, recognized as one of the most demanding games available, is struggling to perform well on Google’s latest smartphones.
New Device Requirements
An update on the Genshin Impact website outlines the new minimum requirements for devices. For Android users, it clearly mentions “non Power VR GPU,” which points out several older Apple A series chips, such as the Apple A10X, some basic MediaTek devices like the Helio G35, and notably, the Pixel 10 series that runs on the Tensor G5 with a PowerVR GPU.
Performance Issues
Although Genshin Impact can technically operate on the Pixel 10, the experience is far from satisfactory. Gamers on platforms like X and Reddit have shared videos showing that the game is nearly unplayable on the Pixel 10 Pro XL due to lag and an unresponsive touchscreen. However, one player mentioned that the lag only occurs in specific areas, suggesting the game runs better in other parts.
In any case, this seems to be a problem related to PowerVR GPU drivers rather than Genshin Impact itself. The PowerVR DXT-48 in the Tensor G5 is capable of handling most games, albeit with some compromises on visual quality. Google has not yet addressed this issue, leaving users unsure of when a resolution might be available.
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