Category: Gaming

  • Doom Returnal Review: Conquer Doom – The Dark Ages with Strategy

    Key Takeaways

    1. Gameplay Changes: Doom: The Dark Ages introduces a shield for gameplay, altering the dynamics from Doom Eternal by focusing more on mobility, parrying, and melee combat rather than traditional weapons.

    2. Performance and Technical Aspects: The game runs on the new idTech8 engine, requiring around 70 GB of storage, and performs well on various systems, delivering smooth gameplay even on high settings.

    3. Exploration and Game Structure: While primarily linear, the game includes open-world segments for tackling objectives, with a focus on exploration and collecting upgrades through mini-boss encounters instead of traditional collectible hunts.

    4. Weapon System Overhaul: The absence of weapon mods is replaced by weapon classes that offer variants, allowing players to customize their approach, though ammo management remains critical.

    5. Soundtrack and Lore Development: The game features a new soundtrack that, while metal-heavy, doesn’t match the impact of previous entries, and it expands the lore by exploring events before Doom 2016 while introducing new villains and narrative depth.


    Doom Eternal concluded the story from Doom 2016 quite effectively with its second DLC. This set the stage for Doom: The Dark Ages, which allowed idSoftware to take the series in a fresh and exciting direction. And it did so in a remarkable way. The experience feels like three games combined into one neat package, and I’m totally onboard with that. From the very beginning, Doom: The Dark Ages makes it clear that it is a different beast from Eternal. You begin with a shield. Yes, a shield in a Doom game. This shield becomes crucial for gameplay, providing mobility, clearing weaker enemies, blocking damage, and parrying attacks. Alongside melee weapons, the shield will be your main tools for most of the game, while traditional weapons almost seem secondary at first. More on that later.

    Changing Dynamics

    One of the first things you’ll notice is that the Doom Slayer feels much heftier. He has a real weight to him, and when you fall from high places, low-tier demons vanish around the point of impact. The double dash and the verticality found in previous titles are missing. The motto “Stand and Fight” is almost misleading, because if you stay still, you’re likely to get killed. The annoying tutorials are eliminated now, allowing you to test weapons on real demons rather than being stuck in a tutorial limbo.

    Unlike typical AAA games that often require over 100 GB of storage, Doom: The Dark Ages only needs about 70 GB. It would have been iconic if it was 66 GB, you know, because of the history of Doom. Technically, it’s one of the more demanding games released this year. I’ve been playing on a Ryzen 7 5800X3D with a GeForce RTX 3080 Ti, and it’s been very smooth. With settings maxed out on Ultra Nightmare, I’ve been able to maintain an average of 80–100 FPS with DLSS Quality turned on. The game runs on the new idTech8 engine, the same one used for Indiana Jones and the Great Circle. Path Tracing wasn’t enabled in our review copy, but it should be available at launch. We’ll have a separate piece detailing how Doom: The Dark Ages performs on maximum settings shortly after its release. For now, here’s how it worked on several laptops we tested.

    Performance on Various Systems

    You should find it runs easily on lower-end machines. Unfortunately, I couldn’t get it to work on my Steam Deck, likely due to missing drivers. It’s not Deck Verified, and according to the minimum system requirements, it likely won’t officially support it. Still, idSoftware continues to prove why they are top-tier in the gaming industry. During my gameplay, I encountered just one pesky bug where a monster appeared slightly out of bounds, halting my ability to finish that fight. A bit of quick thinking later, I dealt with it, and the game resumed normally. Doom: The Dark Ages is closely tied to Nvidia, and here’s how it performs with DLSS. Frame Generation gives a boost, but it does introduce some input latency. However, in this game, that isn’t as noticeable at up to 1440p on a laptop with an RTX 5080 GPU. It becomes more apparent at 4K, but realistically, a desktop GPU or an RTX 5090 would be better for that resolution.

    You’ll need to retrain your muscle memory from Doom Eternal to get into the groove of Doom: The Dark Ages. It’s not too hard, and soon you’ll be ripping and tearing again. The core gameplay loop remains unchanged. You progress through areas, battle demons, and unlock new regions. Rinse and repeat. As you advance, segments are broken up by traversal puzzles. These puzzles aren’t as challenging as those in earlier games, but hey, the frustrating platforming sections are thankfully gone.

