Tag: Unreal Engine 5

  • Arc Raiders Datamine Reveals New Map, Bosses, and More

    Arc Raiders Datamine Reveals New Map, Bosses, and More

    Key Takeaways

    1. Arc Raiders has gained popularity during its brief playtest, generating excitement for its upcoming features.
    2. A datamine revealed a new map called ‘The Blue Gate’ and confirmed four other maps, indicating ongoing development.
    3. New bosses and enemies are in the works, with codenames and HP stats suggesting their roles and strengths.
    4. Upcoming game modes include ‘HarvesterHunt’, ‘OutpostDefense’, ‘Reclaim’, ‘Salvage’, and ‘Siege’, hinting at diverse gameplay options.
    5. Additional details on character skills, loot, and game systems are available, but they may change before the final release.


    Arc Raiders has proven to be a great hit, despite being available for only a brief period during its playtest. This upcoming extraction shooter, crafted by Embark Studios using Unreal Engine 5, has generated a lot of buzz. Although the playtest offered limited gameplay experiences, a datamine of the game has revealed exciting details about future content, like new bosses, a fourth map, extra game modes, skills, and more.

    Insights from the Datamine

    Information shared on the Arc Raiders subreddit by user CoUsT indicates that game files contain hints about what the developers might be working on. It’s important to remember that this content is not final and may never reach the full release. Some of the values might also be incorrect or misinterpreted, so it’s wise to take this info lightly.

    New Map Discovery

    Among the findings, a new map titled ‘The Blue Gate’ has been identified. This map is one of the five confirmed, which also includes ‘PracticeRange’, ‘BuriedCity’, ‘Spaceport’, and ‘TheDam’. Notably, The Blue Gate has no Points of Interest (POIs) listed, implying that it is still under development. Additionally, other locations mentioned in the data include ‘DeathMatch’, ‘CombatValidation’, ‘MountainCompound’, and ‘Onboarding’ (which serves as a tutorial).

    Upcoming Bosses and Enemies

    Regarding bosses and enemies, there are codenames, abilities, and HP stats for anticipated new and existing foes in Arc Raiders. The codenames include Salt, Wasabi, Mustard, Fennel, Pepper, and Radish. Salt is characterized as having 20K HP, while Wasabi, thought to be the Queen, boasts 35K HP. Mustard is speculated to be the King with 60K HP, while the others are expected to be lesser enemies.

    Game Modes and Features

    There is also a mention of a “Pendulum System/Move,” which is thought to be related to movement or a new game mode. In terms of game modes, the data reveals ‘HarvesterHunt’, ‘OutpostDefense (with Elite waves, LastStandOrbital)’, ‘Reclaim’, ‘Salvage’, and ‘Siege (with Elite)’ as some of the modes currently present or on the horizon for Arc Raiders.

    Additional Information

    A wealth of information is available regarding character skills and abilities, loot, armors, inventory, audio, weather systems, and even a first-person camera. As previously noted, it’s crucial to approach this information cautiously, as the final version of the game may not include every detail mentioned.

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  • Black Myth: Wukong’s Indian Adventure – First Gameplay Trailer Revealed

    Black Myth: Wukong’s Indian Adventure – First Gameplay Trailer Revealed

    Key Takeaways

    1. Tara Gaming Limited, founded in 2024, aims to establish India as a key player in top-tier game development with their debut title, The Age of Bhaarat.

    2. The Age of Bhaarat features an action-adventure gameplay where players protect their homeland from evil Rakshasas, utilizing traditional Indian weaponry and magical abilities.

    3. The game includes character customization, cooperative gameplay, and a vast world, enhanced by impressive graphics likely powered by Unreal Engine 5.

    4. The development team includes notable personalities like Amitabh Bachchan, Amish Tripathi, and ex-Ubisoft developer Nouredine Abboud, emphasizing a “Create in India” philosophy.

    5. Community reactions are mixed, with praise for visuals and ambition but criticism for combat mechanics and comparisons to Black Myth: Wukong, leading to concerns about originality. The game is expected to release in 2025 or 2026.


