Tag: The Outer Worlds 2

  • Microsoft Exec Responds to $80 Xbox Game Price Hike Concerns

    Microsoft Exec Responds to $80 Xbox Game Price Hike Concerns

    Key Takeaways

    1. Microsoft is reconsidering the idea of launching Xbox games at $80, with future price increases not completely ruled out.
    2. The announcement of The Outer Worlds 2’s price at $79.99 and rumors of Call of Duty: Black Ops 7’s higher price raise concerns amid declining sales and affordability issues for gamers.
    3. Microsoft’s strategy focuses on delivering player value and satisfaction, offering optional content to accommodate various budgets, while downplaying the significance of initial game prices.
    4. Consumer reactions indicate dissatisfaction with rising console prices, affecting sales, while Xbox Game Pass faces cancellations despite evolving into a multi-platform service.
    5. Economic challenges, including memory shortages, make gaming hardware less affordable, leading to uncertainty about potential higher-priced games from Microsoft, Sony, or Nintendo.


    Microsoft is rethinking the idea of launching Xbox games at $80, even with the rising prices of consoles and Game Pass. In an interview with Variety, Matt Booty, the President of Game Content & Studios, shared his thoughts on the possibility of more expensive games. He suggested that while immediate price hikes for Xbox games are not likely, future increases cannot be completely ruled out.

    Concerns About Game Pricing

    Before The Outer Worlds 2 was set to be release, it was announced that its price would be $79.99. There are also rumors that Call of Duty: Black Ops 7 might have a higher price tag, which seems unwise given its recent sales downturn. With gaming already becoming harder for many to afford, Microsoft chose not to put more pressure on fans’ finances. However, buyers are experiencing difficulties with the cost of Xbox consoles and subscription services.

    Focus on Player Value

    When discussing their strategy, Booty pointed out the importance of “delivering player satisfaction and delivering player value.” By offering optional content for their games, Microsoft aims to cater to a range of budgets. With more opportunities for monetization, Booty downplays the importance of a game’s initial price tag.

    In the interview, Booty promised to “listen to the feedback from fans.” He also acknowledged that the economic challenges for studios are a significant consideration. The conversation concluded with Booty stating that Microsoft currently does not “have any pricing updates.”

    Consumer Reactions

    Although first-party games might be safe for the moment, consumers may not feel that their input is valued by the company. Many have criticized Microsoft for the price increases on the Series X and S consoles. In light of this, Black Friday sales for these systems were nearly nonexistent, while the PS5 and sometimes the Switch 2 saw temporary price cuts.

    Even though the console war appears to be winding down, Xbox Game Pass is quickly evolving into a multi-platform service. The Ultimate tier is now priced at $29.99 a month, leading to a surge in cancellations.

    Future Challenges

    Memory shortages are further complicating the situation, making gaming hardware even less affordable. It remains to be seen whether Microsoft, Sony, or Nintendo will try to balance these costs with higher-priced games in the future.

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  • Obsidian Confirms No Plans for Outer Worlds 3, Focus on Avowed 2

    Obsidian Confirms No Plans for Outer Worlds 3, Focus on Avowed 2

    Key Takeaways

    1. Chris Avellone announced there will not be a sequel to The Outer Worlds 3, but an Avowed sequel is in the works.
    2. The Outer Worlds 2, released on October 29, 2023, received positive feedback for its enhanced gameplay and the return of the Flaw system.
    3. Obsidian Entertainment operates with a multi-team structure, so it’s possible that future projects, including The Outer Worlds 3, are not completely off the table.
    4. Avowed, released on February 18, 2025, earned a Metacritic score of 80/100, but was considered an “OK RPG” by players.
    5. Avowed had a peak of 19,198 concurrent players shortly after launch, but daily player numbers declined to around 200 on Steam.


    Chris Avellone, who co-founded Obsidian Entertainment and was the lead designer for beloved games like Star Wars: Knights of the Old Republic II, The Sith Lords, and Fallout: New Vegas, shared some intriguing news on November 6. He announced that while there won’t be a sequel to The Outer Worlds 2, there are plans for an Avowed sequel.

    Statement on Future Plans

    In a post on X, Avellone, who has not been part of the studio since 2015, mentioned, “It appears that aside from DLC for The Outer Worlds 2, Obsidian isn’t working on Outer Worlds 3 (but they are making Avowed 2).” This news comes as a surprise, especially since The Outer Worlds 2 was just released on October 29 for PS5, PC, and Xbox Series S|X. The new game has been well-received, praised for its enhanced gameplay that allows for more freedom of choice compared to the original released in 2019.