    Game Structure and Exploration

    Most of the game offers a linear experience, which is expected, but there are a few “open-world” segments where you can tackle objectives in any order. On regular difficulty, there’s no real incentive to prefer certain areas over others, but this could shift at Nightmare difficulty where upgrade materials found in the open world could give you an edge in tougher encounters.

    The ‘lives’ system from Doom Eternal is back, but you’re limited to three at a time. If you check your map and explore thoroughly, you shouldn’t run out, as each map has a few lives scattered around. You probably won’t die much early on at lower difficulties, and if you do run out of lives, you can always replay earlier levels to gather any lives you missed.

    Parrying is key to the gameplay, and mastering it makes encounters significantly easier. Not everything can be parried, but anything that can is marked in bright green. If that color doesn’t please you, you can change it in the settings to something that fits your style. You can parry both melee attacks and projectiles, though the former requires quick reflexes. You’ll often find yourself in chaotic situations with numerous projectiles flying at you. More like Doom Returnal.

    Unique Gameplay Elements

    Doom: The Dark Ages breaks the monotony by allowing you to control a massive Atlan mech. While in the mech, you’ll exclusively battle Titans scattered throughout the map. The mech combat feels a bit clunky, and the movement isn’t as smooth as other gameplay sections. Most encounters are close combat, but the game does throw in a weapon or two. And yes, parrying exists here too, in the form of perfect dodges. Fortunately, there aren’t too many mech levels, and they’re relatively short.

    In contrast, the dragon segments are much more enjoyable. The flight controls are fantastic, and there’s a certain thrill in breathing fire down a Titan’s throat, far more satisfying than just beating one to submission with fists. While the Titan segments are mostly linear, there’s still plenty to discover, so make sure to explore every corner.

    Speaking of upgrades, you no longer need to scour the map for Sentinel crystals or keys. Health, armor, and ammo upgrades are now linked to specific mini-bosses that appear from time to time. You’ll encounter most of them fairly easily, but some require optional encounters. This new approach makes upgrading less tedious, but it has some downsides.

    Upgrade Systems and Collectibles

    For one, you don’t choose what aspect of your character to upgrade. Want that extra health for survival? Sorry, here’s an ammo upgrade for a weapon you rarely use. From a balance perspective, it makes sense to prevent players from becoming too powerful too quickly. Personally, I’m not a fan of this change, but your experience may differ.

    Gear upgrades have also undergone significant changes. You now need to find gold to upgrade your shield, melee weapons, and guns at Sentinel shrines. While most levels have gold located conveniently, you’ll often find it hidden in hard-to-reach places. Once again, keeping an eye on the mini-map will help you gather enough gold.

    At higher upgrade tiers, you’ll need Rubies and Wraithstones. Unlike gold, these are much harder to find and usually require discovering secret areas. Wraithstones often require you to complete challenges involving destroying a set number of objects scattered around the map. Unlike gold and other collectibles, these don’t have markers, so you’ll need to stay vigilant.

    As a franchise known for its secret hunting, Doom: The Dark Ages includes a variety of collectible items like lore entries, weapon skins, and toys hidden throughout the maps. Some are easy to spot, while others will necessitate substantial backtracking. I’m not the best at finding secrets, but I managed to collect most of them on my first attempt, and you should too.

    Weapons and Enemies

    Now, let’s talk about weapons, a vital component of any Doom title. Weapon mods are no more, but they exist in spirit as weapon classes. As you progress, you unlock different variants of weapons, each designed for specific tasks. For instance, you start with a standard shotgun and later receive its more powerful counterpart, the super shotgun.

    Except for one, each weapon class offers two variants. And yes, there’s a BFG, although it goes by a different name. Bethesda showcased it in the second trailer, and if you paid close attention, you might already know what it is. It’s now a crossbow and packs just as much of a punch. And yes, ammo for it is limited and hidden away, so don’t waste it all at once.

    Once you fully upgrade a weapon, optional challenges unlock that require you to perform specific tasks with that weapon. You’re not obligated to complete them unless you want to earn all achievements. Weapons that initially felt underwhelming become quite powerful after a few upgrades. Like in Doom Eternal, quick switching is essential since you will run out of ammo.

    Doom: The Dark Ages brings back the traditional cast of Doom monsters, with a few notable absences you may notice. The lower-tier enemies still include imps, zombies, soldiers, and two different types of shield bearers. You’ll also encounter Mancubus, Arachnotrons, Cacodemons, Cyberdemons, and a few others. Sadly, no Marauder this time.

