Category: Gaming

  • Sony Reveals New Games Coming to PlayStation Plus

    Sony Reveals New Games Coming to PlayStation Plus

    Key Takeaway

    – Runescape: Dragonwilds coming to PS Plus Extra as a day-one release on PS5 in Fall 2026
    – Three new PS Plus Classics Catalog additions: Gitaroo Man (June), Psi-Ops: The Mindgate Conspiracy (July), Onimusha: Dawn of Dreams (August)
    – These games are not part of this month’s PS Plus Monthly Games, but will arrive over the next few months
    – Gitaroo Man, Psi-Ops, and Onimusha are only available to PS Plus Premium subscribers


    State of Play Highlights for PS Plus Members

    Sony hosted there latest State of Play event today, giving PlayStation fans a closer look at several upcoming games from both PlayStation Studios and third-party developers. The showcase featured new trailers, gameplay reveals, and release date announcements. For PlayStation Plus members, Sony also had some good news, as the company confirmed a handful of games that will be joining the subscription service in the coming months.

    Not Part of This Month’s Games

    It is important to keep in mind that these games are not part of this months PS Plus Monthly Games. Instead, they are scheduled to arrive over the next few months.

    The biggest announcement is Runescape: Dragonwilds. Sony confirmed that the game will join PS Plus Extra as a day-one release when it arrives on the PS5 in Fall 2026. This survival crafting game first launched on PC in April last year and has been well-received by players, and it currently holds a Very Positive rating on Steam with over 19,000 user reviews.

    Classics Catalog Additions for Premium Subscribers

    Sony also announced three new additons for the PlayStation Plus Classics Catalog. These titles will only be available to PS Plus Premium subscribers.

    The first is Gitaroo Man, a rhythm game that originally launched in June 2001. The title is set to join the Classics Catalog later this month. Next is Psi-Ops: The Mindgate Conspiracy. Originally released on PS2, Xbox, and PC, the game combines action, stealth, and psychic abilities, and it will be added to the Classics Catalog in July.

    Onimusha: Dawn of Dreams Joining in August

    The final addition is Onimusha: Dawn of Dreams. Originally released for the PS2 in 2006, this action RPG is the sixth installment in the Onimusha series, and it takes place decades after the events of Onimusha 3: Demon Siege. According to Sony, it will join the Classics Catalog in August.

    Sources
  • Amazon Luna June 2026: 15 Free Games Announced

    Amazon Luna June 2026: 15 Free Games Announced

    Key Takeaway

    – 15 free games are available for Amazon Prime members in June 2026.
    – Each game must be claimed before its specific deadline to keep forever.
    – Games are redeemed through Epic Games Store, GOG, or Amazon Games App (not Steam).
    – Prime members need accounts on multiple platforms to access the full lineup.


    Prime Member Benefits Expand with Monthly Game Giveaways

    Amazon Prime members get to enjoy a variety of benifits with their subscription, such as fast shipping on eligible products, exclusive discounts, access to Prime Video, and more. On top of that, Amazon also offers a free set of games every month to Prime members through Luna, formerly known as Prime Gaming. And now that June has started, Amazon has revealed the next batch of free games that subscribers can claim.

    Fifteen Titles Available for Download This Month

    This month, their are a total of 15 games available for Amazon Prime members to download and play. As usual, each game comes with its own deadline, and you must claim it before it expires. If you do, it will be yours to keep forever.

    Not Distributed Through Steam, Multi-Platform Redemption Required

    Another thing worth noting is that these games are not distributed directly through Steam. Instead, depending on the title, the games may be redeemed through the Epic Games Store, GOG, or the Amazon Games App. This means players will need accounts on multiple platforms to access the full June lineup.

    Complete June 2026 Lineup with Release Dates and Platforms

    That said, here is the complete Amazon Luna June 2026 lineup, along with the release date and platforms.