    Founded in 2024, Tara Gaming Limited is a fresh Indian AAA studio with big plans: to put India on the international stage of top-tier game development. Their first game, The Age of Bhaarat, is set to release soon, and an eye-catching announcement trailer has already been revealed. This action-adventure title features fierce battles, magical abilities, and a dark fantasy world, drawing immediate parallels to Black Myth: Wukong.

    The Gameplay Experience

    In The Age of Bhaarat, players will take on the role of a guardian of the forest from Anandpur, whose mission is to shield his homeland from the evil Rakshasas. The game uniquely combines traditional Indian weaponry, spiritual abilities, and a grappling hook mechanic to create a smooth and engaging combat system. The trailer highlights a polearm reminiscent of an Indian bhala, but detailed information regarding the full range of weapons is still under wraps. Additional features include character customization, cooperative gameplay, and an expansive world filled with ancient forests, treacherous mountains, and legendary locations – all brought to life with breathtaking graphics, likely powered by Unreal Engine 5.

    Talented Team Behind the Project

    The project boasts support from notable figures: Bollywood icon Amitabh Bachchan adds cultural weight, bestselling writer Amish Tripathi, famous for the Shiva Trilogy, provides the narrative backbone, and ex-Ubisoft developer Nouredine Abboud (known for works like Ghost Recon) oversees the technical aspects. Driven by a common vision, the team aims to make The Age of Bhaarat the first game from a studio built on the idea of “Create in India” – striving to deliver culturally embedded AAA games produced entirely in the country.

    Community Reactions

    The Age of Bhaarat has generated mixed opinions on Reddit, currently stirring up heated discussions. While some users commend the game’s visual design and ambitious nature, others express doubt. Detractors highlight “clunky” combat animations and a perceived lack of gameplay originality. The continuous stylistic comparisons to Black Myth: Wukong are often not very flattering, raising concerns that The Age of Bhaarat might end up being just a “reskin” instead of carving out its own unique identity.

    A specific release date for The Age of Bhaarat hasn’t been announced yet, but it’s anticipated to launch sometime in 2025 or 2026. In the meantime, players can already add the game to their wishlists on Steam, providing a way to track its progress and stay informed.

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  • Shadowdrop Sparks Excitement: 180,000 Players Join New RPG Remaster

    Shadowdrop Sparks Excitement: 180,000 Players Join New RPG Remaster

    Key Takeaways

    1. The Elder Scrolls IV: Oblivion has been remastered using Unreal Engine 5, featuring modern enhancements like Ray Tracing and dynamic lighting.
    2. The gameplay improvements include more impactful combat, an adjusted leveling system, and the introduction of a sprint option.
    3. The remastered version has generated excitement and nostalgia among fans, highlighted by discussions on platforms like Reddit.
    4. Some players are encountering technical issues such as FPS drops and crashes, despite the game’s high price of $55.
    5. The remaster has achieved significant popularity, peaking at 182,289 players online and ranking first in trending sections on SteamDB.


    Originally launched in September 2007, The Elder Scrolls IV: Oblivion is often considered one of the best RPGs ever made. Almost twenty years later, gamers can once again explore the world of Cyrodiil and battle the fearsome Daedra. With a rebuild using Unreal Engine 5, the game now features modern enhancements like Ray Tracing, DLSS, and dynamic lighting, providing a breathtaking visual experience. The gameplay has also seen significant improvements – combat feels more weighty, the leveling system has been adjusted, and a sprint option has finally been introduced.

    Excitement in the Community

    The remastered version of Oblivion has sparked a surge of excitement on Reddit, especially in subreddits such as r/PS5. Fans are not just thrilled about the unexpected release and the impressive technical improvements, but they also feel a strong wave of nostalgia. Even with the updated visuals, the game retains much of its original allure, partly due to the return of the classic voice actors. However, it’s not all smooth sailing. Players with high-end setups are experiencing issues like drops in FPS, stuttering, and crashes. Additionally, the $55 cost has drawn some criticism.