    While each level has ammo dumps scattered around, your primary source remains low-level enemies. The absence of a chainsaw makes acquiring ammo feel less intense. Some might argue that a chainsaw doesn’t fit thematically in a medieval setting, but then again, neither do shotguns and giant mechs.

    Soundtrack and Lore

    Since Mick Gordon blew everyone away with the soundtracks for Doom 2016 and Doom Eternal, music has become a defining feature of the series. Tracks like ‘BFG Division’ and ‘Rip and Tear’ are now part of internet lore. Mick’s unique blend of Djent, metal, dubstep, and industrial sounds truly makes you feel like the Doom Slayer—an entity too angry to die. In ‘Cultist Base’, the intensity hits you when the music kicks in (yes, really). It perfectly complements the ripping and tearing happening on screen. ‘The Only Thing They Fear is You’ does the same, placing you firmly in the Slayer’s mindset.

    Finishing Move Inc took on the task of continuing Mick’s legacy, but sadly, they missed the mark. While the game features a distortion-heavy metal soundtrack, it fails to evoke the same visceral rage as Mick’s tracks. It feels more like a corporate attempt at edginess. You’ll understand what I mean after some time. Given how poorly Mick was treated previously, it’s understandable why they won’t collaborate again. But I can’t help but wonder why Bethesda didn’t consider someone like Andrew Hulshult, who did an excellent job with The Ancient Gods’ scores.

    Let’s be honest, until Doom 2016, the story wasn’t important. But now that idSoftware has created a rich universe with deep lore, it’s hard to overlook it. Doom: The Dark Ages, as the title suggests, takes place before the events of both previous Doom games. You start as a pawn of the Makyrs (the ones you completely destroyed in Eternal), assisting the Sentinels in fighting demons. King Novik, a minor character from Doom Eternal, plays a crucial role here. You begin by running errands for the Sentinels, and as events unfold, you find yourself facing hell again. However, this time it doesn’t involve obliterating an entire facility to open a portal. There are two main villains: Prince Azhrak and the masked Witch, both of whom appear multiple times in the trailer. The game is confirmed to receive standalone DLC later, which should hopefully clarify how we ended up in a coffin at the start of Doom 2016.

    Final Thoughts

    Taking about 20 hours to complete, Doom: The Dark Ages is a worthy sequel that justifies the five-year wait. It’s an outstanding game that everyone should try at least once. Some may argue its $80 price tag is a bit steep, but in this case, you’re definitely getting your money’s worth. Plus, it’ll be available on Xbox Game Pass at launch. Sure, there isn’t much in terms of replay value since you revisit familiar maps, but you can ramp up the challenge with numerous difficulty sliders. If you’re feeling brave, you can even turn off the entire HUD for an authentic Doom Slayer experience. idSoftware hasn’t shared what’s next for Doom: The Dark Ages, and I genuinely hope it receives the attention and care it deserves.

    With GTA VI pushed to 2026, Doom: The Dark Ages might have had a chance at Game of the Year, but Clair Obscur: Expedition 33 exists, and that game has captured audiences like no other. Additionally, with Death Stranding 2, Ghost of Yotei, and possibly even Half-Life 3 (wishful thinking) on the horizon, Doom has a tough climb ahead. However, it can still capture accolades in other categories, and it deserves every one of them.

    Doom: The Dark Ages has the potential to divide fans. Some will undoubtedly prefer the speed of Eternal over The Dark Ages, and that’s perfectly fine. Others may argue that it suffers from the open-world Souls-like trend that’s currently popular. I never expected idSoftware to blend Doom with elements from Sekiro and Returnal, but here we are. In conclusion, play this game, even if you’re not a Doom enthusiast, as it, much like the original from 1993, will change your perspective on FPS titles forever.

  • Nintendo can brick consoles for unauthorized use per new agreement

    Nintendo can brick consoles for unauthorized use per new agreement

    Key Takeaways

    1. Nintendo’s updated user agreement clarifies that users only have a license to use their Nintendo Account Services, not ownership.
    2. The new terms impose strict restrictions against actions like copying, modifying, or circumventing Nintendo services.
    3. Violating these rules could result in serious consequences, including the possibility of Nintendo bricking the user’s console.
    4. The UK agreement is less detailed but also prohibits unauthorized actions regarding Digital Products, with similar consequences for non-compliance.
    5. Nintendo’s privacy policy has been revised to allow recording of video and voice chats for safety and security purposes.


