Tag: DLSS 4

  • Nvidia DLSS 4 Games Revealed: Borderlands 4 and Resident Evil Requiem

    Nvidia DLSS 4 Games Revealed: Borderlands 4 and Resident Evil Requiem

    Key Takeaways

    1. Borderlands 4 Enhancements: The game will feature DLSS 4 and multi frame generation support, improving frame rates and reducing input lag with Nvidia Reflex.

    2. Resident Evil Requiem’s Realism: Set to release in February 2026, this game will utilize path tracing for more realistic lighting effects.

    3. Other Notable Titles: Games like Fate Trigger, The Outer Worlds 2, and Phantom Blade Zero will implement DLSS 4 and advanced ray tracing techniques.

    4. Nvidia Bundle Offer: Borderlands 4 will be bundled with RTX 50 series graphics cards at launch.

    5. App Improvements: Nvidia’s updated application now allows easier access to DLSS overrides and additional features for older games, enhancing gameplay options.


    The announcements from Nvidia at Gamescom 2025 revealed exciting updates about which upcoming games will utilize DLSS 4 upgrades. Owners of the RTX 50 series will soon be able to enable multi frame generation to enhance gameplay in Borderlands 4. Additionally, even though Resident Evil Requiem won’t be released until February 2026, gamers have learned that it will feature path tracing.

    Borderlands 4 Enhancements

    Borderlands 4, highly awaited for its DLSS 4 capabilities, is set to include multi frame generation support. On its launch date of September 12th, this unique feature for the Blackwell GPU could greatly improve frame rates. Furthermore, Nvidia Reflex is designed to reduce any input lags that might come from this AI-driven technology. In other news, Nvidia will also be offering a bundle that includes Borderlands 4 with RTX 50 series graphics cards.

    Resident Evil Requiem’s Realism

    Ray tracing has already contributed to the spooky vibe of several Resident Evil titles. Without any mods or patches, the lighting in Resident Evil Requiem could become even more lifelike thanks to path tracing. As players navigate through dark areas, various light rays might illuminate their path to safety. Another survival horror game, Directive 8020 from Capcom, will also use path tracing and is set for a 2026 release.

    Other Notable Titles

    Among the other noteworthy games featuring DLSS 4 are Fate Trigger, which has recently completed a closed beta. This anime-inspired tactical shooter will include features like multi frame generation. Other titles such as The Outer Worlds 2, Phantom Blade Zero, Pragamata, and Cronos: The New Dawn will implement more efficient ray tracing techniques. Lastly, Nvidia intends to introduce RTX Hair effects in Indiana Jones and the Great Circle this September.

    App Improvements

    During Gamescom 2025, Nvidia also shared updates regarding its application, which became available in beta on August 19th. The updated software will showcase improved global DLSS overrides, making it easier to turn on multi frame generation or super resolution. For older games, players can now activate anti-aliasing or ambient occlusion directly through the software.


     

  • Monster Hunter Wilds: PC Updates Continuing Beyond 2025

    Monster Hunter Wilds: PC Updates Continuing Beyond 2025

    Key Takeaways

    1. Capcom is committed to improving performance in Monster Hunter Wilds, with enhancements planned starting in winter 2025.
    2. Game Director Yuya Tokuda acknowledged player concerns and thanked the community for their patience while improvements are being made.
    3. Title Update 2, released on June 30, 2025, reduced anti-cheat processing load by nearly 90% and introduced support for DLSS 4 and FSR 4.
    4. Title Update 3 is expected in late September 2025, focusing on enhanced textures for NPCs and mounts.
    5. Title Update 4, planned for winter 2025, aims to reduce CPU load and further optimize the game.


    Capcom has responded to the persistent performance challenges in Monster Hunter Wilds and has shared a plan for the PC edition. Game Director Yuya Tokuda expressed that the team is dedicated to implementing performance enhancements starting in winter 2025 and continuing afterward.

    Director’s Letter Insights

    In a comprehensive letter from the director posted on August 12, 2025, Tokuda acknowledged the worries of the PC gaming community concerning performance troubles. He mentioned:

    “The complete development group is thoroughly examining your feedback and striving to make improvements and modifications. We regret that some enhancements may take time, but we are devoted to providing a more enjoyable and gratifying gaming experience, and your patience is greatly appreciated.”

