Tag: Control Resonant

  • Control Resonant: Remedy started sequel work after Control

    Control Resonant: Remedy started sequel work after Control

    Key Takeaway

    – Control: Resonant is Remedy’s first melee-focused game, with protagonist Dylan Faden using no firearms.
    – The game is set in a warped, open-world version of Manhattan with anomalies like gravity shifts and time fractures.
    – Development followed a two-to-three-year production timeline after extensive early prototyping and engine tweaking.
    – “Vision propagation” workshops with cross-disciplinary leads bridged the gap between concept and full production.
    – Kasurinen emphasizes that team cohesion and honest reassessment are critical to avoid losing design harmony.


    New Sequel to Control Announced

    Creating a game with otherworldly mechanics in a bizarre setting has been a focus for Remedy over the past few years, with notable examples such as Alan Wake 2, Control, and the upcoming Control: Resonant. This new sequel to the 2019 original will expand upon Control and Remedy’s interconnected Universe with a new protagonist, Dylan Faden, who relies entirely on melee combat instead of firearms this time around. The game will be set in a bizarre, warped version of Manhattan, featuring anomalies such as gravity shifts, time fractures, and unpredictable enemies and events. Typically, development teams taking on such ambitious, over-the-top projects risk unintentionally losing design harmony.

    Interview with the Director

    Game Developer had a brief interview with Mikael Kasurinen, the director of Control Resonant, at Gamescom LATAM, where they discussed Control Resonant’s development and design process as Remedy’s first melee-focused game. He stated, “Control was always a franchise that’s not about a single character. It’s about a world that has its own story, one that’s wide and complicated. It’s also the biggest game Remedy has ever made.” Kasurinen explained that as soon as Control came out, he promptly began work on Control Resonant and simply referred to it as the sequel to Control. The team went through numerous prototype stages and tweaked the game’s engine to accommodate the open-world concept of Control Resonant.

    Development Timeline and Process

    According to Kasurinen, early experimentation and testing allowed the official production timeline to fall between two and three years. In the interview, he explained, “The early portion was more about concepting and thinking through what we were going to do and how we would do it. In the meantime, we were building processes, we were building our technology, we were creating tools, and basically preparing to go into pre-production and then full production with the game in the last two to three years.” Kasurinen described a process of “vision propagation” between the two phases, bridging the gap between production cycles. This was accomplished through brainstorming workshops with a group of leads from different disciplines who were envisioning the game’s fundamentals and high-level concepts.

    Team Communication and Challenges

    Kasurinen continued, “Once we’re done with the early phases… they are committed.” After that, the leads return to their respective teams, gradually instructing them, communicating the game’s milestones, and adjusting their workload and tasks as needed. Kasurinen concluded: “If a team faces a wall and I can see the issues, I need to be able to step back and say, ‘Yep, it doesn’t work.’ We can let it go and find another way. But that thinking, that commitment, that investment, needs to work within the team, vertically all the way to the top. If it doesn’t, the team will start to fall apart and lose their sense of what’s true and what’s false.”

    Sources
  • Control Resonant PC Requirements Revealed

    Control Resonant PC Requirements Revealed

    Key Takeaway

    – Control: Resonant releases September 24 on PC, PS5, and Xbox Series.
    – Minimum PC specs: GTX 1070/RX 5600 XT, 16GB RAM, 100GB SSD.
    – Recommended specs: RTX 3070/RX 6700 XT, same RAM requirement.
    – 4K with ray tracing will need a much stronger setup.
    – More performance details to come; pre-orders are live now.


    Game Release Date and Studio Background

    After its debut at The Game Awards last year, Control: Resonant has got a release date, and like several other titles announced at yesterday’s State of Play, it’s coming out in September. Remedy Entertainment is the studio behind the game, and they have now shared the PC requirements.

    Minimum and Recommended Hardware

    The requirements seem quite modest, asking for a minimum of a GTX 1070 or Radeon RX 5600 XT. While the resolution and performance targets are not included in this reveal, more detailed information will be shared ahead of launch. At minimum, Control: Resonant needs 16 GB of RAM and 100 GB SSD storage space, which, in comparison to the original Control, is double the RAM and more than double the storage.

