Category: Gaming

  • Peak Climbs Over 5 Million Sales in a Month, Earning Devs Millions

    Peak Climbs Over 5 Million Sales in a Month, Earning Devs Millions

    Key Takeaways

    1. Rapid Popularity: Peak sold 5 million copies on Steam within just 26 days of its launch, becoming a viral sensation on platforms like Twitch and YouTube.

    2. Developer Collaboration: The game was developed by Aggro Crab in partnership with Landfall, combining simple gameplay mechanics with humor and cooperative features.

    3. Revenue Insights: Initial sales were boosted by a launch discount, leading to an estimated revenue of about $23.7 million before Steam’s cut.

    4. Developer Earnings: After accounting for Steam’s revenue share, developers have earned approximately $18 million in net profits, although regional pricing may affect actual earnings.

    5. Indie Success Story: Peak is positioned to be a leading indie game of 2025, reflecting a strong return on investment from what began as a casual project.


    It’s been just under a month since Peak was launched, yet it’s already become a hot topic everywhere—from Twitch streams to quick clips on YouTube and Instagram Reels. This cooperative climbing game quickly gained a large number of players and has now reached a significant achievement. Just 26 days post-launch, 5 million copies of Peak have been sold on Steam worldwide, marking an impressive milestone for an indie game of this nature.

    Developer Announcement

    The news was shared through the social media channels of Aggro Crab, the developer that collaborated with Landfall on this project. The viral success of Peak is attributed to its straightforward concept: scale ridiculously high mountains and explore various biomes either solo or with friends, using ragdoll physics and proximity voice chat. The blend of challenge and humor has fueled its rapid rise in both streaming and social media platforms.

    Revenue Insights

    At first sight, with a starting price of $7.99 and 5 million copies sold, one might think the total revenue is around $39.95 million. However, this estimate doesn’t stand up under scrutiny. The game initially launched at a discounted price of $4.95 for the first week, indicating that a significant number of copies were likely sold at this lower price. Assuming a balanced split between full-price and discounted buyers, a more accurate revenue estimate would be roughly $23.7 million prior to Steam’s cut.

    Developer Earnings

    Steam takes a 30% revenue share on the first $10 million earned, reducing to 25% on revenue between $10-$50 million, and 20% on amounts exceeding that. Given these figures, it’s estimated that developers have earned about $18 million in net profits so far, although this could be less due to differences in regional pricing. According to SteamDB, international customers might be paying as much as 52% less than the price in the US in some areas.

    Even with conservative assessments, this represents a substantial return for a project that reportedly began as a casual weekend idea. As Peak continues to rise in popularity and benefits from strong word-of-mouth, it looks set to become one of the standout indie success stories of 2025.

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  • Shark Dentist: Play as a Dentist with an Angle Grinder in New Game

    Shark Dentist: Play as a Dentist with an Angle Grinder in New Game

    Key Takeaways

    1. Game Concept: Shark Dentist is a unique game where players act as a dentist for sharks in an underwater clinic, combining elements of roguelike and simulation genres.

    2. Absurd Trailer: The game’s trailer features a dentist using an angle grinder and showcases humorous and shocking moments, leading to mixed reactions from viewers.

    3. Gameplay Mechanics: Players must navigate unpredictable treatment scenarios, with mistakes resulting in quick game overs, adding an element of stress management.

    4. Availability: Shark Dentist is currently available on Steam, but there are no plans to release it on PlayStation 5 or Xbox Series X/S.

    5. Community Reactions: Online discussions reveal a mix of opinions, with some viewing it as entertainingly absurd and others questioning its value.


    What would you risk for ideal dental health, even if the patient has three rows of sharp teeth? Some are ready to put it all on the line – at least in the newly launched Shark Dentist. Unveiled on YouTube on July 11 through a delightfully absurd trailer, this game comes from Alice Games and offers precisely what its name suggests: you’re a dentist. For sharks. In a gloomy, underwater clinic.

