Category: Gaming

  • Steven Spielberg’s Failed Bid to Direct Call of Duty Movie

    Steven Spielberg’s Failed Bid to Direct Call of Duty Movie

    Key Takeaways

    1. Steven Spielberg proposed a Call of Duty movie to Activision but was declined due to his demand for total creative control.
    2. Activision decided to partner with Paramount instead, maintaining more oversight over the project.
    3. Spielberg’s request included final cut rights and control over marketing, which made Activision wary.
    4. Spielberg’s experience with World War II films could have added authenticity to the Call of Duty adaptation.
    5. The live-action film in development at Paramount currently lacks a director and its thematic direction is still uncertain.


    As indicated by a recent article from film industry insiders at Puck News (shared through Vice), Steven Spielberg proposed making a Call of Duty movie to Activision. However, they declined his offer because he sought total creative control, including the final edit of the film. It’s also reported that he aimed to manage the marketing for the movie.

    New Partnerships

    Eventually, Activision decided to team up with Paramount and is currently working on bringing the gaming franchise to cinemas. The company, which is owned by Microsoft, was not comfortable granting Spielberg the full creative authority he desired, especially regarding the film’s final cut and marketing strategies.

    Insights from Sources

    According to three anonymous sources cited by Puck, “Steven Spielberg had a strong desire to direct the CoD film. However, with Spielberg comes the well-known Spielberg Deal. This involves top-tier financial terms, final cut rights, and complete control over production and marketing. This made Activision’s team wary, leading them to choose David Ellison’s proposal that allowed for much more oversight of the project.”

    While the deal fell through, it would have been fascinating to witness his vision for the film, particularly considering the iconic Omaha Beach scene from Saving Private Ryan, which inspired the D-Day mission in Call of Duty 2.

    Spielberg’s Expertise

    Spielberg has a strong track record with World War II films like Schindler’s List and Saving Private Ryan, which could have added authenticity to the movie.

    At present, the live-action film in development at Paramount does not have a director assigned. It remains uncertain whether this movie will draw from the game’s original themes or lean towards a more contemporary interpretation of Modern Warfare or Black Ops.

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  • Final Fantasy 7 Remake Part 3 and Kingdom Hearts 4 Updates

    Final Fantasy 7 Remake Part 3 and Kingdom Hearts 4 Updates

    Key Takeaways

    1. Final Fantasy 7 Remake Part 3 Update: Game Director Motomu Toriyama hinted at potential updates during the second anniversary of Ever Crisis in 2024, but a release date remains unknown.

    2. Tetsuya Nomura’s Comments: Nomura confirmed ongoing development for the Remake and mentioned that an announcement is planned, encouraging fans to be patient.

    3. Development Progress: Rumors suggest that the story for Final Fantasy 7 Remake Part 3 was finished by late 2024, with voice actors recording lines for characters.

    4. Upcoming Events: Fans are eager for news, but the schedule for the Tokyo Game Show does not include any unannounced Square Enix games; however, surprises may still occur at The Game Awards in December.

    5. Kingdom Hearts 4 Development: Nomura provided updates on Kingdom Hearts 4, confirming slow but steady progress and a transition to Unreal Engine 5 with a new art style.


    Gamers were looking forward to an Ever Crisis livestream that might reveal news about Final Fantasy 7 Remake Part 3. In 2024, Game Director Motomu Toriyama hinted that the second anniversary of the mobile game would be the right moment for some updates. Sadly, a release date is still unknown. Tetsuya Nomura did talk about several upcoming titles from Square Enix, including Kingdom Hearts 4.

    Hopes for Updates

    The mastermind behind Ever Crisis acknowledged Toriyama’s interview, which sparked excitement for potential news. As translated by Genki, Nomura mentioned, “Things are progressing well. We have set a time for the announcement, and we will follow that plan, so please be patient and wait.” A different viewer noted that he also said an Ever Crisis livestream might not be suitable for big news about Final Fantasy 7 Remake Part 3.

