Tag: Cyberpunk 2077

  • Cyberpunk 2077 Mac System Requirements: High Hardware Needs

    Cyberpunk 2077 Mac System Requirements: High Hardware Needs

    Key Takeaways

    1. Launch Date: Cyberpunk 2077 is set to launch on macOS on July 17, requiring Apple M-series chips for optimal performance.
    2. Minimum Requirements: For decent gameplay (30 FPS at 900p), an Apple M1 with 16 GB of RAM is needed.
    3. Recommended Setup: To achieve 60 FPS at 1080p, you’ll need at least an Apple M3 Pro or better with 18 GB of RAM.
    4. Graphics Settings: Ray tracing is off by default and can be enabled, but it may impact performance; MetalFX DRS is essential for achieving FPS targets.
    5. Storage Space: The game requires 92 GB from Steam, GOG, or Epic Games, but 159 GB from the App Store due to additional language packs.


    Cyberpunk 2077 is ready to launch on macOS tomorrow, on July 17. CD Projekt Red has shared the necessary hardware details, and it’s no surprise that you’ll need Apple M-series chips to enjoy this highly praised RPG. If you have an Apple M1 with 16 GB of RAM, you’ll achieve a decent 30 FPS at an internal resolution of 900p.

    Upgrading Your Experience

    To experience 60 FPS, you’ll require at least an Apple M3 Pro or a better model along with 18 GB of RAM, allowing you to play Cyberpunk 2077 at 1080p. CD Projekt Red considers this setup as the ‘recommended’ hardware. If you wish to go higher, the requirements escalate even more. For 1440p ‘High Fidelity’, you’ll need an M2 Ultra or M3 Max, while ‘Very High Fidelity’ calls for an M3 Ultra or M4 Max. Both setups will need 32 GB of memory to function properly.

    Graphics Settings and Performance

    Ray tracing is turned off by default. If you want to enable it, you can do so in the settings, but be aware that it may affect performance. An Apple M3 Pro can manage 30 FPS at 1080p, while the M3 Max can increase that to 60 FPS at the same resolution. To achieve these FPS targets, MetalFX DRS is a must.

    Interestingly, if you purchase Cyberpunk 2077 from Steam, GOG, or Epic Games, it will only require 92 GB of hard drive space. However, the version from the App Store takes up a staggering 159 GB because it includes all language packs together. Thus, buying from a third-party store can save you some valuable storage space.

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  • Cyberpunk 2077 Update 2.3: FSR 3.1, Photo Mode, FSR 4 Coming

    Cyberpunk 2077 Update 2.3: FSR 3.1, Photo Mode, FSR 4 Coming

    Key Takeaways

    1. Update 2.3 is the final update for Cyberpunk 2077, launching on July 17, and introduces support for AMD FidelityFX Super Resolution 3.1 and frame generation.
    2. New content includes four vehicles (three cars and one bike), new quests, and enhanced vehicle customization options.
    3. A new auto drive feature allows players to relax while their car navigates, with a cinematic camera view available.
    4. The photo mode will receive upgrades, enabling players to adjust lighting, NPCs, poses, weather, and add stickers and effects.
    5. Full patch notes will be released on the official website, with updates for Switch 2 and Mac coming later without a specific timeline.


    Finally, CD Projekt Red has announced the new, and what they claim to be the last update for Cyberpunk 2077. Update 2.3 introduces various features and enhancements to the game, such as support for AMD FidelityFX Super Resolution 3.1 and frame generation. Additionally, players can look forward to new quests and vehicles to unlock, as well as fresh methods for navigating Night City. This update will be accessible on most platforms starting tomorrow, July 17.

    New Features and Collaborations

    The details of this update were revealed during the recent REDstreams livestream (linked below), where the developers showcased the new features and content coming to Cyberpunk 2077. One of the highlights is the support for FSR3.1 along with frame generation. Moreover, the team has collaborated with AMD for the implementation of FSR4, which is expected to be available later this year. Players will also receive Intel XeSS 2.0 with XeSS frame generation since the developers aim to incorporate all the latest technologies.

