Tag: Forza Horizon 6

  • Forza Horizon 6 Car Meets: Why They Feel So Empty

    Forza Horizon 6 Car Meets: Why They Feel So Empty

    Key Takeaway

    – Car Meets often feel deserted due to server visibility limits, showing only a handful of players per instance.
    – The design lacks incentives, with most players only visiting for festival tasks or achievements.
    – The community wants rewards (XP, credits, Wheelspins) and voting features to boost engagement.
    – Positive experiences exist (organized convoys, spontaneous gatherings), but these are exceptions.
    – Playground Games has not yet addressed whether it will improve the feature.


    Car Meets in Forza Horizon 6: A Feature That Feels Empty

    Many players had been especially looking forward to the new Car Meets before Forza Horizon 6 launched. In practice, they are community meeting points in the open world where players can show off their vehicles, inspect cars and spontaneously interact with others. At the moment, however, Car Meets often feel deserted – even though FH6 sees more than 100,000 daily players on Steam, according to SteamDB.

    Reddit Calls It ‘Sad’

    In a Reddit thread simply titled “This is sad,” the community is currently discussing possible reasons. The image in the thread shows just two vehicles in the parking lot – one of them belonging to the player who posted it. Many other users say they have also found Car Meets completely empty on multiple occasions. The issue is seen less as a lack of interest and more as a flaw in the feature’s design.

    Server Limits or Design Flaws?

    Several Redditors point out that server or visibility limits apparently allow only a small number of drivers to be shown at once. Exactly how many players can be placed in a single instance remains unclear. Still, users argue that a meet with twelve parking spaces will almost never feel full if only a handful of players are visible per instance.

    No Rewards, No Fun

    Another point of criticism is the lack of incentives. Many FH6 players apparently visit the meeting points only for festival tasks or achievements. As additional motivation, the community suggests voting on the best-looking vehicles or offering XP, credits and Wheelspin rewards for participants.

    But Some Players Love It Anyway

    Despite the criticism, there are also positive experiences with Car Meets in FH6. Some players report spontaneous gatherings with several vehicles or organized convoys that actually bring the meeting points to life. For now, however, such moments seem to be the exception rather than the rule. The basic idea appears to work, but it still needs further development. Whether Playground Games will respond to the criticism remains to be seen.

    Sources
  • Forza Horizon 6: Silent Hill Creator Praises Realism in Japan Players

    Forza Horizon 6: Silent Hill Creator Praises Realism in Japan Players

    Key Takeaway

    – The Forza Horizon 6 recreation of Japan is so convincing that players struggle to distinguish game visuals from real-world locations, especially in central Tokyo and rural landscapes.
    – Experts note the map’s design uses fragmented visual language inspired by real Japanese landscapes and Kevin Lynch’s urban design theory to create recognizable paths, edges, districts, nodes, and landmarks.
    – Specific details highlighted include steep mountain roads, railway overpasses, flowing rivers, expansive parking lots for JDM meetups, chamfered buildings and pedestrian bridges, and iconic sights like Mount Fuji and Tokyo Tower.


    The article begins with an exciting note about Forza Horizon 6 releasing on May 19, 2026, and how players worldwide, especially in Japan, are enjoying the virtual Horizon Festival in a land that feels eerily real. This opening section also mentions Keiichiro Toyama, known for Silent Hill, Slitter-Head, and the Siren series, who reportedly logged serious hours after being impressed by the game’s ethereal presentation.

    Reaction in Japan

    In central Tokyo, Toyama’s reaction turned to astonishment as he stepped from the highways and neon into the heart of the real world, posting on social media with a playful comparison: “I was like, ‘Whoa, it’s Forza Horizon 6 in real life lol!’” The narrative emphasizes the uncanny fidelity of the map and how the lines between digital and real begin to blur for Japanese players who daily traverse these streets.

    Visual fidelity and design

    The piece then highlights how the game’s visuals—fidelity, geometry, ambient lighting, and shaders—have become so convincing that gazing at real-life locations feels like stepping into the game. The atmosphere blends the digital and physical in ways that readers can sense, drawing comparisons between the fidelity of a video game world and everyday urban and rural scenes in Japan.

    • Architect Yuta Horie’s analysis of how the map uses fragments of visual language tied to Japanese subconscious cues.
    • Reference to Kevin Lynch’s urban design theory, particularly the concepts of paths, edges, districts, nodes, landmarks, and landscapes.

