First Look at Kojima’s New OD Xbox Game Revealed

Key Takeaways

1. Hideo Kojima announced his collaboration with Xbox for a new game titled “OD,” featuring a blend of gaming and cinematic experiences that explore deep themes of fear.

2. The recently released trailer showcases a tense atmosphere with impressive details, highlighting the use of Unreal’s MetaHuman technology for realistic facial animations.

3. The game’s subtitle, “Knock,” is inspired by Kojima’s personal fear of loud knocks, emphasizing his focus on rooting horror in everyday experiences.

4. Jordan Peele is involved in the broader OD project, suggesting that OD may evolve into something larger than just one release.

5. Development is progressing well, with Xbox providing significant technical support, while Kojima teases that the game will be truly terrifying, leaving many details intentionally vague.


Hideo Kojima first revealed his collaboration with Xbox to create a new game back in 2022, later sharing a teaser that unveiled the title OD along with some of the cast. Recently, a three-minute trailer was released during the Kojima Productions: Beyond the Strand livestream, showcasing the game and reinforcing Kojima’s claim that it will be both one-of-a-kind and deeply immersive. The game is promoted as a blend of gaming and cinematic experience, aimed at exploring themes that push “your fear threshold.”

Tension in the Trailer

The trailer begins with Sophia Lillis’ character using a red card to open a red door, leading her into a dimly lit room filled with candles. The atmosphere is quiet but thick with tension. Outside the rain falls, and there are knocking sounds, while the candles themselves are unsettling—some even resembling the creepy baby pods from Death Stranding. This suggests that the real danger lies not in what is visible but in the unseen. At one point, a noise reminiscent of a Geiger counter grows louder as a shadow looms closer, culminating in a shocking moment where the figure grips Lillis’ head, creating a sense of intimate fear.

Impressive Details and Inspiration

The level of detail is remarkable. The facial animations, crafted with Unreal’s MetaHuman technology, capture every flicker of fear from quivering lips to shifting eyes, making the atmosphere feel more like a psychological film than a typical game trailer. Kojima shared on stage that the game’s subtitle, Knock, stems from his personal fear of loud knocks, a sound that disturbs him more than anything else. This seemingly straightforward choice underscores his continuous focus on rooting horror in mundane details that suddenly feel strange and unsettling.

Kojima also mentioned that Jordan Peele, who is involved in the broader OD project, is working on a different segment of the experience. This may clarify why there’s a distinction in branding between OD Knock and Peele’s role, hinting that OD could eventually evolve into something larger than just one release. Xbox is offering significant technical assistance for the project, with Phil Spencer emphasizing that Microsoft’s involvement extends far beyond just visual support.

Ongoing Development and Mystique

Spencer described OD as “bold, unique, and unmistakably from this studio,” while confirming that development is advancing well. Meanwhile, Kojima praised Unreal Engine as a significant improvement compared to the technology used for Death Stranding 2, which continues to utilize Sony’s Decima engine.

What makes OD particularly captivating is how little we actually know about it. The trailer hints at a storyline that may occur ten years after a mysterious incident, but the specifics are purposefully hidden, leaving viewers with more questions than clarity. Kojima also cautioned the audience that the game will be truly terrifying, even joking that players might end up soiling themselves during gameplay. This kind of statement is typical of him, but combined with the footage, it carries a heavier significance.

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