    Exciting New Content

    In terms of new content, four vehicles are being added – three cars and one bike – alongside new quests to unlock them. Vehicle customization has been enhanced, offering new paint options and the ability to customize bikes as well. A new auto drive feature has also been introduced, allowing players to relax while their car navigates to the chosen destination, all while obeying traffic laws.

    This auto drive function includes a new cinematic camera that enables players to take in the scenery instead of being confined to a first-person or third-person perspective. This cinematic view can also be utilized with the new taxi system, where players can summon a Delamain taxi, sit in the back with Johnny Silverhand, and arrive at their chosen location.

    Upgrades to Photo Mode

    Cyberpunk 2077’s photo mode is set to receive enhancements too, allowing players to adjust lighting, NPCs, and their poses, modify weather, and add stickers and effects, among other creative options.

    As of now, the complete patch notes have yet to be released, but the official website is expected to be updated later today, July 16. The update, as mentioned before, will be made available for PC, PS5, and Xbox Series consoles on July 17. The updates for Switch 2 and Mac will come at a later date, but no specific timeline has been provided.

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  • Cyberpunk 2077 Launches Thursday on macOS with FSR and Path Tracing

    Cyberpunk 2077 Launches Thursday on macOS with FSR and Path Tracing

    Key Takeaways

    1. Release Date and Edition: Cyberpunk 2077 will launch for macOS on July 17, 2025, with the Ultimate Edition including the Phantom Liberty expansion available on the Mac App Store.

    2. Purchase Options: Players can buy the Mac version of the game through multiple platforms, including Steam, GOG, and the Epic Games Store.

    3. System Requirements: Macs must have at least an Apple M1 chip and 16 GB of RAM to run the game, with tailored graphics presets for each Apple M-series chip.

    4. Enhanced Features: The macOS version will support HDR, Spatial Audio, AMD FidelityFX Super Resolution, frame generation, and Apple’s MetalFX upscaling technology.

    5. Full Feature Set: The game is expected to include all features from the PC version, including built-in benchmarking tools, enhanced photo mode, and possibly real-time ray tracing on powerful Apple chips.


    Cyberpunk 2077 is set to launch for macOS on Thursday, July 17, 2025. The Ultimate Edition, which comes with the Phantom Liberty expansion, will be available on the Mac App Store at the time of release. Additionally, players can buy the Mac version through Steam, GOG, and the Epic Games Store. CD Projekt Red has highlighted that this version is natively designed for macOS, featuring various technical improvements.

    System Requirements

    To run the game, Macs need to have at least an Apple M1 chip and 16 GB of RAM. CD Projekt Red has included a graphics preset for each Apple M-series chip, allowing gamers to quickly set the best graphics options without hassle. However, it remains uncertain what resolution, frame rate, and graphics quality can be achieved with older models. Cyberpunk 2077 on macOS will also support HDR, Spatial Audio, and AMD FidelityFX Super Resolution, along with frame generation. There is also support for Apple’s MetalFX upscaling technology.

    Features and Improvements

    The game is anticipated to include all the features available in the PC version, such as built-in benchmarking tools and the enhanced photo mode that was added with patch 2.3. Real-time ray tracing is also likely to be available on Apple’s most powerful chips. A video showcasing the Mac version is embedded below. Originally released in December 2020, Cyberpunk 2077 received significant acclaim from critics, achieving a Metascore of 86 out of 100.