    Gameplay Features

    Players also welcomed back the Flaw system, which introduces trade-offs that can significantly impact gameplay through debuffs based on player choices during the game. It seems that Obsidian is busy with post-launch updates and downloadable content for The Outer Worlds 2. However, the idea that an Outer Worlds 3 might not be in the works should be taken lightly, given the recent release and the studio’s focus on their latest title, making it unlikely for them to discuss future projects.

    Development Structure

    For some context, it’s noted that Obsidian operates with a multi-team structure, meaning resources and staff are allocated across various ongoing projects. Therefore, it might be premature to declare that The Outer Worlds 3 is off the table. In contrast, the greenlighting of Avowed 2, which is based on the Pillars of Eternity series, indicates that there is strong internal belief in the project.

    Avowed was launched on February 18, 2025, for PC and Xbox Series S|X, and it earned a Metacritic score of 80/100 from 80 critic reviews, along with an average user score of 6.8 from 2,049 player reviews. Many players described Avowed as an “OK RPG,” noting that it didn’t particularly stand out in the already crowded fantasy RPG genre.

    Player Engagement

    The game reached a peak of 19,198 concurrent players on February 23, but this number steadily dropped to an average of around 200 daily players on Steam. Microsoft assessed Avowed’s performance through Game Pass engagement, celebrating it as the second-most-played day one Game Pass launch of the year in early 2025, just behind Oblivion: Remastered.

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  • Obsidian’s Outer Worlds 2 Criticized for Lack of Innovation

    Obsidian’s Outer Worlds 2 Criticized for Lack of Innovation

    Key Takeaways

    1. Daniel Vavra criticized Obsidian Entertainment’s The Outer Worlds 2 for lack of innovation and new game mechanics despite 15 years of experience and Microsoft’s funding.

    2. Vavra rated The Outer Worlds 2 a 7 out of 10, expressing disappointment that it does not introduce fresh ideas compared to older games like Fallout and Deus Ex.

    3. He called for a more dynamic, living game world, emphasizing the need for genuine non-linearity over scripted experiences.

    4. Vavra claimed Kingdom Come: Deliverance 2 achieved realistic world simulation on a lower budget than The Outer Worlds 2, highlighting differences in NPC behavior.

    5. While The Outer Worlds 2 has received a decent Metacritic score, it has a lower user score, indicating mixed player reception despite improvements over its predecessor.


    The director of Kingdom Come: Deliverance 2, Daniel Vavra, has openly criticized Obsidian Entertainment’s The Outer Worlds 2, claiming that the studio has failed to innovate since its Fallout: New Vegas heyday, despite 15 years of experience and funding from Microsoft.

    Vavra’s Rating and Concerns

    Vavra scored The Outer Worlds 2 a 7 out of 10, expressing his disappointment that the game lacks novel ideas. He shared his thoughts on X:

    “Finished. 7/10. But what saddens me is that the folks behind one of my favorite games ever (Fallout: New Vegas) have been unable, after 15 years and with all of Microsoft’s funds and latest tech, to introduce a single new game mechanic that could evolve this proven but outdated formula into something fresh.”

    A Call for Innovation

    He challenged anyone to identify a new game mechanic in The Outer Worlds 2 that wasn’t already present in Deus Ex or the original Fallout games from over 25 years ago. “Sadly, I can’t,” he said. “I want a living, simulated world! Genuine non-linearity! I need more than loot boxes, maintenance shafts, loading screens, and level grinding in a static, scripted world.”

    Budget Comparisons and Critiques

    Vavra also claimed that Kingdom Come: Deliverance 2 achieved a remarkably realistic world simulation on a lower budget, taking a direct jab at Obsidian Entertainment. He stated, “I would bet that budget for KCD2 was WAY LOWER than Outer Worlds 2.”

    After Vavra’s comments, he received many responses, with some questioning whether Kingdom Come: Deliverance 2 introduces any new gameplay mechanics. Vavra defended his position, asserting that his game’s detailed simulation allows thousands of NPCs to follow precise daily routines, which isn’t present in The Outer Worlds 2’s “scripted world.”

    The Outer Worlds 2’s Reception

    The Outer Worlds 2 has done well, boasting a Metacritic score of 83/100 from 54 critic reviews, but it has an average user score of only 6.6 from 278 ratings. Players have praised the game as a significant improvement over the 2019 original, providing greater choices.

