Tag: MindsEye

  • IO Interactive Ends MindsEye Deal with Build A Rocket Boy

    IO Interactive Ends MindsEye Deal with Build A Rocket Boy

    Key Takeaways

    1. IO Interactive and Build A Rocket Boy ended their publishing partnership for the game MindsEye.
    2. IO Interactive will assist in transitioning the publishing role to Build A Rocket Boy but will step away from active involvement.
    3. The planned Hitman crossover mission for MindsEye has been canceled due to the split.
    4. This change marks a reversal from IO Interactive’s previous plans to publish MindsEye under its IOI Partners brand.
    5. The separation poses challenges for MindsEye, including the loss of a major partner and the cancellation of a key promotional tie-in.


    IO Interactive and Build A Rocket Boy have decided to end their publishing partnership for the game MindsEye. This change, reported on March 18, is a significant move for one of the more prominent third-party games linked to IOI Partners.

    Transition Details

    As per reports, IO Interactive will be stepping away from MindsEye, except for some necessary transitional work to shift the publisher-of-record role to Build A Rocket Boy. The two companies are expected to collaborate on this transition in the upcoming weeks, after which Build A Rocket Boy will take full control of all publishing tasks.

    Crossover Mission Cancelled

    This split also seems to mark the termination of the planned Hitman crossover mission for MindsEye. The crossover was included in the game’s roadmap, but the reports from March 18 indicated that it would no longer proceed following the dissolution of the publishing relationship between IO Interactive and Build A Rocket Boy.

    A Shift in Plans

    This development is significant because IO Interactive had publicly announced in October 2024 that it would take charge of publishing and distributing MindsEye under its IOI Partners brand. At that time, they positioned MindsEye as a cinematic AAA action-adventure thriller created by Leslie Benzies’ Build A Rocket Boy, showcasing it as a key title in their publishing slate.

    With this latest update, it clearly shows a reversal from IO Interactive’s original intentions for the game. Rather than continuing under the IOI Partners brand, MindsEye will now progress with Build A Rocket Boy managing publishing independently.

    Challenges Ahead

    The change arises after a challenging period for MindsEye, which has drawn significant scrutiny since its launch. While the split in publishing doesn’t indicate the game’s end, it does mean the loss of a major external partner and the cancellation of the Hitman tie-in that had previously helped elevate the game’s visibility.

    In summary, IO Interactive is no longer involved in publishing MindsEye, Build A Rocket Boy is taking over all publishing responsibilities, and the previously planned Hitman crossover will not take place.

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  • MindsEye Tops 2025’s Worst Games; Switch 2 and Bubsy Honorable Mentions

    MindsEye Tops 2025’s Worst Games; Switch 2 and Bubsy Honorable Mentions

    Key Takeaways

    1. MindsEye is the Worst-Reviewed Game: It holds the lowest Metascore of 37 due to poor development team treatment and flawed gameplay.

    2. Tamagotchi Plaza and Others Ranked Low: Tamagotchi Plaza has a Metascore of 43, followed by Ambulance Life: A Pandemic Simulator and Scar-Lead Salvation at 44.

    3. Bubsy’s Return: Bubsy: The Purrfect Collection scored 53 and has been criticized for outdated graphics and poor controls, despite a nostalgic user score of 8.3.

    4. Welcome Tour Disappointment: Welcome Tour for Nintendo Switch 2 received a Metascore of 54, criticized as a “glorified brochure” and priced at $10.

    5. Fast & Furious: Arcade Edition: This game rounds out the list of worst games with a Metascore of 55 and has not generated significant player feedback.


    As we approach the end of 2025, many major games have been praised by players, but some have unfortunately sunk to the bottom of Metacritic’s rankings. The ten worst games of the year include several notable titles such as Welcome Tour for Nintendo Switch 2, MindsEye from Build a Rocket Boy, and Bubsy: The Purrfect Collection by Limited Run Games.