    Updates and Performance Fixes

    Title Update 2, which came out on June 30, 2025, introduced several performance corrections for shader compilation problems and reportedly cut down the processing load from anti-cheat mechanisms by nearly 90%. This update also incorporated support for DLSS 4 and FSR 4, helping to enhance frame rates and speed up texture loading. Title Update 3 is anticipated to launch in late September, which will enhance textures for NPCs and Seikret mounts.

    Tokuda went on to discuss the challenges of optimizing Monster Hunter Wilds, stating:

    “In general, raising the native frame rate tends to increase CPU usage. Players ought to modify their graphics settings to limit the frame rate based on their hardware specifications. We are conscious of players’ worries about potential strain on their PCs, especially for those utilizing CPUs with known stability problems due to extended high CPU usage during long gaming sessions. However, adjusting CPU processing may impact the overall performance of the game, so we will be very careful in our approach.”

    Future Updates and Optimizations

    Plans for reducing CPU load and further optimizing Monster Hunter Wilds are set for Title Update 4, which is expected to arrive between November 2025 and January 2026. Tokuda emphasized:

    “Concerning CPU load, we aim to tackle this problem in the fourth title update planned for winter. Once the initial changes are complete, we will move on to a second phase of additional mitigation efforts.”

    The Monster Hunter Wilds Version 1.021 update was released on August 13, 2025, focusing on endgame content and weapon balancing, but it didn’t provide significant performance enhancements besides minor bug fixes.

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  • Nvidia Driver Update: RTX 5050 Support & DLSS 4 for Mecha BREAK, Diablo IV

    Nvidia Driver Update: RTX 5050 Support & DLSS 4 for Mecha BREAK, Diablo IV

    Key Takeaways

    1. NVIDIA released a new GeForce Game Ready Driver (version 576.88) that supports the RTX 5050 GPU for desktops and laptops.
    2. The driver includes DLSS 4 with Multi Frame Generation support, enhancing performance in games like Mecha BREAK and Diablo IV.
    3. Mecha BREAK allows RTX 5070 users to achieve over 200 FPS and RTX 5090 users to reach 450+ FPS at 4K resolution.
    4. Diablo IV’s Season 9 update, “Sins of the Horadrim,” now features DLSS 4, improving FPS for RTX 5070 and RTX 5090 users at 4K with Ray Tracing.
    5. The driver also incorporates various bug fixes, including issues with VRAM clock speeds and the NVIDIA App Overlay.


    NVIDIA has launched a new GeForce Game Ready Driver (version 576.88), which adds support for the RTX 5050 GPU in both desktop and laptop forms. The driver package, which is 869MB, also includes DLSS 4 with Multi Frame Generation support for the newly released third-person multiplayer shooter, Mecha BREAK. Additionally, updates are available in time for Season 9 of Diablo 4 and Monster Hunter: Wilds.

    Mecha BREAK Performance

    Mecha BREAK, featuring 3v3 and 6v6 gameplay, comes with DLSS 4 from day one, enabling RTX 5070 users to achieve over 200 FPS, while RTX 5090 users can reach an incredible 450+ FPS at 4K resolution.

    Diablo IV Updates

    Moreover, the Season 9 update of Diablo IV, titled “Sins of the Horadrim,” incorporates DLSS 4 support. This means players no longer have to rely on NVIDIA’s DLSS Override workaround. According to NVIDIA’s performance tests, RTX 5070 users can expect over 190 FPS, while RTX 5090 users can see around 370 FPS at 4K resolution with Ray Tracing enabled using DLSS 4 and Multi Frame Generation.

    New Hardware Announcements

    Aside from these game enhancements, the 576.88 driver also brings support for the GeForce RTX 5050 in both laptop and desktop models. RTX 5050 laptops have begun to be ordered in China. In the United States, MSI has unveiled the Katana 15, which features the RTX 5050, a Core i7-14650HX CPU, 16GB of RAM, and a 144Hz display for $999. However, the desktop version won’t be available until mid-July, with a price set at $249.

    While NVIDIA states that RTX 5050 laptops have been available since June 24, 2025, they are still hard to find online. Currently, the only listing is marked as “out of stock” at Walmart, a major retailer. The introduction of the RTX 5050 completes NVIDIA’s RTX Blackwell series, catering to budget-conscious consumers seeking entry-level GPUs.

    Bug Fixes in the Driver

    The new GeForce driver also comes with various bug fixes. It resolves an issue with VRAM clock speeds when NVIDIA Smooth Motion is active, and it addresses a problem where the NVIDIA App Overlay would freeze Cyberpunk 2077 when using DLSS Frame Generation. Additionally, it tackles a black screen issue that occurred during the installation on AMD Ryzen systems. Lastly, a black screen issue has been fixed when switching between 480Hz and 360Hz on Sony SDM-27Q10S monitors.

