Tag: Xbox

  • Xbox Hardware Sales Drop 29% Ahead of Console Price Hikes

    Xbox Hardware Sales Drop 29% Ahead of Console Price Hikes

    Key Takeaways

    1. Microsoft aims for a 30% profit margin, but gaming revenue declined by 2%, resulting in a loss of $113 million.
    2. Xbox hardware sales dropped by 29%, with the popularity of the Xbox Series X and S declining.
    3. Game Pass showed a slight increase in content and services revenue by 1% compared to the same quarter last year.
    4. Xbox console sales are expected to continue slowing, with recent price hikes making the Series X cost $649.99.
    5. Microsoft is shifting focus from hardware to digital services and cross-platform publishing, with new first-party hardware not expected until at least 2027.


    With Xbox aiming for a 30% profit margin, the latest Microsoft earnings report has drawn increased focus. The outcomes for the gaming sector are quite mixed. In the first quarter of the fiscal year 2026, hardware sales took a hit, dropping by 29%, as the popularity of the Xbox Series X and S continues to decline. However, thanks to Game Pass, there was a slight uptick of 1% in content and services compared to the same quarter last year.

    Overall Revenue Trends

    In total, Microsoft’s gaming revenue experienced a decline of 2%, which translates to a loss of $113 million. This dip isn’t exactly shocking, considering that the Xbox is currently in a transitional phase. The company is shifting its focus from first-party hardware to supporting OEM devices, like the ROG Xbox Ally handhelds. They are also prioritizing cross-platform publishing and digital services, particularly Xbox Game Pass.

    Earnings Report Insights

    The earnings report from Microsoft covers the period from July to September 2025. Therefore, it’s still too early for gamers to understand the effects of the recent Xbox price hikes that took place on October 3rd. Changes to the U.S. Game Pass are also a relatively new occurrence.

    Future Sales Projections

    It’s probable that sales of Xbox consoles will continue to slow, especially since retailers such as Costco have ceased carrying the system. The MSRP for the Series X has increased by an additional $50, now costing a shocking $649.99 for the disc-based version. Other gaming variants, including the Series S, have seen similar price increases. This recent drop came after a 22% fall in hardware sales in the previous quarter.

    With new first-party hardware not expected until at least 2027, Microsoft will have to depend on alternate revenue sources. However, the rising costs of Xbox Game Pass are testing the resolve of many subscribers. Some gamers require the Ultimate tier to play new Xbox titles on the release day, but this now costs $29.99 a month.

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  • Next Xbox Console May Feature Multiple Manufacturers

    Next Xbox Console May Feature Multiple Manufacturers

    Key Takeaways

    1. The upcoming Xbox console will be a first-party device, distinct from Asus’s ROG Xbox Ally handhelds.
    2. Other companies may create their own versions of the Xbox console based on Microsoft’s design, leading to a variety of options for consumers.
    3. The AMD Magnus chipset is expected to allow different configurations and tiers of Xbox consoles, similar to the current Series X and S.
    4. New Xbox consoles are predicted to be more expensive than the Series X and will compete in the prebuilt desktop market.
    5. The strategy of allowing third-party manufacturers to create customized versions of Xbox hardware could lead to competition that helps keep prices in check.


    Microsoft Gaming CEO Phil Spencer has stated that the upcoming Xbox console will be a first-party device. This is different from the ROG Xbox Ally handhelds created by Asus. However, the situation might be more complicated than what Spencer has indicated. YouTuber Austin Evans thinks that other companies will also make their own versions of the console.

    The Future of Xbox

    In his latest video, Evans raises the question of whether the Xbox brand is truly dead. He believes that the brand will endure, but future consoles might look quite different from the current ones. The company plans to develop a flagship system and will encourage other manufacturers to build their own systems based on this design.

    Various Options for Buyers

    Evans predicts that the AMD Magnus chipset will be flexible enough to support various configurations. Buyers might find different tiers of Xbox consoles, similar to the Series X and S. However, with several vendors involved, the devices could have unique designs and features.

