Tag: PSVR 2

  • Xbox Co-Creator Dismisses VR Gaming as Sony Cuts PSVR 2 Price

    Xbox Co-Creator Dismisses VR Gaming as Sony Cuts PSVR 2 Price

    Key Takeaways

    1. Sony plans to reduce the PSVR 2 headset price to $400 in March to attract more users amidst sluggish PS5 sales.
    2. Seamus Blackley argues that VR gaming lacks a standout game and a compelling narrative to engage players effectively.
    3. Blackley critiques the current state of VR, suggesting gamers need a strong story instead of aimless exploration in virtual worlds.
    4. There are concerns about the comfort of VR headsets, even as they become easier to wear; this sentiment is shared by Microsoft Gaming CEO Phil Spencer.
    5. The lack of investment from developers in the PSVR 2 has led to a shortage of recent AAA titles, while the Meta Quest series shows demand for a wireless VR experience.


    Despite the sluggish sales of Xbox consoles, the PSVR 2 hasn’t emerged as a strong reason for gamers to choose a PS5. In a bid to attract more users, Sony plans to decrease the price of the VR headset to $400 starting in March. Seamus Blackley, who co-created the first Xbox, has shared his views on the current situation of VR gaming. He argues that VR is missing a standout game or the framework needed to fully engage players in various titles.

    Blackley’s Background and Views on VR

    After meeting Bill Gates in 1999, Blackley persuaded Microsoft to develop a console to compete with the Sony PlayStation 2. After leaving the company, he has worked on projects involving augmented reality. While Blackley embraces new technology, he has some critiques regarding the role of VR in today’s gaming environment.

    The Need for Narrative in VR

    On the VideoGamer Podcast, Blackley mentioned that while VR offers gamers a sense of freedom, it lacks a solid purpose. He believes that instead of wandering aimlessly in virtual worlds, gamers require a compelling story to lead them. Up until now, developers have faced challenges in combining an engaging gaming experience with VR technology.

    Critiques on Headset Comfort and Market Trends

    Blackley’s remarks about the awkwardness of VR headsets might seem tough, given that the devices have become easier to wear. Nonetheless, even with Microsoft Windows supporting Meta Quest VR headsets, Phil Spencer concurs with Blackley’s opinion. Xbox is shifting towards a multi-platform approach, and the CEO of Microsoft Gaming is against any wired device that links only to one console.

    It appears that game developers are hesitant to invest in the PSVR 2, resulting in a lack of recent AAA titles that are compatible. Sony has even introduced a PC adapter to enhance the headset’s appeal. The Meta Quest series demonstrates that there is demand for a wireless alternative with a large application library. If more consumers show interest in a high-end VR gaming experience, Microsoft might reconsider its current position.

    Source:
    Link


     

  • Apple Considers PlayStation VR 2 Controller Support for Vision Pro

    Apple Considers PlayStation VR 2 Controller Support for Vision Pro

    Sony’s virtual reality (VR) branch has built up a lot of skills in headset design and development, especially shown in the PlayStation VR (PSVR) 2, which is currently priced at $499.99 on Amazon. Despite this expertise, reports suggest that the division is in urgent need of support.

    Apple’s Involvement

    Interestingly, Apple, another player facing challenges with VR through its first-generation Vision Pro and its lukewarm reception, may be lending a helping hand. Mark Gurman, a well-respected tech contributor from Bloomberg, notes that Apple’s approach to marketing the Vision Pro as a “spatial computer” with a cutting-edge gesture-based interface has limited its success. Instead of harnessing the potential for accessories like controllers, Apple has focused on this unique positioning.

    Issues with Vision Pro

    This strategy has led to an unusual setback for Apple, making it difficult to profit from optional purchases that are officially licensed. This has also diminished the Vision Pro’s potential as a next-gen gaming system. Nevertheless, reports indicate that Apple is contemplating an upgrade to visionOS that would incorporate support for the PSVR 2’s existing Sense Controllers.

    Future Developments

    Typically, these controllers aren’t available for separate sale, but Sony might decide to change that by offering them through Apple Stores as part of this collaboration. Still, this initiative has reportedly faced delays and could potentially be halted altogether before it comes to fruition. Meanwhile, Apple is also exploring the creation of other accessories, like its version of Sony’s Motion Controller, which is designed to be more of a wand-like tool for standard PlayStation and PSVR devices. However, it appears this product is aimed more at enhancing productivity for Vision Pro, similar to the Apple Pencil, rather than serving as a gaming tool.