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  • Battlefield 6 Transitions to Alpha with DLSS and New Features

    Battlefield 6 Transitions to Alpha with DLSS and New Features

    Key Takeaways

    1. Battlefield 6 has progressed from pre-alpha to alpha stage, indicating closer development to a summer announcement.
    2. A new 13 GB patch for Battlefield Labs has been released, updating the watermark to “BF Labs Alpha.”
    3. The patch introduces DLSS support, with expectations of it being DLSS 4, alongside files related to a potential battle royale mode.
    4. The battle royale mode may remaster “Operation Firestorm” from Battlefield V and introduce unique mechanics for eliminated players.
    5. Players can now customize gameplay by eliminating borders around capture zones, along with leaked footage showcasing new visuals and gameplay features.


    Battlefield 6, or the title of the upcoming Battlefield game, has been subject to numerous leaks recently. The flow of information is ongoing, as it’s been indicated that the game has advanced from pre-alpha to alpha stage. Developers have integrated support for DLSS and implemented various gameplay modifications. Additionally, there are hints regarding the much-speculated battle royale mode.

    New Patch Details

    According to the 1BF telegram channel, a fresh Battlefield Labs patch has been released, weighing in at approximately 13 GB. This update comes packed with numerous changes and features, though only a few have been disclosed so far. Notably, the watermark has been updated from “Labs” to “BF Labs Alpha,” and all instances of “PRE ALPHA” have been replaced with “ALPHA.” This alteration might indicate that the developers are inching closer to unveiling the game, which is still slated for a summer announcement.

    Gameplay Enhancements

    Among the various updates, the patch introduces support for DLSS, although the specific version has not been confirmed—it’s expected to be DLSS 4. Additionally, the update contains files related to the battle royale mode. This mode was initially hinted at back in May through a datamine, and it’s believed to be a remaster of “Operation Firestorm” from Battlefield V. It’s rumored to introduce unique mechanics for players who have been eliminated during matches.

    Customization Options

    In a final note, players are now able to eliminate the borders around capture zones if they choose. That sums up the key aspects from the most recent leak.

    Numerous gameplay footage leaks from Battlefield Labs playtests have surfaced, showcasing stunning visuals, tank combat, weaponry, gadgets, and the new, somewhat debated class system.

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  • Nvidia GeForce Launches Doom: The Dark Ages Driver for Early Access

    Nvidia GeForce Launches Doom: The Dark Ages Driver for Early Access

    Key Takeaways

    1. Nvidia released GeForce Game Ready Driver version 576.40, optimizing for Doom: The Dark Ages, launching early access on May 14th and full release on May 15th.
    2. Doom: The Dark Ages, using id Tech 8, enhances gameplay for RTX users with features like DLSS Super Resolution, DLAA, and improved image clarity, especially for RTX 50 cards.
    3. A post-launch update will introduce complete path tracing with DLSS Ray Reconstruction, enhancing lighting quality.
    4. Nvidia expanded the DLSS override feature to support 15 more games and added new Optimal Playable Settings profiles and G-SYNC Compatible monitors.
    5. Gamers purchasing qualifying RTX 50 Series products can receive the Premium Edition of Doom: The Dark Ages for free until May 21st, which includes early access and bonus content.


    Nvidia has recently released its new GeForce Game Ready Driver (version 576.40), providing complete optimization for the upcoming game, Doom: The Dark Ages. This latest installment from Bethesda’s renowned series will begin its early access phase on May 14th for those who purchase the Premium Edition. The official launch is set for May 15th and it promises a significant visual upgrade for the Doom series, featuring ray tracing, DLSS 4 with Multi Frame Generation, and Nvidia Reflex.

    Enhancements for RTX Users

    Developed using id Software’s advanced id Tech 8 engine, Doom: The Dark Ages aims to deliver an intense medieval combat experience, specifically tailored for GeForce RTX users. Owners of the RTX 20, 30, 40, and 50 Series graphics cards will benefit from features like DLSS Super Resolution and DLAA, alongside the newest transformer-based AI models that promise outstanding image clarity. Furthermore, users with RTX 50 cards can expect DLSS 4 to provide frame rates up to 4 times higher. A post-launch update will also bring complete path tracing with DLSS Ray Reconstruction, elevating lighting quality even further.