    Development Insights

    Nomura seemed to back up rumors about the remake being well into its development. Previous reports suggested that the story was finished by late 2024. Additionally, gamers have witnessed leaks showing voice actors recording lines for possible characters.

    Anticipation Continues

    Fans are still curious about when they might find out the release date for Final Fantasy 7 Remake Part 3, or at least catch a glimpse of a trailer. The publisher has released its schedule for the Tokyo Game Show on September 25th. Unfortunately, this list does not include any unannounced Square Enix games. However, there might still be a few surprises. Fans should also make sure to watch The Game Awards in December.

    Kingdom Hearts 4 Updates

    Having been in development since 2019, Nomura also shared updates on Kingdom Hearts 4. Progress has been slow for this action RPG featuring Disney characters. Nevertheless, Nomura reassured fans, stating, “We are also making good progress for Kingdom Hearts 4 too!” For better or worse, the Square Enix title will switch to Unreal Engine 5, along with a new art style, as seen in recent screenshots.

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  • Official AYN Odin 3 Accessories: Complete Guide and Options

    Official AYN Odin 3 Accessories: Complete Guide and Options

    Key Takeaways

    1. The AYN Odin 3 is the first handheld to use the Snapdragon 8 Elite processor and starts at $299 for early backers.
    2. AYN will offer seven accessories for the Odin 3, including two types of carrying cases and a soft pouch for protection.
    3. Gameplay accessories include an official screen protector designed for full functionality with cut-outs for joysticks, buttons, and speakers.
    4. The Odin 3 will have a grip case for ergonomics and a TPU shell for scratch protection, but it will not include a lanyard due to the lack of a lanyard hole.
    5. Pricing for the accessories is not yet revealed, but they are expected to be budget-friendly, with potential for third-party and user-designed options.


    The AYN Odin 3 is turning out to be a fascinating gaming handheld. This new device will be the first to run on the Snapdragon 8 Elite processor. Even more exciting, it will be relatively inexpensive, with a starting price of just $299 for early backers during its Indiegogo launch. With such a low cost, buyers might even have some extra cash left to spend on official accessories.

    Accessories for the Odin 3

    Similar to what it did for the Thor dual-screen handheld, AYN has announced a range of accessories for the Odin 3. According to an image released by the company, there will be seven different accessories available. Among these are two types of carrying cases. One case is made to fit the handheld with a grip case attached, while the other is intended for use with the handheld on its own or with a standard case. AYN will also provide a soft pouch for additional protection.

    Protection and Usability

    While the carrying cases and soft pouch will keep the Odin 3 safe when not in use, there are also accessories designed for gameplay. AYN plans to sell an official screen protector that will cover the entire front of the device’s screen. This protector will feature cut-outs for the joysticks, buttons, and speakers, ensuring full functionality.

    The Odin 3 will come with two types of cases: a grip case that enhances ergonomics and safeguards the device, and a TPU shell that offers protection against scratches. However, AYN has decided not to include a lanyard with the Odin 3 since it doesn’t have a lanyard hole. In contrast, the AYN Thor does have lanyard holes on both sides, which is why a lanyard will be sold for it.

    Pricing and Future Options

    AYN has yet to disclose the pricing for these accessories, but they are anticipated to be quite budget-friendly. It’s also likely that third-party accessories will be available, along with user-designed options that can be created using 3D printing technology.

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  • Mewgenics Release Date Announced with 50 Minutes of Gameplay

    Mewgenics Release Date Announced with 50 Minutes of Gameplay

    Key Takeaways

    1. Release Date: Mewgenics will launch on February 10, 2026, after more than ten years of development since its announcement in 2012.

    2. Gameplay Features: The game features turn-based combat, unique cat-breeding mechanics, and a quirky atmosphere, with over 200 hours of gameplay and 1,200 abilities.