    Nintendo is stepping up its fight against piracy and emulation, as shown by the recent changes in the user agreement. The new terms clarify that users do not actually own their Nintendo Account Services; they merely obtain a license to use them. This means that interfering with these services could result in serious consequences, including the possibility of Nintendo bricking your console if you use the services in ways that are not allowed.

    Updated Agreement Notification

    The modifications to the US Nintendo Account User Agreement were communicated through an email to account holders, providing a link to the updated policy. These changes are set to take effect in May 2025, which means they should be active by now. One significant update is the explanation that Nintendo services are licensed rather than owned, imposing certain restrictions and guidelines that must be adhered to.

    Licensing Terms

    In the License section, it is stated that according to the EULA (End User License Agreement), users must not publish, copy, modify, reverse engineer, bypass, tamper with, or circumvent any functions or protections of the Nintendo Account Services. There are also additional clauses, and a complete list can be seen in the screenshot below. If users do not follow these rules, Nintendo has the authority to make the account or the console “permanently unusable” or bricked.

    UK Agreement Update

    The update to the UK EULA is not as detailed, specifying, “In particular, without NOE’s written consent, you must neither lease nor rent Digital Products nor sublicense, publish, copy, modify, adapt, translate, reverse engineer, decompile or disassemble any portion of Digital Products other than as expressly permitted by applicable law.” Non-compliance could lead to the Digital product becoming unusable.

    Nintendo has also recently revised its privacy policy concerning the Switch 2 and GameChat. If users agree, Nintendo may record video and voice chats saved on the console. The company claims this is to create a safe and secure environment for certain services.

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  • Doom: Dark Ages PS5 and Xbox Discs Need Huge Downloads

    Doom: Dark Ages PS5 and Xbox Discs Need Huge Downloads

    Key Takeaways

    1. Physical copies of Doom: The Dark Ages have minimal data storage, requiring substantial downloads for console players.
    2. The Xbox version contains only 324 MB, while the PS5 version has just 85 MB on the disc.
    3. Players need a good internet connection to download most of the game, which can be challenging for those with limited bandwidth.
    4. The trend of physical copies requiring online downloads raises concerns about game preservation and the future of physical media.
    5. Xbox users are more accustomed to needing an internet connection for installations compared to PS5 users, affecting gameplay experience.


    Shooter enthusiasts might be facing a disappointing revelation regarding the release date of Doom: The Dark Ages. While physical copies are offered for both Xbox and PS5, the discs contain very little data. Players on consoles will need to download almost all of the game’s content before they can experience the much-anticipated title from Bethesda.

    Disc Content Details

    Those who got their hands on the game early shared that the Xbox version holds just 324 MB of files. In contrast, the PS5 version has even less, with only 85 MB of data stored. As a result, players have to deal with a significant download, which can be a hassle for those with limited internet bandwidth. For digital versions on PS5, Doom: The Dark Ages has a total file size of around 85 GB. Given that Ultra HD Blu-ray discs can hold up to 100 GB, the data should technically fit on the discs. However, Xbox Series X faces a setback, as its Blu-ray discs can only accommodate 50 GB.

    Online Connectivity Concerns

    Xbox users are generally more used to needing an internet connection to access new titles. Many Series X discs require an online connection for installation and activation. Conversely, this is not as common for PS5 games. These often need updates to the latest versions for unlocking multiplayer options. Nonetheless, single-player games like Doom: The Dark Ages may still operate without a constant online connection.

    The Debate on Physical vs. Digital

    Many frustrated gamers lament the trend of new releases that feel like digital downloads in disguise as physical copies. While players can still sell or trade these games since they aren’t linked to online accounts, advocates for game preservation express concerns about the long-term viability of servers.

    PlayStation users tend to point fingers at Microsoft for the growing trend of installations that require internet access. Doom: The Dark Ages adds to a list of first-party Xbox games that have appeared on the competing PS5. Meanwhile, with the introduction of data-less Game-Key Cards by the Switch 2, the future of physical media seems uncertain.