    The Bottom of the Barrel

    At the very bottom of the list is MindsEye, created by Leslie Benzies, which has faced serious backlash due to allegations of poor treatment of its development team. It holds the unfortunate title of the worst-reviewed game on Metacritic with a Metascore of 37. Despite promises of capturing the essence of classic GTA gameplay, players found themselves dealing with a flawed product filled with repetitive gameplay and numerous bugs.

    The Rankings Unveiled

    Following MindsEye, Bandai Namco’s Tamagotchi Plaza holds the second spot with a Metascore of 43. In a tie for third and fourth places are Ambulance Life: A Pandemic Simulator and Scar-Lead Salvation, both for the PS5, each earning a Metascore of 44.

    Other games in the rankings include Captain Blood, which sits at fifth place with a score of 50, Neptunia Riders VS Dogoos at sixth with 51, and Hunter x Hunter: Nen x Impact at seventh with a score of 53.

    Bubsy’s Unfortunate Return

    Bubsy: The Purrfect Collection, an unexpected release from Limited Run Games, sits at number eight. The game suffers from outdated graphics, awkward controls, and an attempt at self-referential humor that misses the mark. One reviewer remarked, “The Bubsy games weren’t good even when they were first released,” which likely contributed to its Metascore of 53, even with a nostalgic user score of 8.3.

    Nonetheless, Bubsy is making a comeback with Atari set to release a more polished and self-aware 3D platformer titled Bubsy 4D. This new entry in the series, the first in nearly three decades, is expected to launch in early 2026 on platforms including Xbox Series S|X, PlayStation 5, PC, and Nintendo Switch 2.

    Welcome Tour’s Disappointment

    The Welcome Tour for the Nintendo Switch 2 debuted alongside the console but was surprisingly not offered for free. Instead, it was priced at $10, despite its purpose being to highlight the Switch 2’s features with tech demos. As a result, it earned a Metascore of 54, with players critiquing its lack of depth and labeling it a “glorified brochure.” This title ended up in ninth place on the worst games list.

    Finally, Fast & Furious: Arcade Edition rounds out the list at tenth with a Metascore of 55 and has not attracted significant player feedback.

     

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  • MindsEye Employees Claim Chaos in Leslie Benzies’ Build a Rocket Boy

    MindsEye Employees Claim Chaos in Leslie Benzies’ Build a Rocket Boy

    Key Takeaways

    1. Game Development Turmoil: MindsEye faced significant challenges during its development, leading to harsh criticism and being labeled as “one of the worst games” upon release.

    2. Lack of Direction: Former employees highlighted a disorganized atmosphere, with unclear goals from leadership that contributed to the project’s struggles.

    3. Ineffective Management: Decisions made by upper management often disregarded employee feedback, leading to inefficient workflows and low morale among staff.

    4. Mass Layoffs and Legal Action: Recent layoffs affected 250-300 employees, prompting legal action from the union representing the workers, amid claims of poor management.

    5. Acknowledgment of Failures: Build A Rocket Boy’s leadership accepted responsibility for the game’s shortcomings, expressing a commitment to improve and learn from the experience.


    The saga surrounding MindsEye continues as new claims emerge from ex-employees, shedding light on the turmoil during the game’s development. Released in June, the game faced harsh criticism, with reviews labeling it as “one of the worst games” many had ever experienced, disappointing a large number of users.

    Development Challenges

    Once highly anticipated due to Benzies’ influence in transforming the Grand Theft Auto franchise into a cultural phenomenon, Build A Rocket Boy raised over $300 million by 2024 and grew to 448 employees with offices in Edinburgh, Budapest, and Montpellier.

    Initially, the studio set its sights on an ambitious multiplayer RPG titled Everywhere, which promised user-generated content in a futuristic open world. However, the studio later pivoted to focus on MindsEye, which was initially seen as a supplementary experience for Everywhere.

    Internal Struggles

    Former employees describe a dismal atmosphere filled with dysfunction. Jamie, a staff member who departed BARB in 2022, shared with the BBC that “Leslie never decided what game he wanted to make,” which led to “no coherent direction” that “haunted the project from its inception.”

