Category: Gaming

  • Cyberpunk & AC Shadows on Apple M4 Max: RTX 5060 Gaming Performance

    Cyberpunk & AC Shadows on Apple M4 Max: RTX 5060 Gaming Performance

    Key Takeaways

    1. The selection of games on macOS is smaller than on Windows, but notable titles like Cyberpunk 2077 and Assassin’s Creed Shadows are now available.

    2. Cyberpunk 2077 performs 68% better in native mode on the MacBook Pro 16 with M4 Max compared to the emulated version.

    3. Gaming performance on the M4 Max is comparable to Windows laptops with mobile GeForce RTX 5060 and some RTX 5070 models.

    4. Native Cyberpunk 2077 shows 46% better efficiency compared to the emulated version and outperforms many Windows laptops in similar performance brackets.

    5. While the MacBook Pro 16 with M4 Max is not ideal solely for gaming, it offers a solid gaming experience alongside other tasks with less fan noise.


    Gaming on Macs is still a bit of a complicated issue, as the selection of games is significantly smaller than on Windows. There are some well-known AAA games available for macOS, such as Resident Evil 7, Civilization 7, Baldur’s Gate 3, and No Man’s Sky. Recently, we’ve seen the addition of Cyberpunk 2077 and Assassin’s Creed Shadows, both of which come with built-in benchmarks. This is perfect for comparing performance with Windows systems. It also helps in assessing efficiency, as Cyberpunk 2077 is our go-to game for laptop reviews. We evaluated both titles on the MacBook Pro 16 equipped with the powerful M4 Max SoC.

    Performance Testing

    We were eager to discover how the Cyberpunk 2077 version designed for Mac compares to the emulated version we previously tested using CrossOver on the MacBook Pro 16. When looking at our standard benchmark settings (1080p Low, Medium, High, Ultra, QHD, and 4K), the native version shows a performance edge of 68%. Notably, the 1080p and QHD settings revealed significant enhancements, but the 4K performance remained nearly the same. Nevertheless, 4K is not playable and needs MetalFX upscaling, which allowed us to boost the frame rate from 23.6 to 34.1 fps (quality setting).

    Game Experiences

    Cyberpunk 2077 performs impressively on the MacBook Pro 16 with the M4 Max, even at high detail levels. The Raytracing Ultra setting is playable at QHD resolution with a frame rate of 37 fps. When Apple releases its version of frame generation, it should further enhance the performance. On the other hand, Assassin’s Creed Shadows requires more from the hardware. The Ultra High setting only manages around 30 fps, and there’s not much difference between 1080p and QHD. However, the High preset runs smoother at about 50 fps.

    When compared to Windows laptops, the performance is similar to machines featuring fast versions of the mobile GeForce RTX 5060 with a TGP of 100 Watts. Slower models with an 80 Watts TGP fall behind. The M4 Max can also outperform the slower RTX 5070 Laptop versions, such as the 60W model found in the Dell 16 Premium. AMD’s Strix Halo with the Radeon 8060s also offers a slight performance advantage.

    Efficiency Comparison

    As mentioned earlier, the native version of Cyberpunk 2077 provides the opportunity to evaluate gaming efficiency against Windows laptops. Measurements were taken while the laptop was connected to an external display, ensuring that the internal screen did not impact the results. Initially, we noticed that the efficiency of the native Cyberpunk 2077 was 46% better than the emulated version.

    When stacked against Windows laptops, Apple’s M4 Max manages to outperform almost all competitors with similar performance metrics, except for the slower 60W variant of the GeForce RTX 5070 Laptop in the Dell 16 Premium, which is roughly on par.

    Despite the limited game selection on macOS compared to Windows, native titles perform remarkably well on the M4 Max, offering gaming experiences comparable to the mobile GeForce RTX 5060 or slightly slower versions of the RTX 5070. The M4 Max also sidesteps VRAM limitations since the GPU can utilize system memory.

    Conclusion

    In conclusion, purchasing the MacBook Pro 16 with the M4 Max solely for gaming might not be the best idea. However, if you require it for other tasks and wish to enjoy gaming occasionally, it handles native titles quite effectively. The efficiency outshines that of similarly powerful Windows laptops, and it typically operates with less fan noise.