    Full reviews for Doom: The Dark Ages have been posted by Notebookcheck. You can also find a video showcasing laptop performance and gameplay impressions below:

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  • Slime Farming Game on Steam: 120K Positive Reviews Under $5

    Slime Farming Game on Steam: 120K Positive Reviews Under $5

    Key Takeaways

    1. Unique Gameplay Mechanics: Players collect and breed vibrant slimes instead of traditional farm animals, utilizing their Plorts as currency.

    2. Diverse Slime Characteristics: Each slime has unique traits and abilities, encouraging strategic management and exploration of the game world.

    3. Mixed Reviews: While praised for visuals and gameplay, some reviews noted a small world size and repetitive tasks, impacting long-term engagement.

    4. Positive Reception: The game scored 8/10 from GamezGeneration and has favorable ratings on Metacritic and Steam, with over 97% positive reviews.

    5. Current Pricing: Slime Rancher is currently on sale for under $5, a 75% discount, with a free demo available for potential players.


    Slime Rancher offers a unique twist on farming games by immersing players in a colorful, imaginative universe from a first-person perspective. You take on the role of Beatrix LeBeau, a young rancher eager to create her home on the remote planet called the Far, Far Range. Instead of caring for traditional farm animals like cows or pigs, you gather vibrant slimes, breed them, and collect their valuable Plorts, which serve as the game’s quirky currency.

    Slime Variety and Gameplay

    Each slime features distinct characteristics, preferences, and abilities—some can explode, while others can teleport or merge into more lucrative Largo Slimes. By managing your pens wisely, feeding them strategically, and utilizing helpful upgrades, you can optimize your ranch to increase Plort output. The expansive world invites players to explore hidden treasures, navigate puzzle-filled locations, and discover new slime species.

    Mixed Reviews from GamezGeneration

    The German gaming site GamezGeneration.de reviewed Slime Rancher, commending its delightful visuals, calming soundtrack, and consistent technical performance. The gameplay was also noted for its enjoyable blend of catching slimes, breeding, upgrading gear, managing the ranch, and exploring the open world. However, the review highlighted some shortcomings. The game’s world was viewed as relatively small, and the limited interactions with NPCs—restricted to email communication—detracted from the depth of the experience. Furthermore, the editors observed that many tasks began to feel repetitive over time, potentially diminishing long-term engagement.

    Despite these issues, Slime Rancher received a respectable score of 8 out of 10 from GamezGeneration. On Metacritic, critics awarded it a Metascore of 81, while user reviews rated it at 8.1. The reception on Steam has been even more positive, with over 120,000 reviews, 97% of which are favorable.

    Current Pricing and Deals

    Initially launched in 2017, Slime Rancher typically retails for around $20. Currently, however, it is available at a 75% discount, reducing the price to under $5. This promotion lasts until May 19. If you are hesitant, there’s also a free demo available for you to try. It’s worth noting that such discounts are common; according to SteamDB, the game was last priced this low in early March during the Visual Novel Fest.

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  • Stardew Valley Sequel News: Will the Farming Sim Return?

    Stardew Valley Sequel News: Will the Farming Sim Return?

    Key Takeaways

    1. Stardew Valley was released in 2016 and has received regular updates from developer Eric Barone (ConcernedApe).
    2. Fans are hopeful for a sequel, as Barone hinted at the possibility of Stardew Valley 2 during a podcast, but no concrete plans exist yet.
    3. Barone originally intended to focus on his new game, Haunted Chocolatier, but ended up creating update 1.6 for Stardew Valley.
    4. Future updates for Stardew Valley may come unexpectedly, as Barone has a history of revealing new content without prior notice.
    5. Haunted Chocolatier is still in development and expected to release within the next five years, while a potential sequel remains uncertain and likely distant.


    Stardew Valley made its debut in 2016, which means it’s almost been ten years since its release. Developer Eric Barone, who is more commonly known as ConcernedApe, has continually breathed life into the delightful pixelated farming simulation through regular updates. These updates have introduced features such as multiplayer modes, new areas, and unique events like the “Green Rain.” Despite this ongoing support, fans have become increasingly hungry for a sequel, and now, there’s finally a glimmer of hope. For the very first time, Barone has discussed the potential for Stardew Valley 2. In the May 5, 2025 episode of the TigerBelly podcast (starting at minute 43), he hinted that a sequel could possibly materialize, although nothing is finalized yet.