    Ben Newbon, a former lead data analyst, discussed the frequent “knee-jerk” decisions made by upper management, where essential feedback was regularly “ignored and never acted upon.” Meanwhile, Benzies’ tendency to micromanage turned into what the team referred to as “Leslie tickets” or “Leslie bugs.”

    Disrupted Workflows

    All direct orders from Leslie Benzies took priority over the development team’s ongoing tasks, hindering their ability to manage their own workflows. Margherita “Marg” Peloso, a former associate producer, added that any efforts to voice concerns were “met with laughter in meetings with the bosses.”

    This led to a work environment where employees felt “commanded to give a lot to the company without receiving much in return.” Isaac Hudd, a former audio programmer, noted that the rapid feature changes requested by Benzies at “breakneck speed” were too rushed for proper execution, causing regressions where one team’s work undid another’s solutions.

    Hudd further expressed, “And it does mess with you. You really do start to see the morale drop, and small arguments begin to arise. People burning the candle at both ends and starting to wonder: ‘What’s the point?’”

    Layoffs and Legal Actions

    Earlier this month, between 250 and 300 BARB employees were let go, with most being from the Edinburgh studio. The IWGB union’s Game Workers Branch announced it would pursue legal action on behalf of the affected staff.

    In response, Build A Rocket Boy stated that it aims to manage the redundancy process with “care and transparency,” while also expressing its “commitment to learning and growing.”

    In the studio’s statement, it elaborated, “Leslie and the whole senior management team take full responsibility for MindsEye’s initial launch. The version of the game that was released did not reflect the experience our community deserved.”

    Despite releasing hotfixes and Update 4 to fix bugs and enhance gameplay, former staff like Newbon view the situation as a “wasted” chance for Scotland’s gaming industry during a time when layoffs have surpassed tens of thousands across the sector.

    The entire MindsEye controversy has left the lead actor anxious about future job prospects, and IO Interactive has decided to pause its third-party publishing efforts.

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  • MindsEye Developers Criticize Build a Rocket Boy Leadership

    MindsEye Developers Criticize Build a Rocket Boy Leadership

    Key Takeaways

    1. Ninety-three developers from Build A Rocket Boy accuse leadership of disrespect, mistreatment, and issues like mandatory overtime.
    2. The open letter, released by the Independent Workers’ Union, demands accountability for a culture of burnout and job insecurity.
    3. Employees claim management failures, including a poorly handled redundancy process, contributed to the game’s troubled launch and staff distress.
    4. Developers request a public apology, fair compensation for layoffs, and improved working conditions, including union recognition.
    5. The letter criticizes the disconnect between the company’s claims of treating employees like family and their actual treatment.


    Ninety-three current and past developers from Build A Rocket Boy, the studio responsible for MindsEye, have signed an open letter accusing the company’s leadership of persistent disrespect and mistreatment. This includes issues like mandatory overtime and a poorly handled redundancy process that has caused distress among staff.

    Open Letter Release

    The letter was made public on October 10 by the Independent Workers’ Union of Great Britain Game Workers’ branch. It directly addressed co-founders Leslie Benzies, who was formerly the president of Rockstar North, co-CEO Mark Gerhard, and ex-CEO of Jagex.

    Demands for Change

    In the letter, employees demand accountability for what they describe as a culture filled with burnout and job insecurity, worsened by the problematic launch of the game in June. The letter states:

    “We believe you have mishandled the redundancy process, leading to confusion and distress for all staff. Employees have gotten misinformation, received dismissal notices with incorrect notice periods, and have been placed in the wrong teams, resulting in their performance being evaluated by the wrong people. These and other mistakes may have led to the wrongful termination of many staff members.”

    Claims of Management Failures

    The open letter connects the failure of MindsEye directly to decisions made by management. It claims that a mandatory overtime policy enforced during the four months leading up to the launch contributed to burnout, health problems, and a lack of transparency, which ultimately harmed the game’s quality and reception.

    After the launch, the studio began laying off staff on June 23, impacting around 250 to 300 employees—about half of the total workforce of around 500. This raised concerns about additional cuts as resources were redirected to salvage MindsEye and work on their next project, Everywhere.