    A Wild Trailer

    The one-minute trailer showcases a dentist doing routine work – drilling, grinding, and cutting – inside the jaws of a gigantic predator. However, instead of using regular tools, she brandishes an angle grinder. It’s no surprise that things take a turn for the worse fast, leading to the dentist being decapitated. Whether these moments reflect real gameplay or are just pre-rendered remains unclear. Reactions on Reddit are mixed: some think it’s clickbait, while others find it hilariously entertaining. One user captures the essence perfectly – “So dumb it’s brilliant.”

    Unique Gameplay Experience

    The genre? A strange combination of roguelike and simulation. Each treatment unfolds in a unique way, with mistakes resulting in a quick and bloody game over. If you lose your cool, you become shark bait. Players can anticipate random tools, unexpected tooth damage, and a bit of stress management – after all, no shark opens its mouth without a fight. While there isn’t a release date yet, Shark Dentist is already available on Steam. Currently, there are no intentions to release it on PlayStation 5 or Xbox Series X/S.

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  • Nintendo Switch Lite Mod Adds HDMI-Out and OLED Screen

    Nintendo Switch Lite Mod Adds HDMI-Out and OLED Screen

    Key Takeaways

    1. Taki Udon has created a Nintendo Switch Lite mod that includes HDMI output, an OLED display, and touch detection, all within the original shell without soldering.
    2. The mod is part of the Super 5 OLED project, allowing video and audio to be sent to an external display, a feature missing in the original device.
    3. This build successfully combines OLED and touch features with HDMI output, allowing seamless switching between external display and built-in screen.
    4. Taki claims this is the first fully operational version of the mod after years of development, with plans for a more detailed analysis and potential small-scale production.
    5. The modification offers a docked experience for the Switch Lite, enhancing gaming interactions, especially for those who prefer larger screens.


    Modder and YouTuber Taki Udon has created a Nintendo Switch Lite that seems to do what the original model could not: it outputs HDMI, operates on an OLED display, and detects touch through a glass panel. According to Taki, everything is contained within the original shell, without any soldering or compromises from opening the case. They claim this is the first instance where all three modifications have been successfully integrated into a completely enclosed design.

    HDMI Output and Features

    This mod is part of Taki Udon’s ongoing Super 5 OLED project, which aims to introduce a micro HDMI port to the Switch Lite, allowing video and audio to be sent to an external display—something that Nintendo did not include in the original device. Taki notes that the build is fully solderless, utilizing internal cable routing and precise fitting to make it possible for skilled modders to install.

    Unique Combination of Mods

    While OLED and touch modifications for the Switch Lite have been done before, this particular build goes further by combining both features with HDMI output in a casing that can still close like the original. In the demonstration, video and audio are transmitted via HDMI when connected. As soon as it’s unplugged, everything reverts back to the built-in screen and speakers immediately, as Taki showcases.

    Taki mentions this is the first version of the mod that “functions as intended,” providing a clean and fully operational build after years of trial and error with incomplete prototypes. They say a more detailed analysis will be available soon on their main channel, and they hint that small-scale production might not be too far off.

    A Game-Changing Mod

    Nintendo never provided the Switch Lite with any form of video output, but this modification brings it surprisingly close to a docked experience, with no need to switch consoles. Although it’s an unofficial upgrade, it has the potential to change the way people interact with the Lite, especially for those who wish to enjoy gaming on a larger screen.

    For those interested in seeing how everything fits together, you can check out the full demonstration in the video linked below.

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  • Rocket League 10th Anniversary: In-Game Event and Vinyl Drops

    Rocket League 10th Anniversary: In-Game Event and Vinyl Drops

    Key Takeaways

    1. Rocket League is celebrating its 10th anniversary with a special in-game event from June 18 to September 17, 2025, featuring various limited-time game modes.

    2. Players can complete special challenges to earn exclusive anniversary items and participate in a fan vote to bring back an additional game mode.

    3. The celebration includes the return of classic modes, themed challenges, and updates to the DFH Stadium, along with music rewards throughout Season 19.

    4. A special Rocket League x Monstercat: 10 Year Anniversary vinyl featuring remixed tracks will be released in limited editions.

    5. The anniversary highlights the strong community connection, with players sharing heartfelt stories about their experiences and relationships formed through the game.


