Tag: Daniel Vavra

  • Kingdom Come Director: AI in Games is Here to Stay

    Kingdom Come Director: AI in Games is Here to Stay

    Key Takeaways

    1. Strauss Zelnick, CEO of Take-Two, is skeptical about the creative value of generative AI and prefers to avoid its applications in gaming.
    2. Hideo Kojima believes that AI will significantly change the gaming industry within the next five to ten years.
    3. Daniel Vávra sees AI as a permanent shift in film and gaming, emphasizing its integral role in the future.
    4. Vávra highlights the efficiency of AI in producing high-quality content quickly, contrasting it with traditional methods that require large teams and more time.
    5. Reactions to Vávra’s views on X are mixed; supporters see AI as a democratizing tool for creativity, while critics worry about the lack of artistic soul and potential job losses.


    Generative AI is a very talked-about topic in the gaming industry, and people have different views on it. Take-Two’s CEO, Strauss Zelnick, does not see much value in its creative abilities and prefers to keep his distance from generative applications. In contrast, Hideo Kojima, the creator of Metal Gear, believes that AI will cause significant changes in the next five to ten years. Daniel Vávra, who is the director and writer for Kingdom Come: Deliverance and its sequel, has now entered the conversation on X, sharing thoughts that are quite similar to those of Kojima.

    AI as a Permanent Shift

    Daniel Vávra argues that the use of AI in film and gaming is not just a fleeting trend but rather a lasting transformation. He states, “It’s here and it’s not going anywhere,” emphasizing that the Czech game developer sees this technology as integral to the future. He points to a fan-made trailer that showcases incredibly realistic, cinematic visuals of knights in battle and cities ablaze. Producing such content through traditional means would demand a large team and take weeks to complete. Yet, the AI-generated version was made by just one person in only two days. For Vávra, outcomes like this make the integration of AI in creative fields unavoidable.

    Mixed Reactions on X

    Responses to Vávra’s comments on X are also split. Supporters resonate with his views, seeing AI as a tool that can democratize creativity and open doors for more people. On the other hand, critics express concerns about a lack of artistic soul in AI-generated content and the potential for job losses in the industry.

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  • Obsidian’s Outer Worlds 2 Criticized for Lack of Innovation

    Obsidian’s Outer Worlds 2 Criticized for Lack of Innovation

    Key Takeaways

    1. Daniel Vavra criticized Obsidian Entertainment’s The Outer Worlds 2 for lack of innovation and new game mechanics despite 15 years of experience and Microsoft’s funding.

    2. Vavra rated The Outer Worlds 2 a 7 out of 10, expressing disappointment that it does not introduce fresh ideas compared to older games like Fallout and Deus Ex.

    3. He called for a more dynamic, living game world, emphasizing the need for genuine non-linearity over scripted experiences.

    4. Vavra claimed Kingdom Come: Deliverance 2 achieved realistic world simulation on a lower budget than The Outer Worlds 2, highlighting differences in NPC behavior.

    5. While The Outer Worlds 2 has received a decent Metacritic score, it has a lower user score, indicating mixed player reception despite improvements over its predecessor.


    The director of Kingdom Come: Deliverance 2, Daniel Vavra, has openly criticized Obsidian Entertainment’s The Outer Worlds 2, claiming that the studio has failed to innovate since its Fallout: New Vegas heyday, despite 15 years of experience and funding from Microsoft.

    Vavra’s Rating and Concerns

    Vavra scored The Outer Worlds 2 a 7 out of 10, expressing his disappointment that the game lacks novel ideas. He shared his thoughts on X:

    “Finished. 7/10. But what saddens me is that the folks behind one of my favorite games ever (Fallout: New Vegas) have been unable, after 15 years and with all of Microsoft’s funds and latest tech, to introduce a single new game mechanic that could evolve this proven but outdated formula into something fresh.”

    A Call for Innovation

    He challenged anyone to identify a new game mechanic in The Outer Worlds 2 that wasn’t already present in Deus Ex or the original Fallout games from over 25 years ago. “Sadly, I can’t,” he said. “I want a living, simulated world! Genuine non-linearity! I need more than loot boxes, maintenance shafts, loading screens, and level grinding in a static, scripted world.”

    Budget Comparisons and Critiques

    Vavra also claimed that Kingdom Come: Deliverance 2 achieved a remarkably realistic world simulation on a lower budget, taking a direct jab at Obsidian Entertainment. He stated, “I would bet that budget for KCD2 was WAY LOWER than Outer Worlds 2.”

    After Vavra’s comments, he received many responses, with some questioning whether Kingdom Come: Deliverance 2 introduces any new gameplay mechanics. Vavra defended his position, asserting that his game’s detailed simulation allows thousands of NPCs to follow precise daily routines, which isn’t present in The Outer Worlds 2’s “scripted world.”

    The Outer Worlds 2’s Reception

    The Outer Worlds 2 has done well, boasting a Metacritic score of 83/100 from 54 critic reviews, but it has an average user score of only 6.6 from 278 ratings. Players have praised the game as a significant improvement over the 2019 original, providing greater choices.

    Recent successful titles like Larian’s cRPG Baldur’s Gate 3 received acclaim not for groundbreaking mechanics but for the excellent execution of existing gameplay systems. The same applies to Clair Obscur: Expedition 33, which added an engaging real-time twist to traditional turn-based combat.

    The Impact of Developer Critiques

    Public critiques from developers, especially well-known ones, are rare — and for good reasons: they can be divisive in unexpected ways. Vavra’s review of The Outer Worlds 2 has led fans to defend Obsidian’s game for enhancing the sequel rather than advancing world simulation. Many have argued that Vavra took a significant risk with KCD2, which, against all odds, resulted in success.

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