    A Mixed Bag of Reactions

    Even with its high price and some technical challenges, The Elder Scrolls IV: Oblivion Remastered stands out as a noteworthy return of the cherished RPG classic. The positive feedback on Reddit reflects its strong player interest – the game peaked at 182,289 players online shortly after its release. It also ranks first in both the “Trending Games” and “Popular Releases” sections on SteamDB. Whether Bethesda and Virtuos will be able to resolve the remaining technical problems is still uncertain.

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  • Elder Scrolls IV: Oblivion Steam Deck Verified with High Requirements

    Elder Scrolls IV: Oblivion Steam Deck Verified with High Requirements

    Key Takeaways

    1. Bethesda has remastered The Elder Scrolls IV: Oblivion using Unreal Engine 5, featuring demanding system requirements.
    2. The game is verified for use on the Steam Deck, despite not being explicitly mentioned on the official Steam page.
    3. Minimum requirements include an AMD Ryzen 5 2600X or Intel Core i7-6800K CPU, Radeon RX 5700 or GeForce GTX 1070 Ti graphics card, and 16 GB of RAM.
    4. Playable frame rates of around 30 FPS can be achieved on the Steam Deck with adjustments.
    5. The game requires 120 GB of SSD storage, potentially necessitating the uninstallation of other games for space.


    Bethesda has finally unveiled the remastered version of The Elder Scrolls IV: Oblivion, which is powered by Unreal Engine 5. As with all games utilizing this engine, the system requirements are noticeably demanding. However, Bethesda managed to get the game operational on a Steam Deck. Although the official Steam page doesn’t clearly mention this, accessing the game on a Steam Deck reveals a green check mark, signifying that it is verified.

    Minimum Requirements

    A quick look at the minimum specifications shows that The Elder Scrolls IV: Oblivion requires at least an AMD Ryzen 5 2600X or an Intel Core i7-6800K CPU, as well as a Radeon RX 5700 or GeForce GTX 1070 Ti graphics card. Additionally, 16 GB of RAM is also necessary. This is a bit more powerful than what the Steam Deck offers, but with some adjustments, you could achieve a playable 30 FPS.

    Performance Potential

    That frame rate could likely be improved with the help of FSR and third-party applications like Decky Frame Gen or Lossless Scaling. However, a significant concern is the game’s 120 GB SSD storage requirement, which means you may need to uninstall some games to make space for Oblivion. Regardless, the achievement of getting it running on the Steam Deck is quite remarkable, and it will be fascinating to observe its actual performance.

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  • Elder Scrolls IV: Oblivion Remastered Requires Huge Storage Space

    Elder Scrolls IV: Oblivion Remastered Requires Huge Storage Space

    Key Takeaways

    1. The remaster of The Elder Scrolls IV: Oblivion has been confirmed through images on the developer’s website, but Bethesda has not provided any official comments or details yet.
    2. The game will require a substantial 121 GB of storage on devices, a significant increase from the original 5 GB needed in 2006.
    3. Xbox users may face challenges finding space on their consoles due to the large file size.
    4. Bethesda is expected to announce the game’s pricing soon, with a likely cost of around $40.
    5. There is a possibility that the remaster may also be available through an Xbox Game Pass subscription.


    The remaster of The Elder Scrolls IV: Oblivion has been one of the least secretive announcements in recent times, with images surfacing on the developer’s website. However, Bethesda has yet to comment on it, not even hinting at any details. Recently, a group of data miners known as XoXLeak disclosed the amount of storage that the game will occupy on your device, and it’s quite shocking.

    Disk Space Requirements

    Similar to many games utilizing Unreal Engine 5, it will demand a staggering 121 GB of space on your valuable SSD. For comparison, The Elder Scrolls IV: Oblivion originally required just 5 GB, which was considered a substantial amount of storage when it debuted in 2006. This is going to be a hassle for Xbox users, as they will need to once again find ways to free up space on their consoles to enjoy Tamriel in all its Unreal Engine 5 splendor.

    Pricing and Release Expectations

    The final detail missing from the puzzle of The Elder Scrolls IV: Oblivion remaster is its cost. Fortunately, we won’t have to wait long for this information, as Bethesda is expected to quietly announce the game today (April 21). A price point around $40 seems likely. Anything higher than that might be seen as excessive, but there’s a strong possibility that it could also be available through an Xbox Game Pass subscription.