    Additional DLSS Support

    Nvidia has expanded the DLSS override feature in its application to support 15 more games, including titles like Warframe, Microsoft Flight Simulator 2024, and Spirit of the North 2. Additionally, this update introduces two new Optimal Playable Settings profiles and adds seven new G-SYNC Compatible gaming monitors to the mix.

    Promotional Offer for Gamers

    As part of a continuing promotion, customers who purchase qualifying RTX 50 Series graphics cards or laptops can receive the Premium Edition of Doom: The Dark Ages, valued at $99.99, for free until May 21st. This Premium Edition comes with early access, campaign DLC, a digital artbook, soundtrack, and the Divinity Skin Pack for the Slayer, dragon, and Atlan mech.

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  • Game Developers Urge RTX 40 Series Users to Uninstall Nvidia Drivers

    Game Developers Urge RTX 40 Series Users to Uninstall Nvidia Drivers

    Key Takeaways

    1. Nvidia’s RTX 40 series is facing serious issues with drivers starting from version 572.xx, causing black screens and instability.
    2. Hotfixes are being released, but many problems remain unresolved, leading to user frustration.
    3. Rolling back to driver version 566.36 resolves issues for some RTX 40 series users, but they lose access to new features like DLSS 4.
    4. Popular games are experiencing compatibility issues with the new drivers, prompting developers to recommend reverting to older driver versions.
    5. Nvidia has not publicly acknowledged the ongoing problems for RTX 30 and 40 series users, focusing more on the RTX 50 series.


    Nvidia’s RTX 40 series is facing serious issues with the latest drivers, starting from version 572.xx. Problems began surfacing in February, with users experiencing black screens and other stability problems.

    Ongoing Troubles

    Nvidia is trying to address these issues by releasing hotfixes, but many of the problems remain unresolved. Users of the RTX 30 and 40 series have expressed frustration, feeling that the company is focusing more on the RTX 50 series, where these issues seem to be less prevalent.

    User Concerns

    A Reddit user named “Scotty1992” shared a detailed list of grievances from RTX 30 and 40 series users. Rolling back to the 566.36 drivers appears to resolve the issues for those with the 40 series, but they lose access to new features like DLSS 4.

    Game Compatibility Issues

    Popular games such as Cyberpunk 2077, Alan Wake 2, and Indiana Jones and The Great Circle are reportedly experiencing problems with the new drivers, including stuttering and BSOD crashes.

    It seems that game developers are also advising users to uninstall Nvidia’s latest drivers. Developers from InZoi and Neople are encouraging RTX 40 series users to revert to the 566.36 driver version from December of last year. Owners of RTX 50 series and RTX 30 series or older are recommended to keep the new drivers.

    Conclusion

    Although Nvidia has been providing fixes for RTX 50 series users, they have not publicly acknowledged the ongoing problems for older GPUs. Until these issues are resolved, RTX 40 users may have to pick between stability and newer DLSS features.

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  • Dune: Awakening System Requirements with DLSS 4, FSR 4, XeSS 2

    Dune: Awakening System Requirements with DLSS 4, FSR 4, XeSS 2

    Key Takeaways

    – Dune: Awakening will launch as a complete 1.0 version on May 21, without Early Access or subscription fees.
    – High-end gaming requires an RTX 4070 or RX 7800 XT for 4K at 60 FPS on Ultra settings; an RTX 3070 is recommended for 1440p at 60 FPS on High settings.
    – The minimum requirement for 1080p at 30 FPS on Low settings is an RTX 1060.
    – The game supports Nvidia DLSS 4, AMD FSR 4, and Intel XeSS 2 for improved performance across various hardware.
    – Dune: Awakening is less resource-heavy compared to other recent AAA titles, making it accessible for mid-range and high-end rigs. Pre-orders will start later this week.


    Funcom has announced the official system requirements for the PC version of Dune: Awakening, an upcoming survival MMO set to release on May 21. The game will bypass Early Access and be launched as a complete 1.0 version, without a subscription fee.

    High-End Gaming Needs

    For players aiming to experience the game in 4K at 60 FPS on Ultra settings, an RTX 4070 or RX 7800 XT is necessary. If you’re looking to play at 1440p and 60 FPS on High settings, the recommended graphics card is an RTX 3070. The minimum requirement for running the game at 1080p and 30 FPS on Low settings is merely an RTX 1060.

