Tag: Alan Wake

  • Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Remedy CEO: GTA VI Could Spark Gaming Golden Age

    Key Takeaway

    – Remedy’s CEO sees GTA VI’s 2026 release as a positive “rising tide” for console gaming, not a threat.
    – A key priority is maximizing sales of existing IPs like Alan Wake and Control before expanding production.
    – Cross-media partnerships (e.g., with Annapurna) are central to growing Remedy’s audience beyond core gamers.
    – Control Resonant is set for a digital-only release in 2026, with no plans to shift its launch window away from GTA VI.
    – Despite FBC: Firebreak’s underperformance, Remedy is committed to preserving its studio identity and interconnected universe strategy.


    Rockstar’s GTA VI Drops November 19, 2026, and its shaping up to be one of those massive historical gaming moments. Lots of developers and studios are genuinly worried that their own titles will get completly overshadowed during that launch window, you know, like the game will just suck all the air out of the room from a coverage perspective.

    But here is a different take from Remedy’s new CEO, Jean-Charles Gaudechon. He is actually betting that GTA VI’s release will instead spark a golden renaissance period for console gaming, creating more space for other video games to breathe and be played on current-gen home consoles, including Control Resonant. Gaudechon previously worked as a VP and General Manager at EA Asia Studios and as a GM and exec at CCP Games, the folks behind the massive MMO EVE Online. He stepped in as CEO in February 2026 and is already thinking hard about Remedy’s future path.

    Remedy’s Sales Concerns and Past Misses

    In a chat with The Game Business, he openly admitted, “It’s a pity; I think Alan Wake should have sold more. Control should have sold more, too.” This disapointment doesnt even factor in FBC: Firebreak, which dropped on June 17, 2025. That game initially drew in a massive one million players through Xbox Game Pass and PS Plus Extra, but then saw a steep drop off. This ultimatly led to a non-cash impairment charge of nearly $17.4 million, all because of its weak actual sales. Just nine months after release, FBC: Firebreak’s development roadmap was officially wound down, though Remedy hasn’t completly pulled the plug on the game yet.

    During this wide-ranging discussion about sales, Gaudechon stated that one of the first things they need to fix is maximizing the potential of the games they already have. He said, “First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that.” Considering Alan Wake and Control exist within Remedy’s interconnected universe, he stressed that both franchises “could give a lot more” and really “need to find their audience much, much further beyond the current audience.”

    Strategic Partnerships and Control Resonant

    Thats a clear sign of Remedy’s strategic partnership with Annapurna, who are helping to expand the universe by co-financing Control Resonant and working on film and TV adaptations using Annapurna’s hollywood footprint. Given Remedy’s rich three-decade history, Gaudechon clarified he has no intention of changing the studios identity. He asked, “Who am I to change the DNA of a 30-year successful game studio? I completely understand the fear. How could I crush the soul of a studio like Remedy?”

    Release Window and Digital Plans

    So, rather than obsessing about overlapping with GTA VI, Gaudechon believes this year will “raise the tide” for all game developers. Control Resonant is planned as a digital-only release on multiple platforms for now. Users who want a physical copy of the title can only opt for the first title’s Ultimate Edition, which is available on older platforms. The game is set to launch sometime in 2026, and Remedy is not worried about adjusting its window to avoid Rockstar’s giant.

    Sources
  • Remedy Entertainment Reports Major Q3 2025 Loss After Firebreak Flop

    Remedy Entertainment Reports Major Q3 2025 Loss After Firebreak Flop

    Key Takeaways

    1. Remedy Entertainment’s Q3 2025 results showed a sevenfold increase in game sales and royalties, totaling €6 million, but overall revenue decreased by 32% to €12.2 million.
    2. The disappointing performance of FBC: Firebreak, its first self-published live-service game, led to a significant operating loss of €16.4 million and a non-cash impairment of €14.9 million.
    3. Despite the struggles with FBC: Firebreak, Remedy plans to focus on developing existing franchises like Alan Wake and Control, as well as remakes of Max Payne 1 & 2 with Rockstar Games.
    4. Interim CEO Markus Maki reassured investors about ongoing projects and emphasized the company’s commitment to managing risks while creating new experiences.
    5. Remedy aims to double its revenue by 2027 and achieve a 30% EBITDA margin, a challenging goal in the gaming industry.


    Remedy Entertainment is facing a challenging financial situation, as shown in its Q3 2025 results. The Finnish developer, known for creating Alan Wake and Control, experienced significant growth in game sales revenue thanks to royalties and its expanding portfolio. However, this success hasn’t been enough to cover the major issue: the disappointing performance of its first self-published live-service game, FBC: Firebreak, leading to a large operating loss.

    Sales Growth Not Enough

    From July to September 2025, Remedy reported a notable rise in game sales and royalties, totaling €6 million, which is a sevenfold increase from €0.8 million during the same quarter in 2024.

    Even with this boost in sales, the overall revenue dipped by 32% compared to the previous year, landing at €12.2 million. The quarterly turnover decreased from €17.9 million from the year prior, and the operating loss dropped significantly to €-16.4 million.

    FBC: Firebreak’s Impact

    The primary factor contributing to this major loss was the lackluster performance of FBC: Firebreak, set in Remedy’s interconnected universe. The company had high hopes for this game, but the return on investment has not yet come through. FBC: Firebreak launched on June 17, 2025, across Xbox Series S|X, PlayStation 5, and PC, and was available on day one for Xbox Game Pass and PlayStation Plus.

    Even after releasing an extensive update called Breakpoint to address fundamental issues, the game continued to fall short of the company’s expectations. In response to this situation, Remedy adjusted its long-term sales predictions and recognized a non-cash impairment of €14.9 million. This write-down has pushed the company’s profit deep into the red, especially following the resignation of its CEO on October 22, 2025.

    Future Plans

    Markus Maki, Remedy’s interim CEO, has tried to reassure investors, stating that the company will continue to develop Alan Wake and Control, and also concentrate on the Max Payne 1 & 2 remakes in collaboration with Rockstar Games.

    In the financial report, Maki mentioned:

    “While we face issues with FBC: Firebreak, our other projects are on track. We are focusing most of our resources on our well-known franchises – Control and Alan Wake – which we are still investing in and expanding into various media as part of our long-term plans.

    Also, we’re dedicated to the Max Payne 1 & 2 remake with Rockstar Games. As we carefully manage our products that carry risks, we also want to keep the capability to create new experiences for our audiences, just like we have done for over 30 years.”

    Goals for the Future

    Looking forward, Remedy aims to double its revenue by 2027 and maintain steady year-over-year growth. Additionally, the company aspires to achieve a 30 percent EBITDA margin, which is quite an ambitious target in an industry that typically sees margins below 20%.

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