    Gerhard had previously suggested that the backlash was due to a “concerted effort” against the studio, including paid negative coverage. This assertion was echoed in internal communications but was later dismissed by publisher IO Interactive, who stated that their future in publishing “remains to be seen” following the issues.

    Specific Requests from Developers

    In response to these concerns, the 93 signatories have laid out four clear requests:

    1. A public apology for the mistreatment of employees and fair compensation for those laid off.
    2. The choice for employees on redundancy notice to either finish their notice period or take Payment in Lieu of Notice.
    3. A genuine, documented effort to enhance conditions and procedures within the company, including recognizing the IWGB as a trade union.
    4. A commitment to engage official external partners to manage any future redundancies and prevent unfair treatment.

    The letter concluded with a somewhat blunt remark that may reflect the general indifference towards how developers are treated in the industry overall: “You often call your employees a ‘family,’ but we ask you to think, is this really how you treat your own?”

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  • MindsEye Developers Allege Disrespect and Mistreatment at Studio

    MindsEye Developers Allege Disrespect and Mistreatment at Studio

    Key Takeaways

    1. Poor Management and Working Conditions: 93 developers have accused Leslie Benzies of mismanagement and unfavorable work environments at Build A Rocket Boy.

    2. Lack of Transparency: The developers claim there is a significant lack of communication and transparency from management, leading to intense crunch periods.

    3. Significant Layoffs: Over 250 layoffs occurred, with reports of misleading information and improper evaluations of employees’ skills during the process.

    4. Health Issues Among Staff: Prolonged crunch periods have led to severe mental and physical health problems for employees, beyond typical burnout.

    5. Leadership Accountability: Former employees criticize the studio’s leadership for refusing to accept responsibility for the game’s failure and the resulting layoffs.


    If more updates are coming, MindsEye is in a tricky situation, having lost support from its players. On top of that, 93 developers have penned an open letter that accuses Leslie Benzies of poor management and unfavorable working conditions.

    Lack of Transparency

    With the backing of the Independent Workers Union of Great Britain, the developers claim that Build A Rocket Boy’s management is lacking in transparency and communication. They’ve also reported intense crunch periods, with some weeks requiring as much as eight hours of unpaid overtime after the launch of MindsEye.

    Layoffs and Mismanagement

    Recently, over 250 layoffs have taken place, and the way they were handled has been far from ideal, with misleading information and incorrect evaluations of employees’ skills in relation to their roles.

    In response to these serious claims, Spring McparlinJones, the chair of the IWGB’s video game workers’ committee, shared her thoughts with IGN:

    “The treatment that workers at Build A Rocket Boy have endured over the last twelve months has been horrifying. They have been consistently belittled, deceived, and manipulated by the company they devoted years to. It’s alarming to realize that a decade ago, executives like Leslie Benzies and Mark Gerhard could mistreat their workers with no consequences. I am proud to say that times have changed.”

    Voices of Discontent

    Moreover, former employee Ben Newbon mentioned that the studio ignored the developers’ concerns, contributing to the downfall of MindsEye:

    “Prior to the disastrous launch of MindsEye, staff experienced prolonged crunch periods, leading to severe mental and physical health issues, beyond the usual burnout. The studio’s leadership has refused to accept responsibility for the game’s failure and instead chose to blame outsiders, as if individual workers or online influencers could be the cause. The arrogance of the leadership to think they can operate without accountability during development and the subsequent layoffs has compelled me and many others, both former and current employees, to take a stand.”

    The studio has yet to respond to the open letter. To further highlight the discomfort surrounding this failure, the actor portraying Jacob Diaz recently voiced his concerns.

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  • Actor from MindsEye Believed Game’s Failure Would End Career

    Actor from MindsEye Believed Game’s Failure Would End Career

    Key Takeaways

    1. MindsEye’s Poor Reception: Released on June 10, 2025, the game MindsEye received a low score of 37 on Metacritic and a user rating of 2.4, making it one of the worst games of the year.

    2. Alex Hernandez’s Career Concerns: Actor Alex Hernandez, who portrayed Jacob Diaz, fears that the game’s failure could negatively impact his career, as players may associate his image with the game’s poor performance.