     


     

  • CheckMag | Best ’90s Console Games by Genre Everyone Desired

    CheckMag | Best ’90s Console Games by Genre Everyone Desired

    Key Takeaways

    1. The Neo Geo debuted at a high price of $699.99 in 1990, with games starting around $200, making it a luxury gaming system for its time.
    2. Emulation has made classic Neo Geo titles accessible, allowing players to enjoy games with enduring graphics and gameplay.
    3. Iconic games like Metal Slug and Garou: Mark of the Wolves highlight the Neo Geo’s strengths in unique charm and strategic PvP fighting mechanics.
    4. The system featured a range of addictive sports games, with Neo Turf Masters recognized as one of the best golf games available.
    5. Neo Geo’s impressive lineup of shooter games, including Pulstar, showcased advanced graphics and gameplay, solidifying its reputation in the genre.


    With a jaw-dropping cost of $699.99 at its debut in 1990 (which is a shocking $1732 in 2025 when adjusted for inflation), the Neo Geo was far from affordable. Games for this system started at around $200 and only climbed higher. Yet, the Neo Geo offered the arcade experience everyone craved, boasting graphics that consoles like the Genesis could only dream about.

    Emulation and Accessibility

    Thanks to emulation, many of these classic titles are readily available and still fun to play today, with graphics that have stood the test of time. Some of these games have defined their genres, so here are a few of the best ones you might have overlooked.

    Metal Slug’s Unique Charm

    While Contra may have set the standard for run-and-gun games, Metal Slug took that idea and refined it into something spectacular. Featuring vibrant sprites and intricate settings, Metal Slug felt like playing through a living cartoon.

    Surprisingly, the game has a lot of depth, even though your main goal is to move from left to right and eliminate foes. There’s also an abundance of weapons and power-ups (including the iconic SV-001 tank, which is where the game got its name) to aid you in this mission.

    From the ragged POWs that drop power-ups when saved, to a soldier desperately bailing water out of a sinking ship while you blast it with your rocket launcher, and the horror on your enemies’ faces as one of their own catches fire, Metal Slug is bursting with charm.

    Given how appealing it was as an arcade game and how many quarters it would gobble up, it’s no wonder the original led to five sequels.

    PvP Fighting Game Highlights

    The Neo Geo was famous for its PvP fighters, and although it featured some side-scrolling brawlers, it missed out on classics like Double Dragon or Final Fight. Mutation Nation and the first Sengoku are decent side-scrolling beat-’em-ups, but Sengoku 3 elevated the genre to new heights.

    With sprites akin to those seen in SNK’s fighting games, Sengoku 3 introduced combos, allowing players to link up to nine attacks. Although the backgrounds and environments lacked detail, the player characters and enemies created an experience reminiscent of playing a side-scrolling Garou.

    While Sengoku 3 might not be the absolute best in its category, it remains one of the few options available on the Neo Geo.

    Tactical Brawling with Garou

    If there was one genre the Neo Geo excelled in, it was Player versus Player (PvP) fighters. The system was most recognized for the King of Fighters series, with its last installment released as late as 2003. However, these were mostly annual updates of a familiar formula.

    As a rival to Street Fighter 3rd Strike, Garou brought a more strategic approach to brawling. Players needed to wait for openings before attacking, heal when blocking at the last second, and set their tactical offense position (T.O.P) before the fight began.

    Garou: Mark of the Wolves represented the peak of development from the Fatal Fury series (originally intended as a direct sequel). It featured entirely new assets, innovative fighting mechanics, and an incredible soundtrack, making it one of the finest fighters on the Neo Geo and possibly all systems.

    Addictive Sports Games

    The Neo Geo offered a wide range of fantastic sports games, including Windjammers, Street Hoop, and Neo: Drift Out, among others. However, Neo Turf Masters is often hailed as one of the greatest golf games ever, being exceptionally addictive and appealing even to those who usually dislike golf.

    The arcade-style gameplay made it very accessible, while providing enough shot customization to feel like players had control over where the ball went. The contoured greens turned putting into a thrilling experience, and the character animations appeared nearly photorealistic, thanks to the motion capture technology used in Art of Fighting 3.

    The closest alternative on the system was Top Players Golf, which pales in comparison.

    Iconic Shooters

    Another strength of the Neo Geo was its impressive lineup of shooter games. Titles like Blazing Star, Prehistoric Isle, Aero Fighters, Viewpoint, Last Resort, and Shock Troopers 2nd Squad showcased the system’s capabilities. However, Pulstar took the R-Type formula and cranked it up to eleven.

    Developed by former IREM staff, the similarities with R-Type are not mere coincidence. The first level seems almost like a direct clone, with familiar elements like crab creatures bursting from the walls in level 2 and dismantling a mother ship piece by piece in level 3.