    Rocket League is marking a decade of car soccer with a special in-game anniversary celebration. Since its launch on July 7, 2015, this game has become a key player in competitive multiplayer gaming, known for its fast-paced mix of driving, physics, and football.

    Anniversary Event Details

    According to the official Rocket League blog, the festivities are part of Season 19, which started on June 18, 2025, and will last until September 17. Players can enjoy a rotating lineup of limited-time modes that include Heatseeker, Knockout, Beach Ball, Spike Rush, Boomer Ball, and an updated 4 versus 4 Anniversary mode. Each mode will be accessible for a short period during the season. A new trailer was also shared to celebrate this milestone.

    Special Challenges and Community Engagement

    Players can complete special challenges to earn Golden Egg 2024 drops and exclusive anniversary-themed items. Rocket League is also inviting players to engage with a fan vote that will decide which additional game mode will return for the final part of the celebration.

    All players can access the content across different platforms without needing to make any extra purchases.

    Exciting New Releases

    The blog confirms that returning modes, themed challenges, and the redesigned DFH Stadium (10th Anniversary) will be featured, along with updates for clubs and music rewards throughout Season 19.

    The anniversary celebration comes alongside the launch of the Rocket League x Monstercat: 10 Year Anniversary 2xLP Vinyl, which features remixed fan-favorite tracks like “LUV U NEED U” by Slushii and “Therapy” by Conro. As reported by Bleeding Cool, the vinyl will be offered in two limited editions and showcases artwork by Kristopher Satterwhite.

    A Fan’s Touching Tribute

    One player shared a heartfelt message on Reddit to commemorate the occasion:

    “Happy 10 year anniversery to the game that changed my life! From meeting my best friend through Rocket League during the dark covid days to making a proffessional career out of the game (content, signed to Gen.G Mobil 1 & own channel along with epic partner), getting to travel and hang with people at LANs and much more! This game has, and still means a lot to me. I wouldn’t be the same person I was today without a bit of silly car soccer. Onto 10 more years!”

    As Rocket League steps into its next decade, this anniversary celebration showcases not just the game’s lasting appeal but also the strength of its community and its creative progress.

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  • Retroid Flip 2: Dimensity 1100 Variant Offers Smooth PSP & GameCube Emulation

    Retroid Flip 2: Dimensity 1100 Variant Offers Smooth PSP & GameCube Emulation

    Key Takeaways

    1. The updated Retroid Pocket Flip 2 handheld console features a MediaTek Dimensity 1100 chip and is priced at $200, making it $30 cheaper than the Snapdragon 865 variant.
    2. The device performs well with retro emulators, supporting games from platforms like Game Boy Advance, PSP, and Dreamcast, and can run most GameCube and Wii games smoothly at double resolution.
    3. Benchmark tests show both chips (Dimensity 1100 and Snapdragon 865) have similar thermal efficiency and stability, with negligible differences in performance during the 3DMark Wild Life Stress Test.
    4. The Dimensity 1100 model has limitations in emulation flexibility, lacking support for custom GPU drivers and dual booting into Linux, which affects performance in more demanding games like PS2 and Switch titles.
    5. The Flip 2 supports USB-C docking for a solid experience with third-party adapters and allows for charging during gameplay, with battery life varying from 3 hours on heavy usage to 16 hours on lighter games.


    Retroid has launched an updated version of its Pocket Flip 2 handheld console, now powered by MediaTek’s Dimensity 1100 chip. Priced at US$200, it is US$30 cheaper than the Snapdragon 865 variant. The device maintains the familiar clamshell design, features a 5.5-inch 1080p AMOLED screen, and runs on Android 13.

    Performance with Retro Emulators

    In a hands-on review, Russ from Retro Game Corps tested the Dimensity 1100 model with various retro emulators. He found that it functioned well with systems like Game Boy Advance, PSP, and Dreamcast, and was able to run most GameCube and Wii games smoothly at double resolution.

