Category: Gaming

  • ASUS ROG Ally X: Why Gamers Hesitate Despite Upgrades

    Key Takeaway

    – ASUS ROG Xbox Ally X20 upgrades (OLED display, Ryzen Z2 Extreme, improved controls) are well-received.
    – Most users praise the changes but show low purchase intent due to expected high pricing.
    – X20 likely priced over $1,000, possibly up to $1,500, especially as a bundle with AR glasses.


    Debate Over Steam Deck and ASUS Updates

    Alongside the debate over the recent Steam Deck OLED price increases, there has also being notable news in the gaming handheld market concerning another device: the ASUS ROG Xbox Ally X, which is getting a refreshed version for the 20th anniversary of ROG. We have already reported separately on the technical upgrades of the ASUS ROG Xbox Ally X20. A recent Reddit thread now shows how the community is reacting to those changes.

    Technical Upgrades and Community Feedback

    With the Ryzen Z2 Extreme under the hood, the ASUS handheld is already one of the most powerful devices of its kind. The new 7.4-inch OLED display is brighter and more vibrant than the previous 7-inch IPS panel, allowing the ROG Xbox Ally to catch up in exactly the area where it lagged furthest behind the Steam Deck OLED. Many users would have preferred an 8-inch display, but if ASUS can reuse the existing chassis with a 7.4-inch panel and keep the price of the upgraded version lower, that compromise may be acceptable.

    Improved Features and Pricing Expectations

    The improved D-pad and sticks are also being welcomed by many users, as is the new look created by the transparent casing. Overall, the X20’s upgrades appear to have been received well. However, very few users express a clear intention to buy it, mainly because the price is expected to be extremely high. ASUS has equipped the X20 with a 1 TB SSD and 24 GB of RAM. However, the standard ROG Xbox Ally X already offers the same memory and storage configuration and carries an MSRP of $999.

    Pricing and Bundle Details

    Even so, the OLED display is not the only feature that could justify a noticeably higher price. The X20 is apparently being offered only as a bundle with the ROG Xreal R1 Edition 20 AR glasses. Given the recent price increases for the Steam Deck, hardly anyone expects the handheld to stay below the $1,000 mark. On the contrary: some users even expect a price of up to $1,500.

    • Ryzen Z2 Extreme processor for powerful performance
    • 7.4-inch OLED display with improved brightness and vibrance
    • 1 TB SSD and 24 GB RAM storage and memory configuration
    • Standard ROG Xbox Ally X already has MSRP of $999
    • X20 offered only as a bundle with ROG Xreal R1 Edition 20 AR glasses
    • Community expects price up to $1,500 due to recent Steam Deck increases
    Sources
  • Last War Survival Season 6 Overhauls Alliance Warfare Mechanics

    Last War Survival Season 6 Overhauls Alliance Warfare Mechanics

    Key Takeaway

    – Shadow Rainforest update replaces legacy map logic with localized tactics and permanent structural losses.
    – Five capturable Altars in the Great River Zone enable surprise assaults without needing adjacent tiles; max three held per alliance.
    – Each Altar grants unique high-impact Alliance Skills to specific leadership roles (e.g., Cobra Barrier, Night Army, Serpent Breath).
    – The 4+1 hybrid squad strategy is deleted; meta now demands pure Tank, Missile, or Aircraft formations with universal tactical cards.
    – Conquered cities are permanently erased for the season, drastically raising tactical stakes in regional conflicts.


    Global Rollout of Shadow Rainforest Update

    The global deployment of the Shadow Rainforest update marks an aggressive territorial overhaul in Last War survival history. This phase replaces legacy map logic with systems designed around localized tactical abilities and permanent structural losses. Alliances entering the new theater face immediate bottlenecks that force a total restructuring of combat configurations and field leadership roles.

    Key Geographic Addition

    The single most significant geographic addition is the introduction of five unique capturable Altars concentrated in the central Great River Zone. Unlike traditional warfare where coalitions spread borders slowly, the new Last War Season 6 structural mechanics allow alliances to launch surprise assaults on Altars without needing adjacent land tiles. Holding an Altar provides pure operational utility rather than physical expansion pathways, meaning captured nodes cannot be used as stepping stones to seize neighboring territory. Competing factions face a rigid hard cap of holding a maximum of three Altars simultaneously.