    Horie’s exploration points toward the method behind the recreation: a careful assembly of fragments to evoke familiar routes and landscapes, making the digital scene feel intimate and place-specific rather than generic.

    Key observations by Horie

    The article notes several distinctive touches that captivated Horie: jagged mountain roads that mirror Japan’s famed paths, railway overpasses, winding rivers, and vast but well-utilized parking lots around convenience stores where real-life car meetups occur. He describes urban intersections with chamfered mixed-use buildings and expansive pedestrian bridges, and rural areas where broad bypasses give way to narrower private roads that lead to nodes. Iconic landmarks such as Mount Fuji and Tokyo Tower are framed against mountain ranges that extend into the backdrop.

    Horie concludes that these nuanced details and a thoughtful assembly approach explain why the horizon line of the map feels so familiar to Japanese players, as if walking through a well-remembered landscape rather than a mere recreation. The overall sentiment is one of respect for the developers’ craftsmanship in recreating culturally resonant spaces.

    Public reaction

    A countryside resident adds his perspective on social media, praising the depth of Japan’s representation in the game. He notes that the rural areas—rice paddies, fields, and mountain passes—translate as faithfully as urban centers, suggesting the game’s ability to model both densely populated districts and expansive rural vistas with a shared authenticity. This sense of familiarity reinforces the notion of a living, breathing map that mirrors real life.

    The closing lines reiterate admiration for Playground Games and their team, acknowledging the depth of cultural respect embedded within the Forza Horizon 6 map’s design. The article closes with credits to individuals who contributed thoughts on the project, reinforcing the collaborative effort behind the virtual recreation.

    Sources
  • Forza Horizon 6 Tops $325M as 5M Copies Sold Reported

    Forza Horizon 6 Tops $325M as 5M Copies Sold Reported

    Key Takeaway

    – Forza Horizon 6 is approaching 5 million copies sold across Steam and Xbox, with over $325 million in gross revenue in under a week.
    – Steam accounts for about 2.8 million copies sold; Xbox platforms contribute around 2.1 million paid copies, with Game Pass adding over 3 million more players.
    – Premium Edition and/or Game Pass Premium Add-On significantly boosted early access, driving approximately 1.7 million early-access purchases.


    Forza Horizon 6’s Early Momentum and Revenue Split

    Forza Horizon 6 is off to an incredible start. The latest entry in the Forza Horizon series was launched on May 15 for Premium Edition owners, and on May 19 for everyone else. And in just a few days after launch, the game has already managed to hit a big milestone.

    Sales and Revenue Milestones

    According to new data shared by Alinea Analytics, Forza Horizon 6 is now approaching 5 million copies sold across Steam and Xbox platforms combined. The game has also reportedly generated more than $325 million in gross revenue in less than a week.

    Platform Breakdown

    When it comes to platforms, Steam reportedly accounts for around 2.8 million copies sold, while Xbox platforms, including console, PC, and cloud, contributed nearly 2.1 million paid copies. As for Game Pass, over 3 million additional players are said to have accessed the game through Microsoft’s subscription service on top of the paid Xbox sales. That means the actual player count is significantly higher than the reported sales numbers alone.

    Premium Edition Impact

    The Premium Edition also seems to have played a major role in the game’s success. Around 1.7 million players reportedly purchased the premium version or the Game Pass Premium Add-On to get early access on May 15.

    Revenue Lead for Xbox

    Interestingly, even though Steam sold more copies overall, Xbox generated slightly more revenue. According to the report, Xbox platforms account for roughly 51% of total gross revenue, while Steam sits at 49%.

    Sources
  • Forza Horizon 6: Popular Mod, But Installation Fails

    Forza Horizon 6: Popular Mod, But Installation Fails

    Key Takeaway

    – Spotify Radio mod for FH6 streams Spotify through the in-game Streamer Mode station, displaying live metadata on HUD and functioning like a native radio station.
    – Requires Spotify Premium and uses Spotify Connect to integrate with the game’s radio.
    – The mod has been quarantined on Nexus Mods due to a DLL that tweaks game launch, leading to blocked downloads until safety review is completed.


    Overview

    It’s only been two days since the general global launch of Forza Horizon 6, and the game has smashed multiple records for Microsoft. The latest instalment in the long-running franchise is seeing massive concurrent player peaks with an active community around it. That includes the modding community, and among many interesting mods is one that makes the game even more fun. There must be some buzz around it that keeps players talking and exploring new tweaks, even with some risks involved.