    3. Superstitious Thoughts: Hernandez jokingly expressed concern about having “the brown touch,” suggesting that he feels unlucky regarding the games he is involved in.

    4. Link to Previous Work: Hernandez’s previous role as Lincoln Clay in Mafia III also faced criticism, raising doubts about his future in the gaming industry.

    5. Uncertain Future: Despite the setbacks with MindsEye and Mafia III, there is potential for Hernandez to engage in more successful projects in the future.


    Released on June 10, 2025, MindsEye did not meet the anticipated success. This game, which holds a score of 37 on Metacritic and a user rating of 2.4, is recognized as one of the year’s worst games. In light of this, Alex Hernandez, who portrays Jacob Diaz, worried that this failure could mark the end of his career.

    Frvr Podcast Insights

    In a recent episode of the FRVR podcast, he shared his thoughts on the situation, expressing concerns that he might be a jinx for the games he has been part of:

    “I’m not really a person who believes in luck… But do I have, like, the opposite of the golden touch? You know, the brown touch? Everything I touch ends up bad?”

    Career Concerns

    Regarding MindsEye, the game’s plunge into failure made him reflect on his future, as he noted that players might link his image to this flop, potentially harming his career:

    “I thought to myself, ‘I could never get hired for a game again.’ One of the downsides of being the face on the cover is that people will rightly or wrongly tie all their feelings and opinions about this game to my face.”

    Previous Work and Future Prospects

    It’s also worth mentioning that Alex Hernandez had previously portrayed Lincoln Clay in Mafia III, a game criticized upon its launch for various glitches. Nevertheless, the future is uncertain, and Alex Hernandez might find himself engaged in other projects that turn out to be more successful than the underwhelming MindsEye or Mafia III.

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  • GTA-Like Game Loses Players: Is Its End Near?

    GTA-Like Game Loses Players: Is Its End Near?

    Key Takeaways

    1. Poor Reception: MindsEye received a low Metacritic score of 37 and many negative Steam reviews, leading to a decline in player engagement.

    2. Lack of Engagement: Player numbers have dropped significantly, with only 30 users playing in the last 24 hours and a maximum of 51 Twitch viewers.

    3. Dramatic Fall in Popularity: The game’s peak player count on Steam was 3,302, while Twitch saw 138,686 viewers at launch, but these numbers have since plummeted.

    4. Delayed Updates: Upcoming content updates, including a crossover with Hitman, have been postponed, disappointing fans and affecting engagement.

    5. Optimism for Future: Despite current challenges, Build A Rocket Boy remains hopeful for MindsEye’s future with planned updates, though its ability to recover is uncertain.


    The video game industry can be tough on titles that seemed to have a lot of potential. A clear example is MindsEye, which had a lot to offer but is now facing serious challenges, despite the hard work of the Build A Rocket Boy studio.

    Poor Reception

    With a disappointing Metacritic score of 37 and countless negative reviews on Steam, this game appears to be on a fast track to obscurity. Just a month after its launch, players have started to abandon it. Data from SteamDB shows that only 30 users have played the game in the last 24 hours.

    Lack of Engagement

    Additionally, video games often get streamed on platforms like Twitch, where they’re usually promoted with rewards, such as for the upcoming GTA VI. Yet, even here, the numbers are grim, with a maximum of 51 viewers in the last day. This indicates that the game is light years away from its peak stats, which were not very impressive to begin with. Its highest recorded player count is 3,302 on Steam, while Twitch saw 138,686 viewers during its launch, but those figures have dramatically fallen since then. Moreover, several upcoming content updates have been delayed, including a much-anticipated crossover with Hitman, which has left fans feeling let down.

    Future Prospects

    Despite the current setbacks, Build A Rocket Boy is optimistic about MindsEye’s future. They are planning to release updates in the coming months that could rejuvenate this title, which is currently in a downward spiral.

    However, it remains uncertain if the game can innovate and regain its footing. As of now, it seems to have slipped from the minds of gamers, with a flood of negative reviews continuing to appear online.