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  • Steam Deck vs Switch 2: Cyberpunk 2077 Performance Comparison

    Steam Deck vs Switch 2: Cyberpunk 2077 Performance Comparison

    Key Takeaways

    1. Early leaks indicate the Switch 2 performs well with Cyberpunk 2077, better than the Steam Deck in docked mode.
    2. In docked mode, the Switch 2 maintains around 30 fps with DLSS technology, offering more stable frame rates than the Steam Deck.
    3. The Steam Deck performs better as a handheld device, providing a more stable experience and often exceeding 30 fps during tests.
    4. The Switch 2 is more efficient, consuming less power while matching or surpassing the Steam Deck’s performance in Cyberpunk 2077.
    5. Despite performance advantages for the Switch 2, the Steam Deck’s OLED display offers superior image quality and HDR features.


    Before the release date of the Switch 2, there were leaks that revealed how well Nintendo’s new console performed with Cyberpunk 2077: Ultimate Edition. This game is one of the more intensive titles for the Switch 2, and early videos indicated that it ran better than on the Steam Deck. However, it wasn’t until recently that performance tests could be conducted side by side. In a fresh review, Digital Foundry discovered that one of these handheld devices had some distinct strengths.

    Benchmarks and Performance

    Due to the significant differences in specs between the Steam Deck and the Switch 2, the site tried to create a fair testing environment. The analysis featured the official benchmark for Cyberpunk, along with the Kabuki streaming run and the sequence titled The Beast in Me. Digital Foundry mentioned that the Switch 2 is designed for hybrid home use, while Valve markets the Steam Deck with a separate dock sold individually.

    Docked Mode Comparison

    When the consoles are in docked mode, Nintendo’s device clearly outperforms its competitor. In quality mode while playing Cyberpunk 2077, the Switch 2 usually maintains around 30 fps. Additionally, thanks to DLSS technology, the console shows more stable frame rates at higher resolutions compared to the Steam Deck. In certain tests, the docked Steam Deck struggles to keep up with the Switch 2’s performance, even with FSR3 or XeSS assistance. In performance mode, the results are similar, though the Nintendo console often runs under 40 fps.

    Handheld Usage

    Conversely, when used as a portable device, the Steam Deck manages to stand its ground against the Switch 2. During the Kabuki streaming run, the Nintendo console frequently drops below 30 fps. On the other hand, the Steam Deck provides a more stable experience, leading testers to believe that its CPU is more adept at handling certain tasks.

    Efficiency and Battery Life

    Another aspect where the Switch 2 specs give it an edge is efficiency. Consuming less power, the Nintendo device often matches or surpasses the performance of Valve’s handheld in Cyberpunk 2077. In contrast, the Steam Deck has a much larger battery to make up for its higher energy usage.

    With an increasing number of third-party AAA games arriving for the Switch 2, Nintendo might be a more favorable option for home gaming. However, benchmarks don’t capture the allure of the upgraded Steam Deck’s OLED display. Even if the resolution is lower, gamers could appreciate its superior image quality and HDR features.

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  • Cyberpunk 2077 Joins PlayStation Plus with a Special Condition

    Cyberpunk 2077 Joins PlayStation Plus with a Special Condition

    Key Takeaways

    1. Cyberpunk 2077 is currently available at appealing discounts for PlayStation users with an active subscription.
    2. An Essential tier subscription won’t work; players need Extra, Premium, or Deluxe to access the game.
    3. The base game is included in the subscription, but the DLC, Phantom Liberty, must be purchased separately.
    4. The game has seen significant improvements since its release, including revamped mechanics and a returning metro line.
    5. CD Projekt Red plans to release one more DLC, adding more content to the game experience.


    Cyberpunk 2077 has been available for some time now, and it frequently sees appealing discounts. For PlayStation users who hesitated to buy the game, now is a great opportunity to give it a go. Just remember, you must have an active PlayStation Plus subscription.

    Subscription Requirements

    Keep in mind that the Essential tier won’t work for this. You need to have either Extra, Premium, or Deluxe. Like all games on the subscription service, you’ll have access to Cyberpunk 2077 as long as your subscription remains active. However, this offer only includes the base game, so if you want the DLC, Phantom Liberty, you’ll have to purchase it separately. This DLC is a crucial component of the Cyberpunk 2077 experience and is highly recommended for an added bonus.

