Category: Gaming

  • Space Marine Dev Offers Full Steam Refunds for Master Crafted Edition

    Space Marine Dev Offers Full Steam Refunds for Master Crafted Edition

    Key Takeaways

    1. Launch Issues: The remastered Warhammer 40K: Space Marine Master Crafted Edition, released on June 10, 2025, has faced significant criticism and poor reception from gamers.

    2. High Price and Limited Upgrades: The game is priced at $40 for direct purchase, which many players deem too high given the minimal improvements and numerous bugs.

    3. Negative User Feedback: The game has received a “Mostly Negative” rating on Steam, with an average score of 36.48% and a peak of only 128 concurrent players.

    4. Refund Policy: In response to backlash, developers have allowed refunds until July 10, 2025, and provided a 50% discount for owners of the 2021 Anniversary Edition.

    5. Commitment to Improvements: Developers have pledged to release patches to fix bugs and improve the game experience in the coming weeks, while noting the success of Space Marine 2 as a contrasting example.


    Warhammer 40K: Space Marine Master Crafted Edition was launched on June 10, 2025, as a remastered version of the beloved seventh-generation game. Unfortunately, its release has not gone well.

    Visual and Technical Improvements?

    The edition promised enhanced visuals and technical improvements, as well as better audio, modern controls, and a refreshed user interface. However, it hasn’t captivated gamers eager to return to the Warhammer 40K world.

    Pricing and Reception

    For Game Pass subscribers, the game is available at no charge, but it costs a steep $40 for those wanting to buy it directly. This, along with user dissatisfaction over minimal upgrades and numerous bugs, has led to a significant number of downvotes on platforms like Steam.

    SteamDB reports that since its launch, Space Marine: Master Crafted Edition peaked at only 128 concurrent players. User feedback has been “Mostly Negative,” with an average score of 36.48% from 103 reviews.

    Criticism and Refunds

    A lot of the negative feedback is due to the perceived high price, especially for those who already owned the original game. Players have also pointed out the clunky AI squad mechanics and the developers’ failure to add features that were removed from the original. Notably, some criticism comes from those who owned the 2021 anniversary edition and expected a free upgrade.

    In response to the backlash, Sneakybox and SEGA have allowed users to request a full refund, which is available until July 10, 2025, coinciding with the conclusion of the Steam Summer Sale. Additionally, owners of the 2021 Anniversary Edition can enjoy a 50% discount during this time.

    Future Updates and Comparisons

    To address the issues, the developers have committed to releasing a series of patches aimed at fixing bugs and improving the overall experience in the upcoming weeks.

    Focus Entertainment noted that Space Marine 2 was released in September 2024 and achieved 4.5 million sales in its first month, reaching 7 million within a year. The positive reception has already initiated plans for a third game in the series.

    While Space Marine 2 has become a significant success for the franchise in terms of both excitement and sales, the Master Crafted Edition struggles to prove its worth or provide any real value for gamers wishing to experience the classic in a refreshed way.

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  • New Atomic Heart MMO Shooter Redefines Genre with Unique Tech

    New Atomic Heart MMO Shooter Redefines Genre with Unique Tech

    Key Takeaways

    1. Standalone MMO Concept: The CUBE is a standalone MMO set in the same universe as Atomic Heart, with plans to connect to Atomic Heart 2 in the future.

    2. Innovative Technology: The game features a specialized rendering system for real-time movement of thousands of objects, built on a modified Unreal Engine 5, and the team is pursuing a patent for this technology.

    3. Dynamic Gameplay: Players can expect a mix of MMORPG-style progression with shooter elements, including customizable characters, engaging quests, and regular live events to keep the game evolving.

    4. Community Skepticism: The gaming community expresses doubts about the game, citing issues like character design and voice acting, and concerns over whether it will deliver enjoyable gameplay.

    5. Critical Playable Test: The upcoming playable test version is crucial for Mundfish to showcase the game’s potential and regain community trust before its official release.


    On June 27, Mundfish, the developer, gave Wccftech a comprehensive preview of The CUBE, their new online multiplayer shooter. This game, which exists in the same universe as Atomic Heart, seeks to differentiate itself with innovative technology, a vibrant environment, and ongoing support over time. Nevertheless, the gaming community remains doubtful.