    Altar Abilities and Roles

    Capturing these central nodes changes server battles by granting specific leadership roles access to high impact Alliance Skills. The level one Cobra Altar unlocks the Cobra Barrier shield for the Recruiter. The level two Echo Altar grants the Muse position the Night Army summon to blast rival bases. For offensive breakthroughs the level three Gust Altar hands the Warlord the Serpent Breath contamination attack, while the level four Feather Altar allows the Butler to rain lightning strikes. Finally the level five Treehaven Altar gives the Alliance Leader the ability to instantly reset spent skill cooldowns.

    Team Composition Changes

    Beyond map control the update alters team compositions by deleting the popular 4+1 hybrid squad strategy from the Global Expedition. The current competitive meta forces players into pure Tank Missile or Aircraft formations heavily supported by universal tactical cards that scale specifically based on singular attribute traits. Furthermore an unyielding city destruction mechanic means conquered settlements are permanently erased for the season raising the overall tactical stakes of regional conflicts.

    Sources
  • Deal: Open-World Action Under $3 on Steam

    Key Takeaway

    – Sleeping Dogs features intense martial arts combat with cinematic environmental attacks, distinguishing it from other open-world crime games like GTA.
    – The game holds strong review scores (84/100 from GameStar, 80 Metascore) and an overwhelmingly positive 94% Steam user rating.
    – On Steam, the game is currently 85% off at $2.99 until June 11, making it a budget-friendly alternative for players awaiting GTA VI.
    – The Steam Deck compatibility is listed as “Unsupported,” so handheld play may be problematic.


    Sleeping Dogs: A Deep Dive into Hong Kong’s Underworld

    In Sleeping Dogs, players take on the role of Wei Shen, an undercover police officer sent to infiltrate the Hong Kong Triads. Unlike many other open-world crime games, the focus is not only on shootouts and vehicle action but also on intense hand-to-hand combat. Players brawl there way through crowded street markets, neon-lit nightclubs and narrow alleyways, all while following a story about loyalty, betrayal and internal conflict. This game is often viewed as a cult classic.

    Comparisons and Combat Mechanics

    In many ways, Sleeping Dogs feels similar to the Grand Theft Auto series. Hong Kong can be explored freely, missions and side activities are spread across the city, and high-speed pursuits are as much a part of the experience as illegal street races. What sets the game apart, however, is its emphasis on martial arts combat. Wei Shen takes down enemies with fast combos, brutal counters and environmental attacks that give fights a distinct cinematic feel. Firearms are also part of the game, but for much of the experience, they take a back seat to fisticuffs.

    Critical Reception and Reviews

    German gaming magazine GameStar reviewed Sleeping Dogs when it was released in 2012 and praised its engaging story, atmospheric open world and combat system, which drew comparisons to the Batman: Arkham games. Criticism focused mainly on technical shortcomings, including muddy textures, occasional AI issues and driving physics that took some getting used to. Even so, the game earned a strong score of 84 out of 100, proving its worth among critics.

    Community Scores and Steam Ratings

    On Metacritic, Sleeping Dogs holds a Metascore of 80 and a User Score of 8.1. The Steam community has been even more enthusiastic: 94% of more than 17,000 user reviews are positive. On the Steam Deck, the game is currently listed as “Unsupported,” which may be a bumbmer for portable players. The high positive rating shows its lasting appeal among fans.

    Pricing and Discounts

    Sleeping Dogs normally sells for around $20 on Steam. Until June 11, an 85% discount brings the price down to just $2.99. According to SteamDB, 85% off has been the best regularly recurring offer in recent years. However, the game has gone even lower in the past, with a 90% discount recorded in 2019, which was a steal for anyone patient enough to wait.

    Final Thoughts and Value

    For anyone looking to pass the time until GTA VI, this deal might be worth considering. Sleeping Dogs never reached the popularity of Rockstar’s flagship franchise, but it remains one of the most distinctive and accomplished alternatives the genre has produced. The game offers a unique blend of action and story telling that still holds up today.

    • Price: $2.99 on Steam until June 11
    • 85% discount off the regular $20 price
    • Historical low at 90% off in 2019
    • Steam Deck status: Unsupported


    Sources

  • Steam Deck: Many Gamers Play Just One Game

    Key Takeaway

    – Many Steam Deck owners primarily play a single “comfort game” despite having large libraries.
    – The device is valued for convenience, portability, and quick resume rather than game variety.
    – Users do not view this as a failure; they see it as fulfilling a personalized purpose.
    – The phenomenon mirrors streaming habits, where people choose familiar favorites over vast options.
    – Usage patterns vary, including single-game focus, rotating favorites, or pairing the Deck with a gaming PC.