    Pricing and Market Comparison

    Like the ROG Xbox Ally and ROG Xbox Ally X, the new Xbox consoles would cater to different price points. Despite this, Evans believes that most options will likely be more costly than the Series X. These hybrid PC/consoles would compete in the prebuilt desktop market instead. Microsoft could face challenges in subsidizing hardware costs while its partners focus on making profits.

    This strategy might remind gamers of the expensive 3DO console, which featured manufacturers like Panasonic and Sanyo. Nevertheless, mini PCs like the Valve Steam Machine may serve as a better comparison. Both allowed third-party partners to create customized versions of the hardware. Critics have noted that both products also faced quality-control problems, and ultimately, neither met sales goals.

    If Evans is right, Microsoft is working on Xbox-branded hardware as a reference point. At the same time, consumers would have options for gaming systems made by different manufacturers. Hopefully, this competition will help keep prices from being as high as some fans are concerned about.

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  • Xbox ‘Magnus’ Launches with Free Multiplayer and Epic Games Support

    Xbox ‘Magnus’ Launches with Free Multiplayer and Epic Games Support

    Key Takeaways

    1. The next Xbox console will be first-party hardware, moving away from collaborations.
    2. It will function like a PC with a complete Windows installation, offering a console-like experience.
    3. The user experience will be simplified, allowing direct access to Xbox games without exiting the main interface.
    4. It will support backward compatibility and online multiplayer without a paid subscription.
    5. Users will have access to the full version of Windows, enabling third-party game launchers and applications.


    Windows Central has shared fresh details about Microsoft’s Xbox division and their upcoming plans. Recently, the company confirmed that the next Xbox console will be first-party hardware. This comes despite their collaboration with Asus to produce the ROG Xbox Ally X and the more affordable ROG Xbox Ally, which is currently priced at $599 on Amazon.

    Future of Xbox Consoles

    These two handheld devices are not just standalone products; they provide a glimpse into what the next Xbox console will offer. According to the report, the successors to the Xbox Series S|X will function like a PC disguised as an Xbox. The new console is expected to come with a complete Windows installation, specifically tailored to deliver a console-like experience.

    User Experience Changes

    For comparison, users still have to go through the typical Windows setup when using the ROG Xbox Ally and ROG Xbox Ally X to access Microsoft’s new Xbox Full Screen Experience. This is different from the Steam Deck or Legion Go S, which operate on SteamOS. Microsoft aims to simplify this for the next-gen Xbox console, ensuring it starts with the familiar Xbox experience right from the first boot.

    Additionally, players won’t have to exit the main console interface to enjoy Xbox games, download updates, or buy new titles. The upcoming Xbox will also support backward compatibility and will finally allow online multiplayer without requiring a paid subscription. However, Windows will still run in the background to enable the use of third-party game launchers like GOG Galaxy, Epic Games Store, or Steam.

    Full Windows Accessibility

    Users will also be able to access the full version of Windows whenever needed. Currently, the next Xbox console is predicted to come equipped with an AMD 3 nm chipset known by the codename ‘Magnus’. Pricing could potentially be higher than expected based on recent information leaks.

     

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  • No Rest for the Wicked Rejects Xbox Exclusivity to Keep PS5, Switch Sales

    No Rest for the Wicked Rejects Xbox Exclusivity to Keep PS5, Switch Sales

    Key Takeaways

    1. Microsoft is moving away from platform exclusivity, welcoming first-party PS5 games on other platforms.
    2. Moon Studios, known for the Ori series, has decided to self-publish their new game, No Rest for the Wicked, during its early access phase.
    3. The studio’s director, Thomas Mahler, rejected Microsoft’s proposal for exclusivity, citing the importance of reaching PS5 and Switch audiences for sales.
    4. Rising development costs make multi-platform releases more financially viable for studios, as opposed to traditional exclusives.
    5. The future may see a decline in exclusivity, particularly from PlayStation, while Nintendo is likely to maintain its exclusives for the upcoming Switch 2.