    Spotify Radio Mod

    The mod in question is Spotify Radio by BigJohn0. It’s exactly as it sounds, and those who use Spotify for their music can integrate it into Forza Horizon 6’s radio. It uses Spotify Connect to stream music through the Streamer Mode station. With the mod installed, Spotify interprets your PC as “FH6 Radio,” which sends music to the in-game Streamer Mode station. This linkage creates a novel way to customize in-game audio using familiar music accounts, which fans find particularly appealing for long play sessions.

    HUD and Native Feel

    What’s even cooler is that the game shows live titles and artist metadata on the HUD. On top of that, because it’s integrated into the game’s radio station, it behaves like a native radio station with volume controls, menu fades, and more. It should be noted that you do need Spotify Premium for this to work. The experience tries to mimic a seamless radio experience, while pulling real-time data from Spotify, which adds a layer of immersion that some players find very appealing despite the setup steps required.

    Limitations and Safety

    But the massive downer, you can’t install it. The mod has been quarantined on Nexus Mods because it uses a ‘.dll’ file that tweaks the game’s launch, which is how some malware attacks happen. Therefore, Nexus Mods has blocked downloads for the general public. The platform will review the file, and if it is deemed to be safe, the files will be available once again. Till then, you’ll have to stick with the in-game radio stations. This kind of risk and security concern is not unusual with powerful mods that touch core game behavior, so players weigh convenience against potential safety issues.

    BigJohn0 on Nexus Mods, Steamdb


    Sources

  • Forza Horizon 6 Launches Worldwide – 33% Off Now

    Forza Horizon 6 Launches Worldwide – 33% Off Now

    Key Takeaway

    – Forza Horizon 6 is now widely playable (standard release) across Xbox Series X/S, Microsoft Store, and Steam, with a PS5 version announced for late 2026.
    – All digital editions support Xbox Play Anywhere (one purchase works on PC and Xbox), and Instant Gaming currently offers 33% off Microsoft Store keys.
    – The game debuted strong commercially and critically, with over $140M in early-access revenue and a Metacritic score of 92 (Must-Play).


    Forza Horizon 6 officially released for everyone

    The open-world racing game Forza Horizon 6, developed by Playground Games and published by Xbox Game Studios, is finally playable for everyone who didn’t purchase the expensive Premium Edition. The racer, which takes the franchise to Japan for the very first time, is available for Xbox Series X/S, the Microsoft Store, and Steam. While Premium Edition buyers have enjoyed access since May 15th via Advanced Access (Early Access), the standard worldwide release launches today. An additional version of the video game for the PS5 has been announced for later in 2026.

    Discounts on digital keys and cross‑platform play

    Digital keys for the Microsoft Store are currently available at a 33% discount through the reseller Instant Gaming. Known as a reliable online key seller, Instant Gaming boasts a 4.7 out of 5-star rating on Trustpilot based on over 820,196 reviews. All three digital editions of Forza Horizon 6 are on sale and feature Xbox Play Anywhere support, meaning they can be played on both PC and Xbox Series X/S with a single purchase:

    Physical option and system requirements

    Gamers who prefer a physical boxed copy for their shelf can find the Forza Horizon 6 Standard Edition on Amazon. The game requires roughly 157 GB of storage space. Additionally, a hotfix was rolled out for the PC version on May 18th to address a bug that caused loading errors with player profiles during startup. Even before yesterday’s release, the next-gen racer has put up significant sales and player counts.

    Early sales performance and reception

    Reports indicate that the early access period alone generated more than $140 million in revenue worldwide. The racing game currently holds an exceptional Metacritic score of 92, earning it the coveted “Must-Play” award. Xbox CEO Asha Sharma congratulated the development team at Playground Games on X (formerly Twitter) for the highly successful launch and for hitting this major milestone within the franchise.

    Sources
  • Forza Horizon 6 RTX 3060 Ti Review: Japan OK, Ray Tracing Not Supported

    Forza Horizon 6 RTX 3060 Ti Review: Japan OK, Ray Tracing Not Supported

    Key Takeaway

    – 1080p: 95 FPS with Medium (best balance); Extreme without RT ~49 FPS; Extreme with RT ~36 FPS (0.1% lows ~22 FPS) — RT markedly hurts performance.
    – 1440p: Medium ~83 FPS; Extreme without RT ~35 FPS; Extreme with RT ~16 FPS (unplayable); High preset recommended for smooth 1440p (~75 FPS, 0.1% lows ~65 FPS).
    – Recommendation: For RTX 3060 Ti, use 1080p Medium/High or 1440p Medium/High; avoid RT if aiming for playable frame rates.