    The Origin of The CUBE

    Robert Bagratuni, the head of the studio, shared that the inspiration for The CUBE started from a simple phone conversation and some geometric doodles on a notepad. This initial moment led to the idea of a cube-shaped space that constantly changes – a concept that he and co-founder Oleg Gorodishenin quickly expanded on. Rather than just being a spin-off, this game is a standalone MMO that takes place after the events of Atomic Heart, and it is anticipated to connect with Atomic Heart 2 in the future.

    Technical Innovations

    At the heart of The CUBE is a specialized rendering system that allows for the movement and rotation of thousands of in-game objects, known as ’tiles’, in real time, which is essential for its ever-evolving environment. The server-client framework separates aspects like motion physics, rendering, and synchronization, which helps create smooth transitions and dynamic gravity effects. This technology operates on a modified version of Unreal Engine 5, and the team is in the process of applying for a patent.

    Players should expect a blend of MMORPG-style progressions with quick-paced shooter elements. The game features customizable characters, engaging quests, and dynamic missions aimed at maintaining player interest for the long haul, with a strong emphasis on PvE. PvP will also be part of the experience in certain areas – including extraction elements – although it won’t follow the usual battle royale formula.

    Engaging Gameplay Experience

    The game places a particular focus on the ‘dungeon zones’, which are tough areas that become more surreal and alien as players delve deeper. To keep players engaged over time, the team intends to host regular events, introduce new quests, and maintain a live service model that evolves continuously. It is still unclear whether The CUBE will adopt a free-to-play or a premium pricing structure.

    Feedback on Reddit has mostly been marked by mockery and disappointment. Critics point out oversexualized character designs and subpar voice acting as major issues. While male characters are shown in practical and realistic armor, some female characters wear outfits that many see as overly revealing. The voice acting is often described as lacking polish or sounding amateurish. Overall, there is a strong sense of skepticism in the air – many worry that The CUBE could end up being another visually impressive game that fails to deliver fun gameplay. Trust in the developer, Mundfish, is uncertain, especially given the mixed reviews of Atomic Heart.

    In conclusion, The CUBE has the chance to establish itself as a bold genre blend, merging innovative concepts with technical prowess – assuming the gameplay meets its visual expectations. The upcoming playable test version will be a critical moment for Mundfish to demonstrate its capabilities and regain the trust of the community. Although an official release date has not been announced yet, Steam suggests that news may be forthcoming.

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  • Anticipated Free-to-Play Shooter Launches This Week

    Anticipated Free-to-Play Shooter Launches This Week

    Key Takeaways

    1. Mecha BREAK is highly anticipated, ranking fifth on SteamDB’s most-wanted list with over one million wishlists and 2.8 million users signed up globally.
    2. The game’s demo attracted over 317,000 concurrent players, highlighting strong interest in its mech combat.
    3. Set in a dystopian future, players join the S.H.A.D.O.W. organization to harness the mysterious mineral Corite for humanity’s survival.
    4. The combat system is dynamic and customizable, featuring five mech classes and a wide array of weapons and tactics.
    5. Scheduled for a free-to-play release on July 2, 2025, the game will only include cosmetic microtransactions, avoiding pay-to-win elements.


    Few free-to-play games have created as much buzz in the past months as Mecha BREAK. Right before its debut, this mech shooter is sitting at the fifth spot on SteamDB’s most-wanted list, with over one million entries in wishlists and almost 2.8 million users signed up globally.

    Impressive Demo Performance

    The demo released in February 2025 saw more than 317,000 players online at the same time, which shows the strong interest in the game’s high-octane mech combat. Created by the Chinese development team Amazing Seasun Games, Mecha BREAK appears to be on track to become a worldwide sensation.

    Engaging Storyline

    Set in a dystopian future influenced by a mysterious mineral called Corite—responsible for rapid tech development and widespread destruction—players step into the shoes of a pilot from the S.H.A.D.O.W. organization. This group is committed to safeguarding the last livable areas on Earth. Their goal is to harness Corite and ensure the future of humanity.

    Players will be treated to rapid multiplayer confrontations that feature fully customizable battle mechs. There are five unique classes available: assault, melee, sniper, reconnaissance, and support, each bringing its own strengths and gameplay styles. To keep things exciting, the game includes three different modes.