    In a recent chat, Sarah Bond shared that Microsoft does not believe in platform exclusivity for the future. The Xbox President has welcomed a shift where first-party PS5 games are also available on other platforms. Interestingly, some game studios had already foreseen this change years back. An action RPG called No Rest for the Wicked might have been exclusive to Xbox, but its director decided against what he called a “dumb business decision.”

    Popular Titles and Publishing Choices

    Moon Studios is known for creating beloved games like Ori and the Blind Forest and Ori and the Will of the Wisps. These metroidvania-style games were initially published by Microsoft and were exclusive to PC and Xbox consoles. In the case of their new game, No Rest for the Wicked, the studio will self-publish during its Steam early access phase, although Microsoft did try to keep it under their umbrella.

    The Decision Behind Multi-Platform Support

    Thomas Mahler, co-founder and director of the studio, explained the reasoning for bringing No Rest for the Wicked to PS5 and Switch. He mentioned that Microsoft had made a proposal for his new project to again be an Xbox exclusive. At that time, Microsoft still hadn’t given up on their strategy for platform-specific games. However, Mahler could not justify missing out on sales from PS5 and Switch.

    On social media, Mahler pointed out the financial struggles that many studios are currently facing. The costs of development have skyrocketed since the days of exclusive Xbox and PlayStation titles. Despite the technological improvements, creating models and animations is still a tedious process. Because of this, firms can’t afford to miss out on more lucrative multi-platform opportunities.

    The Future of Exclusivity

    With the decrease in Xbox console adoption, Moon Studios’ strategy seems to be paying off. The director of No Rest for the Wicked also predicts that PlayStation will let go of more exclusives in the future. On the other hand, Nintendo is determined to keep its first-party games for the upcoming Switch 2 exclusive to its handheld. Addressing potential comparisons, the director of No Rest for the Wicked shared his insights.

    Mahler believes that Nintendo’s “business model is completely different.” Gamers often associate Nintendo consoles closely with first-party intellectual properties in a way that has never been the case for PlayStation and Xbox.

    Even though there were rumors, No Rest for the Wicked is still expected to arrive on Series X|S. However, if the next Xbox console operates on Windows, it could deal a significant blow to the concept of exclusivity.

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  • Halo Community Director Wears PlayStation Shirt for PS5 Announcement

    Halo Community Director Wears PlayStation Shirt for PS5 Announcement

    Key Takeaways

    1. Multiplatform Expansion: Halo: Campaign Evolved will be available on PlayStation 5 in 2026, marking the end of Halo’s exclusivity and expanding its reach to more players.

    2. Full Remake with Enhancements: The game is a full remake of Halo: Combat Evolved using Unreal Engine 5, featuring improved visuals, gameplay enhancements, and 4-player cross-platform co-op.

    3. Community Excitement: Community director Brian Jarrard expressed enthusiasm for welcoming new players to the Halo franchise, highlighting a new era for the series.

    4. Milestone for Xbox: This move aligns with Xbox’s shift towards multiplatform games, which started in early 2024, allowing various Xbox titles to be available on PlayStation.

    5. 25th Anniversary Celebration: The release of Halo: Campaign Evolved coincides with the franchise’s 25th anniversary, emphasizing the importance of accessibility for all fans.


    During the Community Stage of the Halo World Championship 2025, Halo Studios introduced Halo: Campaign Evolved. Community director Brian Jarrard, wearing a bold PlayStation t-shirt, shared the exciting news that the series is set to expand its multiplatform reach. The highly anticipated Halo: Campaign Evolved is slated for a day-one release on PlayStation 5 in 2026.

    A Big Step Forward

    At the event, Jarrard expressed his enthusiasm, stating, “It’s a huge deal. It’s a long time coming. We’re just super excited to be able to welcome even more players now into the franchise we love, to fall in love with Halo the same way we all did 24 years ago.” This marks a significant milestone for the franchise.

    What’s New in Halo: Campaign Evolved

    Halo: Campaign Evolved is a full remake of the original Halo: Combat Evolved from 2001, crafted using Unreal Engine 5. It features 4-player cross-platform co-op, enabling gamers on Xbox, PC, and PlayStation to enjoy improved visuals and gameplay enhancements like smoother controls, better movement mechanics, including sprinting, and an upgraded sound design.