    Despite the resemblances, with pre-rendered 3D cutscenes and pseudo-3D sprites, each level is a visual delight, and the gameplay matches that of its inspiration remarkably. As R-Type never made it to the Neo Geo, you couldn’t ask for a better clone than Pulstar.

    Underappreciated Puzzle Games

    Puzzle games were another genre that received limited attention on the Neo Geo, likely due to their slower pace not fitting well with arcade play. Aside from Digger Man and Neo Bomberman (which may not even be classified as a puzzle game), Bust a Move 2 (also known as Puzzle Bobble 2) is the most notable contender.

    Building on the original Puzzle Bobble, the sequel introduced player versus player modes and improved graphics to an already solid gameplay concept. Players match colored balls to their counterparts before the ceiling comes crashing down. The ability to ricochet balls off the sides added an 8-ball pool-like twist to the gameplay, creating increasing tension as time ticks away.

    A great starting point for exploring the Neo Geo is the HyperMegaTech – Neo Geo edition (available on Amazon), which comes with 14 preloaded games and the option to expand the library with Evercade cartridges.

    There is no shortage of top-notch games, and if you haven’t yet delved into what it has to offer, the Neo Geo is definitely worth your time.

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  • Clair Obscur: Expedition 33 Becomes Most Nominated Game Ever

    Clair Obscur: Expedition 33 Becomes Most Nominated Game Ever

    Key Takeaways

    1. Clair Obscur: Expedition 33 received twelve nominations at The Game Awards 2025, making it the most-nominated game in the show’s history.
    2. The game launched in April 2025 and has a 100% player approval rating and a 97% critic score on Opencritic.
    3. It is nominated for Game of the Year, competing against titles like Death Stranding 2 and Hollow Knight: Silksong.
    4. Expedition 33 has received nominations for Best Game Direction, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Debut Indie Game, and Best Narrative.
    5. The opening ceremony for The Game Awards 2025 will take place on December 11 at 7:30 PM EST in Los Angeles.


    It’s been an exciting time for the indie game company Sandfall Interactive, as their title, Clair Obscur: Expedition 33, has received twelve nominations at The Game Awards 2025. This makes it the most-nominated game in the award show’s twelve-year run.

    Universal Acclaim

    Launched in April 2025, Clair Obscur: Expedition 33 quickly gained widespread praise. The game holds a 100% player approval rating and a 97% score from critics, based on 196 reviews on Opencritic.

    Now, it’s recognized as a Metacritic Must-Play, boasting a Metascore of 92 from 84 critic reviews and an impressive 9.6/10 rating from nearly 22,000 player reviews.

    Leading the Pack

    Currently, Expedition 33 is a top contender at The Game Awards, earning nominations across a variety of categories. It’s up for Game of the Year alongside Hideo Kojima’s Death Stranding 2: On The Beach, along with popular indie titles from 2025 like Hollow Knight: Silksong and Hades 2, Nintendo Switch 2’s Donkey Kong: Bonanza, and Warhorse Studios’ Kingdom Come: Deliverance II, which focuses heavily on simulation.

    In addition, Clair Obscur: Expedition 33 is eyeing awards in categories such as Best Game Direction, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Debut Indie Game, and Best Narrative.

    Standout Performances

    The game has also earned three nominations for Best Performances, thanks to standout acting by Ben Starr as Verso, Charlie Cox as Gustave, and Jennifer English as Maelle.

    When the nominations were announced, the developers at Sandfall Interactive expressed their joy on X, saying:

    “What an honor to be nominated, not just for 2025 GAME OF THE YEAR, but also TWELVE??!! TOTAL NOMINATIONS. There are so many wonderful games this year, and being nominated alongside them makes us SO SO very happy… THANK YOU!!”

    The year has been a rollercoaster for Sandfall Interactive, as they have revitalized the JRPG genre with Expedition 33. However, the competition is fierce; Ghost of Yotei and Death Stranding 2 are each vying for seven nominations, followed by Hades 2 with six, Hollow Knight: Silksong with five, and Split Fiction with four.

    The opening ceremony for The Game Awards 2025 is set to take place on December 11 at 7:30 PM EST at the Peacock Theatre in Los Angeles. This year has been significant for gaming, with Clair Obscur: Expedition 33 leading the way.