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  • Elder Scrolls IV: Oblivion Remake Expected Before May 2025

    Elder Scrolls IV: Oblivion Remake Expected Before May 2025

    Key Takeaways

    1. The Elder Scrolls 6 has no clear release date, and Skyblivion is still far from completion.
    2. Insider Jeff Grubb suggests a remastered edition of Oblivion may be announced between April 21 and April 28.
    3. Another leaker, NateTheHate, predicts Oblivion’s remake will be unveiled before June 2025.
    4. The remake will use Unreal Engine 5, addressing issues from Bethesda’s older engine.
    5. There is currently less discussion about a potential remake of Morrowind, but mods are available to enhance its gameplay.


    At this moment, The Elder Scrolls 6 appears to be a far-off fantasy with no clear release schedule. Similarly, Skyblivion, a highly ambitious fan initiative to recreate Oblivion using Skyrim’s engine, is also quite some time away from being finished. However, if you’re eager to experience The Elder Scrolls 4: Oblivion with upgraded graphics, the wait might be shorter than expected.

    Exciting News from Insiders

    According to industry insider Jeff Grubb, Bethesda is likely to quietly announce a remastered edition of the classic game sometime between April 21 and April 28. This speculation follows a prediction from another leaker, NateTheHate, who suggested that The Elder Scrolls IV: Oblivion would be unveiled before June 2025. Although there have been many inaccurate forecasts regarding this, the consistent flow of leaks indicates that a remake of The Elder Scrolls IV: Oblivion is likely to appear sooner rather than later.

    A Fresh Look for Oblivion

    The game will be completely redone in Unreal Engine 5, which should hopefully resolve the many problems associated with Bethesda’s older engine. While a remake of The Elder Scrolls IV: Oblivion could certainly be advantageous, some fans believe its predecessor, The Elder Scrolls 3: Morrowind, also deserves a modern update. Sadly, there hasn’t been much chatter about that possibility, but you can still enhance your Morrowind gameplay with a wealth of third-party mods.

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  • Titanfall 3 Rumors: Nearly Complete, UE5, Singleplayer & More

    Titanfall 3 Rumors: Nearly Complete, UE5, Singleplayer & More

    Key Takeaways

    1. Titanfall 3 is reportedly nearing completion and may launch soon, with the full title being “Titanfall 3: Escape From The Frontier.”
    2. The game is being developed using Unreal Engine 5 and will feature both a singleplayer campaign and various multiplayer modes.
    3. Multiplayer options will include Extraction, Team Deathmatch, Control, Arenas, and classic modes from Titanfall 2.
    4. There are hints of a potential weather system, which could enhance gameplay and exploration in the singleplayer mode.
    5. Characters from Apex Legends might return, but the release date remains uncertain, with news possibly coming by the end of this year or early next year.


    The next installment in the Titanfall series has kept fans guessing for a while, with many wondering if a sequel would ever be released. However, recent news suggests that the game is nearing completion and may launch shortly. A new leak reveals that the game is being created using Unreal Engine 5 and will include multiple game modes, featuring both a singleplayer campaign and all the beloved modes from Titanfall 2.

    Details from the Leak

    The detailed information comes from Osvaldatore on X, who shared insights about Titanfall 3. According to the post, the full title of the game will be “Titanfall 3: Escape From The Frontier.” It indicates that the game is built on UE5 and is almost finished. Additionally, the game will have a singleplayer mode and a variety of multiplayer options like Extraction, Team Deathmatch, Control, Arenas, and all the classic modes from Titanfall 2.

    Potential Features

    There are hints that Titanfall 3 might include a weather system, though it’s still uncertain how it will be integrated, whether in singleplayer, multiplayer, or both. If it’s featured in the singleplayer campaign, this could indicate a more open and explorative gameplay experience compared to its predecessor. The leak also suggests that some characters from Apex Legends will be making a comeback.

    Osvaldatore asserts that his source is entirely confident about the details shared, although the release date remains uncertain. The post doesn’t provide any specific timeline for an announcement or launch, but based on the claim of “almost complete,” it’s possible that we could hear news by the end of this year or early next year.