    Recent successful titles like Larian’s cRPG Baldur’s Gate 3 received acclaim not for groundbreaking mechanics but for the excellent execution of existing gameplay systems. The same applies to Clair Obscur: Expedition 33, which added an engaging real-time twist to traditional turn-based combat.

    The Impact of Developer Critiques

    Public critiques from developers, especially well-known ones, are rare — and for good reasons: they can be divisive in unexpected ways. Vavra’s review of The Outer Worlds 2 has led fans to defend Obsidian’s game for enhancing the sequel rather than advancing world simulation. Many have argued that Vavra took a significant risk with KCD2, which, against all odds, resulted in success.

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  • Outer Worlds 2 Director Advocates for Meaningful RPG Choices

    Outer Worlds 2 Director Advocates for Meaningful RPG Choices

    Key Takeaways

    1. RPGs have traditionally coddled players by ensuring every choice leads to success, which diminishes the meaning of choices.
    2. For choices to be meaningful, they must have the potential for both good and bad outcomes based on player actions.
    3. Players should engage thoughtfully with RPGs instead of relying solely on objective markers that bypass character interactions.
    4. Obsidian’s design in The Outer Worlds 2 allows players to explore different strategies and access all content from the start.
    5. The success of games like Baldur’s Gate 3 indicates a shift back towards meaningful player choice in RPGs.


    Following the recent release of The Outer Worlds 2, game director Brandon Adler took some time to consider and discuss his views on RPG design philosophy. He expressed that the genre has been “coddling” players for years, giving them a sure chance of winning no matter their choices or character builds. Adler hopes to see this approach change, and it appears to be shifting with the success of games like Baldur’s Gate 3.

    Adler’s Perspective on RPG Design

    In a conversation with GamesRadar+, Adler shared his beliefs:

    Overall, it seems like a lot of games, especially RPGs, operate under the idea that, ‘Hey, you can’t make bad choices, so every character build is okay, and we guarantee that whatever you do, everything will turn out alright.’

    The issue with this, in my view, is that for choices to be meaningful, they must have the potential to be either good or bad, based on the player’s actions.

    The Importance of Player Choice

    Adler also noted that he has seen many content creators and streamers experimenting with “bad character builds” in The Outer Worlds 2. He believes these builds and decisions are “perfectly valid ways to play.” However, he criticized the tendency of gamers to depend heavily on objective markers, which allow players to bypass thoughtfully designed NPC interactions and conversations.

    He went on to mention:

    In a genuine RPG, you really need to consider what’s happening while you’re playing through it. You should be ready to engage with the game. I’m noticing more of this now, especially with releases like Baldur’s Gate 3.

    I think it’s beginning to shift back in that direction. That’s wonderful because I believe players are going to enjoy rediscovering how RPGs can provide real player choice that they might have been missing for a while.

    Obsidian’s Game Design Choices

    Staying true to this philosophy, Obsidian chose not to restrict quests in The Outer Worlds 2, enabling players to try out different strategies and maintain access to all content right from the start.

    In another interview, Adler discussed the RPG experience in The Outer Worlds 2 and remarked, “Everyone is going to have a unique experience, and they might not encounter everything, and that’s perfectly fine.”

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  • The Outer Worlds 2: PS5 Pro PSSR Disabled, Xbox Series X Smoother

    The Outer Worlds 2: PS5 Pro PSSR Disabled, Xbox Series X Smoother

    Key Takeaways

    1. Gamers are experiencing frame rate drops and lighting issues in The Outer Worlds 2 on the PS5 Pro, linked to PSSR upscaling.
    2. Developers are replacing PSSR with TSR to address these graphics problems, as TSR is easier to implement despite lacking some advanced features.
    3. Recent dissatisfaction among players has grown due to inadequate PS5 Pro support and performance issues in games like Borderlands 4.
    4. Digital Foundry reports that the Xbox Series X performs better than both PS5 consoles, with fewer graphics and stuttering issues.
    5. There is hope that future improvements to PSSR upscaling through Sony’s partnership with AMD will enhance performance by 2026.


    Gamers are still facing issues with performance on Sony’s top console. The Outer Worlds 2 is the newest PS5 Pro Enhanced Game to experience problems with frame rate drops and distracting lighting. A lot of these issues seem to be connected to PSSR upscaling, which has also affected Silent Hill games. To tackle these complaints, the developers have temporarily swapped this feature for TSR.