    Game Updates and Improvements

    Typically, one could say Cyberpunk 2077 is nearing the end of its life cycle, but CD Projekt Red has announced that there will be one more DLC released soon. It may not be as large as Phantom Liberty, but it’s likely to include some exciting content. Players who were turned off by the game’s underwhelming performance on the PS4 will be happy to hear that it has improved significantly since its initial release.

    A lot of game mechanics have been revamped, such as the skill tree, weapons, vehicles, and more. The metro line that was originally removed from the base game is also making its return. The game now fully utilizes the advanced features of the PlayStation 5, although it’s unlikely that there will be specific enhancements for the PS5 Pro.

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  • Steam Deck OLED vs Switch 2: Power and Performance Comparison

    Steam Deck OLED vs Switch 2: Power and Performance Comparison

    Key Takeaways

    1. Performance Comparison: The Steam Deck OLED outperforms the Switch 2 in full power mode, achieving higher frame rates and faster load times in games like Cyberpunk 2077.

    2. Limited Power Performance: Under a restricted power budget of 8.6 W, the Switch 2 significantly surpasses the Steam Deck, showing 2.5 times higher average FPS and better performance in demanding games.

    3. Standby Power Efficiency: The Switch 2 demonstrates superior standby power efficiency, consuming only 1.18 W compared to the Steam Deck’s 4 W during idle tests.

    4. Game Performance: The Switch 2 effectively uses DLSS for better frame rates in games, while the Steam Deck faced issues with native 1080p performance in certain titles.

    5. User Concerns: While some users appreciate the Switch 2’s features, there are concerns about Nintendo’s control over the platform and potential issues like devices getting bricked or overheating.


    Ever since the introduction of Switch 2, Nintendo and its new handheld gaming console have been the topic of much chatter. There have been reports of Switch 2 devices getting bricked, overheating in certain situations, and comparisons between the Switch 2 and the Xbox Series console regarding performance. While some users commend its features, others express concerns about Nintendo’s alleged strict control over the platform and ownership of devices.

    Performance Comparison

    Recently, the YouTube channel The Phawx pitted the Steam Deck OLED against the Nintendo Switch 2, revealing some unexpected findings. The YouTuber put both devices through their paces in handheld mode, concentrating on games like Cyberpunk 2077 and No Man’s Sky. The aim was to assess both raw performance and energy efficiency. Frame rates were meticulously counted using high-frame-rate video capture to ensure precision, while power usage was tracked based on battery drain under controlled settings.

    Results Under Full Power

    When operating at full capacity, the Steam Deck OLED comes out on top. According to The Phawx, playing Cyberpunk 2077 at a total system power of 24 W yielded an average frame rate of 41.6 FPS, in contrast to the Switch 2’s 33.5 FPS, giving the Steam Deck a lead of around 24%. Load times also favored the Steam Deck due to its superior CPU speeds, with Cyberpunk loading nearly 78% quicker.

    Performance at Limited Power

    However, the tables turn when both devices are restricted to an 8.6 W power budget, which is the average system power draw of the Switch 2 under load, as noted by The Phawx. In this situation, the Switch 2 provides 2.5 times higher average FPS, 226% better 1% lows, and can deliver up to three times the performance in games like Cyberpunk 2077 and No Man’s Sky, thereby outperforming the Steam Deck OLED within the same thermal and power limits.

    In No Man’s Sky, the Steam Deck OLED faced challenges at native 1080p with FXAA, since Intel’s XeSS upscaling was inoperative, as explained by The Phawx in their video. On the other hand, the Switch 2 utilized DLSS to upscale from a lower internal resolution, resulting in smoother frame rates while maintaining the same power constraints.