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  • MindsEye Launches Arcadia Toolkit for Creator-First AAA Design

    MindsEye Launches Arcadia Toolkit for Creator-First AAA Design

    Key Takeaways

    1. Launch Platforms: MindsEye will be available on PC, PlayStation 5, and Xbox Series X and S through various digital storefronts.

    2. Arcadia Creation Suite: The game features a unique tool called Arcadia, allowing players to design missions and environments in real-time using the same assets as the main game.

    3. Pre-Order Bonuses: Players who pre-order MindsEye will receive a free Deluxe Edition upgrade with cosmetic items and extra content, including a Horde Mode mission.

    4. Post-Launch Content: The studio plans to introduce additional content after launch, including a crossover mission featuring Agent 47 from Hitman, set to arrive in July.

    5. Technical Challenges and Updates: Gameplay footage revealed visual and performance issues, but a day-one patch is prepared to address these problems, showcasing the studio’s commitment to improving player experience.


    MindsEye, the debut game from Build A Rocket Boy, is set to launch on PC, PlayStation 5, and Xbox Series X and S through Steam, the Epic Games Store, and digital storefronts on consoles. Created using Unreal Engine 5, the game features Arcadia, a unique creation suite that empowers players to design missions, environments, and gameplay mechanics all within the game world. Unlike traditional editing tools, Arcadia utilizes the same asset pipeline as the main game and allows for real-time testing in playable scenes.

    Pre-Order Benefits

    As noted in official listings, pre-orders for MindsEye come with a free Deluxe Edition upgrade that includes cosmetic items, an extra Horde Mode mission, and seasonal content.

    Tools and Future Content

    Arcadia offers a range of tools for scripting game logic, sequencing events, and triggering actions, all smoothly integrated into the playable world. The studio plans to release post-launch content, including a crossover with Hitman, which will also use the Arcadia creation suite. Recently, it was announced that Agent 47 will appear in a mission set in Redrock, expected to arrive in July, crafted by Build A Rocket Boy as part of the expanding roadmap after launch.

    Gameplay footage that leaked prior to the release showed some visual inconsistencies, lighting problems, and frame rate drops. A day-one patch is ready to fix issues related to HDR calibration, mission flow, and overall performance. During discussions on Discord, co-CEO Mark Gerhard mentioned that he “do[es] KNOW that there are bot farms posting negative comments and dislikes,” emphasizing the studio’s commitment to integrated storytelling and player creativity in the long run.

    Studio Background

    Founded by Leslie Benzies, who was a producer for Grand Theft Auto III to V, Build A Rocket Boy is aiming to position MindsEye as a cinematic narrative experience with extensive player tools. Multiple sources, including Game Developer, have reported that the studio faced executive departures just before the launch. Although this raised some eyebrows, the Arcadia system continues to be a standout feature that could greatly influence how the game is received and its lasting impact.

    The question remains whether MindsEye will live up to its potential as a creator-first AAA title. Nevertheless, its technical aspirations and the integration of high-quality tools for players signal an interesting experiment in the changing dynamics between game developers and their communities.

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  • Build a Rocket Boy Co-CEO Accuses Critics of Paid Attacks on Mindseye

    Build a Rocket Boy Co-CEO Accuses Critics of Paid Attacks on Mindseye

    Key Takeaways

    1. Build a Rocket Boy, founded by Leslie Benzies, is launching its debut project Mindseye on June 10.
    2. Co-CEO Mark Gerhard claims negative media feedback is part of a “concerted effort” against the game and studio.
    3. Gerhard suggested that negative responses may be funded, indicating a belief in organized attacks against them.
    4. He clarified that while he didn’t accuse individual users of being paid, he mentioned the presence of bot farms posting negative comments.
    5. The latest gameplay trailer for Mindseye received mixed reviews, with some critiques questioning the game’s quality and originality.


    Build a Rocket Boy, a studio founded by ex-Rockstar producer Leslie Benzies, has been developing its debut project named Mindseye, which is set to launch on June 10. Last year, Mark Gerhard joined the company as co-CEO and has been involved in the upcoming game. Following the release of the latest gameplay trailer on May 27, Gerhard made bold statements regarding the negative feedback the game has received.