    Performance Enhancements

    A key highlight is Dune: Awakening’s support for Nvidia DLSS 4 (with Multi Frame Generation), AMD FSR 4, and Intel XeSS 2. These technologies will help optimize performance across various hardware configurations. Players can utilize a free benchmarking tool available on Steam to assess their system’s performance prior to the game’s launch.

    Accessibility for Gamers

    When compared to other recent AAA titles, Dune: Awakening appears to be a bit less resource-heavy. Moreover, the inclusion of next-gen upscaling technology will make the game more accessible for both mid-range and high-end gaming rigs. Pre-orders for Dune: Awakening are set to begin later this week, giving fans the chance to be among the first to secure their copy.

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  • Nvidia DLSS 4 on Razer Blade 16: 2x FPS Boost Over DLSS 3

    Nvidia DLSS 4 on Razer Blade 16: 2x FPS Boost Over DLSS 3

    Key Takeaways

    1. Nvidia is focusing on mobile versions of the GeForce RTX 5090, set to launch soon, with the Razer Blade 16 as a key device.
    2. The 2025 Blade 16 shows over 100% performance improvement in FPS compared to the 2024 model, with significant reductions in CPU usage and latency.
    3. The newer Blade 16 exclusively uses AMD processors, contributing to improved performance metrics over the previous Intel-equipped model.
    4. DLSS 4 enables up to 37% greater GPU utilization due to its advanced multi-frame generation model.
    5. The new Blackwell GPUs are designed to reduce CPU limitations, allowing for potentially slimmer laptop designs.


    With the release of the desktop GeForce RTX 5090 now complete, Nvidia is shifting gears to focus on the upcoming mobile versions set to debut by the end of this month. The Razer Blade 16 is rapidly becoming the standout device for the mobile RTX lineup, followed closely by the Lenovo Legion Pro 7i Gen 10 and the Asus Zephyrus G16. During GDC 2025, the chip manufacturer showcased a comparison between a 2024 Blade 16 running Cyberpunk 2077 on an RTX 4090 and a 2025 Blade 16 using the RTX 5090. Both models were displayed side-by-side at the same native resolutions to highlight their performance differences.

    Performance Comparison

    The demo revealed that the 2025 Blade 16 can deliver a performance boost of over 100% in FPS (186 vs. 88), alongside a 43 percent reduction in CPU usage and a 27 percent improvement in latency (81 ms to 59 ms) with DLSS 4 Performance enabled, as compared to DLSS 3. The improved CPU usage can be attributed in part to the newer AMD processors, as the 2025 Blade 16 is exclusively equipped with AMD chips, while the 2024 version utilized Intel CPUs. Nvidia credits the latency enhancements to the higher “native” frame rates provided by the RTX 5090 GPU in contrast to the RTX 4090, along with the new transformer model that powers DLSS 4.

    Enhanced GPU Utilization

    With DLSS 4, GPU utilization is approximately 37 percent greater than with DLSS 3, a change that Nvidia attributes to the more intensive multi-frame generation (MFG) model. The company claims that laptops featuring the GeForce RTX 50 series will experience reduced CPU limitations during gaming, suggesting that the new Blackwell GPUs might work better with slower CPUs this generation, allowing for potentially slimmer designs. Furthermore, even the AMD CPU in the latest Blade 16 operates at lower TDP targets compared to the Intel-powered 2024 version.

    While the demo did not clarify which frame generation level (2x, 3x, or 4x) was utilized to achieve the significant FPS increase, the results are expected to be striking for games that support DLSS 4.


  • DLSS 4 Launches in 100+ Games; Neural Shaders Arrive in April

    DLSS 4 Launches in 100+ Games; Neural Shaders Arrive in April

    Key Takeaways

    1. Nvidia’s DLSS 4 has launched and is the fastest adopted gaming technology, available in over a hundred games and applications.
    2. A comprehensive list of supported games includes popular titles like Cyberpunk 2077, God of War Ragnarok, and Star Wars Outlaws, with new additions expected weekly.
    3. DLSS 4 utilizes Multi Frame Generation to create up to three extra frames per traditional frame, improving performance, particularly in single-player games.
    4. Fast-paced shooters may experience input lag and visual glitches due to the generated “fake” frames, limiting the benefits of DLSS 4.
    5. Nvidia’s upcoming Neural Shader technology will enhance DirectX API support, improving image quality and performance through neural rendering techniques.