    • Minimum GPU: GTX 1070 or Radeon RX 5600 XT
    • Minimum RAM: 16 GB
    • Minimum Storage: 100 GB SSD
    • Recommended GPU: RTX 3070 or Radeon RX 6700 XT
    • Recommended CPU: Ryzen 7 3700X or Intel equivalent

    Visual Immersion and Performance

    For a more visually immersive experience, Remedy recommends an RTX 3070 or a Radeon RX 6700 XT. The RAM requirement doesn’t change. For the CPU, a Ryzen 7 3700X or an Intel equivalent will suffice. Overall, that’s not a lot of raw horsepower being demanded, which is great.

    Of course, running the game at 4K (3,840 x 2,160) resolution with ray-tracing and maxed out settings would require a beefier setup. As commenters have pointed out, the performance targets are unclear, so these requirements only paint a partial picture of optimizations and graphical technologies. We should get more information on that front in the coming months.

    Launch Date and Pre-orders

    Control: Resonant is slated for a September 24 launch on PC, PS5, and Xbox Series consoles. Pre-orders are already live.


    Sources

  • Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Key Takeaway

    – Remedy’s CEO sees GTA VI’s 2026 release as a positive “rising tide” for console gaming, not a threat.
    – A key priority is maximizing sales of existing IPs like Alan Wake and Control before expanding production.
    – Cross-media partnerships (e.g., with Annapurna) are central to growing Remedy’s audience beyond core gamers.
    – Control Resonant is set for a digital-only release in 2026, with no plans to shift its launch window away from GTA VI.
    – Despite FBC: Firebreak’s underperformance, Remedy is committed to preserving its studio identity and interconnected universe strategy.


    Rockstar’s GTA VI Drops November 19, 2026, and its shaping up to be one of those massive historical gaming moments. Lots of developers and studios are genuinly worried that their own titles will get completly overshadowed during that launch window, you know, like the game will just suck all the air out of the room from a coverage perspective.

    But here is a different take from Remedy’s new CEO, Jean-Charles Gaudechon. He is actually betting that GTA VI’s release will instead spark a golden renaissance period for console gaming, creating more space for other video games to breathe and be played on current-gen home consoles, including Control Resonant. Gaudechon previously worked as a VP and General Manager at EA Asia Studios and as a GM and exec at CCP Games, the folks behind the massive MMO EVE Online. He stepped in as CEO in February 2026 and is already thinking hard about Remedy’s future path.

    Remedy’s Sales Concerns and Past Misses

    In a chat with The Game Business, he openly admitted, “It’s a pity; I think Alan Wake should have sold more. Control should have sold more, too.” This disapointment doesnt even factor in FBC: Firebreak, which dropped on June 17, 2025. That game initially drew in a massive one million players through Xbox Game Pass and PS Plus Extra, but then saw a steep drop off. This ultimatly led to a non-cash impairment charge of nearly $17.4 million, all because of its weak actual sales. Just nine months after release, FBC: Firebreak’s development roadmap was officially wound down, though Remedy hasn’t completly pulled the plug on the game yet.

    During this wide-ranging discussion about sales, Gaudechon stated that one of the first things they need to fix is maximizing the potential of the games they already have. He said, “First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that.” Considering Alan Wake and Control exist within Remedy’s interconnected universe, he stressed that both franchises “could give a lot more” and really “need to find their audience much, much further beyond the current audience.”

    Strategic Partnerships and Control Resonant

    Thats a clear sign of Remedy’s strategic partnership with Annapurna, who are helping to expand the universe by co-financing Control Resonant and working on film and TV adaptations using Annapurna’s hollywood footprint. Given Remedy’s rich three-decade history, Gaudechon clarified he has no intention of changing the studios identity. He asked, “Who am I to change the DNA of a 30-year successful game studio? I completely understand the fear. How could I crush the soul of a studio like Remedy?”

    Release Window and Digital Plans

    So, rather than obsessing about overlapping with GTA VI, Gaudechon believes this year will “raise the tide” for all game developers. Control Resonant is planned as a digital-only release on multiple platforms for now. Users who want a physical copy of the title can only opt for the first title’s Ultimate Edition, which is available on older platforms. The game is set to launch sometime in 2026, and Remedy is not worried about adjusting its window to avoid Rockstar’s giant.

    Sources