    Dynamic Combat System

    Mecha BREAK presents an active and dynamic combat experience, taking place both in the air and on the ground. Players can choose from a vast selection of weapons—ranging from laser swords and halberds for close combat to missiles and energy beams for long-range attacks—along with tactical blocks and counter maneuvers. The game also offers extensive mech customization options, including colors, patterns, emblems, and performance upgrades, as well as the chance to unlock special pilot characters.

    Mecha BREAK is scheduled for a worldwide release on Steam on July 2, 2025, with pre-downloads already happening. The game will be completely free-to-play, with only cosmetic microtransactions—pay-to-win elements have been clearly excluded by the developers. Although it hasn’t gained much traction on Reddit yet, the significant interest shown on Steam, along with strong demo and wishlist statistics, indicates that the game is gaining momentum. Mecha BREAK has the potential to be one of the standout hits this summer.

  • Razer Blade 14 vs Asus ROG Zephyrus G14: Affordable Performance

    Razer Blade 14 vs Asus ROG Zephyrus G14: Affordable Performance

    Key Takeaways

    1. The 2025 Razer Blade 14 features a lighter and slimmer design while maintaining high build quality and an impressive OLED display, though HDR brightness is limited.
    2. The laptop is only available with the Nvidia GeForce RTX 5070 Laptop, which has 8 GB of VRAM, disappointing some fans.
    3. Performance is strong at 1080p; however, there are limitations with demanding titles at QHD resolution.
    4. The Asus Zephyrus G14 outperforms the Blade 14 at QHD resolution, offering 12 GB of VRAM and better cooling solutions.
    5. The Blade 14 is priced at 2399 Euros, making it a solid option for 1080p gaming, especially compared to the higher-priced G14.


    Razer has revamped its 14-inch gaming laptop, the Blade 14, for 2025, introducing a lighter and slimmer design. The build quality remains top-notch, and the new OLED display is impressive, although it does have a limited peak HDR brightness. Many fans expressed disappointment upon the announcement of the new Blade 14 since it is exclusively available with the Nvidia GeForce RTX 5070 Laptop, which features 8 GB of VRAM once again.

    Gaming Performance Insights

    From our testing, there are some restrictions when playing demanding titles at QHD resolution, but the performance at 1080p is quite commendable. The Blade 14 can harness the full capabilities of the RTX 5070 Laptop. In fact, the 1080p performance is quite comparable to that of the Zephyrus G14 equipped with the RTX 5070 Ti Laptop.

    Comparison with Competitors

    The Zephyrus G14 pulls ahead at QHD resolution, making it a more suitable choice for the coming years, thanks to its 12 GB of VRAM. It’s worth noting that Asus’s extra effort to integrate more powerful GPUs, which necessitated modifications to the chassis and cooling system, really pays off, as there is currently no competitor in the 14-inch category.

    Pricing Considerations

    Nevertheless, pricing plays a significant role; our review unit of the Blade 14, which includes the Ryzen AI 9 365, 32 GB of RAM, and the RTX 5070 Laptop, is priced at 2399 Euros. In comparison, the G14 with the RTX 5070 Ti Laptop is nearly 1000 Euros more, raising the question of whether the additional 4 GB of VRAM justifies the higher cost. If you’re not after peak gaming performance and are satisfied with 1080p gaming, the new Blade 14 for 2025 serves as a solid all-round option. For more details, check out our full review on the new Blade 14.

  • Classic Childhood Game Remade with Unreal Engine 5

    Classic Childhood Game Remade with Unreal Engine 5

    Key Takeaways

    1. Unreal Engine 5 enhances graphics, allowing older games like Toy Story 2 to look more realistic.
    2. Toy Story 2: Buzz Lightyear to the Rescue, released in 1999, involves saving Woody from a collector in various movie-inspired environments.
    3. YouTuber Level reDesign has remastered the first level of Toy Story 2, updating graphics and animations while maintaining the game’s playful vibe.
    4. The remaster features improved lighting and fluid movement, with some gameplay mechanics adjusted from the original.
    5. The remastered project is not for sale, but the original game is available on the PlayStation Store for PS4 and PS5 users.