    • Tomb Raider IV-VI Remastered (Very Positive – Steam) – June 2 – Epic Games Store
    • Mafia III: Definitive Edition (Mixed – Steam) – June 2 – GOG Code
    • XCOM: Chimera Squad (Mostly Positive – Steam) – June 2 – GOG Code
    • Tested on Humans: Escape Room (Very Positive – Steam) – June 11 – GOG Code
    • Sin Slayers: Reign of the 8th (Mixed – Steam) – June 11 – GOG Code
    • G.I. Joe: Wrath of Cobra (Mixed – Steam) – June 11 – Epic Games Store
    • Paradise Killer (Mixed – Steam) (Very Positive – Steam) – June 11 – GOG Code
    • Between Time: Escape Room (Very Positive – Steam) – June 18 – GOG Code
    • Sugardew Island (Mostly Positive – Steam) – June 18 – GOG Code
    • Wargame Construction Set III: Age of Rifles 1846-1905 (Positive – Steam) – June 18 – GOG Code
    • Space Grunts 2 (No rating yet – Steam) – June 18 – GOG Code
    • Space Grunts: Chrono Shard (No rating yet – Steam) – June 25 – Epic Games Store
    • Please Touch the Artwork (Very Positive – Steam) – June 25 – Epic Games Store
    • Terraforming Mars (Mixed – Steam) – June 25 – Amazon Games App
    • Lost Eidolons: Veil of the Witch (Very Positive – Steam) – June 25 – Amazon Games App
    Sources
  • New $29 Mini Controller Keypad for $249 Modular Sidephone

    New $29 Mini Controller Keypad for $249 Modular Sidephone

    Key Takeaway

    – Modular pogo-pin keypad with classic Game Boy/SNES button layout (D-pad, A/B/X/Y, Select, Start)
    – All buttons are fully remappable via Sidephone’s Key Mapper software
    – Ships with two built-in Mini Games (Asteroids & Blocks); future support for third-party games, emulators, and smart remote functions
    – Priced at $29; orders placed now ship in July 2026
    – Fourth tile in Sidephone’s modular ecosystem, reinforcing the SP-01 phone’s physical transformation capability


    Sidephone’s Newest Tile is Finally Official

    The Mini Controller Keypad has been relesed by Sidephone as there newest modular accessory. It is a gamepad-style tile that you can currently order from sidephone.com for only $29. The company has said that this tile will start shipping out to customers in July 2026.

    Design and Button Layout Details

    This new keypad uses the exact same modular, pogo-pin attachment system that all of Sidephone’s earlier tiles used. It includes a 4-way directional pad, four face buttons which are A, X, Y, and B, plus a Select button and a Start button. Anyone who grew up with a Game Boy or a SNES controller will find this classic layout instantly familar. Every single button on the keypad is remappable via the Key Mapper software, just like every other Sidephone keypad.

    Exclusive Mini Games and Future Plans

    Sidephone has also developed two special Mini Games to go with the hardware: Mini Asteroids and Mini Blocks. The company has future plans to open up a community development envrionment so that third-party developers can make games and apps. Some of the longer-term ideas they are thinking about include GBA and arcade emulators, as well as a universal smart remote control functionallity.

    Fourth Tile in the Lineup

    Since its debut back in April 2025, Sidephone has now relesed four unique keypad tiles. The first was the original T9 numeric keypad, then came the $29 Sundial media controller which was inspired by the iPod wheel for music playback, and then the compact QWERTY tile was unvealed last December. Having this wide range of input options is extremly important to Sidephone’s main idea: a single $249 device that can physically change its shape depending on what you are doing.

    About the SP-01 Phone Itself

    The SP-01 is a 2.8-inch Android phone that has a 12 MP camera and can last up to eight days on a single battery charge. It started shipping to US Founders Edition backers in January 2026. If you have a pending order, you can request that the Mini Controller be added and bundled into one single July shipment by getting in touch with [email protected].

    Sources
  • Activision & Infinity Ward: No Clowny Skins in COD MW4

    Activision & Infinity Ward: No Clowny Skins in COD MW4

    Key Takeaway

    – Modern Warfare 4 will have no celebrity cameos, cartoon crossovers, or cel-shaded skins.
    – All cosmetics will be realistic, grounded, and tied to the game’s narrative and heritage.
    – Activision/Infinity Ward promises “no clowny skins” at launch and in all post-launch seasons.
    – The community is invited to hold the developers accountable for any out-of-place content.
    – This move is a direct response to backlash from over-the-top skins in Black Ops 6 and 7.


    Community Backlash Forces Change

    Given the considrable backlash over post-launch skins in Call of Duty: Black Ops 7, especially when contrasted with Battlefield 6’s grounded mil-sim skins, the community has had enough, and even Activision and Infinity Ward are drawing a line as they move forward with the launch of Call of Duty: Modern Warfare 4. Call of Duty: Modern Warfare 4 will no longer feature celebrity cameos, cartoon crossovers, or cel-shaded crossover bundles that pull players out of the game’s immersion. Call of Duty: Modern Warfare 4 is going for a hard reset, and Infinity Ward has tripled down on this stance online.

