Xbox Studios Launches Cross-Platform PS5 Games for Profit

Key Takeaways

1. Microsoft’s CFO, Amy Hood, initially set a 30% profit margin target for Xbox Game Studios, but this has been denied by the company, suggesting a more realistic goal of 17-22%.

2. Obsidian Entertainment’s CEO, Feargus Urquhart, highlighted the challenges faced by developers, with only one out of three launched titles meeting sales expectations.

3. To cut costs and improve efficiency, Urquhart plans to shorten development times and outsource parts of projects, while also reusing technology from previous games.

4. Microsoft’s aggressive acquisition strategy, including the purchase of Obsidian, has faced criticism, with concerns about price hikes and studio shutdowns.

5. The shift to cross-platform gaming, allowing Xbox titles on PS5, may help meet profit targets but could weaken loyalty to the Xbox ecosystem.


Bloomberg first reported that Microsoft’s CFO, Amy Hood, has set a target of a 30% profit margin for its Xbox Game Studios. However, the company has since denied this statement, while Obsidian Entertainment’s CEO, Feargus Urquhart, hints at a different story. A new piece has also indicated that cross-platform Xbox games are being launched on the PS5 to achieve this ambitious goal.

Developer Challenges

In an interview with Jason Schreier, Urquhart discussed a busy time for his team, who launched Avowed, The Outer Worlds 2, and Grounded 2 all in the same year. Sadly, only the latter, which is a survival game riddled with bugs, has managed to meet sales expectations. Urquhart has expressed some worries but believes that through experimentation, they can create more successful titles.

Cutting Costs

The CEO aims to shorten the lengthy development times for Xbox titles, which can annoy gamers and increase budgets. By outsourcing various parts of projects to other studios, they can enhance efficiency. Urquhart is also open to reusing technology from previous games when it makes sense.

Despite efforts to lower costs, Urquhart acknowledges, “maybe where we are going to be from a profitability standpoint isn’t going to be 30%.” Even though Amy Hood has rejected the claim, it appears that certain Xbox Studios are still expected to meet this elevated bar. A target of 17-22% seems to be a more realistic goal within the gaming sector.

Microsoft’s Acquisition Strategy

After acquiring Obsidian in 2018, Microsoft has continued to aggressively pursue acquisitions. Critics argue that this approach is reckless. Analysts have pointed to price hikes and the shutdown of some Xbox Studios as evidence of misguided strategies. Another controversial move highlighted in the Bloomberg report is the shift towards supporting cross-platform gaming.

A number of Xbox-exclusive titles are now also accessible on the PS5, with Forza Horizon 6 and Fable set for release on the console in 2026. While this decision may help in reaching the 30% profit margin target, it has also contributed to challenges for the Series X|S. Some fans feel there are fewer incentives to remain loyal to the Xbox ecosystem, which could have negative consequences for Microsoft’s long-term gaming ambitions.

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