    No Concrete Plans Yet

    Even with the tease during the podcast, Barone emphasizes that there are no definitive plans for Stardew Valley 2. The sequel is not officially in the works, but for the first time, it seems like it might be a possibility. ConcernedApe is keeping his options open, as always. After the launch of the 1.5 update, he initially aimed to concentrate solely on Haunted Chocolatier – however, he ended up creating update 1.6, which delayed his new project.

    Surprising Updates Ahead

    Future updates for Stardew Valley could still come as a surprise, as Barone has a history of unveiling new content with little warning. Meanwhile, Haunted Chocolatier is still under development and is expected to be released within the next five years. Barone is also eager to ensure that he is not solely associated with Stardew Valley 2. Should he choose to chase a sequel, it’s probably still quite distant in the future.

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  • Radeon RX 9060 XT Cards Appear Early on Amazon at High Prices

    Radeon RX 9060 XT Cards Appear Early on Amazon at High Prices

    Key Takeaways

    1. AMD will reveal the Radeon RX 9060 XT on May 21, but some partner cards have already been listed on Amazon with unexpected prices.
    2. The RX 9060 XT 8GB model is priced at $450, and the 16GB version is $520, which is higher than its competitor, the RTX 5060 Ti.
    3. The RX 9060 XT pricing is alarmingly close to the more powerful Radeon RX 9070, which has an MSRP of $549.
    4. The RX 9060 XT features a 128-bit memory interface, PCIe 5.0 x8 bandwidth, and 2,048 Compute Units (CUs), which is a 42% decrease from the RX 9070.
    5. The Amazon listings for the RX 9060 XT have been taken down, but descriptions and pre-order options were briefly available.


    AMD is set to reveal the Radeon RX 9060 XT on May 21, but it appears that some partner cards have been prematurely listed on Amazon. These listings not only include certain specifications but also the price, which may not be what many were hoping for. This more affordable GPU is actually priced higher than its rival, the RTX 5060 Ti, and is alarmingly close to its more potent counterpart, the Radeon RX 9070.

    Pricing Details

    The Amazon listing, first noticed by Videocardz, features an XFX Swift AMD Radeon RX 9060XT OC Gaming Edition with 8GB and a RX 9060XT OC Triple Fan Gaming Edition boasting 16GB of VRAM. What’s unexpected is the price for the 8GB model, which stands at $450, while the 16GB version costs $520. Although these models are factory overclocked compared to AMD’s reference specs, the prices still seem a little steep.

    Competitor Comparison

    In comparison, the direct rival from the Green Team, the RTX 5060 Ti, retails for $379 for the 8GB version and $429 for the 16GB variant. Even if the actual market price for partner cards is slightly higher, it remains lower than the listed prices for the RX 9060 XT. Additionally, the Radeon RX 9070 has a manufacturer’s suggested retail price (MSRP) of $549, while the RX 9070 XT is at $599. This pricing places the XFX RX 9060 XT uncomfortably close to the RX 9070, which has double the specs. Many had anticipated that the RX 9060 XT would be priced between $329 and $379, but that clearly is not the scenario.

    Specifications Overview

    The RX 9060 XT is rumored to feature a 128-bit memory interface and PCIe 5.0 x8 bandwidth instead of the more common PCIe 5.0 x16. It is said to come equipped with 2,048 Compute Units (CUs), representing a 42% decrease from the existing Radeon RX 9070. Since there is only a 16GB version of the RX 9070, the fact that the 16GB variant of the 9060 XT is only $30 cheaper is not encouraging news for Team Red’s fans.

    While the complete listings for both cards on Amazon have been taken down, the brief descriptions and pricing are still available (as of this writing), along with a pre-order option. According to the XFX website, the Swift series of Radeon RX 9070 and RX 9070 XT cards feature triple fan coolers and come in black and white color options.

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  • Epic Games Store Mystery Game Giveaways Decoded by Fans

    Epic Games Store Mystery Game Giveaways Decoded by Fans

    Key Takeaways

    1. Epic Games Store is offering new giveaways valued at nearly $30 for two PC games and a $10 discount for mobile users.
    2. Next week’s promotions include the return of the Mystery Game promotion with two titles from the ‘MEGA Sale vault.’
    3. Speculation surrounds potential games for next week, including Neon Abyss and TripleSix.
    4. Happy Game is also a popular guess for one of the upcoming free titles.
    5. Epic Games teased the upcoming promotions on Twitter, sparking fan theories.