    The long-standing exclusivity of Halo has come to an end, marking a pivotal moment in the console wars.

    A New Era for Halo

    Jarrard added, “As a community guy, I know the Halo community is super excited to welcome in their friends as well. It’s just going to mean more Halo for everyone. It’s really a new era. Halo is on PlayStation going forward, starting with Halo: Campaign Evolved.” This sentiment captures the excitement swirling around the franchise’s new direction.

    Echoing this sentiment, Halo Studios Executive Producer Damon Conn referred to the PS5 launch as an “incredible” chance. He emphasized, “What we want is for as many fans and players to be able to play the game as possible. To be on the Xbox Series X and S, PC, Steam, and PlayStation all at one time is a heck of a way to kick off the 25th anniversary.”

    The Shift to Multiplatform

    The move towards multiplatform games by Xbox began in early 2024. Phil Spencer, Microsoft’s gaming CEO, revealed that “just four games” from its first-party lineup would be available on PlayStation, including Pentiment, Sea of Thieves, Hi-Fi Rush, and Grounded.

    Fast-forward to 2025, and a plethora of Xbox exclusives have made their way to PlayStation, such as Helldivers 2, which has sold more than 19 million copies, Stalker 2: Heart of Chernobyl, Gears of War: Reloaded as a day-one PS5 title, and Forza Horizon 5. Additionally, Microsoft Flight Simulator 2024 is expected to launch on the rival console on December 8, 2025.

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  • Xbox President: TikTok, Movies Now Compete with Halo on PS5

    Xbox President: TikTok, Movies Now Compete with Halo on PS5

    Key Takeaways

    1. Xbox is shifting focus to multiplatform gaming, aiming to connect with players across various platforms beyond consoles.
    2. Recent layoffs affecting over 9,000 employees are acknowledged as part of business management challenges.
    3. Former Xbox exclusives, including Grounded and Sea of Thieves, are now available on PlayStation, highlighting the multiplatform strategy.
    4. Upcoming releases include Microsoft Flight Simulator 2025 and Halo: Campaign Evolved, a remake of Halo: Combat Evolved.
    5. Xbox’s shift to multiplatform gaming is linked to ambitious revenue targets, leading to layoffs, project cancellations, and increased Game Pass prices.


    Xbox’s president of Game Content and Studios, Matt Booty, recently had a chat with The New York Times, discussing Microsoft’s growing push into multiplatform gaming. This comes right after the announcement that the Halo Studio’s remake of Halo: Combat Evolved, now titled Halo: Campaign Evolved, will be available on PlayStation 5.

    Shifting Focus in Gaming

    During the interview, Booty noted how players today are less tied to specific consoles or platforms compared to past generations, when gamers typically identified with Xbox, PlayStation, or PC. He emphasized, “We are all trying to connect with people where they are. Our main competition isn’t just other consoles… We are increasingly competing with everything from TikTok to movies.”

    Challenges and Changes

    When the subject of recent layoffs, which have affected over 9,000 employees, came up, Booty offered a concise reply, saying, “Layoffs are tough. It’s a part of managing our business.”

    As Xbox continues its multiplatform strategy, former exclusives like Grounded and Sea of Thieves are now playable on PlayStation. In addition, other Xbox exclusives such as Stalker 2: Heart of Chernobyl, Forza Horizon 5, and Indiana Jones and the Great Circle have made their way to PlayStation 5 after previously launching on Xbox and PC.

    What’s Next for Xbox?

    Looking ahead, Microsoft Flight Simulator 2025 is set to release on December 8, 2025, along with the highly anticipated Halo: Campaign Evolved, the remake of the classic Halo game from 2001 using Unreal Engine.

    The Halo franchise has been a significant driver for Xbox sales across four console generations, reportedly bringing in over $10 billion in revenue and selling more than 81 million units worldwide. Halo 3 remains the best-selling game in the series, with nearly 14.5 million copies sold on Xbox 360.