    Infinity Ward’s New Promise

    Moving forward, including post-launch, Infinity Ward promises that skins like the Hostile Alliance Operator Pack will remain realistic and tied to the game’s story and rich heritage, with no silly or out-of-place cosmetics. Infinity Ward stated on X during the game’s announcement:

    “Every aspect of Modern Warfare 4 is anchored in the game’s narrative. Every feature, every decision needs to feel authentic to what Modern Warfare is, and that includes cosmetics and collaborations. We’re committed to keeping it grounded and transparent, and we want to hear from you about what you’d like to see in our game.”

    Direct Vows From Developers

    The official Call of Duty X handle went further, addressing gamers’ direct concerns and anyone still doubting Activision and Infinity Ward’s intentions, stating, “No Lady Gaga. No Omni-Man. No Teletubbies. No SpongeBob. Keep the receipts.” Gamers have been vocal about the recent seasons and collaborations in Call of Duty’s back-to-back Black Ops 6 and Black Ops 7 releases. Players were treated to AI-generated artwork and skins, Omni-Man, Snoop Dogg, an American Dad crossover, and even Beavis and Butt-Head, which many felt seriously tarnished the game’s core multiplayer identity and the experience in Warzone.

    Community Skepticism Remains

    Given the way Activision has handled the Call of Duty franchise, gamers continued to meme about post-launch content, prompting another response from the official Call of Duty handle: “We got the feedback. No BS. This is all about staying true to Modern Warfare. No clowny skins for launch and seasons beyond.” Infinity Ward now says that post-launch seasons will not feature any out-of-the-ordinary crossover skins. The developers seem to have listened. Still, many gamers are skeptical that Infinity Ward and Activision will honor these statements in future seasons. The devs are openly inviting the COD community to hold them accountable for any out-of-place post-launch content drops.

    • Call of Duty – X
    • Call of Duty CM – X
    • Infinity Ward – X
  • Subnautica 2 Sales Trigger Potential $250M Krafton Bonus Payout

    Subnautica 2 Sales Trigger Potential $250M Krafton Bonus Payout

    Key Takeaway

    – Subnautica 2 sold 4 million copies in its first week, generating $120 million in gross revenue.
    – This triggered a $250 million milestone bonus from publisher Krafton, which it had tried to avoid in court.
    – The game launched in early access on May 14, 2026, with an incomplete story and bugs, but features seamless four-player co-op.
    – It peaked at 467,000 concurrent players on Steam and is predicted to be the fastest-selling indie game of 2026.
    – A Delaware court cleared the path for the early-access release by reinstating key developers and leadership.


    Deep Sea Hit Breaks Records

    Unknown Worlds’ long awaited deep sea survival exploration game, Subnautica 2, whcih released in early access on May 14, 2026, sold four million copies within a week, generating gross revenue of $120 million. As a result, publisher Krafton now has to hand over the $250 million milestone-specific bonus that the company spent months in court trying to avoid paying out.

    Multiplayer and Early Access State

    Subnautica 2 landed on Steam, the Epic Games Store, and Xbox Series X|S on May 14, despite haveing an incomplete story and technical bugs that may persist for a year or two before its official 1.0 launch. This time, the game introduces seamless four-player co-op, alloweing friends and family to drop in without destroying your carefully built bases.

    Of course, the game is still unfinished but Unknown Worlds is keeping the hype going with improvements and announcement of content updates. So far, the game has reached an all-time peak of 467,000 concurrent players on Steam. While official sales figures arn’t out yet, Alinea Analytics has predicted the game has already generated more than $100 million in revenue, potentionally making it the fastest-selling indie game on the platform so far in 2026.

    Kraftons Costly Agreement

    This spells good news for the gaming community and Unknown Worlds, but bad news for publisher Krafton, as the revenue target was baked right into the publishers acquisition agreement for Unknown Worlds. According to The Korea Economic Daily, “Krafton agrees to pay $3.12 for every $1, or up to $250 million, to Unknown Worlds’ former shareholders every time the studio’s revenue tops $69.8 million in a month, since the South Korean game developer acquired the U.S. firm in 2021.”

    Leagal and Financial Impact

    The first month alone could trigger the cap and the full payout would be around 35% of Kraftons entire operating profit from the previous year. Everything is in the clear for Unknown Worlds, as a Delaware court has already cleared the path for the early-access release by reinstating the key developers, appointing Ted Gill president, and alloweing developer Charlie Cleveland more hands-on time with the game.