    Familiar Issues with Graphics

    The review of The Outer Worlds 2 by Digital Foundry highlighted some recurring problems with PS5 Pro games. With the use of ray tracing and basic lighting effects, objects often appear noisy and less clear. There are noticeable frame rate drops, no matter what performance settings are chosen.

    Patch Notes and Improvements

    In the 1.0.4.1 patch notes, the developers aim to “fix blurry grass on Paradise Island and unexpected lighting noise throughout the game.” To enhance the situation, they are looking to TSR, a method that is more widely used. This option can be found through Unreal Engine 5 on various platforms. Even though TSR doesn’t have the machine-learning features of the PS5 Pro-specific PSSR, it has been simpler to put into action.

    Growing Frustration Among Players

    Recently, the dissatisfaction with the inadequate PS5 Pro support has been on the rise. Borderlands 4 launched without any enhanced features, leading some players to favor the PS5 version. However, the performance issues with this looter shooter aren’t just a problem for PlayStation consoles. In contrast, The Outer Worlds 2 does not show the same issues on Xbox systems.

    Digital Foundry found that the Xbox Series X offers advantages over both Sony consoles. The lighting does not compromise image quality, and stuttering happens less frequently. The site suggests that during development, Obsidian might have had to change their approach to support Microsoft’s cross-platform initiatives. As a result, PlayStation users are left with less optimized versions of the game.

    Looking to the Future

    To be fair to the developers, even some titles designed for the PS5 Pro from the beginning have not lived up to expectations. Hopefully, Sony’s partnership with AMD to enhance PSSR upscaling will bring positive results by 2026.

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  • Brandon Adler: Players Desire Deeper RPGs in The Outer Worlds 2

    Brandon Adler: Players Desire Deeper RPGs in The Outer Worlds 2

    Key Takeaways

    1. Players desire deeper and more complex RPG mechanics rather than simplified gameplay, according to Game Director Brandon Adler.
    2. The Outer Worlds 2 aims to enhance player choices with significant consequences that affect gameplay, character builds, and storylines.
    3. The sequel will address feedback on the original game’s simplistic mechanics, which were a concern for experienced gamers.
    4. Adler emphasizes player agency, allowing for diverse character builds and detailed number crunching, reflecting Obsidian’s history with choice-rich games.
    5. The renewed focus on intricate RPG mechanics aligns with recent successful RPGs like Baldur’s Gate 3, indicating a shift in player expectations.


    In the time leading up to the release of The Outer Worlds 2 on October 29, 2025, Brandon Adler, the Game Director at Obsidian Entertainment, has shared a distinct message with the RPG community. There’s a strong desire among players for more complex and meaningful experiences that reflect the genre’s foundational elements.

    A Shift in RPG Design

    During a podcast interview with Danny Pena on Gamertag Radio, Adler expressed that many contemporary RPGs tend to simplify and smooth out their mechanics to reach a broader audience. Yet, he believes players are still looking for richer mechanics instead of straightforward gameplay. He clearly stated, “Players want deeper RPGs” during their conversation.

    Obsidian Entertainment aims to deliver just that with The Outer Worlds 2. The sequel is anticipated to be more expansive and responsive, enhancing player choices with consequences that affect gameplay, character builds, and storylines in significant ways.

    Learning from the Past

    The approach for The Outer Worlds 2 marks a thoughtful departure from the original game released in 2019. While the first installment was widely acclaimed and achieved impressive sales of over 5 million copies by late 2023, it received some feedback for its relatively simplistic RPG mechanics, which felt lacking to experienced gamers.

    Adler’s comments arrive during a pivotal moment for Obsidian, concluding what the studio calls the “Year of Obsidian” in 2025. This period has seen the launch of the first-person RPG Avowed in February, an unexpected early access version of Grounded 2, followed closely by The Outer Worlds 2.

    Bold Inspirations

    As a first-time director on a AAA title, after previously leading DLC for Pillars of Eternity: Deadfire, Adler has drawn from Obsidian’s history of choice-rich games, including the Pillars series and the beloved Fallout: New Vegas.

    He spoke about The Outer Worlds 2’s broad approach to diverse character builds, detailed number crunching, and the core RPG tools that the industry has gradually moved away from. Adler stated, “Let’s give players those options,” emphasizing the importance of player agency.

    The studio has taken into account feedback from the original game, realizing that fans wish to experiment with “all the different types of builds they can,” without unnecessary guidance that can diminish the joy of creating unique builds.