    The One-Game Wonder

    A user on the Steam Deck subreddit recently asked jokingly: “Has anyone else’s steam deck become a 1 game machine?” For them, the device had effectively become a “$300 Classic WoW machine.” AAA games, emulators and desktop mode apparently play little to no role in daily use.

    Community Confessions

    The question clearly struck a nerve within the community. Many users reported that, despite owning large game libraries, they spend most of their Steam Deck time with a single title. Interestingly, there is no universal favorite. The games mentioned range from Balatro and Slay the Spire to Vampire Survivors, Diablo IV, Football Manager and various MMORPGs. The pattern, however, is remarkably similar: even though hundreds of compatible games are available, many players keep returning to the same personal comfort game.

    Did Valve Fail?

    The Steam Deck was designed as a portable gateway to a player’s Steam library, providing access to thousands of games. Thanks to its desktop mode, it can even function as a compact Linux PC. So has it failed in its mission if many owners end up using it for just one game? To some extent, perhaps – especially from Valve’s perspective. After all, a device that keeps users focused on the same game is not necessarily encouraging them to buy new ones.

    But Most Users Dont Mind

    Most users, however, do not see this as a problem. Quite the opposite: if a device makes a favorite game easier, more flexible and more enjoyable to play, then it has arguably served its purpose – just not exactly in the way originally envisioned. The Steam Deck wakes from standby within seconds, works comfortably on the couch or in bed and is particularly well suited to games played in short sessions. Several users compared the phenomenon to streaming services. Despite having access to thousands of movies and TV shows, many people repeatedly return to the same familiar favorites. The Steam Deck appears to create a similar effect. Anyone who also uses their Steam Deck as a “one-game console” can share their personal favorite in the comments.

    Diverse Usage Patterns

    While many users in the thread mainly play one or two games on their Steam Deck, usage habits vary considerably. Some gamers report regularly playing a wide variety of titles on the handheld. Others describe a rotating pattern in which one game dominates for weeks or months before eventually being replaced by the next long-term favorite. Still others use the Steam Deck mainly as a companion device to their gaming PC, reserving smaller or less demanding games for the handheld while continuing to play larger, more technically demanding titles on a desktop system.

    Sources
  • Star Wars Zero Company: Release Date & Price Leak

    Star Wars Zero Company: Release Date & Price Leak

    Key Takeaway

    – Star Wars Zero Company launches August 27, 2026 on PC, PS5, and Xbox Series X/S.
    – Standard Edition costs $49.99 on PC, $59.99 on consoles; Deluxe Edition costs $59.99 (PC) and $69.99 (consoles).
    – Standard Edition is available physically and digitally; Deluxe Edition is digital-only with an upgrade option.
    – Deluxe Edition does not include early access, unlike recent EA releases.


    Respawn Entertainment officially announced Star Wars Zero Company around a year ago, and we’ll get a closer look at it tomorrow, during the Summer Game Fest. However, it seems some key details have leaked ahead of the event.

    Leak Information Credibility

    The leak comes from Billbil-kun, who has built a strong reputation over the years for accurately revealing information about upcoming games, hardware, and subscription services before official announcements are made. Their track record is pretty solid, having nailed previous predictions on several major titles.

    Release Date and Platforms

    Based on the leaked information, Star Wars Zero Company is reportedly scheduled to launch on August 27, 2026, for PC, PlayStation 5, and Xbox Series X/S. If accurate, the release would place the game just before the busy September release window, allowing it to avoid direct competition with many of the major titles expected later in the year.

    Pricing and Editions Revealed

    The leak also claims that the game will be available in two editions: Standard and Deluxe. For PC players, the Standard Edition is reportedly priced at $49.99, while the Deluxe Edition will cost $59.99. Console players may need to pay slightly more, with the Standard Edition reportedly priced at $59.99 and the Deluxe Edition at $69.99.

    Physical vs Digital Distribution

    Another interesting detail is that the Standard Edition is said to be available both physically and digitally, while the Deluxe Edition will reportedly be sold exclusively as a digital product. Players who purchase the Standard Edition will also have the option to upgrade later. This gives more flexibility for those who prefer a hard copy but might want the extra content down the line.