    With the game in early access, it has its bugs and missing features, but so far, the community seems patient, given the leagal battles Unknown Worlds has been going through while also working on Subnautica 2.

    Sources
  • Old School RuneScape bans 6.2 million bots, restoring fairness

    Old School RuneScape bans 6.2 million bots, restoring fairness

    Key Takeaway

    – Jagex banned over 6.2 million bot accounts in 2026, removing trillions of gold from the economy.
    – Previously bot-infested areas like Green Dragons and Black Chinchompa hunting grounds are now empty and peaceful.
    – Prices of heavily botted items have stabilized and climbed by 40–90%.
    – Some spam bots remain in free-to-play areas, and bot farmers have gone silent while holding backup accounts.
    – The overall community sentiment is that the game feels fair and improved for the first time in years.


    Old School RuneScape Finally Wins Against Bots

    Old School RuneScape is finally winning against the bot invasion. Scapers can finally breathe easy in 2026. RuneScape has made a big comeback. After once rising from the ashes in 2013, the game was invaded by automated bots farming gold and resources and hoarding spots where real Scapers should be.

    Empty Worlds and a Fairer Game

    Caves were crowded with bots, the in-game economy fluctuated wildly, and Ironman mode runners become pretty much the norm. However, things changed this year, as areas once hoarded by bots are now empty and peaceful. Scapers are now reporting empty worlds, and Old School RuneScape feels fair for once.

    RuneScape enthusiast and investigator SirPugger, who has been on the front lines exposing major bot operations, stated, “For the first time in 20 years of playing this game, I did not find a single bot here.”

    Economy Shifts Drastically

    Another RuneScape YouTuber and market watcher, FlippingOldSchool, also gave his two cents and shared his analysis of RuneScape’s shifting economy: “Since the beginning of this year, something has changed in how Jagex bans bots. This has caused major changes in the Old School RuneScape economy.”

    British video game developer and publisher Jagex, the company behind RuneScape and Old School RuneScape, has always been cracking down on botters, which has turned into a cat-and-mouse situation.

    Massive Ban Waves and Gold Removal

    Over the years, Jagex has aggressively improved its bot detection system, and in 2026 alone, it has banned over 6.2 million bot accounts, effectively burning trillions of gold from the in-game economy.

    As a result, prices of heavily botted items have stabilised back to where they once were, climbing by 40–90%. Areas like Green Dragons in the Wilderness and Black Chinchompa hunting grounds, which were once hotspots for bot farmers, are now empty.

    Spam Bots Persist but Farmers Adapt

    Despite all of this, a few spam bots are roaming the free-to-play areas like Misthalin, Asgarnia, Karamja, and the Wilderness, running basic scripts. Bot farmers haven’t vanished from OSRS and RuneScape altogether.

    • The remaining bot farmers have pivoted to other methods or gone completly silent, holding massive account backups ready for when the heat dies down.
    • Still, the feeling that OSRS and RuneScape have changed for the better is genuine.

    SirPugger – YouTube, FlippingOldSchool – YouTube

    Sources
  • Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Key Takeaway

    – Remedy’s CEO sees GTA VI’s 2026 release as a positive “rising tide” for console gaming, not a threat.
    – A key priority is maximizing sales of existing IPs like Alan Wake and Control before expanding production.
    – Cross-media partnerships (e.g., with Annapurna) are central to growing Remedy’s audience beyond core gamers.
    – Control Resonant is set for a digital-only release in 2026, with no plans to shift its launch window away from GTA VI.
    – Despite FBC: Firebreak’s underperformance, Remedy is committed to preserving its studio identity and interconnected universe strategy.


    Rockstar’s GTA VI Drops November 19, 2026, and its shaping up to be one of those massive historical gaming moments. Lots of developers and studios are genuinly worried that their own titles will get completly overshadowed during that launch window, you know, like the game will just suck all the air out of the room from a coverage perspective.

    But here is a different take from Remedy’s new CEO, Jean-Charles Gaudechon. He is actually betting that GTA VI’s release will instead spark a golden renaissance period for console gaming, creating more space for other video games to breathe and be played on current-gen home consoles, including Control Resonant. Gaudechon previously worked as a VP and General Manager at EA Asia Studios and as a GM and exec at CCP Games, the folks behind the massive MMO EVE Online. He stepped in as CEO in February 2026 and is already thinking hard about Remedy’s future path.