    The launch of Unreal Engine 5 has given numerous video games the chance to showcase amazing graphics, getting closer to looking real. Some older games, including a beloved title from the early 2000s, have also taken advantage of this new technology, along with a game from your childhood. The outcome is truly astonishing.

    Game Background

    The title we’re discussing is Toy Story 2: Buzz Lightyear to the Rescue, which first came out on Windows, Mac, Dreamcast, Nintendo 64, and PlayStation back in 1999. This game was created by Traveller’s Tales and published by Activision along with Disney Interactive.

    Gameplay Experience

    In this beloved video game, you assume the role of Buzz Lightyear, and your main goal is to save Woody, the favorite cowboy of Andy, who has been taken by a wicked collector. As you move through the game, you’ll encounter various environments that capture the settings and universe of the movies. The soundtrack, which features music from the popular films, is also of high quality.

    Many players hold this game in high regard, and it certainly warrants a remake using Unreal Engine 5. YouTuber Level reDesign took on this task and remastered the first level of Toy Story 2: Buzz Lightyear to the Rescue, immersing players in Andy’s home.

    Project Details

    Examining the specifics of this undertaking, it’s clear that the graphics have been enhanced while still keeping a playful vibe that aligns with the Toy Story films. Additionally, the animations are smooth, offering an enjoyable gameplay experience. The lighting has also been updated, providing a modern flair that significantly improves the visuals.

    However, the YouTuber, who is leading this project, has made some alterations. Certain checkpoint systems have been adjusted, while others have remained true to the original design. Furthermore, the fluidity of movement has been enhanced, including better lighting in darker areas.

    Availability

    If you’re interested in playing this remaster, it’s important to note that this project isn’t for sale. Nevertheless, you can still experience this nostalgic game from your childhood on the PlayStation Store if you own a PS4 or PS5. Plus, keep in mind that a sequel is set to launch in less than two weeks.

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  • Ex-Microsoft Exec Slams Xbox Branding; Calls for Console Exit

    Ex-Microsoft Exec Slams Xbox Branding; Calls for Console Exit

    Key Takeaways

    1. Xbox is shifting towards multi-platform publishing, raising concerns about the brand’s identity and hardware focus.
    2. Mike Ybarra suggests Xbox should aim to be the “world’s largest publisher of entertainment content,” which worries console owners.
    3. Microsoft’s marketing efforts, such as the “This is an Xbox” campaign, struggle to connect the brand with TVs and VR headsets.
    4. A partnership with AMD hints at possible new hardware, but the lack of exclusive titles may deter console upgrades.
    5. Backward compatibility and cloud streaming options are important for future Xbox systems, as Microsoft continues to offer classic games on various platforms.


    Facing rumors of layoffs and a move towards multi-platform publishing, the Xbox Gaming division is experiencing a period of change. With less emphasis on current Xbox consoles, there’s uncertainty regarding the brand’s identity. Mike Ybarra, who held various executive roles at Microsoft for two decades before departing in 2019, recently shared his thoughts on social media, asserting that Xbox must clarify its strategic direction.

    Future of Xbox

    When readers inquired about how Microsoft should manage its gaming endeavors moving ahead, Ybarra suggested that Xbox should aim to be the “world’s largest publisher of entertainment content.” This comment raised concerns among Xbox console owners, who feel that the company is overlooking the hardware aspect. Microsoft has already started offering previously exclusive titles on alternative consoles, which diminishes the benefits of owning a Series X or Series S.

    Marketing Challenges

    Another issue relates to how Microsoft’s marketing has been received. The “This is an Xbox” campaign seeks to merge its games and subscription services across various devices. However, many gamers do not associate TVs and VR headsets with the Xbox brand.

    Hardware Development

    Even with its focus on multiple devices, Microsoft’s commitment to hardware development might still be present. The company recently announced a partnership with AMD, which could indicate the creation of a new Xbox console. Nevertheless, with some experts predicting a successor to the Series X, it’s uncertain what role this new system would play. Without exclusive titles for Xbox and various ways to access Game Pass, potential buyers may lack a strong incentive to upgrade.

    The forthcoming Asus ROG Xbox Ally is set to feature a familiar user interface and control layout. However, many critics view it as a tweaked Windows handheld instead of a true Xbox console.