    3. Development Journey: McMillen initially planned Mewgenics as a sequel to Super Meat Boy but shifted focus to other projects before resuming development in 2018.

    4. Delayed Launch: The game’s release was postponed from 2025 to 2026 to avoid competition with major AAA titles during the holiday season and to ensure a polished experience.

    5. High Expectations: Given McMillen’s successful track record with The Binding of Isaac: Rebirth, anticipation for Mewgenics is significant in the indie gaming community.


    After waiting for more than ten years, fans of the creator behind The Binding of Isaac and Super Meat Boy can finally mark their calendars. The quirky cat-breeding roguelike RPG, Mewgenics, by Edmund McMillen, is set to launch on February 10, 2026, for PC via Steam.

    On September 4, 2025, McMillen revealed the release date, which is almost 13 years after the game was first announced in 2012. This makes it one of the indie games with the longest development times.

    Gameplay Insights

    To celebrate this significant milestone, McMillen and co-developer Tyler Glaiel shared a 50-minute gameplay video on the Edmund McMillen YouTube channel. In this session, they showcased Mewgenics’ turn-based combat, its unique cat-breeding mechanics, and the game’s quirky yet charming atmosphere.

    McMillen described Mewgenics as “the weirdest project I’ve ever worked on.” Given the lengthy development period, the journey of creating Mewgenics has been quite bumpy. Initially, Team Meat presented the game as a sequel to Super Meat Boy, intending to blend elements of Pokémon, The Sims, and Animal Crossing.

    Shifting Focus

    However, priorities changed, leading McMillen to work on The Legend of Bum-bo. In 2018, he regained the rights from Team Meat and resumed development of Mewgenics alongside Glaiel. The game now boasts over 200 hours of gameplay, more than 800 distinct items, 200 enemies, and a library of over 1,200 abilities.

    Originally, Mewgenics was supposed to release in 2025, but it was delayed to 2026 due to a shift in strategy. McMillen explained on Steam, “Launching in November or December is really complicated. We want the game to get the attention it needs and not fight with big AAA holiday launches. Also, a few extra months let us deliver a more polished and well-tested experience.”

    Competition and Expectations

    In the indie gaming world, one of the major competitors is Hollow Knight: Silksong, which has already caused digital store pages to crash from the large number of players trying to buy it.

    Expectations for Mewgenics are soaring, especially given McMillen’s impressive history with The Binding of Isaac: Rebirth, which has an Overwhelmingly Positive user rating of 96.23% on Steam, based on 354,162 reviews.

    VGChartz reports that as of July 1, 2018, The Binding of Isaac: Rebirth has sold nearly 10 million copies worldwide and sees a steady daily player count of around 25,000 on Steam.

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  • Hollow Knight: Silksong Price Impacting Other Indie Game Costs

    Hollow Knight: Silksong Price Impacting Other Indie Game Costs

    Key Takeaways

    1. The release date of Hollow Knight: Silksong has influenced other Metroidvania games to adjust their launch plans.
    2. The attractive price of $19.99 for Silksong is causing developers to rethink their pricing strategies, raising concerns about market expectations.
    3. Toukana Interactive postponed their game launch to avoid competing with Silksong and adjusted their pricing, considering their larger development costs.
    4. Some developers, like RJ Lake, worry that Silksong’s low price may set unrealistic expectations for pricing on other indie games.
    5. Not all studios believe Silksong will significantly impact the industry, with some arguing that diverse price ranges will continue to exist for different games.


    The sudden announcement of the release date for Hollow Knight: Silksong has changed how other Metroidvania games plan their launches. The attractive price of $19.99/€19.99 for Silksong has led some game developers to rethink their pricing strategies. According to Eurogamer, there are concerns among companies that Team Cherry has set a bar that might be too high for other indie games to meet.