    Standby Power Efficiency

    Standby power consumption revealed a similar trend. In a 12-hour idle test, the Switch 2 drew just 1.18 W compared to the Steam Deck’s 4 W, achieving three times better standby efficiency. Although the ARM-based Switch 2 still doesn’t quite match high-end mobile chips like the Snapdragon X Elite, it still surpasses x86-based handhelds, per The Phawx’s analysis.

    These findings indicate that while the Steam Deck OLED excels in performance with no power limits, Nintendo’s Switch 2 currently excels in providing playable performance within tight thermal and power restrictions. For a more detailed technical analysis, you should definitely check out the full video by The Phawx linked below; they do a fantastic job explaining each test and their methods.

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  • Nintendo Switch 2 Beats Xbox Series S in Street Fighter 6 DLSS

    Nintendo Switch 2 Beats Xbox Series S in Street Fighter 6 DLSS

    Key Takeaways

    1. The Nintendo Switch 2 launched with popular titles like Cyberpunk 2077 and Street Fighter 6, showcasing its capabilities.
    2. Street Fighter 6 on Switch 2 utilized NVIDIA’s DLSS technology, achieving better performance than the Xbox Series S.
    3. The console improves game resolution from 960x540p to 1080p while maintaining a sub-60fps frame rate.
    4. The Switch 2 offers superior texture quality compared to Xbox Series S, with features more aligned to PS4 but lacking some PS5 visual effects.
    5. DLSS technology is also used in Cyberpunk 2077, providing sharp textures and improved performance modes, reinforcing the Switch 2’s enhanced performance promise.


    The Nintendo Switch 2 made its debut with a wide array of popular multiplatform games, including beloved titles like Cyberpunk 2077 and Street Fighter 6. Street Fighter 6 exceeded expectations with a remarkable port that utilized NVIDIA’s DLSS technology, sometimes outperforming the Xbox Series S. This marks a significant achievement for both Nintendo and Nvidia, showcasing the impressive capabilities of the Nintendo Switch 2.

    Performance Analysis

    Digital Foundry conducted a thorough examination of Street Fighter 6’s performance on the Switch 2, focusing on its graphical quality and frame rate. The console elevates the game’s native resolution of 960x540p to a much better 1080p, thanks to DLSS, while maintaining a frame rate that stays within an acceptable sub-60fps range.

    Image Quality

    NVIDIA’s AI-enhanced upscaling technology has significantly improved since its early days, providing clear image sharpness and stability without ruining the user experience. The image quality is so remarkable that it even surpasses Microsoft’s Xbox Series S, which runs at native 1080p using Capcom’s less effective upscaling method.

    Texture Quality

    The Switch 2 also enjoys enhanced texture quality compared to the Xbox Series S, delivering high-resolution textures for clothing, stages, and skin, credited to its slightly greater 9GB of VRAM against the Series S’s 8GB. The visual quality of the Switch 2 is more aligned with the PS4 version, although it lacks some of the more flashy visual effects found on the PS5. It might gain from Nvidia’s recent announcements about better texture compression and memory efficiency, making its latest DLSS features significantly more powerful.

    Additional Titles

    The Switch 2 utilizes DLSS not just in Street Fighter 6 but also in the third-party launch title Cyberpunk 2077, which pushes the console to its limits. The game offers a 30FPS Quality mode and a 40FPS Performance mode, both upscaled to 1080p, whether docked or handheld. Even with strong upscaling in both modes, the texture quality remains sharper than that of the Xbox Series S and is comparable to the PS5 version.

    This demonstrates that the Switch 2’s custom NVIDIA Tegra T239 chipset, featuring 48 Tensor and 48 RT cores, partially fulfills the promise of delivering up to ten times the performance of the original Switch, largely due to its impressive improvements from DLSS technology.