    Forza Horizon 6 launched today and brings a new open-world racing festival set in Japan

    Following the release, we took a close look at how the RTX 3060 Ti performs when paired with a Ryzen 7 5800X, testing both 1080p and 1440p scenarios to see where this mid-range setup sits. The goal was to understand how Nvidia’s mid-range card handles the latest Playground Games title on a modern CPU and at common display resolutions, while also noting any notable changes in the game’s recommended presets for this hardware pairing. The benchmark data is presented below with specific numbers and settings preserved from the testing run.

    1080p performance highlights and what settings matter most

    At 1080p, the 3060 Ti shines best when the right balance of settings is chosen. In Medium preset, the game runs at an average of 95 FPS with very solid 0.1% lows around 88.7 FPS, marking the sweet spot for this CPU-GPU pairing. If you push to Extreme without Ray Tracing, you see the frame rate drop to about 49 FPS, which is generally playable but noticeably less fluid. Turning Ray Tracing on top of that causes the average to fall to 36 FPS, with 0.1% lows dipping to 22 FPS, which can be felt during aggressive driving or high-speed sections.

    1440p results show how resolution changes the equation

    When you upscale to 1440p, the Medium setting still delivers a respectable 83 FPS average, suggesting 1440p monitors can enjoy a smooth experience without too much compromise. However, Extreme without RT collapses to 35 FPS, and Extreme with RT drops to a problematic 16 FPS average. The game’s own recommendation for this hardware is the High preset, which holds up fairly well and provides a smooth 75 FPS average at 1440p with 0.1% lows around 65 FPS, showing better consistency than Extreme options.

    Bottom line for 3060 Ti users and practical guidance

    The key takeaway is straightforward: at 1080p, Medium or High settings at this resolution or at 1440p with Medium/High are the most balanced choices for this card. Ray tracing, although supported, imposes a significant performance hit on the 3060 Ti that this tier of GPU typically cannot absorb without sacrificing fluidity. Those aiming for the best possible experience without RT should stick to the Medium/High range, depending on resolution, to preserve smoother frame pacing and more reliable 0.1% lows across play sessions.


    Sources

    • Advanced Shader Delivery Cuts Load Times in Forza Horizon 6 by 95% (Xbox App Required)

      Advanced Shader Delivery Cuts Load Times in Forza Horizon 6 by 95% (Xbox App Required)

      Key Takeaway

      – Advanced Shader Delivery (ASD) precompiles and streams shaders from the cloud, reducing initial load times dramatically (e.g., Forza Horizon 6 from ~90s to ~4s, ~95% faster).
      – Currently supports AMD hardware (RDNA 3/3.5/RDNA 4 GPUs) and requires Windows 11 24H2+, latest AMD drivers, and Xbox/ Microsoft Store delivery.
      – Not available on Nvidia GPUs yet and requires enrolling in the Xbox Insider Program; works via store-delivered game builds rather than Steam.

      Modern games pack millions of polygons, materials, textures, and lighting combinations, gamers tend to be annoyed by the fact that one can’t just load into a game these days without seeing the tedious shader compilation screen.

      ASD in Forza Horizon 6: Quick Load Times

      The same is true for Microsoft and Playground Games’ recent early access release of Forza Horizon 6, which, on average, takes 90 seconds to compile shaders. However, Microsoft’s new Advanced Shader Delivery technology allows you to compile all shaders in just 4 seconds, reportedly cutting the initial compilation load time by 95%.

      Hardware and Platform Scope

      Microsoft tested this on an AMD Radeon RX 7600 GPU and an AMD Ryzen 7 5800 8-core CPU. The company recently announced that it is pushing ASD beyond its ROG Ally handhelds to Windows 11 PCs sporting AMD hardware, whether that’s dedicated Radeon GPUs or integrated Radeon RX graphics.

      Direct DX Blog Details

      In a DirectX dev blog, Microsoft stated:

      “This expansion includes Forza Horizon 6, which showcases the advantage of ASD by dramatically improving load times by 95%. We partnered closely with the team behind Forza Horizon 6 to give more players the advantage of ASD on day one. Forza Horizon 6 loads in 4 seconds, compared to almost 1.5 minutes. ASD also reduces shader stutter when playing the title by circumventing just-in-time compilation of shaders during gameplay.”