    Remedy’s Sales Concerns and Past Misses

    In a chat with The Game Business, he openly admitted, “It’s a pity; I think Alan Wake should have sold more. Control should have sold more, too.” This disapointment doesnt even factor in FBC: Firebreak, which dropped on June 17, 2025. That game initially drew in a massive one million players through Xbox Game Pass and PS Plus Extra, but then saw a steep drop off. This ultimatly led to a non-cash impairment charge of nearly $17.4 million, all because of its weak actual sales. Just nine months after release, FBC: Firebreak’s development roadmap was officially wound down, though Remedy hasn’t completly pulled the plug on the game yet.

    During this wide-ranging discussion about sales, Gaudechon stated that one of the first things they need to fix is maximizing the potential of the games they already have. He said, “First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that.” Considering Alan Wake and Control exist within Remedy’s interconnected universe, he stressed that both franchises “could give a lot more” and really “need to find their audience much, much further beyond the current audience.”

    Strategic Partnerships and Control Resonant

    Thats a clear sign of Remedy’s strategic partnership with Annapurna, who are helping to expand the universe by co-financing Control Resonant and working on film and TV adaptations using Annapurna’s hollywood footprint. Given Remedy’s rich three-decade history, Gaudechon clarified he has no intention of changing the studios identity. He asked, “Who am I to change the DNA of a 30-year successful game studio? I completely understand the fear. How could I crush the soul of a studio like Remedy?”

    Release Window and Digital Plans

    So, rather than obsessing about overlapping with GTA VI, Gaudechon believes this year will “raise the tide” for all game developers. Control Resonant is planned as a digital-only release on multiple platforms for now. Users who want a physical copy of the title can only opt for the first title’s Ultimate Edition, which is available on older platforms. The game is set to launch sometime in 2026, and Remedy is not worried about adjusting its window to avoid Rockstar’s giant.

    Sources
  • Valve Almost Delisted Rainbow Six Siege From Steam Over Uplay Price

    Valve Almost Delisted Rainbow Six Siege From Steam Over Uplay Price

    Key Takeaway

    – Valve aggressively enforces pricing parity, threatening to delist games if publishers offer lower prices on competing platforms.
    – Ubisoft was given a short ultimatum to stop selling a cheaper “starter pack” for Rainbow Six Siege on its own Uplay store or face removal from Steam.
    – Warner Bros.’ preorders for Middle-earth: Shadow of War were removed from Steam due to lower prices at other retailers, prompting quick resolution talks.
    – Steam’s dominant market position allows it to impose strict distribution and pricing terms on major publishers.


    Steam’s Dominance in PC Gaming

    Steam is the biggest PC video game marketplace in the world. For most PC gamers, it is the default place to buy and download games. Competitors like Ubisoft Connect (formerly Uplay), Epic Games Store, and others exist, but Steam still dominates in reach, sales, and visibility.

    Allegations of Aggressive Pricing Tactics

    A recent Bloomberg report has now brought attention to how aggressively Valve has handled pricing and distribution decisions involving major publishers, including Ubisoft and Warner Bros. One of the most notable cases involves Ubisoft’s Rainbow Six Siege. According to emails reviewed during an ongoing antitrust lawsuit, Valve allegedly threatened to delist all editions of the game from Steam “by end of day tomorrow.” This happened after Valve discovered that Ubisoft was marketing a cheaper $15 “starter pack” exclusively through its own Uplay store. The report suggests Ubisoft was effectively given a short deadline to fix the situation or risk losing its Steam presence entirely.

    Warner Bros. and Preorder Removal

    Another example cited in the same report involves Warner Bros. Interactive Entertainment. In 2017, Valve employee Kassidy Gerber reportedly informed Warner Bros. that preorders for Middle-earth: Shadow of War had been removed from Steam. The reason given was that the Steam price was “significantly higher than what was available at other retailers for the same version of the game.” According to the report, Warner Bros. leadership quickly reached out to resolve the issue. Bloomberg provides the source for this information.

    Sources
  • Gabe Newell: Gamers Have Choices in Valve Antitrust Defense

    Gabe Newell: Gamers Have Choices in Valve Antitrust Defense

    Key Takeaway

    – Valve faces ongoing antitrust lawsuits in the US and UK over alleged monopolistic practices on Steam.
    – Gabe Newell denies dictating prices on other platforms, but developers report threats of delisting for offering cheaper games elsewhere.
    – The 30% fee Steam charges publishers is widely criticized, including by Epic Games CEO Tim Sweeney.
    – 72% of industry representatives surveyed believe Valve holds a monopoly, with Steam earning over $16 billion in 2025.
    – If Valve loses the UK lawsuit, it could face up to $900 million in damages to affected buyers.