    A New Era for RPGs

    This renewed emphasis on intricate RPG mechanics is particularly pertinent given the recent success stories in the RPG space, like Larian’s Baldur’s Gate 3, which has sold an astounding 15 million copies globally since its release in 2023, generating a pre-tax profit of $260.9 million.

    As Obsidian gears up for The Outer Worlds 2’s release, the game will be available on PC, Xbox Series S|X, and PS5, offering players a satirical sci-fi adventure through the corporate dystopia of the Halcyon colony, with enhanced exploration options and much-anticipated RPG depth.

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  • Xbox Design Lab Introduces The Outer Worlds 2 Theme

    Xbox Design Lab Introduces The Outer Worlds 2 Theme

    Key Takeaways

    1. Xbox introduced game-themed designs to the Design Lab in 2024, starting with Fallout and Call of Duty: Black Ops 6, and expanding to include titles like Avowed and The Outer Worlds 2.

    2. The Outer Worlds 2 design is available for both the standard Xbox Wireless Controller and the Xbox Elite Wireless Controller Series 2.

    3. Customization options for the controller include back color, D-pad, buttons, thumbsticks, triggers, bumpers, grips, and the option for a custom engraved message.

    4. Pricing for a custom The Outer Worlds Xbox Wireless Controller starts at $98.97 for the standard model and $188.97 for the Elite model (without paddles).

    5. The Outer Worlds 2 is set to launch on October 29, 2025, and will be available on day one through Xbox Game Pass.


    In 2024, Xbox started to introduce game-themed designs to the Xbox Design Lab, kicking things off with Fallout followed by Call of Duty: Black Ops 6. This year, they have expanded the collection even more with new designs for Avowed, Helldivers, Clair Obscur: Expedition 33, Borderlands 4, Ninja Gaiden 4, and Hollow Knight: Silksong. The most recent addition to this lineup is The Outer Worlds 2, which is set to release later this month.

    Customizing Your Controller

    The design for The Outer Worlds 2 can be selected for both the standard Xbox Wireless Controller (currently priced at $54 on Amazon) and the Xbox Elite Wireless Controller Series 2. Customizing your own controller is really easy. You just need to visit the Xbox Design Lab website and decide whether you want to personalize a standard controller or the elite version. From the customization menu, choose The Outer Worlds 2 in the body section.

    Unique Features to Personalize

    There is only one pattern available for this design, so to make your controller unique, you can adjust other features like the back color, D-pad, ABXY buttons, thumbsticks, triggers, bumpers, grips, paddles, and the View, Menu, and Share buttons. Additionally, you can include a custom engraved message on the controller if you wish.

    Pricing Details

    A custom The Outer Worlds Xbox Wireless Controller starts at $98.97 for the standard model and is priced at $188.97 (without the paddles pack) for the Xbox Elite Wireless Controller Series 2.

    The Outer Worlds 2 is set to launch on October 29, 2025, for the Xbox Series S|X, PlayStation 5, and PC. It will be available on day one through Xbox Game Pass.

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  • Microsoft to Release The Outer Worlds 2 and Xbox Games on Discs

    Microsoft to Release The Outer Worlds 2 and Xbox Games on Discs

    Key Takeaways

    1. Microsoft has decided against a $80 price tag for certain first-party games, like The Outer Worlds 2, amidst gamer concerns about digital-only releases.
    2. After the Xbox Games Showcase, Microsoft is now offering physical disc versions for some upcoming titles, including Ninja Gaiden 4 and The Outer Worlds 2.
    3. The most affordable Standard Editions of these games are not available in physical stores, raising concerns about the amount of data on the discs.
    4. Critics of digital games express frustration, but physical copies allow for buying and selling used games, a feature still valuable to many players.
    5. While some upcoming titles like Oblivion Remastered will have physical versions, others, such as Gears of War: Reloaded, may only be available digitally, indicating a trend away from physical media in gaming.


    Recently, Microsoft has chosen not to impose a price of $80 on certain first-party games, such as The Outer Worlds 2. Many gamers have expressed frustration over the growing trend of the publisher relying solely on digital releases.

    Change in Strategy

    After the Xbox Games Showcase in June, fans noticed limited physical pre-order options for the revealed titles. However, Microsoft appears to have shifted its approach, now providing disc versions for both Obsidian’s action-RPG and Ninja Gaiden 4.