    Backward Compatibility

    Investing in future Xbox gaming systems could be appealing if backward compatibility with older games is offered. Nonetheless, Microsoft appears to be focused on making its classic titles available on other platforms as well. Options like cloud streaming or emulation are being explored to keep older Xbox games playable.

    Ybarra suggests that the Xbox gaming division should prioritize software and services. However, whether it’s for better or worse, Microsoft has not completely turned its back on its hardware ambitions.

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  • GPD Win 5 Leaks with AMD Ryzen AI Max+ 395 ‘Strix Halo’ APU

    GPD Win 5 Leaks with AMD Ryzen AI Max+ 395 ‘Strix Halo’ APU

    Key Takeaways

    1. GPD is developing a gaming handheld using the AMD Ryzen AI Max+ 395 APU, similar to recent mini-PCs.
    2. The GPD prototype shows a significant 3DMark TimeSpy score of 10,366, outperforming the Ryzen AI 9 HX 370.
    3. There may be a 20% performance improvement between the Ryzen AI Max+ 395 and Ryzen AI 9 HX 370 at 15 W TDP.
    4. The prototype exhibits features typical of the GPD Win series but lacks the slide-up display found in the Win 4.
    5. The device is speculated to be the upcoming GPD Win 5, though its actual release is uncertain.


    While GPD, One-Netbook, and other companies moved quickly to use Strix Point, the more advanced Strix Halo architecture has mostly been limited to mini-PCs. Recently, Colorful and Peladn have launched the Smart 900 and Y01 mini-PCs, both featuring the AMD Ryzen AI Max+ 395 APU. For now, the GMKtec EVO-X2 (currently priced at $1,499.99 on Amazon) is probably the most recognized among these devices.

    GPD’s New Prototype

    It appears that GPD is, or has been, working on a gaming handheld that uses the same APU as the mini-PCs mentioned earlier. So far, only one cropped image of this prototype has appeared online. This picture shows some interesting details: it confirms that the device is powered by the Ryzen AI Max+ 395, equipped with its Radeon 8060S iGPU, instead of the Ryzen AI 9 HX 370.

    Performance Insights

    This gaming handheld is reported to score 10,366 points in 3DMark TimeSpy, giving it a three-fold advantage over the Ryzen AI 9 HX 370-based Win 2024 2025. Cary Golomb suggests that there could be about a 20% performance increase between the two APUs at around 15 W. This indicates that the prototype might have been operating with a notably high thermal design power (TDP) to achieve the performance numbers displayed.

    GPD Win Series Characteristics

    On another note, the prototype shows typical features of a GPD Win series device. However, it seems to be missing the slide-up display that the Win 4 has. This raises the possibility that we are looking at the much-anticipated GPD Win 5. While Cary Golomb does not dismiss this idea, he also makes it clear that he is “not positive on this actually materialising.”

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  • GNCA Interviews Ross Scott on Game Ownership and Digital Rights

    GNCA Interviews Ross Scott on Game Ownership and Digital Rights

    Key Takeaways

    1. Accountability for Publishers: The European Citizens’ Initiative (ECI) aims to hold game publishers accountable by requiring them to provide a playable version of games that rely on online servers once support is withdrawn.

    2. Signatures and Support: The ECI has gathered over 540,000 verified signatures, with a goal of reaching 1 million by July 31 to prompt the European Commission to consider consumer protection laws.

    3. UK Petition Challenges: A separate petition in the UK faces bureaucratic hurdles, needing 100,000 signatures for a Parliamentary debate, highlighting the differing legal landscapes in the EU and UK.

    4. Future Focus: The initiative is not retroactive; it targets future game releases, allowing developers time to adapt without requiring them to surrender source code or key intellectual property.

    5. Global Implications: Positive outcomes in the EU could influence global practices, potentially leading publishers to adopt similar preservation measures worldwide, benefiting players outside the EU.


    GNCA has released a new video featuring Ross Scott from Accursed Farms. He is well-known for his ongoing battle against game publishers who erase titles that people have already bought. The main focus of the conversation is a serious issue: many modern games become unplayable as soon as companies shut down their servers. These aren’t just free games or temporary subscriptions; they’re full-priced games that can be taken away without any warning, leaving players empty-handed. Scott describes this situation as a flawed system where real ownership doesn’t exist, and publishers have no responsibility to ensure their games remain playable after purchase.