    However, there are whispers that Xbox’s aggressive shift to multiplatform gaming is aimed at meeting its ambitious revenue targets. A prior Bloomberg report indicated that Microsoft asked its Xbox division for “30% accountability margins,” exceeding the industry average of 17% to 22%. These elevated revenue goals have reportedly contributed to the laying off of thousands of workers, the cancellation of many major projects across various studios, and increased prices for its Xbox Game Pass subscription service.

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  • Phil Spencer: Next Xbox Console to be True First-Party Hardware

    Phil Spencer: Next Xbox Console to be True First-Party Hardware

    Key Takeaways

    1. Xbox President Sarah Bond describes the upcoming hardware as “very premium” and “very high-end,” but its exact nature remains uncertain.
    2. Phil Spencer clarified that the ROG Xbox Ally is an “Asus product,” and the next Xbox console will be a first-party Microsoft product.
    3. Spencer envisions a unified Xbox ecosystem connecting console, PC, and cloud, without unique games to attract customers.
    4. There are rumors of a collaboration between Microsoft and AMD on a gaming system using the Magnus APU, potentially resembling a gaming PC.
    5. Spencer reassured that Microsoft is not withdrawing from hardware, but a PC-like Xbox with no exclusive titles could challenge traditional console definitions.


    Xbox President Sarah Bond has recently referred to the upcoming hardware as “very premium” and “very high-end.” However, there remains some uncertainty about whether this system will be similar to the Xbox Series X|S or if it might take the shape of an OEM device. In an interview with Famitsu, Phil Spencer, the CEO of Microsoft Gaming, clarified the differences between the forthcoming Xbox console and the ROG Xbox Ally handheld device.

    Spencer’s Insights at the Tokyo Game Show

    During the Tokyo Game Show, Spencer talked about the initiatives to boost Xbox’s visibility in Japan. According to social media reports from Genki, the topic of the next generation of hardware was also discussed. Spencer made it clear that the ROG Xbox Ally is an “Asus product.” He emphasized, “I think the hardware that we, Microsoft, announce as a first-party company will be the next console.” However, he did not provide a specific timeline for when the system will be released.

    The Future of Xbox

    Despite differences from the gaming handheld, Spencer envisions the next-gen Xbox console taking a similar path. He mentioned that the “Xbox software platform will evolve, connecting console, PC, and cloud into one ecosystem.” The ROG Xbox Ally and Xbox Ally X are powered by Windows 11, allowing them to work with Game Pass and platforms like Steam. On the flip side, there won’t be unique games to lure customers into buying the console over its competitors.

    There are whispers that Microsoft and AMD are collaborating on a gaming system that utilizes the Magnus APU. However, insiders like Moore’s Law is Dead report that AMD engineers are carrying most of the weight in this endeavor. Critics speculate that the new Xbox console might resemble a gaming PC, merely dressed in Xbox branding. It could also be significantly pricier than both the Series X and the upcoming PS6.

    Reassurances from Spencer

    Spencer made efforts to calm concerns that Microsoft might be withdrawing from the hardware sector. Yet, if the next Xbox designed by AMD resembles a Windows PC and lacks exclusive titles, it could challenge the traditional understanding of what a first-party system is.

     

  • Xbox Layoffs and Cancellations Linked to Microsoft’s 30% Profit Target

    Xbox Layoffs and Cancellations Linked to Microsoft’s 30% Profit Target

    Key Takeaways

    1. Microsoft’s Xbox gaming division is under pressure to achieve a 30% profit margin, nearly double the industry average of 17% for 2024.
    2. The introduction of “accountability margins” by CFO Amy Hood aims to improve efficiency and profitability in the gaming division.
    3. The ambitious profit target has led to significant layoffs, with over 10,000 job cuts and multiple studio shutdowns in the gaming division.
    4. Major project cancellations have occurred, including the Perfect Dark reboot and Rare’s Everwild, due to the aggressive financial goals.
    5. Microsoft raised the price of Game Pass Ultimate to meet revenue targets, resulting in subscriber backlash and cancellations.