    Shifts in Launch Dates

    Toukana Interactive, the team behind the space base-building game Star Birds, had initially planned to release on September 4th. However, they have now pushed their launch to September 10th to steer clear of the Silksong excitement. The studio mentioned to Eurogamer that they also modified the price of their game, which has not yet been disclosed. Nevertheless, Toukana had to keep in mind their development costs since their team is larger than that of Team Cherry.

    Price Concerns from Developers

    Other developers have reacted more strongly to the unexpectedly low price of Silksong. RJ Lake, the director of the rhythm adventure game Unbeatable, expressed his worries on social media. He stated, “Silksong honestly should cost 40 bucks and I’m not even joking.” He elaborated that players might now expect all indie games that offer similar content to be priced at around $20.

    Different Perspectives on Industry Impact

    Not every studio believes that Hollow Knight: Silksong is setting trends. Gareth Damian Martin, who created Citizen Sleeper and its sequel, argues that no single game can dramatically change the economic landscape of the industry. He believes that while Team Cherry’s game is extremely popular, players will still buy other titles at different price ranges.

    Silksong is also a result of specific conditions unique to indie games. The original Hollow Knight from 2017 received tremendous support and impressive sales, which helped Team Cherry in creating a sequel. With the high demand for Silksong, the small team is likely to sell plenty of copies to keep themselves afloat, even at the $20 price point. After experiencing server crashes on its release day, Silksong reached a peak player count of over 562,000 on Steam.

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  • Elden Ring Tarnished Edition Demo Shows Progress Amid Switch 2 Concerns

    Elden Ring Tarnished Edition Demo Shows Progress Amid Switch 2 Concerns

    Key Takeaways

    1. Poor Initial Performance: Elden Ring Tarnished Edition faced noticeable frame rate drops at Gamescom, disappointing audiences.

    2. Demo Improvements: A new build showcased at Pax West 2025 showed clearer visuals and reduced stuttering, particularly in expansive areas.

    3. Visual Detail Retention: The game maintains good visual detail on Switch 2, with clear trees and effective lighting, despite some frame rate issues.

    4. Need for Performance Mode: Developers should consider adding a performance mode to allow players to prioritize frame rates over texture quality.

    5. Caution in Early Judgments: Early demos can lead to premature conclusions, as final versions may show improved performance, as seen with other titles.


    The performance of the Elden Ring Tarnished Edition didn’t really impress audiences at Gamescom, with noticeable frame rate drops. To potentially counter this feedback, Bandai Namco organized a demo at Pax West 2025 showcasing a new version. While it wasn’t flawless, Nintendo Life noted some clear improvements with the upcoming Switch 2 game.

    Improved Visuals in New Build

    Unlike the event in Berlin, the company permitted recording of a docked version of the port. Even though it was not a final version, Nintendo Life got to try out an updated build of Elden Ring Tarnished Edition. Initially, the graphics struggled a bit, but once they entered the expansive areas of Limgrave, the visuals became surprisingly fluid. There were still some drops from 30 fps, but the stuttering was less common than what was seen at Gamescom.

    Detail Retained on Switch 2

    More notable than the frame rates was the fact that Elden Ring maintains a lot of visual detail for a Switch 2 game. The trees showed decent clarity, and the lighting did a good job of showcasing the foliage. Nintendo Life also pointed out that sudden bursts of fire did not seem to slow down performance.

    The developers still need to include a performance mode in this Souls-like action RPG. Some players might be okay with reduced texture quality and details if it means achieving higher frame rates. With the Elden Ring Tarnished Edition release date still months away, FromSoftware has the opportunity to introduce this feature.

    Caution in Early Judgements

    The updated demo from Pax West serves as a reminder that judging games too early can be risky. Star Wars: Outlaws also raised concerns when Switch 2 players tried out the Ubisoft game. Yet, reviews of the final version indicated less stuttering than expected. Digital Foundry concluded that utilizing DLSS and ray tracing takes advantage of the enhanced specs of the Switch 2.

