Tag: VR gaming

  • Sandbox VR Introduces Squid Game 2 in Immersive VR Experience

    Sandbox VR Introduces Squid Game 2 in Immersive VR Experience

    Key Takeaways

    1. Sandbox VR launched a new mini-game called “Repeat Racers” as part of its Squid Game Virtuals, coinciding with the second season of the Netflix series.
    2. Squid Game is a survival game series where characters play group games for their lives, similar to other titles like The Hunger Games and Battle Royale.
    3. The virtual experience features motion-tracking technology, allowing players to see each other’s avatars and move safely without collisions.
    4. The game is available at over sixty Sandbox VR locations worldwide for $60 per person, with multiple language options offered.
    5. Players can also explore VR gaming at home by purchasing a VR headset.


    Sandbox VR has introduced a new mini-game called Repeat Racers to its Squid Game Virtuals virtual reality experience. This addition coincides with the launch of the second season of the popular streaming series on Netflix. At Sandbox VR, players are equipped with VR headsets and motion-trackers, allowing groups of friends to engage in virtual adventures together.

    Overview of Squid Game

    Squid Game is a South Korean television series where the characters must participate in a series of group games to stay alive. This show belongs to the survival game genre, which also includes titles like The Hunger Games, a genre inspired by the iconic Japanese film Battle Royale.

    Gameplay Features

    The Squid Game Virtuals were crafted in partnership with Netflix to feature a collection of mini-games that connect with the series. Thanks to the special motion-tracking technology, players can see each other’s avatars in their VR headsets. This technology ensures that they can move around without the worry of accidentally colliding with one another. Additionally, the haptic feedback enhances the immersive experience during gameplay.

    Availability and Pricing

    Players can enjoy this game at over sixty Sandbox VR locations across the globe for a fee of $60 per person. They also have the option to choose their preferred language from a list that includes Arabic, Cantonese, Dutch, English, French, German, Mandarin, and Spanish.

    Sandbox VR Updates First Netflix Collaboration—Squid Game Virtuals—with New “Repeat Racers” Mini-Game to Celebrate Season 2 of the Hit Series

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  • Xbox Co-Creator Dismisses VR Gaming as Sony Cuts PSVR 2 Price

    Xbox Co-Creator Dismisses VR Gaming as Sony Cuts PSVR 2 Price

    Key Takeaways

    1. Sony plans to reduce the PSVR 2 headset price to $400 in March to attract more users amidst sluggish PS5 sales.
    2. Seamus Blackley argues that VR gaming lacks a standout game and a compelling narrative to engage players effectively.
    3. Blackley critiques the current state of VR, suggesting gamers need a strong story instead of aimless exploration in virtual worlds.
    4. There are concerns about the comfort of VR headsets, even as they become easier to wear; this sentiment is shared by Microsoft Gaming CEO Phil Spencer.
    5. The lack of investment from developers in the PSVR 2 has led to a shortage of recent AAA titles, while the Meta Quest series shows demand for a wireless VR experience.


    Despite the sluggish sales of Xbox consoles, the PSVR 2 hasn’t emerged as a strong reason for gamers to choose a PS5. In a bid to attract more users, Sony plans to decrease the price of the VR headset to $400 starting in March. Seamus Blackley, who co-created the first Xbox, has shared his views on the current situation of VR gaming. He argues that VR is missing a standout game or the framework needed to fully engage players in various titles.

    Blackley’s Background and Views on VR

    After meeting Bill Gates in 1999, Blackley persuaded Microsoft to develop a console to compete with the Sony PlayStation 2. After leaving the company, he has worked on projects involving augmented reality. While Blackley embraces new technology, he has some critiques regarding the role of VR in today’s gaming environment.

    The Need for Narrative in VR

    On the VideoGamer Podcast, Blackley mentioned that while VR offers gamers a sense of freedom, it lacks a solid purpose. He believes that instead of wandering aimlessly in virtual worlds, gamers require a compelling story to lead them. Up until now, developers have faced challenges in combining an engaging gaming experience with VR technology.

    Critiques on Headset Comfort and Market Trends

    Blackley’s remarks about the awkwardness of VR headsets might seem tough, given that the devices have become easier to wear. Nonetheless, even with Microsoft Windows supporting Meta Quest VR headsets, Phil Spencer concurs with Blackley’s opinion. Xbox is shifting towards a multi-platform approach, and the CEO of Microsoft Gaming is against any wired device that links only to one console.

    It appears that game developers are hesitant to invest in the PSVR 2, resulting in a lack of recent AAA titles that are compatible. Sony has even introduced a PC adapter to enhance the headset’s appeal. The Meta Quest series demonstrates that there is demand for a wireless alternative with a large application library. If more consumers show interest in a high-end VR gaming experience, Microsoft might reconsider its current position.

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  • VR Headsets Vision Pro, Meta Quest, Pico 4 Support 2,000 Games

    VR Headsets Vision Pro, Meta Quest, Pico 4 Support 2,000 Games

    The Vision Pro is a high-priced set of AR glasses that showcase impressive technology, yet they haven’t been a significant market hit for Apple so far. This might also be because they lack compatibility with some software and video games.

    New Compatibility Options

    However, things have improved slightly as the GeForce Now app now supports the Apple Vision Pro along with other VR and AR headsets, offering users access to over 2,000 game titles. It’s worth noting that to play games on GeForce Now, a gamepad controller is necessary (you can find a list of recommended controllers here). Both Xbox and Sony DualShock 4 controllers are compatible. On their support page, Nvidia outlines the required internet speeds: for 4K resolution at 60 frames per second, a connection speed of 40 MBps is needed, while 25 MBps is adequate for Full HD resolution.

    Gaming Limitations

    The gesture controls on the Apple Vision Pro aren’t available for gaming, and using a mouse and keyboard is only somewhat possible – not during gameplay and only when using the app itself. The latest version of the GeForce Now app also works with Meta Quest 3, Meta Quest 3S, Pico 4, and Pico 4 Ultra. Users should remember that not every game has been specifically modified for VR, meaning that in some cases, the VR headsets act merely as a display. While this can still create an engaging VR-like experience thanks to the large screen size, it lacks true VR features like head tracking.

    Conclusion

    Nvidia’s efforts to expand compatibility with the Apple Vision Pro and other headsets may help enhance the user experience, though the limitations regarding gesture controls and the necessity of a gamepad may hinder the overall gaming experience. As the technology continues to evolve, it’s uncertain how the gaming landscape will shift with AR and VR integration.

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