    Benchmark Results

    During testing, Russ also executed the 3DMark Wild Life Stress Test, which is a GPU benchmark loop that lasts for 20 minutes. He noted negligible differences between the two chips, with both the Dimensity 1100 and Snapdragon 865 achieving a stability rate of 99.5%, staying below 30 °C, and experiencing battery drains of 10% and 9%, respectively. The thermal efficiency and handling under load were almost the same in this test.

    Emulation Support Limitations

    However, the Snapdragon version appears to have an advantage in terms of emulation flexibility. Russ mentioned that the Dimensity 1100 model does not support custom GPU drivers and cannot dual boot into Linux, which limits its ability to run more demanding platforms such as PS2 and Switch. In his gameplay tests, he noticed frame drops and visual glitches in games like God of War II and Wind Waker HD, problems that the Snapdragon variant managed to handle more effectively.

    Streaming and Android gaming performed well on both versions of the Flip 2, according to Russ. While the gameplay was generally enjoyable, he pointed out that the Dimensity model exhibited slightly higher video decoding latency, ranging from 8 to 10 ms compared to just 2 to 4 ms on the Snapdragon.

    Docking and Usability

    Docked mode continues to be available on the Flip 2 via USB-C, and based on testing from Retro Game Corps, the experience remains solid. Russ found that it worked well with both third-party adapters and Retroid’s official dock, which allows for charging during gameplay. He noted that with the lid shut and a Bluetooth controller attached, it effectively transforms the handheld into a compact Android console.

    For retro gaming and sixth-generation titles, the Dimensity 1100 Flip 2 seems like a good option. Russ describes it as responsive and capable, with the added advantage of USB-C video output for larger displays. Battery life can vary significantly based on usage: up to 16 hours for lighter games like GBA or SNES, around 6 to 8 hours for more demanding systems like GameCube and PS2, and just over 3 hours when running GPU benchmarks. In terms of specifications, it features 8GB of RAM, 128GB of storage, and is available in four colors.

    For a detailed examination of how the Dimensity variant performs in real-world emulation and gameplay, it’s worth checking out the full video from Retro Game Corps. The video offers a comprehensive breakdown of its strengths, weaknesses, and everything in between.

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  • Capcom Reveals New Resident Evil Game with 9th Installment

    Capcom Reveals New Resident Evil Game with 9th Installment

    Key Takeaways

    1. Capcom announced a new Resident Evil game titled “Survival Unit,” developed for mobile devices by JOYCITY Corporation and co-published by Aniplex Inc.
    2. The game has received mixed reactions from fans, mainly due to its mobile platform, which is often viewed as having lower quality compared to console or PC games.
    3. “Survival Unit” includes familiar characters from the Resident Evil series and begins with a storyline set in a hospital involving the Umbrella Corporation.
    4. The gameplay features puzzle-solving and city-building elements, with a focus on strategic planning and team formation, resembling mobile-oriented mechanics.
    5. Concerns exist about in-game purchases leading to a potential pay-to-win model, and some fans believe the game may be released too late to capture interest.


    On July 10, Capcom announced a fresh title in the Resident Evil series, developed by JOYCITY Corporation and co-published by Aniplex Inc. Titled Survival Unit, this game is a survival horror real-time strategy action designed for Android smartphones and tablets, as well as iPhones and iPads. Initially, it seemed promising, but a lot of fans expressed their dissatisfaction when they found out it would be a mobile game. Mobile games often carry the stigma of being “cheap,” having “poor graphics,” and being “pay-to-win.”

    A Mixed Reception

    Who can forget the launch of Diablo Immortal? Even though it has been gaining traction lately, particularly on the Steam Deck, many were skeptical at first. Since this new game is also free, there’s no harm in giving it a shot at least once. The release is slated for 2025, just ahead of Resident Evil 9.

    Familiar Faces

    The spinoff includes several familiar characters like Jill Valentine, Leon Kennedy, Claire Redfield, Alyssa Ashcroft, Barry Burton, and more. The story kicks off in a hospital where the main character wakes up to find that he has been a test subject of the Umbrella Corporation. The beginning of the game resembles a mobile version of the earlier Resident Evil titles, featuring a fixed camera. There’s even a zombie that turns around slowly, paying homage to the original game’s style.