    The Epic Games Store started a fresh round of giveaways yesterday for both PC and mobile users. This week, the giveaways are valued at nearly $30 for two games on PC. On the mobile side, there’s an additional discount of $10 available for users on Android and iOS.

    Upcoming Promotions

    At this moment, Epic has not disclosed which games will be on sale next week. Instead, they have opted to reintroduce their Mystery Game promotion. Currently, it’s confirmed that two titles from their ‘MEGA Sale vault’ will be made available next Thursday. Additionally, a mysterious teaser has been shared on Twitter, sparking speculation among fans.

    Speculations and Theories

    Some players are guessing that one of the games might be Neon Abyss (current price $53 on Amazon), especially since a sequel is set to debut as an Early Access title this summer. On the other hand, other users think the store might be unlocking TripleSix next week, a psychological horror game that was released earlier this year. Another popular guess for the second game is Happy Game, created by the same studio behind titles like Botanicula and Chuchel, which Epic Games has also recently given away for free. For more information, check out Epic Games’ teaser animation below.

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  • GameSir Spirit Fox: Affordable Controller with Hall Effect Joysticks

    GameSir Spirit Fox: Affordable Controller with Hall Effect Joysticks

    Key Takeaways

    1. GameSir has launched the Spirit Fox controller in China, with potential plans for a global release as the T3 Lite.
    2. The Spirit Fox differs from the Super Nova by offering only wired connectivity, while the Super Nova supports multiple connection types.
    3. The controller is compatible with Android, iOS, Switch, and PC.
    4. Key features include Hall effect joysticks, dual vibration motors, a 1,000 Hz polling rate, and a low 2 ms input delay.
    5. The Spirit Fox is priced at CNY 49.9 in China, approximately $7 at the current exchange rate.


    Under a month has gone by since GameSir launched the X5 Lite, its new budget-friendly mobile gaming controller. Now, the brand is stepping back into traditional controllers with the Spirit Fox, which has been introduced in China. It’s worth mentioning that Spirit Fox is a direct translation; the controller might also be referred to as the Arctic Fox, Silver Fox, or the Black Fox.

    Potential Global Release

    The pictures released by ITHome indicate that GameSir might eventually market this controller worldwide as the T3 Lite. Regardless, this new controller is quite different from the Super Nova we reviewed in March (currently priced at $49.99 on Amazon). While the Super Nova offers multiple connectivity options such as 2.4 GHz, Bluetooth, and wired, the Spirit Fox relies solely on the wired option.

    Compatibility and Features

    Nonetheless, this limitation still allows GameSir’s latest controller to work with Android, iOS, Switch, and PC. Additionally, the Spirit Fox is equipped with Hall effect joysticks, dual vibration motors, and features a 1,000 Hz polling rate. GameSir has claimed that the controller has a mere 2 ms input delay and includes two macro buttons positioned at the back. However, GameSir has not yet announced when the Spirit Fox or T3 Lite will be available for the global market. To put it in perspective, the controller is priced at CNY 49.9 in China, which translates to approximately $7 at the current exchange rate.

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  • Nintendo Denies AI Images in Mario Kart After Billboard Claims

    Nintendo Denies AI Images in Mario Kart After Billboard Claims

    Key Takeaways

    1. AI-generated images in Mario Kart World raised questions among gamers due to their unusual designs, despite a Nintendo spokesperson clarifying that AI artwork is not involved in the game.

    2. The game’s vast open-world tracks present a challenge for detailed design, making AI appear to be an attractive option, but Nintendo is cautious about its use.

    3. Nintendo President Shuntaro Furukawa acknowledged the potential of AI for enhancing character behavior but expressed concerns over legal issues related to AI-generated images.

    4. Shigeru Miyamoto, a key figure at Nintendo, has shown reluctance to adopt AI technologies, preferring not to follow competitors like Sony, which has patented AI tools for game asset creation.

    5. While gamers accept AI for improving gameplay dynamics, there is significant resistance to the idea of AI-generated visuals in premium games like Mario Kart World, reflecting broader concerns within the gaming community.


    The use of AI in video games has stirred up a lot of debate. In a recent Nintendo Treehouse event, spectators spotted odd billboards on the Mario Kart World tracks. These AI-generated images showcased recognizable items, but their designs were quite unusual. A Nintendo spokesperson clarified to Eurogamer that AI artwork doesn’t play a part in Mario Kart World.