    Valve’s Legal Troubles and Market Dominance

    Valve co-founder Gabe Newell usualy takes a hands-off approach to operations at Steam. However, in 2023, a court forced him to testify in an ongoing antitrust lawsuit. Wolfire Games began the proceedings in 2021, accusing the gaming giant of holding a monopoly. Newell denied that the company has an unfair advantage, but questions linger about anti-competitive policies.

    Newell’s Defense in Court Testimony

    Bloomberg published an extensive report highlighting the litigation Valve faces in the US and UK. In transcripts from the Wolfire Games case, Newell argued, “Customers have enormous choice.” He then explained that buyers can decide:

    • Where they purchase their products, whether they buy the game on an Xbox, whether they buy it on Steam, whether they buy it on Epic Games Store, or whether they buy it directly from software developers.

    Critics, including Epic Games CEO Tim Sweeney, believe the 30% fee the marketplace charges publishers is excessive. Another focus of the Valve antitrust lawsuit is whether it influences pricing on other storefronts. When asked about the matter, Newell replied:

    • Valve does not have a policy or practice of dictating prices to third-party software developers on other platforms.

    Allegations of Anti-Competitive Pressure

    The unorthodox executive didn’t provide clarification when pressed. Regardless, various developers have described threats of delisting Steam games. Smaller studios reportedly were dissuaded from offering the same titles for cheaper elsewhere. Bloomberg also documented how Valve discouraged the more powerful Ubisoft from selling exclusive DLC off-site.

    Industry Perception of Valve’s Monopoly

    A survey conducted by Rokky found that 72% of industry representatives agreed that Valve has a monopoly. It dominates the Epic Games Store and other competitors, having earned more than an estimated $16 billion in revenue in 2025 alone. Many gamers remain loyal to Steam for its immense selection, regular discounts, and useful community features.

    Courts may decide that Newell’s company acted illegally to maintain its position. Allegations that it prevents publishers from listing Steam games for less on other stores are a critical issue. If Valve loses a separate UK antitrust lawsuit, it risks paying out up to $900 million to affected buyers.

  • Baldur’s Gate 2 Remake Officially Confirmed

    Baldur’s Gate 2 Remake Officially Confirmed

    Key Takeaway

    – Kevin Martens, former BioWare co-lead designer of Baldur’s Gate 2, has reportedly returned to work on a remake.
    – The project is unannounced, with no official details on gameplay, platforms, or release window.
    – A modern remake would likely update visuals and introduce quality-of-life improvements.
    – The remake is not expected to resemble Baldur’s Gate 3, but may borrow modern RPG mechanics.
    – Until an official announcement, the project should be treated as a rumor.


    A Beloved Classic May Be Getting Another Revival

    Baldur’s Gate 2 was released over two decades ago, in September 2000, and it is one of the most beloved RPGs ever made. More than a decade later, an Enhanced Edition arrived in 2013 for Windows, bringing several improvements such as support for high-resolution displays, bug fixes, cross-play multiplayer, and other quality-of-life features. Now, it seems that the classic RPG could be getting another major revival.

    Former BioWare Dev Reportedly Returns

    According to a new report from PC Gamer, former BioWare developer and Baldur’s Gate 2 co-lead designer Kevin Martens has returned to work on a remake of the game. The report claims that, according to a source familiar with the project, Martens is already involved and actively working on the remake. At the moment, information about the project is extremely limited.

    No Official Details Yet

    There are no official details regarding gameplay, platforms, or a release window. It is also unclear how long the remake has been in development. In fact, there has been no official announcement from any studio involved, meaning the only information currently available comes from the source cited in PC Gamer’s report. The original game was built using technology from more than two decades ago.

    What a Remake Could Look Like

    A modern remake would likely update the visuals significantly and introduce several other improvements. That said, fans probably shouldn’t expect it to resemble Baldur’s Gate 3, the latest entry in the series. Baldur’s Gate 3 was built with modern technology and features a very different presentation style. However, a remake could still borrow certain ideas, mechanics, and quality-of-life improvements from newer RPGs while staying faithful to the original experience.

    But for now, it’s best to treat the project as a rumor until an official announcement is made. PC Gamer is the source of this information.

    Sources