      How ASD Works

      Microsoft’s Advanced Shader Delivery handles shader compilation in the cloud ahead of time. When you download Forza Horizon 6 through the Xbox PC app or Microsoft Store, the system automatically grabs a precompiled set of shaders tailored to your exact PC specifications and driver setup and downloads them along with the game.

      Limitations and Access

      The caveat is that this currently doesn’t work on Nvidia GPUs, and you need to download the game via the Xbox or Microsoft Store app. This means that most gamers who have probably pre-ordered or downloaded the game on platforms like Steam, even if they have AMD hardware, won’t get access to ASD just yet.

      Public Preview and Requirements

      Furthermore, Advanced Shader Delivery is still in public preview, meaning you need to be enrolled in the Xbox Insider Program. Requirements include Windows 11 version 24H2 or later, the newest AMD Adrenalin drivers, and an RDNA 3, 3.5, or RDNA 4 GPU, covering Radeon RX 7000, mobile 8000, and RX 9000 series GPUs.

      Sources
    • Forza Horizon 6: Han’s Tokyo Drift Garage Replica Now Open to All

      Forza Horizon 6: Han’s Tokyo Drift Garage Replica Now Open to All

      Key Takeaway

      – A user-created, freely shareable replica of Han’s underground garage from Tokyo Drift exists in Forza Horizon 6, featuring neon lights, decorations, and a second level, with matching vehicles.
      – The garage is intended for car meets, drift sessions, and photo shoots, but shared garages currently cannot be edited by others.
      – Availability: Premium Edition with Advanced Access now; full PC/PS5/Xbox launch planned for May 19, 2026.

      Forza Horizon 6 – already tested in Notebookcheck’s benchmark review – sends players to Japan and brings not only new vehicles and tracks, but also an expanded garage system that lets players customize their own workshops. Fittingly, Redditor u/Necessary-Secretary2 has recreated Han’s famous underground garage from Tokyo Drift. The best part: it is freely available to all players.

      Replica features and visuals

      The replica features neon lights, workshop decorations and the familiar second level from Han’s garage. Thanks to the matching vehicles, the image shared on Reddit clearly captures the look of the original. In the foreground is the Mitsubishi Evo used by protagonist Sean for his drift training. Han’s blue-and-orange Mazda RX-7 can also be seen in the background. The garage is intended for car meets, drift sessions and photo shoots, among other things. The current share code is 110 339 717, which the creator says was reposted after bug fixes and minor improvements.

      Community reception and limitations

      The project has been very well received by the community. Many users praise how instantly recognizable it is and want to try the garage for themselves. At the same time, the thread also highlights some limitations of the new garage customization system. Besides the still limited selection of decorative objects, users mainly criticize that shared garages cannot be freely edited. Forza Horizon 6 appears to treat shared garages similarly to tunes or designs: they can be used, but apparently not changed.

      Availability and pricing notes

      Forza Horizon 6 is currently only available to Premium Edition buyers through Advanced Access, with the edition priced at around $120. The regular launch for PC via Steam, PlayStation 5 and Xbox Series X/S is scheduled for May 19, 2026.


      Sources

    • Valve Steam Controller Mixup Affects Fans: Free Games & Forza Horizon 6 Popular Choice

      Valve Steam Controller Mixup Affects Fans: Free Games & Forza Horizon 6 Popular Choice

      Key Takeaway

      – Valve offered a free standard-edition game to affected customers as compensation for the shipping mix-up.
      – The error was caused by a GLS routing mistake that sent shipments to the UK instead of intended destinations.
      – Affected buyers could choose any standard-edition game available in their region and add it to their library.

      Valve has proven itself as the good guy in the gaming community once again after a reported botched shipping mix-up involving its newly released Steam Controller. Many gamers are calling it an expected “Valve W,” as the company is offering buyers affected by the shipping error any standard-edition Steam game of their liking for free while they wait for their delayed packages to arrive.

      Shipping mix-up and response

      According to reports, the mix-up stems from a carrier gaffe involving GLS, a major European logistics provider, which accidentally routed a large batch of the new $99 Steam Controller, which recently sold out instantly upon launch, to the UK instead of the intended destinations, such as Hungary and Romania.

      Company’s commitment to customers

      Valve, committed to its reputation in the gaming industry, decided to make things right. The company not only issued an apology but also offered any standard-edition game of the affected Steam Controller customers’ choosing.