    Discord Discussions Heat Up

    In the official Discord for Mindseye, Gerhard asserted that the unfavorable media surrounding the game is a “concerted effort” against both Mindseye and the studio itself. The conversation intensified when Gerhard reacted to a question about whether he believed someone was funding the negative responses. He confidently stated “100%” and added, “Doesn’t take much to guess who.”

    Addressing Concerns of Users

    A Discord member known as ‘Cyber Boi’ had earlier expressed worries about the upcoming release. In response to comments regarding these worries, Gerhard clarified that he never suggested Cyber Boi was being paid, but mentioned a “concerted effort by some people that don’t want to see Leslie or Build A Rocket Boy succeed. They are trying hard to trash the game and the studio. It’s pretty easy to spot the bots and the repeated comments to any content we release.”

    Backtracking on Serious Claims

    Given the weight of his accusations regarding paid negative comments, other users attempted to challenge him. However, he somewhat softened his stance, claiming, “No, I never said that. I do KNOW that there are bot farms posting negative comments and dislikes.”

    The Discord talk followed the release of the latest Mindseye trailer, which outlines the game’s story, mechanics, and build mode. Both the original and the recent trailer received mixed reactions, with some critiques labeling it “a generic AI parody of what video games look like to regular people” and “a low-budget game trying its best to appear as a high-octane big-budget AAA title.”

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  • GTA Developer Launches New Explosive Third-Person Shooter Game

    GTA Developer Launches New Explosive Third-Person Shooter Game

    Key Takeaways

    1. Leslie Benzies, former president of Rockstar North, was key in developing iconic games like GTA III, Vice City, and GTA V before starting his own company, Build A Rocket Boy, in 2016.
    2. Benzies’ debut game, Everywhere, is a sandbox MMO allowing players to explore and create their own worlds and challenges, with closed beta sign-ups available.
    3. At a recent Sony event, Benzies announced his second game, MindsEye, a third-person shooter featuring the character Jacob Diaz and themes of AI and military factions.
    4. Community reactions to MindsEye have been mixed, with praise for cinematic cutscenes but criticism of incomplete graphics reminiscent of older gaming consoles.
    5. MindsEye is set to launch in summer 2025 on PlayStation 5, with Xbox Series X|S and PC versions to follow, and players can add it to their Steam wishlist.


    Leslie Benzies, who was the president of Rockstar North, was instrumental in creating popular games like GTA III, Vice City, San Andreas, GTA IV, and GTA V before parting ways with the company in 2016. After his departure, he started his own company called Build A Rocket Boy, which revealed its debut game in 2022. The game, titled Everywhere, is a sandbox MMO that lets players explore pre-existing content and design their own worlds, games, and challenges. While a specific release date hasn’t been provided yet, players can sign up for closed beta tests.

    New Game Announcement

    At a recent Sony State of Play event that showcased significant gaming announcements, Leslie Benzies and his studio introduced their second title – MindsEye, a thrilling third-person shooter. Players will assume the character of Jacob Diaz, a former soldier who has a strange neural implant, which brings back memories of a pivotal mission. The game’s trailer suggests a focus on artificial intelligence, cutting-edge experiments, and rogue military factions as Diaz seeks to uncover the secrets of his past. Fans of both storytelling and action may find themselves captivated by the game’s explosive third-person combat, which includes ground skirmishes, car chases, and helicopter confrontations.

    Community Reactions

    The feedback for MindsEye on Reddit has been varied. While many have applauded the cinematic cutscenes, the graphics have been criticized for appearing incomplete. Some users have likened the visuals to those of older AA games from the PS3 and Xbox 360 era, leading to concerns about the game’s overall quality. Nonetheless, this viewpoint could change as the game gets closer to its release date.

    MindsEye is projected to launch in the summer of 2025, although a precise date has not yet been confirmed. It will debut on PlayStation 5, with versions for Xbox Series X|S and PC (available through Steam) coming later. Players can currently add the game to their wishlist on Steam.

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