     

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  • Yoko Taro Reveals Many Axed Projects Behind the Scenes

    Yoko Taro Reveals Many Axed Projects Behind the Scenes

    Key Takeaways

    1. Yoko Taro’s recent projects include “Voice of Cards: The Beasts of Burden,” “NieR Reincarnation,” and “404 Game Re:set,” but fans are eager for a new major NieR game.
    2. Many of Taro’s projects have been halted by Square Enix, leading to frustration among fans who wonder about his recent work.
    3. During G-CON 2025, Taro revealed that several projects he was involved in were abandoned, contributing to misconceptions about his activity.
    4. Taro emphasizes quality over quantity in game development, expressing that he prefers not to release something unless it meets his standards.
    5. His unique game concepts often clash with publisher expectations, suggesting fans may have to wait longer for future releases from Taro or the NieR series.


    While it may seem like Yoko Taro, the mastermind behind NieR, has been taking a long break since the series hit over 13 million sales, the truth is quite different. In fact, Square Enix has been halting several of Taro’s projects, much to the dismay of fans.

    Recent Projects

    The latest works from this creative director and game designer include Voice of Cards: The Beasts of Burden in 2022, NieR Reincarnation in 2021 (a mobile gacha game), and another mobile game titled 404 Game Re:set released in 2023. Many fans are curious about the future of the series, especially since the last major AAA game Taro worked on was NieR: Automata, which debuted in February 2017 on the PlayStation 4.

    Insights from G-CON 2025

    At G-CON 2025 in South Korea, Yoko Taro took the stage alongside Hideki Kamiya, the creator of Bayonetta, during a panel moderated by Katsuhiko Hayashi. According to a report by 4Gamer, Taro acknowledged the pressing question about his recent work. He mentioned that he had been involved in a number of projects over the years, but many of them were unfortunately abandoned before completion.

    Taro added more context:

    “There’s been a lot of projects that have been canned lately. I often hear comments like, ‘Why aren’t you making NieR?’ or ‘Yoko Taro isn’t doing anything,’ but that’s because several projects I was part of got dropped during their development.”

    A Positive Outlook

    Despite the setbacks, Taro remains optimistic, suggesting that this situation emphasizes the importance of quality over quantity in an industry known for its rushed annual releases. He further explained:

    “I don’t see this as a bad thing. If I’m going to release something odd, I’d rather not release anything at all.”

    Yoko Taro has always been known for his unique and unconventional game ideas, like Drakengard, NieR, and the Voice of Cards trilogy, which often don’t get the attention they deserve. This means that his quirky concepts might not always mesh well with publishers such as Square Enix. Fans may have to wait a while longer for another game from Yoko Taro or a new NieR installment as he goes back to the drawing board.

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  • Krafton Uses AI to Deny $250M Payout to Subnautica 2 Devs

    Krafton Uses AI to Deny $250M Payout to Subnautica 2 Devs

    Key Takeaways

    1. Krafton acquired Unknown Worlds Entertainment (UWE) for $500 million, with an additional $250 million bonus contingent on sales targets for Subnautica 2.
    2. Following the acquisition, Krafton fired UWE’s founders and postponed Subnautica 2’s release to 2026, which helped them avoid paying the bonus.
    3. UWE founders allege that Krafton sought legal advice from ChatGPT to find ways to evade the bonus payment and planned a “Project X” to take control of UWE.
    4. Internal communications revealed Krafton discussing renegotiation offers and considering a takeover instead of fulfilling the original agreement.
    5. Both the lawsuit from UWE’s founders and Krafton’s counter-suit regarding mismanagement and theft are ongoing, while Subnautica 2’s release date remains set for early 2026.


    Back in July, court papers released by Charlie Cleveland, one of the three co-founders of Unknown Worlds Entertainment (UWE), showed some fascinating details about the lawsuit against the South Korean publishing giant, Krafton. The documents contained shocking accusations regarding the publisher’s conduct during the time leading up to the lawsuit. The lawsuit claimed, “Krafton has tossed its promises aside for the sake of profit, taking the game from the hands of its creators and community.”

    Acquisition and Bonuses

    When Krafton purchased UWE for a whopping $500 million in October 2021, they also agreed to pay the founders an extra $250 million if certain sales targets were achieved, particularly for Subnautica 2. In late 2024, UWE announced the early access release date for Subnautica 2 would be in 2025. However, just six months later, Krafton fired the founders and soon after postponed the launch to 2026, claiming that various aspects of the game required more work from the remaining UWE and Krafton teams. This delay also meant they could avoid paying the previously arranged bonus.