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  • Third-Party Nintendo Switch 2 Game Sales Struggle Against First-Party Titles

    Third-Party Nintendo Switch 2 Game Sales Struggle Against First-Party Titles

    Key Takeaways

    1. A significant 62% of physical Switch 2 game sales in the U.S. were from first-party titles, rising to 86% in the U.K. when including the Mario Kart World bundle.
    2. Despite a wider range of third-party games for the Switch 2, players showed reluctance to choose them over Nintendo’s offerings.
    3. Nintendo’s decision to delay game reviews until after the Switch 2’s release may have impacted third-party game visibility and sales.
    4. 80% of initial Switch 2 game sales occurred at physical stores, indicating a strong preference for physical copies over digital downloads.
    5. Most third-party titles released for the Switch 2 were ports, limiting appeal to buyers who may have already played these games.


    Compared to the first console, there was a bigger focus on third-party titles for the Switch 2 launch. Yet, sales figures show that fans still lean towards games made by Nintendo. The Game Business looked into the numbers, revealing that Mario Kart World was a clear frontrunner in sales. Additionally, third-party developers struggled to persuade gamers to choose digital downloads instead of physical copies.

    Sales Insights

    Data from Circana during the launch week shows that in the U.S., 62% of physical Switch 2 game sales were from first-party titles. It’s important to note that these stats do not account for the Mario Kart World bundle. When this bundle is factored in, the percentage of sales for Nintendo-exclusive games rises significantly. For instance, in the U.K., first-party sales made up 86% of all physical game purchases.

    Looking Back at the Switch Launch

    In comparison, during the launch month of the original Switch, 81% of buyers in the U.S. and 89% in the U.K. chose Nintendo games. Even with a broader range of third-party games available for the Switch 2, players seemed reluctant to try these options. Christopher Dring’s article points out that one unnamed publisher confessed that their sales were lower than expected.

    Dring also points out that Nintendo’s decision to delay reviews until after the Switch 2 was released might have contributed to this issue. While Cyberpunk 2077: Ultimate Edition topped third-party sales, other publishers had a hard time getting noticed in the media. Furthermore, many non-Nintendo games were simply ports that a number of Switch 2 buyers may have already experienced.

    Retail Preferences

    A striking 80% of the initial game sales for the Switch 2 occurred at physical stores instead of through digital downloads. It’s likely that consumers also turned down the Game-Key Card option. CD Projekt Red’s Cyberpunk 2077 stands out as an exception, yet most third-party companies seem to prefer this format.

    As more notable titles release on day one for the Switch 2, players may start to appreciate the variety. However, for the moment, these fans are mainly purchasing the handheld system to play Nintendo games in cartridge format.

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  • Nintendo Switch 2 Battery Life Tested in Cyberpunk 2077 Playthrough

    Nintendo Switch 2 Battery Life Tested in Cyberpunk 2077 Playthrough

    Key Takeaways

    1. The Nintendo Switch 2 ran Cyberpunk 2077 for 2 hours and 24 minutes before crashing at 3% battery.
    2. A separate time-lapse test showed a similar runtime of 2 hours and 25 minutes in quality mode before shutdown.
    3. Battery life for the Nintendo Switch 2 is officially stated to be between 2 to 6.5 hours, varying by game.
    4. Users on Reddit report inconsistent battery performance, with some experiencing only 2 hours of gameplay across various titles.
    5. Nintendo acknowledged potential software issues affecting battery meter accuracy and provided steps for resolution.


    Chris Toro, the mind behind the YouTube channel Portable Mode, recently put the Nintendo Switch 2 to the test to see how long it could endure while playing Cyberpunk 2077 from a full battery. He played the game in a normal way, including all cutscenes and dialogue interactions without stopping.

    Battery Life Test Results

    The game crashed just before the end of the gaming session at 3% battery when the YouTuber was trying to use the in-game mirror, which cut the playtime slightly short of a complete battery drain. The timer indicated that the Nintendo Switch 2 managed to run for 2 hours and 24 minutes during this session.