    Microsoft’s Xbox gaming division is facing a lot of pressure to achieve a 30% profit margin. This goal is nearly double the industry average of 17% for 2024, as set by company leaders in the fall of 2023. Such an ambitious target has led to significant layoffs, studio shutdowns, and canceled projects throughout the industry.

    Accountability Margins

    A Bloomberg report from October 23 revealed that Chief Financial Officer Amy Hood introduced the term “accountability margins” as part of a bigger push to improve efficiency in the gaming division. These profit goals are meant to make the division more profitable.

    This high benchmark, described by S&P Global Analyst Neil Barbour as something typically expected from very successful publishers, contrasts sharply with the division’s past performance. Leaked documents from the FTC in 2023 showed that Xbox only achieved 12% profit margins during the first three quarters of fiscal year 2022, with historical averages between 10% and 20% over the previous six years.

    Consequences of the Targets

    The impact of this aggressive target has been significant, leading to over 10,000 job cuts at Microsoft in early 2023. This situation worsened when Microsoft announced 1,900 layoffs within the gaming division in January 2024. By May 2024, the company had also shut down studios like Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Games.

    In September 2024, another round resulted in 650 more layoffs. Then in July 2025, Microsoft revealed plans to cut an additional 9,000 jobs in the gaming division.

    Project Cancellations

    These drastic measures caused the cancellation of several major projects, including the Perfect Dark reboot, Rare’s Everwild, ZeniMax Online’s Project Blackbird, and Avalanche Studios’ Contraband.

    An Xbox spokesperson responded to the report by saying that “success doesn’t look the same across every project or priority,” acknowledging the diverse nature of gaming projects but not providing much information about the margin targets.

    Former Xbox executives, along with critics, have pointed out the “weird inner tensions” of Game Pass, where subscriber growth is often at the cost of retail revenue, putting more strain on profits.

    To reach their revenue targets, Microsoft raised the price of Game Pass Ultimate recently, but this decision has sparked backlash from subscribers and led to many cancellations.

     

  • Xbox Should Learn from Nintendo on Exclusive Games, Says Ex-Microsoft Exec

    Xbox Should Learn from Nintendo on Exclusive Games, Says Ex-Microsoft Exec

    Key Takeaways

    1. Xbox President Sarah Bond believes exclusive games are outdated, as gamers now expect popular titles across multiple platforms.
    2. Mike Ybarra disagrees, highlighting Nintendo’s success with exclusive titles on the Switch as essential for driving console sales.
    3. Ybarra warns that abandoning exclusives could harm Xbox’s hardware sales, suggesting a focus on publishing and subscription services instead.
    4. The debate includes differing views on innovation, with Ybarra arguing that Nintendo successfully reimagines franchises while maintaining exclusivity.
    5. Former Nintendo developer Ken Watanabe supports Ybarra’s view on innovation, emphasizing how Nintendo adapts familiar characters in new gameplay contexts.


    Xbox President Sarah Bond recently sparked a discussion by stating that exclusive games are “outdated.” She argues that today’s gamers expect popular titles to be available across various platforms. On the other hand, Mike Ybarra, who has held multiple executive positions at Microsoft, disagrees. He pointed out that Nintendo’s games show how first-party titles can still be successful on a single system.

    Ybarra’s Perspective on Exclusivity

    Ybarra frequently shares his thoughts about his previous employer on social media. In his recent tweet, he remarked, “Someone go tell Nintendo that exclusives are antiquated.” The well-known Japanese gaming company continues to depend on exclusive titles for the Switch 2 to drive console sales. While the handheld device does offer a broader range of third-party games, beloved titles like Mario Kart World and Donkey Kong Bananza are still exclusive to the platform.

    Concerns Over Microsoft’s Strategy

    Ybarra, the former president of Blizzard, is not suggesting that Microsoft should completely abandon Xbox exclusives. He has previously warned that embracing a cross-platform strategy might jeopardize the success of new Xbox consoles. He argues that without unique games, buyers may have less incentive to invest in the hardware. Instead, he believes that the focus should shift towards publishing and subscription services, such as Game Pass.