    European Citizens’ Initiative

    Central to the movement is a European Citizens’ Initiative (ECI), a legal way for EU citizens to propose new laws. This initiative seeks to make game publishers accountable by mandating that they provide a “reasonably playable” version of any game reliant on online servers once official support is withdrawn. Scott emphasizes that this wouldn’t require companies to keep servers running forever or share their source code. Instead, it might involve releasing basic server software, technical details, or simplified versions of the game that enable players to continue enjoying the game without needing the publisher’s servers.

    Gathering Support

    The initiative has already collected over 540,000 verified signatures, aiming for 1 million by the deadline on July 31. If they achieve this target, the European Commission will thoroughly examine the proposal and could introduce consumer protection laws across all EU nations. Scott believes this change could have international implications, as many developers might prefer to adopt uniform policies globally rather than manage different rules for various regions, similar to Valve’s international refund policy prompted by Australian legal actions.

    The UK Petition

    In parallel to the EU initiative, there’s another petition in the UK, but it faces more bureaucratic challenges. An earlier attempt was cut short when Parliament was dissolved, and the government’s response didn’t address the main concern, drawing criticism even from the petition committee. A new petition has been launched, requiring 100,000 signatures for a Parliamentary debate. Scott characterizes the UK’s legal system as less predictable and more divided, but he still views it as an important front in the fight for digital preservation rights.

    Scott also clarifies some common misunderstandings regarding the initiative. It’s not retroactive, so it won’t affect games that have already been discontinued. Instead, it focuses on future releases, allowing developers a few years to adapt. Importantly, the proposal doesn’t ask for the surrender of source code or key intellectual property. The aim is merely to guarantee that paying customers keep access to a working version of their games. Scott mentions games like Guild Wars, which has been running for nearly twenty years, showing that long-term support is achievable, unlike titles such as The Crew and LawBreakers, which were taken offline suddenly without any refunds.

    Global Context

    For those outside the EU and UK, especially in the United States, there aren’t many immediate ways to affect the outcome. Scott points out that substantial legal changes in the US would likely need a Congressional act, which he considers unlikely given the current political situation. Still, he is optimistic that a positive result in the EU could have ripple effects globally. If publishers are forced to adopt preservation measures for the European market, it might be easier and cheaper for them to apply the same rules worldwide, thus benefiting players in other regions.

    Scott frames the issue within a broader trend of digital disempowerment, where user ownership is increasingly undermined by strict licensing terms, mandatory server connections, and unclear shutdown policies. He views video games as a prime example of this trend, where companies are testing the limits of how much control they can keep over their sold products before facing public backlash. He draws parallels with the right-to-repair movement, equating the disappearance of games to real-life examples of printers or smart devices that become useless once support is terminated, even though they are still physically intact.

    In conclusion, this moment represents a significant and actionable chance to resist the quiet decline of digital ownership. With both the European Citizens’ Initiative and the UK petition underway, there is an opportunity to establish meaningful protections for consumers before the gaming industry fully normalizes the practice of revoking access to purchased content without repercussions. For citizens in the EU and UK, this is more than just a symbolic action — it’s a real opportunity to influence enforceable policy. The links provided in the video offer a direct way to support this cause.

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  • Reddit User Turns Laptop Upside Down for CS:GO, Sparks Debate

    Reddit User Turns Laptop Upside Down for CS:GO, Sparks Debate

    Key Takeaways

    1. A Reddit user showcased their Asus TUF gaming laptop upside down for better viewing angles and desk space while gaming.
    2. The unique setup has gained significant attention, amassing over 6,800 upvotes and sparking discussions on thermal issues and hinge strength.
    3. The user employs PTM7950 thermal material to minimize leak risks and uses the laptop in this position for a few hours daily before storage.
    4. Community feedback is mixed, with some praising the creativity while others express concerns about overheating, airflow, and potential damage.
    5. The setup highlights a trend in tech culture where users creatively adapt hardware to meet their needs, despite unconventional approaches.