    Deluxe Edition and Early Access

    As for Deluxe Edition bonuses, those details have not leaked yet. However, Billbil-kun claims that the game will not offer early access for Deluxe Edition owners, which differs from the approach Electronic Arts has taken with several recent releases. This could be a sign that the developer wants everyone to start at the same time, rather than rewarding the premium buyers with a head start.

     

    Sources
  • Deal: 86% Rated Prehistoric Survival City-Builder 50% Off Steam

    Deal: 86% Rated Prehistoric Survival City-Builder 50% Off Steam

    Key Takeaway

    – Dawn of Man is a survival city-builder where players guide a settlement from the Stone Age to the Iron Age over 10,000 years.
    – The game is currently 50% off at $12.49 on Steam until June 8, 2026 (original price $24.99).
    – Key gameplay involves gathering resources, crafting tools, hunting prehistoric animals, building structures, and defending against raiders and animal attacks.
    – It has very positive Steam reviews (86% positive from over 17,718 reviews) but slow gameplay and difficult mechanics are common criticisms.
    – The historical lowest price was $8.74 on November 7, 2025.


    Closed Beta and Release

    A closed beta which kicked off on October 17, 2018 lead to a full launch on March 1, 2019. Developed and published by Madruga Works, this survival city-builder is currently avalible for $12.49 on Steam until June 8, 2026, while it’s original price is $24.99. There has been lots of interest since it came out.

    Gameplay and Historical Journey

    In Dawn of Man, you must guide a group of ancient humans through around 10,000 years of there history. The adventure commences in the Stone Age and finishs in the Iron Age. Gathering materials like wood and stone is essential to craft tools and erect your village. Food of course is critical, so you’ll need to collect berries and hunt prehistoric animals such as mammoths. This creates a challenging survival experience.

    Expansion and Defense

    You can expand your settlement by building many structures and improving crops to meet your peoples needs. However do not neglect your defenses because raiders and animals can attack at any moment. Each new discovery will grant many benefits, but you will also have to face new challanges. This makes the game feel dynamic over time.

    Community and Critic Feedback

    Looking at reviews on Steam, Dawn of Man recieved positive feedback from 86% of players based on more than 17,718 reviews. On Metacritic it has a Metascore of 74 and a user score of 7.3. But the game has flaws like very slow gameplay which has dissapointed some players. Also, some mechanics are difficult to master and the AI has been criticized. According to SteamDB it’s lowest price was $8.74 on November 7, 2025 during a 65% discount.


    Sources

  • Amazon’s 007 First Light Sequel Raises James Bond Game Doubts

    Amazon’s 007 First Light Sequel Raises James Bond Game Doubts

    Key Takeaway

    – 007 First Light was a critical and sales success, but its sequel is now in doubt.
    – Amazon MGM became co-owner of the Bond IP in 2025, gaining creative control over future games.
    – IO Interactive’s role in future Bond titles is unclear after the rights change.
    – Amazon may develop future Bond games internally, raising concerns given its history of failed projects.
    – Unlike the films, there is no guaranteed continuity for the game franchise under Amazon’s control.


    007 First Light’s Release and Initial Success

    The 007 First Light release date saw positive reviews and benchmarks, along with strong sales. Many fans assumed that IO Interactive would build on that success with sequels. However, a Polygon interview with Amazon Game Studios GM Jeffrey Gattis has cast doubt on those plans.

    Ownership Shifts at Amazon MGM

    IO Interactive developed and published the recent spy thriller. Still, in 2025, Amazon MGM became a co-owner of the Bond IP and gained creative control over any games and movies. As Gattis explains, that wasn’t the case when the 007 First Light project began.

    The GM told Polygon that it “didn’t have the full rights to this First Light James Bond game.” Yet, with the change of ownership, future titles would be “done by MGM and, theoretically, by Amazon Game Studios.”

    Uncertain Future for IO Interactive

    It’s unclear what part, if any, the Copenhagen-based IO Interactive would play going forward. Amazon could assume a publishing role, while tasking the studio with creating 007 First Light sequels. On the other hand, the company may opt to abandon the franchise rather than take on a lesser role.

    Fan Concerns Over Amazon’s Track Record

    Other fans fear a scenario where Amazon Game Studios develops upcoming titles internally. Critics point to a string of failures involving controlled studios. One of the most obvious examples is a pair of Lord of the Rings MMOs, both of which were canceled. Other disappointments include the free-to-play shooter Crucible and the 4×4 brawler Breakaway.