    Social media user Wario64 was the first to spot that Canadian retailer PNP Games had updated listings for upcoming Xbox games. Gamers can now pre-order Ninja Gaiden 4 and The Outer Worlds 2, which include disc and download codes. Since these are labeled as Deluxe or Premium editions, it’s probable that the additional content will be in digital format. Though the box art mentions “Digital Game Code,” it’s common for covers to be revised prior to release.

    Availability Concerns

    Sadly, the most affordable Standard Editions for these games are not found in physical shops. Furthermore, it remains uncertain how much data will actually be stored on the discs. For instance, Doom: The Dark Ages requires about an 85GB download before it can be played. This situation isn’t unique to Xbox games, as many PS5 titles have similar requirements; however, first-party PlayStation releases usually come on physical media.

    Digital Xbox game critics might still be upset with the current direction. Yet, a notable benefit of physical copies is the option to buy and sell used games. Nintendo is also making efforts to guide its fans into this new gaming landscape with Game-Key Cards. Even though these Switch 2 games rely on servers for installation, players can utilize them across different consoles.

    Upcoming Releases

    When Oblivion Remastered launches on the Xbox Series X|S in October, a physical version will also be available. Still, other first-party Xbox titles might not follow the lead of The Outer Worlds 2 or Ninja Gaiden 4. As it stands, Gears of War: Reloaded seems to be available only in digital form for Xbox users. Nevertheless, despite some trade-offs, the gaming industry is rapidly moving away from physical discs and cartridges.

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  • Xbox Games Showcase 2025 Date and The Outer Worlds 2 Direct Revealed

    Xbox Games Showcase 2025 Date and The Outer Worlds 2 Direct Revealed

    Key Takeaways

    1. The Xbox Games Showcase 2025 will be a digital-only event on June 8th, starting at 10 am Pacific Time.
    2. The showcase will feature first-party titles from Xbox Studios and third-party games, with potential reveals like Fable and Gears of War E-Day.
    3. Fans hope to see gameplay footage of Everwild and updates on the long-awaited The Elder Scrolls VI.
    4. Following the showcase, Microsoft will present The Outer Worlds 2 Direct, focusing on the sequel to the popular RPG.
    5. The Outer Worlds 2 will utilize Unreal Engine 5 and maintain the artistic style of its predecessor, with quirky gameplay elements.


    Following the format that Microsoft first set in 2023, the Xbox Games Showcase is making a comeback for 2025. Named “Xbox Games Showcase 2025”, this digital-only event will be broadcast on June 8th at 10 am Pacific Time / 1 pm Eastern Time / 6 pm UK time. Viewers can catch the event live on Xbox’s YouTube, Twitch, and Facebook channels. Additionally, there will be a stream available in American Sign Language (ASL) on Twitch.tv/XboxASL.

    Exciting Game Reveals Expected

    According to Xbox Wire, the Xbox Games Showcase 2025 will feature both first-party titles from Xbox Studios and third-party games from various publishers. While specific names have not been disclosed, it’s fair to guess that we might see eagerly awaited games like PlayGround’s Fable, The Coalition’s Gears of War E-Day, and Clockwork Revolution from inXile. Fans might also get a surprise with a tease about the Halo Combat Evolved Remake, which has been rumored to be in development since January 2024.

    Hopes for More Gameplay

    Moreover, Rare might present some gameplay footage of Everwild, a title that has faced challenges during its development. And while we’re dreaming, why not wish for some exciting updates on The Elder Scrolls VI? Bethesda first hinted at this game back at E3 2018. Since then, the studio has launched two games: Fallout 76 and Starfield, but there’s still been no solid news about The Elder Scrolls VI. We’re crossing our fingers that the upcoming Xbox Games Showcase 2025 will shed some light on this title.

    Following the Xbox Games Showcase 2025, Microsoft will present The Outer Worlds 2 Direct. Xbox used a similar strategy in 2024 and 2023 with the Call of Duty: Black Ops 6 Direct and Starfield Direct, respectively.

    Details on The Outer Worlds 2

    The Outer Worlds 2 is the follow-up to Obsidian Entertainment’s sci-fi RPG The Outer Worlds, which came out in 2019 to great reviews. Built using Unreal Engine 5, The Outer Worlds 2 maintains the same artistic style as its predecessor, with bright and colorful Sci-Fi visuals. The gameplay appears to be similar, focusing on quirky melee and shooting weapons.

    At The Outer Worlds 2 Direct, Obsidian Entertainment is expected to reveal more information about the gameplay and other features of the title. However, for those who can’t wait to see The Outer Worlds 2 in action, IGN has provided an 11-minute gameplay video linked below.

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