    In a new twist on the realm of peculiar tech setups, a Reddit user has showcased their Asus TUF gaming laptop in an unconventional way—upside down while playing Counter-Strike. The post, named “I Did It Like This, How Does It Look”, was uploaded in r/GamingLaptops and has rapidly gained attention, amassing over 6,800 upvotes along with numerous comments discussing thermal issues and hinge strength.

    Unique Setup Explained

    User u/YusufK80 shared that flipping the laptop allows for a better viewing angle, bringing the screen nearer to eye level while providing ample space on the desk for an external keyboard and mouse. Since they couldn’t afford a separate monitor, this upside-down configuration, propped up on an inverted laptop stand, has been their primary setup for around 4-5 months.

    Concerns Raised by the Community

    The user mentioned using PTM7950 thermal material in place of liquid metal, arguing that it lowers the chance of leaks. They also brushed off worries about the position of the speakers, clarifying that the laptop is only used in this manner for a few hours daily before it is securely stored.

    Despite some support from fellow Redditors, feedback was mixed. A handful praised the creativity of the setup, noting that “if it works, it works,” while others voiced concerns regarding overheating risks, airflow issues, and the potential strain on the screen hinges. One commenter, u/Castform_Cloudy, humorously labeled the configuration the “Laptop of Damocles,” highlighting the uncertainty many felt about its stability.

    Mixed Reactions from Tech Enthusiasts

    Some commenters, who claimed to be repair techs, acknowledged that while this arrangement isn’t ideal, it might not cause immediate damage if the cooling is adequate and the laptop remains stationary. Nonetheless, a majority still cautioned against this practice, particularly for devices not designed to withstand such unusual pressure.

    Images like this often join the ever-growing collection of cursed tech—a series of photos that evoke a sense of discomfort for anyone familiar with electronics. Yet, beyond the humor, these kinds of setups illustrate a deeper aspect of tech culture: the unyielding innovation of users who attempt to adapt hardware to fit their requirements, even if it means turning conventions upside down—quite literally.

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  • Nvidia Confirms Pricey GeForce RTX 5050 for EU Market

    Nvidia Confirms Pricey GeForce RTX 5050 for EU Market

    Key Takeaways

    1. The Nvidia GeForce RTX 5050 will be priced at $249 in the US and €259 in Germany, launching in late July.
    2. The RTX 5050 is more expensive compared to the RTX 5060, which is only 23% to 12% pricier but offers significantly better performance with 50% more CUDA cores and 40% faster memory bandwidth.
    3. The RTX 5050 features 8 GB of VRAM with older GDDR6 technology, while the RTX 5060 uses newer technology.
    4. Competing options include the AMD Radeon RX 9060 XT starting at €299 and the Intel Arc B580 with 12 GB of graphics memory at €259.
    5. To match the price-performance ratio of the RTX 5060, the RTX 5050 would theoretically need to be priced around €200.


    The Nvidia GeForce RTX 5050 was just revealed on Tuesday and is expected to hit the market in the latter part of July. This graphics card will be priced at $249 in the United States. Nvidia has confirmed to ComputerBase that the recommended retail price in Germany will be €259. This puts the GPU about €7 higher than what a straightforward conversion of the US price (including VAT) would indicate.

    Price Comparison

    While the difference might seem minor, the listed price appears rather steep when compared to the GeForce RTX 5060. The next upgraded model in Nvidia’s desktop GPU lineup has an official price of €319, or €292 at some retailers. This means the GeForce RTX 5060 is only 23% and 12% pricier than the GeForce RTX 5050, respectively. However, it packs 50% more CUDA cores and has a memory bandwidth that is 40% faster. The RTX 5050 is fitted with 8 GB of VRAM, but it uses the older GDDR6 technology instead of the newer GDDR7.

    Competing Options

    On the other hand, the AMD Radeon RX 9060 XT starts at €299. If your budget is capped at €259, you also have the option of the Intel Arc B580, which comes with 12 GB of graphics memory at the same price point. Comprehensive tests are on the way that will determine if Intel’s mid-range GPU can outperform the GeForce RTX 5050. Additionally, some customers might find that purchasing used graphics cards could be a more advantageous choice. For the GeForce RTX 5050 to match the price-performance ratio of the GeForce RTX 5060, its price would need to drop to around €200, at least in theory.

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