    Players must solve puzzles and make their way through the hospital using a flashlight. The gameplay does manage to evoke some, albeit lower-quality, Resident Evil elements. After escaping the hospital, the gameplay shifts into a mix of city-building and survival mechanics that requires strategic planning and team formation with diverse strengths, looking even more mobile-oriented than before. Missions are planned through static images in a mansion, where players assemble their teams and combat zombies in real-time.

    Potential Success?

    It bears a slight resemblance to State of Survival: Zombie War, which has achieved a remarkable 50 million downloads on the Google Play Store and has an overall rating of 4.1 out of 5 based on user reviews. Thus, Survival Unit might find success in various parts of the globe. However, the game will feature in-game purchases, leading to concerns that it could lean into a pay-to-win model. Many feel that this game is hitting shelves years too late.

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  • New FPS from Bioshock Creator Offers Full Game, No Microtransactions

    New FPS from Bioshock Creator Offers Full Game, No Microtransactions

    Key Takeaways

    1. Ken Levine emphasizes that Judas is a “very old-school game” focused on storytelling, reflecting his personal gaming preferences.
    2. The game will be single-player and will not include microtransactions or live service elements, appealing to players tired of such features.
    3. An official release date for Judas has not been announced, but it will be available on PC, PS5, and Xbox Series X|S.
    4. The game’s setting, the Mayflower, features a dystopian society where citizens are trained to spy on each other, leading to a catastrophic revolution.
    5. Judas draws inspiration from classic story-driven games like Bioshock and System Shock, with an emphasis on player choices and a blend of gritty realism and surreal visuals.


    It’s been some time since we heard updates about Judas, but Ken Levine, the game’s director, recently chatted with Nightdive Studios on YouTube. He shared insights about game design and the progress of the shooter that’s being developed by Ghost Story Games. In his conversation about Judas, Levine described the upcoming action-adventure shooter as a “very old-school game,” emphasizing that the studio’s focus is on storytelling.

    The Vision Behind Judas

    “I enjoy making the type of games that I personally want to engage with,” Levine said. “The games I crave are those that provide a true experience.” He added that “Judas and our other projects have not been driven by hidden agendas, and I consider myself fortunate to be able to create this way.”

    Despite Judas being earlier introduced as a single-player game, Levine has now confirmed that there will be no microtransactions or live service elements in the game, even though such features are popular in today’s gaming world. This announcement comes amid growing criticism of always-online features from groups like Stop Killing Games. Many players who are tired of microtransactions will likely find this news refreshing.

    Release and Gameplay Insights

    An official launch date for Judas hasn’t been set yet, but the game does have a Steam Store page filled with gameplay details and a story outline. It will be available on PC, PS5, and Xbox Series X|S.

    Journey through the Mayflower, a city in space where residents are trained to spy on each other and can turn against one another over small missteps. In this world, machines dominate every facet of commerce, creativity, and governance. The leaders of the ship attempted to mold you into an ideal citizen, which led you to ignite a catastrophic revolution to dismantle it all.

    Will you choose to mend what you’ve shattered, or let it all go up in flames?

    Inspirations and Themes

    Judas appears to draw a lot from classic first-person story-driven games like the Bioshock and System Shock series, with a significant focus on player choices and their impact on the narrative and surroundings. The game’s visuals and ambiance seem to blend gritty realism with a disturbing surreal quality, mirroring the elements found in the earlier Bioshock titles.

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  • 8BitDo Unveils SN30 Pro Space Gray Limited Edition for 12th Anniversary

    8BitDo Unveils SN30 Pro Space Gray Limited Edition for 12th Anniversary

    Key Takeaways

    1. 8BitDo celebrates its 12th anniversary with a limited edition SN30 Pro wired gaming controller in Space Gray.
    2. The new controller features a zinc-alloy material for enhanced sturdiness and weighs 381 grams, compared to the standard model’s 145 grams.
    3. It maintains compatibility with Nintendo Switch, Windows systems, and now also supports Nintendo Switch 2 with software version 20.1.1 or higher.
    4. The limited edition is priced at $99.99, significantly higher than the standard model’s price of $29.99 (currently $24.99 on Amazon Prime Day).
    5. The limited edition controller is exclusive to 8BitDo’s eShop and is available for purchase now.