    Background on Titanfall

    Titanfall 2, developed by Respawn Entertainment, was released in 2016 and has received Overwhelmingly Positive reviews on Steam. It introduced a singleplayer campaign that was missing from the first Titanfall, or at least not in the conventional way, along with a range of multiplayer modes.

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  • PUBG 2025 Roadmap: Unreal Engine 5, User Content, and Updates

    PUBG 2025 Roadmap: Unreal Engine 5, User Content, and Updates

    Key Takeaways

    1. PUBG is transitioning to Unreal Engine 5, currently in pre-production, with more details to be shared later this year.
    2. The 2025 roadmap includes updates on user-generated content, gameplay updates, new modes, and world enhancements.
    3. New gameplay elements, including improved player actions and a new roguelike mode called “Project Cyclops,” are planned.
    4. User-generated content (UGC) will enter alpha testing this year, allowing players to create custom worlds and rules.
    5. An optimized version of PUBG for Xbox Series X/S and PlayStation 5 is expected by late 2025, enhancing loading times and gameplay quality.


    PUBG is preparing to shift to Unreal Engine 5, and the developers have recently shared a roadmap indicating that the project is in the pre-production phase. More details about this transition will be revealed later this year. Last year, it was announced that PUBG would move from Unreal Engine 4 to UE5, but it appears the transition will take more time than anticipated. Additionally, the 2025 roadmap provides updates on user generated content (UGC) features, gameplay updates, new modes, and much more.

    Roadmap Video Highlights

    A video outlining the 2025 roadmap has been uploaded to the official PUBG Battlegrounds YouTube channel. This nearly 29-minute video covers various updates and features that the developers are currently focusing on, including the shift to UE5. It begins with information on “World updates,” which will introduce new ways for players to enjoy existing maps. This includes seasonal updates, special events, new atmospheres, and destructible terrain in Taego, Miramar, and Erangel.

    Exciting New Content

    New gameplay elements are also on the horizon, such as enhanced player actions, vehicles, items, and UI improvements. The developers are planning to introduce new modes while improving existing ones. They discussed a new roguelike mode named “Project Cyclops,” which is based on the PUBG framework, but no further details were provided about this new mode.

    User Generated Content

    As for User Generated Content (UGC), the developers announced that it will enter alpha testing this year. This feature will empower players to create their own worlds and rules for unique experiences. Players will be able to set various rules for different modes and design environments with the capability to place buildings and structures. Initially, this will be made available in Custom Match mode.

    Console Optimizations Coming Soon

    Console players have some great news too. By late 2025, an optimized version of PUBG for Xbox Series X/S and PlayStation 5 will be released, boasting better loading times and a higher overall gameplay quality.

    Towards the conclusion of the video, the developers spoke about the transition to UE5, explaining that they are establishing the groundwork for this change. Currently, the project is in the pre-production phase, with the primary objective being to improve graphic quality before moving on to new features. They anticipate sharing updates on the transition within this year. However, it remains uncertain if the full-scale implementation will occur in 2025 or be delayed until 2026, with the latter appearing more plausible.

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  • Nvidia Zorah Tech Demo: The Future of Near-Photorealistic Game Graphics

    Nvidia Zorah Tech Demo: The Future of Near-Photorealistic Game Graphics

    Key Takeaways

    1. Nvidia’s “Zorah” tech demo showcases neural rendering to improve graphics efficiency by replacing traditional shaders with AI-based neural networks.
    2. The demo runs on Unreal Engine 5 and utilizes Nvidia’s RTX 5090 to achieve nearly photorealistic visuals with realistic lighting and shadows.
    3. An updated version of the demo was released on March 13, receiving praise for its artistic quality, though concerns about its practical application in gaming remain.
    4. A preview of the DirectX 12 Agility SDK supporting neural rendering will be available in April through a partnership with Microsoft.
    5. Nvidia plans to release Unreal Engine 5 plugins for developers, but the timeline for implementing this technology in game development is still uncertain.