    In another video, Toro mentioned that he had done a longer time-lapse test using a phone timer. During this test, Cyberpunk 2077 managed to run for exactly 2 hours and 25 minutes in quality mode before the system shut down. Both videos show nearly the same runtime, whether the game was actively played or left idle, indicating a steady power consumption in both situations.

    Discussion on Battery Life

    Cyberpunk 2077 is recognized as one of the most demanding games on handheld devices. This test comes at a time when the battery life of the Nintendo Switch 2 is being widely discussed. Nintendo has officially stated that the battery lasts between 2 to 6.5 hours, depending on the game being played.

    However, users on Reddit have pointed out that even less demanding games, such as Hades and Hollow Knight, are draining the battery at nearly the same rates as more graphically intense games.

    User Experiences on Reddit

    One Reddit user, Z3NT0X_, claimed to be getting no more than 2 hours of gameplay, no matter what game they played. Another user, Whiteguy1x, mentioned a runtime of about 2.5 to 3 hours while playing Xenoblade Chronicles 2.

    Nintendo has recently admitted that some inconsistencies with the battery meter might be linked to a software issue. Fortunately, this can be resolved by following specific steps mentioned in a separate support update that we previously covered.

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  • YouTuber Tests macOS 26 Tahoe: Cyberpunk 2077 Hits 60 FPS on M1 Max

    YouTuber Tests macOS 26 Tahoe: Cyberpunk 2077 Hits 60 FPS on M1 Max

    Key Takeaways

    1. Cyberpunk 2077 runs on a MacBook Pro M1 Max at 55-60 FPS using MetalFX Performance mode via CrossOver.
    2. The new macOS 26 Tahoe beta includes features like a special Games app and improved resource management for gaming.
    3. Metal 4 framework supports MetalFX Upscaling and built-in frame generation for better gaming performance.
    4. The game is not running natively on macOS; it uses CrossOver for compatibility with Windows titles.
    5. Performance during testing showed good heat and fan noise management, with native support for Cyberpunk 2077 expected later this year.


    A YouTuber has put Cyberpunk 2077 through its paces on a MacBook Pro M1 Max with the macOS 26 Tahoe beta, finding that frame rates consistently stay around 60 FPS. This performance boost is attributed to MetalFX upscaling and frame interpolation. The updated version also includes a special Games app, a revamped game mode for better resource management, and overall system improvements aimed at enhancing gaming experiences beyond what was available previously.

    Performance Insights

    In the video released by the YouTube channel Blendlogic Tech, Cyberpunk 2077 is seen running through CrossOver. The game, which is known for its high demands on PC systems, reportedly achieved frame rates between 55 and 60 FPS when using MetalFX Performance mode. When switched to Quality mode, the frame rates dropped a bit to around 45 FPS, although the visuals were noticeably better. The testing was done on a MacBook Pro M1 Max that features a 32-core GPU and 64 GB of unified memory.

    How it Works

    If you’re curious about how Nvidia-like GPU features function on Apple Silicon, here’s the breakdown. The game isn’t running natively on macOS; it’s actually being run via CrossOver, a compatibility layer that allows certain Windows titles to operate on Macs.

    Technical Details

    The game utilizes Apple’s Metal 4 framework, which was introduced with macOS 26 Tahoe. This framework includes features such as MetalFX Upscaling and a new built-in frame generation method. Although Apple does not incorporate Nvidia or AMD graphics cards, these innovations aim to provide similar advantages by leveraging the power of Apple’s integrated GPU and unified memory system.

    The YouTuber also noted that fan noise and heat levels were well managed, a common issue when playing demanding games on laptops. It’s important to mention that this performance isn’t quite at the native level yet, as Cyberpunk 2077 is set to launch on the App Store later this year with official support for Apple Silicon. The specific MacBook Pro used for this test, equipped with the M1 Max chip, can be found on Amazon.

    macOS 26 is currently in developer beta and is anticipated to be released later this year for Macs that support Apple silicon.

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