    As a publisher, Jeff Bezos’ company has fared better with releases like Lost Ark. It could also find its partnership with Crystal Dynamics to produce Tomb Raider: Legacy of Atlantis and other Lara Croft adventures lucrative.

    Continuity vs. Creative Overhaul

    Even though James Bond movies regularly changed lead actors and directors, returning producers provided continuity. Despite the performance of the first entry, that may not be the case with any 007 First Light sequel.

     

    Sources
  • Final Fantasy 7 Remake Part 3 Teased for Summer Game Fest 2026

    Final Fantasy 7 Remake Part 3 Teased for Summer Game Fest 2026

    Key Takeaway

    – NateTheHate predicts Final Fantasy 7 Remake Part 3 will appear at Summer Game Fest 2026.
    – The game will not be called “Remake Part 3”; a secret title was chosen in January 2026.
    – Director Hamaguchi hinted at imminent release news, citing rapid development and over 40 playthroughs.
    – A multi-platform day-one release (Xbox, PS5, Switch 2, PC) may be announced, ending PlayStation exclusivity.
    – The Summer Game Fest livestream is scheduled for June 5th, 2026, at 5PM EST.


    News About Final Fantasy 7 Remake Part 3

    A dependable insider is positive that the next Final Fantasy game will show up at Summer Game Fest 2026. NateTheHate just updated Redditors, stating, “I expect it will be at SGF.” On June 5th, audiences could see the first trailer for the RPG or learn its name and a release date window.

    Fans Should Treat This as a Guess

    People following the series need to consider the leakers post as a forecast rather then a confirmed leak. Nevertheless, many indications have pointed to Square Enix soon revealing the trilogy’s finale. With the releae of Final Fantasy 7 Rebirth on the Switch 2 and Xbox consoles, the stage is now cleared. The publisher can start to pivot its advertising to the next RPG in the series. Remarks from Game Director Naoki Hamaguchi also suggested that development has progressed quickly.

    Developers Are Making Progress Quickly

    In an early May Nintendo Life interview, Hamaguchi teased that Final Fantasy 7 Remake Part 3 release date announcements may be coming soon. He told the website, “We’re very excited about how the game is currently progressing. I have already completed over 40 full playthroughs!” Before that statement, the Square Enix veteran informed Comicbook.com, “Preparations toward the announcement are steadily underway. Please look forward to it just a little longer.”

    What Will the Game Be Called

    As for a title, the game wont be known as Remake Part 3. The publisher decided on a name in January 2026 and has kept it a guarded secret since then. In the mean time, fans have offered guesses that include “Return”, “Reborn”, and “Reunion”. Summer Game Fest could also promote a multi-platform debut for the game. So far, all parts of the trilogy have launched as PlayStation exclusives. However, Square Enix has changed to a cross-platform approach for many of its newer titles.

    Multi-Platform Release Is Looking Likely

    Hamaguchi recently hinted that Final Fantasy 7 Remake Part 3 would ship on day one for Xbox, PS5, Switch 2, and PC. While he didn’t confirm a simultaneous release date, in a June 3rd Famitsu interview, he aknowledged that “users want to experience the excitement at the same time.” To see if a trailer premiers, the Summer Game Fest 2026 livestream airs on June 5th at 5PM EST/11PM CEST.

    GamingLeaksandRumours subreddit, Comicbook.com, Famitsu (Japanese)


  • PlayerUnknown’s first major game since PUBG is now free, but it’s not good news

    PlayerUnknown’s first major game since PUBG is now free, but it’s not good news

    Key Takeaway

    – PlayerUnknown’s new game, *Prologue: Go Wayback*, is ending development due to funding issues.
    – The studio is conducting significant layoffs as a result.
    – The game will exit Early Access with one final update, then become free permanently.
    – Refunds are being offered to players who already purchased the game.
    – Work on the underlying Melba technology will continue with a smaller team, and future development on *Prologue* remains a possibility.


    Prologue: Go Wayback Development Ends as Layoffs Hit PlayerUnknown Productions

    Brendan Greene, widely known as PlayerUnknown, had spent years developing his first major title since PUBG, with ambitious plans in place for this project. Unfortunatly the game, called Prologue: Go Wayback, has reached its end and the studio seems to be dealing with significant layoffs. Through a post on Steam, PlayerUnknown Productions anounced that they will be halting further development on Prologue: Go Wayback, which first entered early access in November last year and remains in that state today, but according to new information, the studio will bring it out of early access with a final update.