    Legal Tactics and Internal Discussions

    Interestingly, after announcing a shift toward becoming an AI-focused company, the founders allege in their new filing that Krafton consulted ChatGPT for legal strategies to dodge the bonus payment. The filing stated, “Krafton dismissed the Founders and took control of Unknown Worlds to escape the earnout.” It continued, “Documents show that Krafton was exploring ways to ‘cancel the earn-out’ and that their secret ‘Project X’ aimed to either negotiate a ‘Deal’ regarding the earnout or execute a ‘Take over.’ When the Founders refused to meet Krafton’s terms about the earnout, Krafton deemed a ‘take over’ the easier option.”

    Renegotiation Offers and Current Status

    Leaked internal communications reveal Krafton’s discussions regarding offers to renegotiate payments. Richard (Sang-Han) Yoon’s texts were quoted, saying, “I had a call earlier. They’re asking for 75 million for themselves and 40 million for their team members … They insist on negotiating the team packages together,” Yoon added. “Right now, we’re considering a bucket of around 10 million for the team,” he concluded. “It might just be simpler to take over.”

    Chang Han Kim replied, “Set a date and send a letter if you need to send it early.”

    The release date for Subnautica 2 remains set for early 2026, even as both the founders’ lawsuit and Krafton’s counter-suit—accusing mismanagement, theft of files, and sharing confidential information, among other issues—are still unresolved.

    Krafton has since responded to Eurogamer, stating:

    “This assertion is merely a diversion from their own attempts to destroy evidence, such as Charlie reminding other Key Employees (Max and Ted) to erase anything ‘incriminating’ from their ChatGPT accounts. Contrary to Fortis’s claims, Krafton proposed extending the earnout period if the Key Employees returned to their contractually obligated positions.”

     

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  • Shroud Questions Game Awards After Arc Raiders Snubbed, Donkey Kong Nominated

    Shroud Questions Game Awards After Arc Raiders Snubbed, Donkey Kong Nominated

    Key Takeaways

    1. Clair Obscure Expedition 33, a turn-based RPG, has received 12 award nominations, setting a record for any game.
    2. Arc Raiders, a PvPVE shooter launched on October 30, has gained over 67,000 positive reviews on Steam and is supported by popular streamer Shroud.
    3. Despite Shroud’s advocacy, Arc Raiders only received a nomination for Best Multiplayer, contrasting with Expedition 33’s multiple nominations.
    4. Shroud criticized the Game of the Year nominees, specifically questioning the popularity of Donkey Kong Bananza and expressing concerns about the awards being “rigged.”
    5. Shroud believes sequels and remasters should not be eligible for Game of the Year, except in cases of groundbreaking titles.


    Clair Obscure Expedition 33 is a turn-based RPG rich in story that debuted in April this year, receiving an amazing response from players. This game has quickly become a landmark title in the JRPG genre, thanks to its independent French developers. It has gained immense popularity among fans and has been nominated for a record 12 awards, the most any game has ever received.

    Arc Raiders’ Reception

    In contrast, Arc Raiders is a PvPVE extraction shooter that launched on October 30, just before the awards ceremony. Created by Embark Studios, it has been met with tremendous enthusiasm, earning a Very Positive rating with over 67,000 favorable reviews on Steam. Gamers worldwide are captivated by its gameplay, singing its praises online. Notably, Michael Grzesiek, known as Shroud in the streaming community, has been among its vocal supporters.

    Shroud’s Support

    Shroud has repeatedly shared his admiration for Arc Raiders, encouraging his followers to cast their votes for it to win Game of the Year. Despite his efforts, Arc Raiders only received a nomination for Best Multiplayer, which is just one category compared to Expedition 33’s impressive 12 nominations.

    The nominees for Game of the Year include Clair Obscur, Donkey Kong Bananza, Death Stranding 2, Hades 2, Hollow Knight: Silksong, and Kingdom Come: Deliverance 2. While these titles are all highly acclaimed, Shroud disagrees with some of them, arguing that Arc Raiders should have been included. He specifically questioned the popularity of Donkey Kong Bananza, stating, “Who the is playing Donkey Kong Bananza? Nobody’s playing Donkey Kong Bananza. Nobody.”

    Shroud’s Thoughts on the Awards

    Although the single nomination for Arc Raiders brought some comfort to Shroud, he was not entirely satisfied with the overall direction of the awards. He remarked, “But, hey, at least they nominated it for something. I genuinely thought they wouldn’t nominate it for anything because they were scared to get backlash. But at least they nominated it for something, so that’s good.”