    At the same time, players have grown used to getting early access to highly anticipated games. To boost marketing efforts, publishers are keen to showcase titles well before their actual launch. Nevertheless, optimization often happens late in the development process. Consequently, testers may leave with impressions that aren’t as favorable.

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  • IO Interactive Exec Defends 007 First Light as Unique Experience

    IO Interactive Exec Defends 007 First Light as Unique Experience

    Key Takeaways

    1. IO Interactive is developing 007 First Light and aims to create a unique experience distinct from the Hitman franchise.
    2. The game will feature new gameplay mechanics, including drivable vehicles, marking a departure from IO’s typical style.
    3. The studio has expanded its team to include fresh talent and specialists to enhance development and tackle new challenges.
    4. The development team is focused on balancing vehicle excitement and accessibility for a wide audience.
    5. 007 First Light is set to release on March 27, 2026, for multiple platforms and is currently available for pre-order.


    IO Interactive, the studio behind the Hitman franchise, is leading the development of 007 First Light. After the recent PlayStation State of Play presentation for the new James Bond game, IO Interactive addressed worries that the game might be too similar to Hitman, with some even suggesting it could be nothing more than a reskin.

    Original Vision for the Game

    In a conversation with GamesRadar+, senior licensing producer Theuns Smit emphasized that the game is taking a completely unique path. He mentioned, “We have a very talented team back home, and our team has expanded ever since we first announced the game. Obviously, that meant there was even more interest. We were able to bring in amazing fresh talent to bolster what we already have at the studio, and that has been a really big growth moment for us as a studio.”

    New Gameplay Mechanics

    IO Interactive is stepping beyond its usual boundaries by incorporating new features like drivable vehicles, which played a significant role in the 007 First Light gameplay showcased during the State of Play. Smit further clarified the game’s distinct nature, stating, “It comes about the game first. The experience first. If you’re looking at Hitman, it’s the way it is for a particular reason, because that’s the gameplay experience we want to give. For Bond, it’s not exactly that. It’s not a reskin of that.”

    Challenges in Development

    Discussing the introduction of these new elements, Franchise Art Director Rasmus Poulsen shared the challenges IO faced, which necessitated hiring specialists. He stated, “We had to bring onto the team specific driving expertise, i.e., people that had experience coding, setting up, tweaking, and balancing. Because, of course, it’s a balancing act of making a vehicle feel both exciting, credible, and dangerous at the same time as being approachable and fun for a wide audience. So absolutely, that balance is very difficult and indeed a new adventure for us, so something we took very seriously. And I’m pleased to say, I feel we have landed in an amazing space.”

    007 First Light is set to release on PlayStation 5, Xbox Series S|X, PC via Steam and Epic Games Store, and Nintendo Switch 2 on March 27, 2026, and is currently open for pre-order.

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  • Lenovo Legion Pro 27Q-10: New 280Hz QHD OLED Gaming Monitor

    Lenovo Legion Pro 27Q-10: New 280Hz QHD OLED Gaming Monitor

    Key Takeaways

    1. Display Features: 27-inch OLED gaming monitor with 2560×1440 resolution, 1000 cd/m² peak brightness, and 1000:1 static contrast ratio.

    2. High Refresh Rate: Supports refresh rates up to 280Hz and has a 0.5ms MPRT response time, compatible with VESA Adaptive-Sync, AMD FreeSync Premium, and G-Sync.

    3. Color Accuracy: True 8-bit depth with factory-calibrated 99% sRGB and approximately 90% DCI-P3 color coverage.

    4. Connectivity and Adjustability: Equipped with two HDMI 2.1, one DisplayPort 1.4, a height-adjustable stand, and VESA mounting support.

    5. Pricing and Warranty: Starting price of €599 in the EMEA region, with a three-year limited warranty and availability expected in November 2025.