    Nvidia has introduced an innovative tech demo named “Zorah,” which highlights the power of neural rendering. This AI-based technology is designed to boost efficiency in handling complex graphics by substituting traditional shaders with trained neural networks. The aim is to enhance image quality while simultaneously improving performance. Additional insights can be found in a blog post from Nvidia.

    Tech Demo Features

    The Zorah tech demo operates on Unreal Engine 5 and has been specifically crafted utilizing Nvidia’s unique RTX branch (NvRTX), a specialized version of the engine. It is powered by the latest RTX 5090, which is the flagship model in the 5000 series, striving to provide visuals that are nearly photorealistic, complete with authentic lighting and shadow effects. Nvidia first demonstrated this technology back in January:

    Recent Updates

    On March 13, an updated iteration of the tech demo was unveiled, showcasing even greater detail:

    YouTube users have lauded the artistic quality and visual excellence of the tech demo. Nonetheless, its stationary nature has led to questions about whether these advancements are truly ready for integration into game development. Some commenters have humorously noted potential low frame rates, making remarks like ‘RTX 5090: 17 FPS’ or ‘Without DLSS: 4 FPS.’

    Future Collaborations

    In partnership with Microsoft, a preview edition of the DirectX 12 Agility SDK that supports neural rendering will be launched in April. Nvidia also plans to provide various Unreal Engine 5 plugins for developers. However, it is yet unclear when and how this cutting-edge technology will be utilized in the realm of game development.

    YouTube / Nvidia GeForce

    Image source: Nvidia

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  • Unreal Engine 5 Remake of the Greatest Game – Demo Available

    Unreal Engine 5 Remake of the Greatest Game – Demo Available

    Key Takeaways

    1. Impactful Legacy: The Legend of Zelda: Ocarina of Time is a landmark game, setting standards for 3D action-adventure games and holding the highest Metacritic score at 99.

    2. Fan Remake Announcement: YouTuber CryZENx unveiled a playable demo of his fan remake on March 10, 2025, using Unreal Engine 5 to enhance graphics and gameplay.

    3. Innovative Features: CryZENx’s remake includes destructible items, collectible objects, and enemy interactions, distinguishing it from other fan projects.

    4. Performance Options: The demo runs at 30 FPS for all users, while Patreon supporters can access a version that operates at 60 FPS.

    5. Community Concerns: The community appreciates the visual quality of the remake but fears potential legal action from Nintendo, which has previously shut down similar fan projects.


    Released in 1998, The Legend of Zelda: Ocarina of Time for the Nintendo 64 is considered one of the most impactful action-adventure games ever created. It established new benchmarks for 3D game worlds and still enjoys the highest Metacritic score in history, boasting a 99 Metascore. Though Nintendo launched a 3DS remaster in 2011, a complete remake hadn’t occurred until now, thanks to a passionate fan.

    New Demo Unveiled

    On March 10, 2025, YouTuber CryZENx introduced a playable demo of his fan remake, revitalizing Zora’s River with contemporary graphics. He started this endeavor nearly ten years ago using Unreal Engine 4 but transitioned to Unreal Engine 5 to take advantage of its superior lighting and physics capabilities. This rendition stands out from other fan projects as it includes destructible items, collectible objects, and enemy interactions. A gameplay video is available for fans to check out below:

    Gameplay and Performance

    The complimentary demo of CryZENx’s Unreal Engine 5 remake of The Legend of Zelda: Ocarina of Time can be downloaded and operates at 30 FPS. Patrons on his Patreon can enjoy a version that runs at 60 FPS.

    Community Reactions

    Up to now, there’s been limited chatter on Reddit regarding the recent demo or gameplay footage of CryZENx’s Unreal Engine 5 remake of The Legend of Zelda: Ocarina of Time. Still, previous discussions have shown users appreciating the project’s visual fidelity and detail. Some members of the community worry that Nintendo, known for fiercely guarding its intellectual rights, could issue a cease-and-desist order if the project attracts more attention. In the past, Nintendo has acted against fan-created works, like the Super Mario 64 HD remake and AM2R, an unofficial remake of Metroid II. Although no legal actions have been reported against CryZENx’s remake yet, the project’s future remains in a state of uncertainty.

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