    8BitDo is celebrating its 12th birthday, and to mark this occasion, they’ve released a special limited edition of their SN30 Pro wired gaming controller. This new color comes just a year after the company introduced gold and silver variants for their 11th anniversary.

    Design and Material Changes

    Originally launched in 2021, the 8BitDo SN30 Pro USB controller is designed to work with both the Nintendo Switch and Windows systems. Its design pays homage to the classic SNES controller, and the standard version is made from plastic. However, the new limited edition, which features a Space Gray color, is crafted from a zinc-alloy material. This change gives it a more robust feel, but it also adds weight—381 grams compared to the standard model’s 145 grams.

    Features and Compatibility

    Just like the regular model, the 8BitDo SN30 Pro USB controller includes a D-pad, two identical thumbsticks, ABXY buttons, a turbo button, a home button, and it supports vibration. Additionally, this controller is now also compatible with the new Nintendo Switch 2, provided the software version is 20.1.1 or higher.

    Pricing and Availability

    The 8BitDo SN30 Pro Space Gray Limited Edition can be purchased right now for $99.99, which is three times the price of the standard model that retails for $29.99 but is currently available for only $24.99 during Amazon Prime Day. The limited edition is exclusive to 8BitDo’s eShop and is available for purchase at this moment.

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  • Intel Arc Growth Faces Pricing and Supply Challenges, Report Says

    Intel Arc Growth Faces Pricing and Supply Challenges, Report Says

    Key Takeaways

    1. Partner Flexibility: Intel’s Arc GPUs allow partners like Sparkle and Maxsun to design custom PCB layouts and cooling solutions, unlike the strict regulations from Nvidia and limited support from AMD.

    2. Sales Growth: Intel’s B580 cards have seen a sharp increase in sales, with one partner reporting a rise from 400 to 2,000 monthly shipments, although still far behind Nvidia’s highest sales.

    3. Driver Improvements: Intel has made significant strides in stabilizing Arc’s drivers, focusing on software readiness to avoid past issues, although challenges remain with performance in certain games.

    4. Supply Chain Challenges: Intel’s supply chain is not fully developed, leading to long wait times for product availability and volatile pricing, impacting launch schedules and market dynamics.

    5. Long-Term Commitment Needed: While Intel’s partner-focused strategy shows promise, the company must address internal supply and driver issues to fully establish Arc as a competitive product in the market.


    Board partners collaborating with Intel on Arc GPUs describe the firm as surprisingly accommodating and adaptable when compared to its rivals. Sparkle and Maxsun, among others, verify that they have the freedom to design custom PCB layouts and cooling solutions, including dual-GPU setups, as long as they handle warranty and RMA responsibilities. This contrasts sharply with Nvidia, which imposes strict design regulations, and AMD, which provides minimal engineering assistance. A source from Sparkle mentioned to Gamers Nexus, “Intel allows us to do whatever we wish,” emphasizing how Arc’s status as an underdog has fostered a more partner-friendly environment.

    Sales Growth

    Sales of Intel’s B580 cards have seen a significant uptick, with one partner reporting monthly shipments of 2,000 units—up from just 400 per month of the A770 during the Alchemist period. Entry-level variants like the A310 are also selling well as low-power display outputs, and some dual-GPU prototypes are already in the works. Although this reflects an increasing interest, it’s still a small portion of the 30,000 to 40,000 monthly units that brands like EVGA sold of Nvidia’s RTX 3060 at its highest point. Intel is clearly advancing, but it still lacks the scale and logistical momentum that AMD and Nvidia benefit from due to their long-standing relationships and higher-volume manufacturing.

    Driver Improvements

    Intel has made substantial advancements in stabilizing Arc’s drivers, with partners noting that numerous launch delays are now due to software readiness rather than hardware. The company is reportedly committed to preventing a repeat of the Alchemist disaster, where launch-day drivers were riddled with significant bugs and compatibility issues. While current driver quality has improved greatly and many contemporary games run smoothly on Arc, challenges persist with DX11 performance and frame pacing in select titles. Intel’s careful, software-first strategy is a wise long-term decision, but it continues to hinder Arc’s release speed and media exposure.