    Lenovo has launched the Legion Pro 27Q‑10, a 27-inch OLED gaming monitor boasting a native resolution of 2560×1440 in a 16:9 aspect ratio. The monitor features a flat panel with three sides nearly edgeless, an anti-glare coating, and achieves a peak brightness of 1000 cd/m² along with a static contrast ratio of 1000:1. In terms of color, it has true 8-bit depth, factory-calibrated 99% sRGB coverage, and about 90% DCI-P3, complete with a factory report included in the package. The viewing angles are rated at 178 degrees both horizontally and vertically.

    High Refresh Rate Performance

    The Legion Pro 27Q‑10 is capable of reaching a refresh rate of up to 280Hz and features a 0.5ms MPRT response time. It is compatible with VESA Adaptive-Sync, AMD FreeSync Premium, and G-Sync. The monitor also supports HDR10 for signal processing. For optimal QHD gaming with the highest refresh rates on a PC, Lenovo recommends using DisplayPort 1.4 (HBR3); the HDMI 2.1 ports are based on TMDS and can handle up to 2560×1440 at 144 Hz according to the product specifications.

    Connectivity and Adjustability

    On the rear, the monitor offers two HDMI 2.1 (TMDS), one DisplayPort 1.4, and a 3.5 mm audio-out port. The stand allows for height adjustment of up to 135 mm, with a tilt range from −5° to +22°, a swivel of ±30°, and a pivot of ±90°. It also supports VESA 100×100 mounting. The overall dimensions with the stand are 613.1×214.0×401.5–536.5 mm, and it weighs 6.0 kg, while the head alone weighs 3.9 kg. Included in the package are a DP 1.4 cable, power cable, screws, a factory calibration report, and setup documentation. Lenovo offers a three-year limited warranty, provides a Kensington security slot, and includes software support through Lenovo Artery for both Windows and macOS.

    The starting price for the 27Q‑10 series in the EMEA region is set at €599, with availability expected in November 2025, and variations based on region.

     


     

  • Hideo Kojima Shares Article on Metal Gear Solid V as Unfinished Masterpiece

    Hideo Kojima Shares Article on Metal Gear Solid V as Unfinished Masterpiece

    Key Takeaways

    1. Hideo Kojima acknowledged that Metal Gear Solid V: The Phantom Pain is unfinished, a sentiment shared by gamers for the past decade.
    2. The game faced production challenges due to a fallout between Kojima and Konami, resulting in a rushed launch and missing content.
    3. Despite its development issues, the game was a commercial success, selling 6 million copies and generating $179 million in revenue in its first year.
    4. Incomplete content, including a missing episode titled “Kingdom of the Flies,” was found in the game files and detailed in the Collector’s Edition.
    5. Kojima is now focusing on new projects like Death Stranding 2 and a collaboration with Jordan Peele, while expressing regret over not retaining the rights to the Metal Gear franchise.


    Hideo Kojima recently shared an article from Inverse on X, titled “10 Years Late: Hideo Kojima’s Unfinished Masterpiece Is Still Influencing Games Today.” The piece focused on the incomplete aspects of Metal Gear Solid V: The Phantom Pain, and Kojima agreed that the game is indeed unfinished, a sentiment that has lingered with gamers for a decade.

    Community Response

    The post received thousands of likes and numerous shares, sparking conversations about the game’s difficult production journey. This comes at a time when Kojima has been moving away from his earlier works at Konami, showing hesitance to engage with Metal Gear Solid Delta: Snake Eater, while he concentrates on his current projects such as Death Stranding 2: On the Beach, as well as a collaboration with Jordan Peele called OD, with support from Xbox Game Studios.

    Release and Success

    Metal Gear Solid V: The Phantom Pain was released on September 1, 2015, and achieved remarkable sales, moving 6 million copies by the year’s end and generating $179 million in revenue upon its launch, making it the top-selling game in the Metal Gear series.