    Skepticism Among Gamers

    After looking closely at the Mario Kart World footage, many players questioned the presence of AI images. However, a few billboards did raise eyebrows. For instance, there was a construction advertisement for a bridge, where certain elements of the design felt out of place. Nearby was an image of a skyscraper that didn’t match any real-life buildings. Additionally, one billboard featured a car with windows that were strangely tall. Many current AI tools simply don’t have the finesse or training to produce realistic designs.

    Ambition and Caution

    Mario Kart World stands as the most ambitious installment in the series, showcasing vast open-world tracks. With the challenge of populating these areas with intricate details, using AI might seem like an attractive shortcut. Nevertheless, key figures at Nintendo have been slow to adopt generative AI. Last July, Nintendo President Shuntaro Furukawa mentioned that while AI could enhance the behavior of “opponent characters,” he was cautious about the legal implications surrounding images created by machines.

    Resistance to Change

    Shigeru Miyamoto, the renowned game director, designer, and producer at Nintendo, also expressed reluctance towards recent AI advancements. In a September 2024 interview, he indicated that the company would not imitate some of its rivals. For instance, Sony has secured a patent for AI technology that assists artists in crafting game assets.

    Most gamers are fine with developers utilizing AI to make enemies act more authentically. However, the idea of $80 games like Mario Kart World incorporating AI images would change the conversation. The backlash from the Ark: Survival Evolved trailer serves as a cautionary tale for the gaming industry.

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  • PS4 and PS5 Outpace Xbox by 10 Million Players in 2024

    PS4 and PS5 Outpace Xbox by 10 Million Players in 2024

    Key Takeaways

    1. PlayStation is expected to have 10 million more users in the U.S. than Xbox by the end of 2024, with a growing player lead since 2022.
    2. Microsoft’s focus on game publishing across platforms is impacting Xbox sales, as former exclusives are now available on PlayStation.
    3. Game Pass has helped retain some Xbox gamers, but its absence on PlayStation limits its reach.
    4. The launch of Call of Duty: Black Ops 6 boosted Game Pass subscriptions but did not maintain Xbox’s player base advantage.
    5. Microsoft faces challenges with declining Xbox console appeal due to price hikes and competition from Sony.


    With Microsoft not putting much attention on hardware, it’s not surprising that the PS5 would have an advantage in the race for console sales. Recent Ampere data gives gamers proof of PlayStation’s lead. By the end of 2024, there will be 10 million more gamers in the U.S. using Sony consoles compared to their Xbox counterparts. As reported by The Game Business, this difference would be even bigger if it weren’t for Call of Duty: Black Ops 6 launching on Xbox Game Pass.

    PlayStation’s Growing Edge

    Ampere’s data indicates that by the end of 2022, PlayStation had a lead of six million players over Microsoft’s consoles. This gap has been slowly increasing and is expected to grow even more in the coming years. Microsoft is now focusing on publishing games across various platforms, including the PS5. As former Xbox exclusive titles like Forza Horizon 5 make their way to PlayStation, sales for the Series X consoles have taken a hit. Reports suggest that Microsoft is collaborating with Asus on a Windows handheld device, but a new Xbox console might not appear until 2027 or 2028.

    The Impact of Game Pass

    Despite Xbox games being available on the PS5, Game Pass has kept some gamers loyal to the Series X and S. Although PC Game Pass features many of the same games, the subscription service is absent on PlayStation. The influence of Game Pass was noticeable with Call of Duty: Black Ops 6 in October 2024. The Game Business reports that Black Ops 6 had the highest number of players at launch in the history of the shooter franchise. Moreover, Game Pass experienced the largest single-day growth in subscribers.

    Challenges Ahead for Microsoft

    Sadly for Microsoft, the excitement generated by the Activision game didn’t last long. Xbox consoles have seen a decline in their share of the Black Ops 6 player base. After leading for a time, the player numbers on PlayStation and Xbox consoles are now roughly equal.

    Phil Spencer, the CEO of Microsoft Gaming, has acknowledged that some gamers still prefer traditional purchasing methods. Game Pass alone won’t stop Sony from solidifying its position in the console competition. Additionally, recent price hikes for Xbox consoles have made Microsoft’s hardware less appealing to potential buyers.

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