    Supply Chain Challenges

    Despite the growing demand for Arc cards, Intel’s supply chain is still not fully developed. Partners mention it can take up to eight months from the time an order is placed to getting GPUs onto the market—six months to receive the silicon, followed by two months for manufacturing and logistics. Many board partners must wait for production at contract factories they share with AMD and Nvidia partners, complicating launch schedules further. Pricing is also volatile: while Intel aims for a 250 US dollar MSRP for the B580, many models are priced between 300 and 380 US dollars on sites like Newegg and Amazon. Lower-priced SKUs sell out quickly, whereas more expensive cards remain available, indicating a price sensitivity that Intel has yet to fully manage.

    This article is based on findings and direct partner interviews conducted by Gamers Nexus, featured in their July 2025 video report. Although the Arc B580 signifies real progress, Intel is still trying to catch up in nearly every other area—from production capacity to pricing control. The company’s partner-focused strategy is a strength, but it may not suffice unless Intel resolves its internal supply and driver issues and fully commits to Arc as a long-term project.

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  • Hitman: World of Assassination Switch 2 Update for Performance Fixes

    Hitman: World of Assassination Switch 2 Update for Performance Fixes

    Key Takeaways

    1. IO Interactive acknowledges performance issues with Hitman: World of Assassination on the Nintendo Switch 2 and is actively working on fixes.
    2. Franchise director Jonathan Lacaille confirmed that improvements will be addressed over the summer, though no specific update timeline was provided.
    3. Insights from the performance challenges of Hitman will inform the development of their next game, 007 First Light.
    4. The decision to natively port Hitman to the Switch 2 was influenced by the underperformance of the previous cloud version on the original Nintendo Switch.
    5. IO aims to provide a high-quality native experience on the Switch 2, learning from past technical problems to enhance future titles.


    IO Interactive has recognized the performance challenges that Hitman: World of Assassination is facing on the Nintendo Switch 2. This launch title was anticipated to highlight the handheld’s impressive graphic capabilities.

    Performance Issues Acknowledged

    However, the Switch 2 version of the game has come under fire for its inconsistent performance. In light of this, IO has assured players that they are diligently working on fixing these performance problems.

    In a recent chat with VGC, IO’s franchise director, Jonathan Lacaille, addressed the worries surrounding the game’s port. He mentioned:

    “The team is working on some of those performance issues right now, and they are addressing them over the summer.” Nonetheless, Lacaille did not specify when players can expect future updates.

    Future Projects and Improvements

    Additionally, he gave some reassurance to Switch 2 users about their next game, 007 First Light, indicating that insights gained from the performance challenges of Hitman: World of Assassination will help enhance their forthcoming title. Lacaille also added:

    “It’s, of course, good learning for us to bring First Light as well, so all of this will be learnings we bring to the next title.”

    It appears that IO is committed to providing a robust native experience on the Switch 2, which is a significant change from their previous cloud-based method for Hitman 3 on the original Nintendo Switch.

    Motivation for Porting

    When discussing IO’s reasons for natively porting Hitman: World of Assassination to the Nintendo Switch 2, IO Interactive CEO Hakan Abrak remarked that the earlier cloud version “wasn’t as successful as Nintendo had expected,” and expressed that there was “unfinished business” to attend to. Abrak also stated:

    “There are also various Hitman modes that lend themselves really well for a platform like Switch 2. We thought we had a game that was very compatible with playing on the go, and that we owed our players to deliver that in a native way on the platform.”

    This isn’t the first instance where IO Interactive has struggled with performance issues. Recently, the launch of MindsEye faced considerable backlash due to technical problems, leading to full refunds for PlayStation 5 users, despite the platform’s policy against reimbursing downloaded games.

    With a summer update on the horizon for Hitman: World of Assassination, Switch 2 users can anticipate a more refined gaming experience. Furthermore, IO’s comments about 007 First Light imply that the studio is striving to deliver high-quality native titles that can fully leverage the capabilities of the Switch 2’s hardware.

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