    However, the development faced significant challenges due to a fallout between Konami and Hideo Kojima, which resulted in a rushed launch and led to numerous cut elements and narratives that were never fully realized.

    Missing Content

    The game’s Collector’s Edition included concept art and incomplete footage from a missing episode based on Lord of the Flies. Episode 51: Kingdom of the Flies was found within the game’s files and was also detailed in the Collector’s Disc bonus material, which offered some closure to the game’s narrative.

    In this episode, Eli, a young version of Liquid Snake, escapes from Mother Base with the psychic child Tretij Rebenok and the Mbele Squad, as well as the Sahelanthropus and a third English strain of the vocal cord parasites.

    Eli teased Venom Snake using a cassette tape, demanding his body in exchange for Sahelanthropus and a nuclear weapon, which led to a confrontation during an XOF strike. This mission supposedly escalated into a conflict involving Diamond Dogs, XOF, and Sahelanthropus, with Eli nearly succumbing to the parasites as he approached puberty.

    Kojima has expressed regret over not retaining the rights to Metal Gear. Additionally, developers on the MGS3 remake have shown interest in involving Kojima in their efforts. Nevertheless, it seems he has moved on from the series while the franchise continues to progress in his absence.

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  • Keychron Gaming Mice Update: New Sniper Button and Profiles

    Keychron Gaming Mice Update: New Sniper Button and Profiles

    Key Takeaways

    1. The Keychron M7 8K is a lightweight gaming mouse priced at $69.99, offering a simpler alternative to high-end models like the Razer Basilisk.
    2. A recent firmware update allows users to mimic a “Sniper” feature by setting two DPI levels and switching between them using a side button.
    3. Users can now easily change polling rate intervals and program an extra button to switch profiles for work and gaming.
    4. The new 20,000 FPS mode enhances mouse responsiveness by locking the sensor frame rate, improving detection of small movements.
    5. Keychron’s updates significantly improve the gaming experience, particularly for users with low sensitivity settings.


    We took a look at the Keychron M7 8K recently and discovered it’s a great lightweight gaming mouse for anyone who wants something like a Razer Basilisk, but without the complicated software or the steep prices. In fact, the M7 8K is priced at just $69.99 on Amazon. However, one downside is that it doesn’t have a feature similar to the “Sniper” option, which temporarily lowers the sensor DPI for those times when you need your aim to be steadier and more precise.

    New Feature Update

    Thanks to the recent update to Keychron’s gaming mouse software, called Keychron Launcher, and its new firmware, you can now mimic this Sniper feature in a different way. The latest v1.0.1 firmware update, confirmed to be available for the M7 8K, M6 8K, and M3 8K, allows you to add or remove DPI steps. This means you can set just two DPI levels and use a side button to switch between these modes, giving you a way to replicate a Sniper button.

    Improved Control

    Additionally, Keychron has made it easier to change the polling rate intervals, similar to the new DPI settings. This is great for users who often adjust their mouse polling rate but want to avoid cycling through multiple extra polling rate steps or remembering the combinations for the indicator lights. Now, you can also program an extra button on Keychron’s gaming mice to switch profiles. This is useful for people who use their mouse for both work and gaming, as profiles save all the key bind info, sensitivity, and polling rates.

    Enhanced Performance

    Another new feature for Keychron’s gaming mice includes a 20,000 FPS mode, which fixes the sensor frame rate at 20,000 FPS instead of adjusting the frame rate to conserve power. You can find this 20K FPS option under the Sensor Performance section in the Advanced tab of Keychron Launcher.

    In theory, having a higher sensor frame rate could affect battery life, but it should enhance how responsive the mouse feels during the beginning and end of movements. With the frame rate locked at a high FPS, the mouse will be better at detecting small movements right away, without needing to ramp up. This is especially important for gamers who use low sensitivity settings. From our testing, the PAW3950 sensors in Keychron mice only show a noticeable delay in picking up movements when the sensitivity is set below 800 DPI.