    The Debate on Innovation

    A gamer who enjoys the accessibility of games on both Xbox and PS5 mentioned that Nintendo represents “old school traditionalism.” However, Ybarra argues that Nintendo takes risks, citing the Zelda series as proof of how the company continuously reimagines its beloved franchises. He believes that offering fans the content they want is a smart business strategy.

    Insights from a Former Nintendo Developer

    Ken Watanabe, a former Nintendo developer known for his work on New Super Mario Bros., would likely support Ybarra’s viewpoint. In a Bloomberg interview, he discussed Nintendo’s unique approach to innovation. While the same characters are often reused, players experience them in new gameplay contexts. For instance, developers incorporated 3D open-world elements in Zelda and found Donkey Kong Bananza to be a perfect fit for showcasing destructible physics.

    With Halo: Combat Evolved being the latest former Xbox exclusive to transition to the PS5, Microsoft appears to be sticking to its strategy. However, any upcoming Xbox console might face challenges in attracting buyers without additional incentives.

  • New Xbox Console Expected to Cost Double PS6 with Better Specs

    New Xbox Console Expected to Cost Double PS6 with Better Specs

    Key Takeaways

    1. Xbox’s upcoming console is described as a “very premium, very high-end” system, potentially priced around $1200.
    2. Predictions suggest the PS6 could be priced at approximately $600, making it seem like a better deal compared to the Xbox.
    3. The Xbox console is expected to have 42% more silicon and 20% more memory, contributing to its higher price due to increased component costs.
    4. The Xbox may run on a Windows operating system, allowing compatibility with third-party platforms, but this could affect Microsoft’s ability to subsidize its cost.
    5. Despite the PS6 being cheaper and having less impressive specs, performance differences may be minimal, aided by advancements like Project Amethyst and AI technologies.


    Xbox President Sarah Bond has mentioned that the upcoming Xbox console will be a “very premium, very high-end” system. This has led some gamers to guess that the hybrid console might be priced over $1000. This news has sparked worry among PlayStation fans, fearing that the PS6 could have a similar steep price. Nevertheless, a well-known insider suggests that Sony’s next console might actually seem like a deal in comparison.

    Leaked Insights

    KeplerL2 has previously shared information about systems being developed by Sony and Microsoft. Following the recent interview with Sarah Bond, he took to social media to provide another forecast. KeplerL2 predicts that the PS6 may be priced at around $600, while the next Xbox console could demand $1200.

    Spec Differences

    This prediction took some by surprise, yet KeplerL2 highlighted the differences in the specifications of the PS6 as a reason for this pricing. He anticipates that Microsoft’s console will come with “about 42% more silicon and 20% more memory.” Additionally, the increased costs of key components and cooling systems will further elevate the manufacturer’s suggested retail price (MSRP).

    The upcoming Xbox console is likely to utilize a Windows operating system, similar to the ROG Xbox Ally handhelds. This will enable it to work with third-party platforms, like Steam and the Epic Games Store. However, as KeplerL2 points out, there are drawbacks to having a more open ecosystem. Microsoft might struggle to subsidize the console’s cost. With the PS5 and Series X, the companies sustained losses on hardware, hoping to recoup profits through games and accessories instead.

    Performance Expectations

    Even though the PS6 may be cheaper and have less impressive specifications, the performance difference between the PlayStation and Xbox consoles may not be as significant as some think. Project Amethyst, a collaboration between AMD and Sony, is expected to enhance PS6 games. With the use of AI, upcoming systems should offer ray tracing and path tracing that ease the burden on CPUs. Upscaling techniques that improve on PSSR could also help make the most of a lower-priced PS6.

    The rumored Magnus APU, which is said to power the new Xbox console, will boast advantages due to its RDNA 5 architecture. Nevertheless, with such a hefty price tag, Microsoft appears to be targeting the enthusiast market. In contrast, Sony seems to be preparing to mass-produce a system that could be priced similarly to the PS5.