    Nvidia’s Deep Learning Super Sampling (DLSS) 4 has been launched and is now found in over a hundred games and applications. The company claims it is the “fastest adopted Nvidia gaming technology ever.” This upscaling API was first revealed in January, and the number of games that support it has been increasing, with more on the way. Moreover, Nvidia has indicated that it will introduce Neural Shader technology for DirectX API in April.

    Supported Games List

    Nvidia provided a comprehensive list of games that support DLSS 4, featuring well-known titles like Cyberpunk 2077, God of War Ragnarok, and Star Wars Outlaws, along with others like THE FINALS, Ghostrunner 2, and Ready or Not. Some new releases like FragPunk and Avowed are also included. This list is expected to grow as new games add support for DLSS 4 weekly. All these games utilize DLSS 4 with Multi Frame Generation, an AI-powered technology capable of generating up to three extra frames for each traditionally rendered frame.

    Performance Considerations

    Despite the potential for a significant boost in FPS, not every game benefits from this technology. Fast-paced shooters that demand high precision and low latency could suffer from issues because the “fake” frames might lead to input lag, varying frame times, and visual glitches. In contrast, single-player campaign games would see a notable improvement from frame generation.

    Neural Shader Technology

    Additionally, Nvidia revealed more information regarding its Neural Shader technology and its support for DirectX. This technology is already part of the Nvidia RTX toolkit but will soon extend its compatibility to DirectX API. Neural rendering, which Nvidia describes as the next phase of computer graphics, employs small neural networks to create textures, materials, lighting, and other elements that enhance both image quality and game performance. Nvidia is collaborating with Microsoft to integrate this technology into the DirectX 12 Agility development kit, set to launch next month.

    DLSS 4 is compatible with RTX 50, 40, 30, and 20 series GPUs, although Multi Frame Generation is officially restricted to the RTX 50 series cards only.

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  • Nvidia RTX Remix Now Available for Remastering Classic Games

    Nvidia RTX Remix Now Available for Remastering Classic Games

    Key Takeaways

    1. RTX Remix has officially launched, offering modders advanced tools for remastering older games with generative AI features and technologies like ray tracing.

    2. Over 30,000 modders have utilized RTX Remix since its beta, showcasing its popularity and potential within the gaming community.

    3. The platform provides access to advanced features like DLSS 4, RTX Neural Radiance Cache, and PBRFusion 3, enabling significant visual upgrades to classic games.

    4. Modders can create their own 4K assets or use generative AI to enhance textures, simplifying the remastering process.

    5. The Half-Life 2 RTX Demo, created with RTX Remix, will be available for free on March 18, highlighting the platform’s capabilities and the exciting future of game remasters.


    RTX Remix, Nvidia’s platform for modding that allows for the remastering and improvement of older games, has officially launched and is no longer in beta. The company announced that this tool provides modders with generative AI features integrated within the platform, enabling them to capture game assets, upgrade materials, and create remastered versions of games that incorporate the latest technologies, such as ray tracing. Since its beta release, over 30,000 modders from the community have utilized the platform. Notably, the Half-Life 2 RTX Demo has been created using RTX Remix and will be available for free next week, with the complete game set to release at a later time.

    Access to Advanced Features

    With RTX Remix, modders can take advantage of DLSS 4, RTX Neural Radiance Cache, PBRFusion 3, and other AI-powered tools. This platform simplifies the process of enabling DLSS 4 with Multi Frame Generation, a feature currently available only for the RTX 50 series GPUs. Thanks to neural rendering, traditional games can be upgraded to have visuals and gameplay that rival modern AAA titles.

    Generative AI for Asset Creation

    Modders have the option to either create their own 4K assets or utilize generative AI to assist them. These AI tools examine textures found in classic games and enhance them by 4x. One notable model, PBRFusion 3, was created by the modder NightRaven and significantly simplifies the remastering process for modders.

    The Half-Life 2 RTX Demo, which is the newest example of a game remaster, will be accessible for free to those who own Half-Life 2 starting March 18. This demo, constructed using RTX Remix, features DLSS 4 with Multi Frame Generation, Neural Radiance Cache for improved ray tracing, RTX Skin enhancements, and upgraded RTX Volumetrics. The complete game will be launched at a later date.

    Conclusion

    Nvidia, Steam, and the modding community have come together to enhance the gaming experience through this innovative platform. With tools like RTX Remix, modders can bring new life to beloved classic games, providing players with modern graphics and gameplay improvements. The future of gaming remasters looks very promising!

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