    Final Update and Free Access for All Players

    This last update will include some new items, paths and trails for players to explore, offering a bit more content before the game concludes its active development cycle. In addition, the studio will make Prologue: Go Wayback free for everyone, and they are also looking into providing refunds for those who have allready purchased the game through Steam and the Epic Games Store, which is a generous move considering the situation.

    Funding Issues and Team Downsizing

    While the specifics of the layoffs remain somewhat unclear, Greene shared on X that the root cause is a funding issue, and he has reached the limit of how far he can continue to fund the game in its current form, which is a sad reality for many indie projects. Like the first tech demo called Preface, Prologue: Go Wayback was suposed to be a showcase for the Melba technology the studio has been working on since its begining, and that technical work will continue but with a much smaller team, allowing them to focus on the underlying engine.

    Greene Hopes for Future Restart

    That said, Greene is still open to the possibility of development restarting on Prologue: Go Wayback at some point in the future, meaning the game might not be totaly dead, as he mentioned a desire to revisit it when conditions improve, though no timeline or specific plans have been given for such a revival, so fans should not hold their breath to much.

    Sources
  • Nintendo Registers EU Designs for Switch 2 Console and Controllers

    Nintendo Registers EU Designs for Switch 2 Console and Controllers

    Key Takeaway

    – Nintendo registered four confidential designs on the EUIPO, suggesting multiple SKUs for the same product (e.g., colorways, accessories).
    – Previous confidential filings preceded launches like the Joy-Con 2 Charging Grip, LABO kits, and Alarmo, hinting at upcoming hardware.
    – Speculation includes a cheaper Switch 2 Lite or OLED model, partly to address price increases and offer a handheld alternative.
    – Rumors indicate Nintendo may be redesigning the Switch 2 for easier battery replacement due to EU right-to-repair regulations.
    – Rising component costs make new hardware risky, but console variations are considered inevitable based on past patterns.


    Nintendo’s Latest Moves Hint at New Hardware

    After Nintendo’s latest fiscal report included a jump in R&D expenses, there are more signs that new hardware will arrive soon. Nintendo Patents Watch noted that the company registered four mysterious designs on the EUIPO website. The sealed text or images could reveal a Switch 2 console variation, controllers, or accessories. Its clear that they have something cooking behind the scenes.

    EUIPO Filings and Confidentiality

    The European Union Intellectual Property Office (EUIPO) allows manufacturers to submit protected designs. Rivals are then unable to use the same ideas or branding with their products. Unfortunately, the filings registered on May 29th are temporarily confidential. Still, past activity from the gaming giant provides clues. This is typical for them at this stage of development.

    Multiple SKUs Under Consideration

    The records are numbered 015143440-0001, 015143440-0002, 015143440-0003, and 015143440-0004. That implies Nintendo is preparing multiple SKUs for the same product. The explanation could be as simple as different colorways for a controller or accessory. But there could be more to it then meets the eye when you look at their history.

    • Patents Watch detailed how earlier filings predated the launch of Nintendo accessories.
    • The Joy-Con 2 Charging Grip, which enables Switch Pro-like functionality, is one example.
    • Other registrations predicted the LABO Vehicle and VR Kits, as well as a canceled iteration of the Alarmo clock.

    Speculation on Switch 2 Variants

    One popular guess on social media is an updated Ring Fit, but that may require a new Adventure game. The company could also be readying refreshed versions of its Switch 2 console. In January 2026, a dataminer found traces of an unfamiliar product code on the Nintendo Account portal site. Speculation was that it identified a Switch 2 Lite or a Switch 2 OLED. This has got fans buzzing about what comes next.

    Pricing and Repairability Concerns

    Following the price increase, Nintendo may be anxious to unveil a cheaper Lite alternative to the handheld. Even so, rising component costs have made it a perilous time to introduce hardware. Regardless, considering the history of past systems, variations are likely inevitable. They are also dealing with new rules from Europe.

    The manufacturer is also rumored to address EU right-to-repair regulations. In March, reports emerged that it was tweaking the Switch 2 design to facilitate easier battery replacement. The changes may not be exclusive to the Switch 2 console, with critics complaining about the repairability of the Pro Controller. It seems they are trying to cover all bases.


    Sources