    Shroud has previously expressed that he believes the awards are “rigged.” He speculated that Arc Raiders wasn’t selected due to its use of AI voice lines, which assist players in keeping voice chat clear. “The world is just not ready for AI in video games, not yet. They’re just not ready,” he stated.

    Controversial Opinions on Game of the Year

    Shroud also voiced some common opinions regarding the Game of the Year award. He argued that “sequels have no right to be Game of the Year,” except for groundbreaking sequels like Grand Theft Auto 6, Grand Theft Auto 5, Grand Theft Auto 4, and The Witcher 4. He also mentioned that “remasters shouldn’t be on there either,” a view shared by many in his audience and the gaming community at large.

    For those eager to find out the results, only the nominees have been disclosed so far; winners will be announced on December 11 at 4:30 pm PT.

     

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  • Mafia: Free Ride Update Adds Secrets, First-Person Driving & More

    Mafia: Free Ride Update Adds Secrets, First-Person Driving & More

    Key Takeaways

    1. Free Ride Update Launch: The update will be available for all players on November 20, replacing the Explore mode with new challenges and gameplay options.

    2. Revamped Gameplay: Free Ride transforms the Explore mode into a structured sandbox featuring repeatable racing and combat challenges, enhancing replay value.

    3. First-Person Driving Experience: For the first time, players can enjoy a detailed first-person driving view, adding to the immersion with realistic car interiors and environmental effects.

    4. New Content and Features: The update includes a significant amount of new gear, a Photo Mode with adjustable settings, and a Cinema Siciliano Mode for a vintage experience.

    5. Classic Difficulty Option: Players can choose a more challenging experience with Classic Difficulty, featuring tougher enemies and stricter gameplay rules.


    Mafia: The Old Country is set to make a big splash this month. Hangar 13’s Free Ride Update is scheduled to drop on November 20 as a free patch for every player, replacing the old Explore mode with a wide array of new challenges, collectibles, visual features, and gameplay options. This update is so comprehensive that it will significantly alter how players engage with 1900s Sicily, adding a great deal of replay value and longevity to the game.

    A Passion Project

    Hangar 13 describes Free Ride as a “labor of love.” According to Associate Design Director Josh Zammit, this mode showcases the team’s deep commitment to the franchise.

    Enhanced Gameplay

    Free Ride completely revamps the former Explore mode, presenting a structured sandbox that revolves around repeatable racing and combat challenges. These tasks unlock progressively based on players’ progress in the main story. Players can switch between Free Ride and the campaign at any time through the pause menu or main menu. Each challenge features three reward tiers, granting increasing amounts of Dinari, the game’s currency earned through play. Dinari can be spent at Pasquale’s store, which adds new items as players complete content.

    Hangar 13 has also indicated that Free Ride will include hidden secrets that pay homage to previous Mafia games. Zammit hinted at one intriguing piece of content: “There is one piece of content I think players are going to find especially interesting… Keep an eye out for notes in Enzo’s apartment—one may end up revealing something cool to investigate.” This hints at a small investigation or hidden encounter that players can unlock by following clues, reminiscent of Mafia’s tradition of placing secrets just out of plain sight.

    First-Person Driving Experience

    For the very first time in Mafia’s history, The Old Country introduces official first-person driving. The new cockpit view features detailed car interiors, character animations, and an enhanced sense of immersion. Racing becomes more thrilling as dust, smoke, and limited visibility affect handling.

    All new Free Ride unlocks will transfer into the main campaign, providing fresh progression incentives for both modes. The update rolls out a significant amount of new gear: 16 outfits, three hats, four knives, three guns, three charms, and two cars.

    Additionally, the update includes a full-fledged Photo Mode, allowing players to tweak shots with adjustable camera controls, color settings, and a selection of filters, including two Cinema Siciliano variants. For those seeking a complete visual makeover, Cinema Siciliano Mode offers a film-grain black-and-white style, vintage audio, Sicilian voiceovers, and a simplified user interface for the entire game. A new Sundial feature in Enzo’s apartment and the Vineyard enables players to switch between Sunrise, Afternoon, Foggy, and Ashfall conditions at will, perfect for exploration and crafting dramatic compositions in Photo Mode. Players looking for a more challenging experience can opt for Classic Difficulty, which reinstates the series’ tougher ruleset with deadlier enemies, limited healing, and ammo loss upon reload.