      Communication to users

      Steam Support reached out to affected users in an email, stating: “We’re very sorry for the issue with your shipment. The carrier has informed us that a small number of packages were mistakenly routed to the UK. They are actively working to redirect your shipment to the shipping address you provided. Thank you for your patience.”

      Details of the goodwill offer

      Valve sweetened the apology by stating: “To thank you for your patience, we would like to offer to add a game to your library. Please pick any standard edition available for purchase in your region and reply here with your selection.”

      User reactions and choices

      The screenshot was posted on the r/SteamController subreddit, where many users confirmed that the email was real and that they had been offered the same deal. The majority of affected customers chose Playground Games’ upcoming title, Forza Horizon 6, set in Japan. For context, the standard edition of Forza Horizon 6 launches on May 19, 2026.

      Opinions shared by Redditors

      One Redditor commented, “Honestly, I told them the same thing. Forza Horizon 6, especially at that price, is not something I would buy on my own, and it looks really cool.” Another Redditor stated, “Same lol. I guess everyone is getting that game.”

      Value of the offered game

      It makes sense to go with an upcoming game that would normally set gamers back by €70 a pop for Forza Horizon 6’s Standard Edition.

      Final impression of Valve’s approach

      Another Redditor summed up Valve’s “the customer is always right” attitude perfectly by stating: “Valve seems to be one of the only companies that understands that if you treat your customers with the most basic level of human decency and understanding, losing money on the game they’re giving you builds such loyalty that you’ll end up spending more money with them in the long run.”

      Sources
    • Forza Horizon 6 Reviews: Mostly Positive With Caveats

      Forza Horizon 6 Reviews: Mostly Positive With Caveats

      Key Takeaway

      – Stunning visuals, but the world feels “empty” with wide roads and sparse traffic, especially in Tokyo.
      – PC VRAM matters: 8 GB variants struggle to hit 60 FPS at 1080p with DLSS Quality + Extreme+RT; 16 GB variants are significantly faster, with ~12 GB VRAM usage at these settings.
      – Console performance is strong (Series X/S) with good visuals and smooth play, but pop-in exists and not all ray tracing features are present compared to PC.
      – Frame generation helps a lot: 4x FG can push FPS over 120, and the Extreme preset without RT + TAA gives around 64 FPS at 1080p—useful as a VRAM-friendly starting point.

      Early reviews for Forza Horizon 6 are out, and for the most part, the game looks quite promising. In our first impressions video, we compared the performance on an RTX 5060 gaming laptop and one with an RTX 5090. The game is well-optimized (check out our benchmarks), looks stunning, and is fun to play, but there are some aspects that could leave racers wanting for more.

      Initial impressions

      With the review embargo lifted, several channels have released their reviews after testing the game for a couple of weeks. In Digital Foundry’s review, John mentions that the game is “beautiful but empty,” pointing to the wider roads with minimal traffic. While Tokyo has been recreated really well in Forza Horizon 6, the streets feel empty. This was the larger community’s feedback as well after the first gameplay footage dropped.

      Community reaction

      On Xbox consoles, both the Series X and S, the game looks and runs great. Pop-in is an issue, but not as much as Forza Horizon 5, John notes. Also, consoles don’t get the full ray tracing feature set when compared to the PC version. The Japan festival seems to have the exact same presentation as Forza Horizon 5’s Mexico festival.

      Platform differences

      For a more technical preview, Hardware Unboxed tested the game on 8 GB and 16 GB VRAM versions of an RTX 5060 Ti. The results were not very surprising as the 8 GB variant struggled to reach 60 FPS at 1080p with DLSS quality and the Extreme + RT (ray tracing) preset. However, the 16 GB variant was 56% faster with average framerates in the low 70s. At these settings, Forza Horizon 6 demands around 12 GB VRAM. We found similar results with our RTX 5060-powered Lenovo Legion 7a, with the game running at around 37 FPS at these settings.

      Technical notes

      That being said, the Extreme preset (without RT) + TAA looks pretty good and delivers a solid 64 FPS average at 1080p, so those with limited VRAM can use that as a starting point to tweak settings. Furthermore, FG (frame generation) helps greatly with 4x FG, pushing framerates to over 120 FPS.

      Performance takeaways

      Overall, Forza Horizon 6 is looking like a great addition to the series. It is releasing on May 19 on Xbox consoles and PC, and our first impressions come from Digital Foundry on YouTube and Hardware Unboxed on YouTube.