    A Major Update

    The Free Ride Update represents one of the most significant post-launch expansions that Hangar 13 has released. With new challenges, progression, cosmetic items, hardcore difficulty, and cinematic tools, the update greatly enhances the game world and appears to be a true labor of love from Hangar 13. With the update’s launch just hours away from this article’s publication, fans eager to step back into Enzo’s shoes (now more fashionable than ever) won’t have to wait long to see what Hangar 13 and 2K have in store.

    Mafia: The Old Country’s Free Ride Update is set to launch on November 20 for all players.

     


     

  • Steamworks SDK Adds Android ARM Support with Walkabout Mini Golf VR

    Steamworks SDK Adds Android ARM Support with Walkabout Mini Golf VR

    Key Takeaways

    1. Valve’s ARM-based Steam Frame VR headset will support Android games, starting with Walkabout Mini Golf VR.
    2. The Android version of compatible games will be available on Steam without separate listings, enhancing user convenience.
    3. Recent updates to the Steamworks SDK indicate support for distributing Android APK files on the Steam Frame, initially focused on VR games.
    4. The integration of PC and Android gaming could lead to smoother multi-platform releases, benefiting both players and developers.
    5. Valve’s testing with the Waydroid emulator suggests potential future support for Android emulation on PC Steam, expanding access to more games.


    Following the reveal of the ARM-based Steam Frame VR headset, Valve has confirmed that Android games will be available on Steam for this device. It was just a matter of time before we discovered the first game that will be compatible with the Frame, and that game is Walkabout Mini Golf VR (check out the YouTube video review).

    Game Compatibility

    Walkabout Mini Golf VR, created using the Unity engine, is currently accessible for both ARM Android headsets such as the Meta Quest and PCVR (x86) users through its existing Steam page. A notable update was found on X/Twitter by @SadlyItsBradley, who used SteamDB to highlight that the Android APK will be available for current owners on Steam Frame right from the start. The Android version is now simply an additional option under the same Steam title.

    New Developments

    This update, along with the recently released Steamworks SDK 1.63, confirms the introduction of libraries for “linuxarm64” and “androidarm64” on Steam. This implies that Android APK files should soon be distributable through Steam for the Steam Frame, although at the moment it seems to be limited to VR games and SteamOS.

    Future of Multi-Platform Gaming

    The smooth integration of this system raises the hope that future multi-platform releases between PC and Android could eventually enable Steam users to play games on PCs, standalone VR headsets, and even smartphones. However, Valve might have reasons to proceed with caution. The primary concern would be upsetting Google, even though its recent legal defeat against Epic Games suggests that Steam could distribute games freely without being removed from the Play Store. Such a move would make cross-platform gaming between Android and PC much smoother, benefiting both Valve and developers.

    Additionally, Valve’s internal tests with the Waydroid Android emulator, reported last year, might hint at the potential for Android emulation being introduced to PC Steam. This would enhance the playability and distribution of Android games that might not even have PC versions.

     

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  • Abxylute 3D One: Handheld Gaming Tablet Launches on Kickstarter

    Abxylute 3D One: Handheld Gaming Tablet Launches on Kickstarter

    Key Takeaways

    1. Stunning 3D Display: The 3D One features a glasses-free 3D display using parallax barrier technology, with a 10.95-inch screen, 2,560 x 1,600 resolution, and 120 Hz refresh rate.

    2. Game Compatibility: About 50 Steam games will support native 3D play by the end of November, with real-time auto-conversion for other content through MagicView software.

    3. Impressive Specifications: Powered by an Intel Core Ultra 7 processor, 32 GB RAM, and 1 TB SSD, the device has three power modes and weighs 0.87 kg (1.92 lbs).

    4. Pricing and Availability: The 3D One is priced at $1,799, with discounts available for VIP members. Only 80 units will ship in December; the rest delayed until February 2026.

    5. Versatile Functionality: The 3D One can function as a 2-in-1 laptop with optional keyboard and stand, and includes full-sized game controllers with Hall Effect joysticks.


    Abxylute has introduced a new Kickstarter campaign for the 3D One gaming handheld PC, which features a screen that can display genuine 3D images, perfect for both gaming and watching films.

    Stunning 3D Display

    The 3D One employs the parallax barrier technique to create authentic glasses-free 3D visuals on its 10.95-inch LCD touchscreen, boasting a resolution of 2,560 x 1,600 and a refresh rate of 120 Hz. The display achieves a peak brightness of 480 nits. When activated, the 3D mode utilizes a 180 Hz AI eye-tracking camera to accurately generate the 3D effects on the device’s stereoscopic display.

    Game Compatibility

    By the end of November, around 50 Steam games will be natively designed for 3D play, with more titles expected to be added later. The 3D One accesses the depth data from the game engine directly for these titles. For all other games, videos, and images, real-time auto-conversion is handled by the MagicView 2D-to-3D conversion software.

    Impressive Specifications

    This tablet PC is powered by an Intel Core Ultra 7 258V processor, paired with 32 GB of LPDDR5x RAM and a 1 TB PCIe 4.0 2280 SSD running on Windows 11 Home Edition. It features three different power modes, with the Performance mode allowing the CPU to operate at a consistent power level (PL1) of 30 watts, and it can reach up to a turbo power level (PL2) of 50 watts.

    Weighing in at 0.87 kg (1.92 lbs.), it’s comparable to a Surface Pro 10, which weighs 0.885 kg (1.95 lbs.). When the full-sized game controllers, which include Hall Effect joysticks, are attached, they add an extra 0.24 kg (0.53 lbs.). Similar to the Surface Pro, an optional keyboard and stand can be bought, enabling the 3D One to function as a versatile 2-in-1 laptop.

    Pricing and Availability

    The 3D One has a suggested retail price of $1,799, but it can be acquired for as low as $1,449. The best deals are reserved for VIP members who make a $150 deposit, which can be exchanged for a $200 credit, resulting in a total savings of $50 off the Early Bird price of $1,499. Additionally, VIP purchasers will receive a complimentary Abxylute C6 wireless game controller.

    Only 80 units of the 3D One will be shipped in December right after the campaign concludes, while the rest will face a delay until February 2026.

     

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  • Tomb Raider: Definitive Edition Lacks Switch 2 Specs vs PS4 Port

    Tomb Raider: Definitive Edition Lacks Switch 2 Specs vs PS4 Port

    Key Takeaways

    1. The Switch 2 version of Tomb Raider: Definitive Edition lacks full utilization of the console’s capabilities, especially in lighting and visual effects compared to the 2014 PS4 version.
    2. The game does not incorporate advanced features like AMD’s TressFX hair technology, which was showcased in the original PS4 launch.
    3. Despite offering higher resolution and stable 60 fps, the Switch 2 port retains too many outdated features from previous versions.
    4. Fans feel that the developers could have invested more effort into improving the remaster, especially given its price point.
    5. This release follows a trend of shortcuts in remastered Tomb Raider games, as seen with criticism towards Aspyr Media’s handling of voice acting in the upcoming Tomb Raider IV–VI Remastered.


    The surprise launch of Tomb Raider: Definitive Edition on Switch handhelds caught many fans off guard. While it’s a great way to relive Lara Croft’s adventures, the Switch 2 version feels like a lost chance. A technical review by ElAnalistaDeBits shows that there are issues with lighting and other visual elements when compared to the 2014 PS4 version.

    Differences in File Sizes

    Nintendo’s eShop features different listings for both the Switch and its newer console, each with varying file sizes. However, as illustrated in the analysis video, Crystal Dynamics didn’t fully utilize the capabilities of the Switch 2. The handheld is capable of ray tracing in demanding games like Cyberpunk 2077, yet the lighting effects in the Tomb Raider remaster feel pretty basic. Moreover, the shadows lack the richness that players would expect from a remastered version.

    Lack of Advanced Features

    When playing in third-person mode, it’s clear that Lara Croft does not take advantage of AMD’s TressFX hair technology. During the PS4 launch, developers proudly showcased how the hair strands reacted in a lifelike manner.

    On a brighter note, the Switch 2 version does offer a higher resolution compared to the Switch or the PS4 versions. Additionally, the PlayStation console often had trouble maintaining 60 fps, but that’s not a concern with this release. Players can also try out mouse control, although it might feel strange without some adjustments.

    Room for Improvement

    Even with a price tag of $20 or less, some fans feel that the developers could’ve invested more into this project. Tomb Raider: Definitive Edition originally launched in 2013 for PS3, Xbox 360, and Windows. Despite having a more advanced GPU than the PS4, the Switch 2 port retains too many features from the older versions.

    This recent letdown isn’t the first instance where a re-release of a Tomb Raider game has taken shortcuts. The same parent company oversees both Aspyr Media and Crystal Dynamics. In the 2025 Tomb Raider IV–VI Remastered, Aspyr faced criticism for using an AI voice generator to mimic a French actress’s voice. Following backlash, the publisher decided to remove Lara Croft’s dialogue from the game.

     

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