Tag: Nintendo

  • Switch 2 Set to Break Launch Day Sales Record in Japan with Pre-Orders

    Switch 2 Set to Break Launch Day Sales Record in Japan with Pre-Orders

    Key Takeaways

    1. The Switch 2 is projected to launch with over 1.2 million units in Japan, surpassing previous sales records for consoles.
    2. Japan’s unique sales strategy includes lotteries for console reservations to manage high demand and prevent disorder.
    3. Initial lottery results show approximately 517,987 units secured, with an additional 281,426 available in a second round, totaling about 1.2 million consoles.
    4. The Switch 2 is expected to significantly outperform previous consoles, with the original Switch selling 330,000 units in its first weekend.
    5. Nintendo forecasts selling 15 million units of the Switch 2 in its first fiscal year, which may be conservative given the strong pre-order numbers.


    If the pre-order lotteries for the Switch 2 are any sign, the handheld is set to smash launch week console sales records in Japan. Based on surveys of those who entered the lotteries, we can estimate how many consoles will be needed. A well-known Japanese YouTube channel reports that over 1.2 million units could be available at launch in the country. This amount would far exceed the previous records held by other Nintendo and Sony consoles.

    Unique Sales Strategy

    To prevent disorder, Japan opted for a different strategy in selling the system compared to other areas. Besides the Nintendo Store, various retailers in Japan also organized lotteries for customers to reserve their consoles. After witnessing 2.2 million entries in its lottery, Nintendo acknowledged that they wouldn’t have enough consoles to fulfill the demand. Surveys of the lottery entrants reveal just how many fans were left empty-handed.

    Lottery Results

    In the initial lottery round, it is estimated that gamers secured 517,987 units. Those who didn’t win had a second chance in another round, which distributed an additional 281,426 consoles. When we consider the pre-order sales from other retailers in Japan, the projected launch day total for the handhelds rises to 1,227,670. However, this inventory likely won’t be sufficient to meet the expectations of buyers.

    Outlook for Sales

    Even though these are just estimates, it would take a significant miscalculation for the Switch 2 not to outperform previous consoles. For instance, the original Switch managed to sell 330,000 units in its first weekend on the market in Japan. Comparative reports indicate that around 600,000 PS2 systems were sold shortly after its launch.

    If the Switch 2 maintains strong sales following its release date, it could set new global benchmarks for console sales. Nintendo has surprised some market analysts by forecasting that 15 million units would be sold in its first fiscal year. This figure seems rather cautious, especially considering the handheld’s pre-order numbers have surpassed expectations.

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  • Nintendo Adds 4 New Games to Game Boy Library Expansion

    Nintendo Adds 4 New Games to Game Boy Library Expansion

    Key Takeaways

    1. Nintendo released four classic games on the Game Boy – Nintendo Switch Online app: Gradius: Interstellar Assault, Kirby’s Star Stacker, Survival Kids, and The Sword of Hope.
    2. These games are available to anyone with a standard Nintendo Switch Online membership.
    3. The addition of these titles supports Nintendo’s mission to honor its handheld gaming history.
    4. The release appeals to both longtime fans and new players of retro games.
    5. Nintendo aims to continue delivering nostalgic experiences and surprises in the future.


    Nintendo is bringing back memories for fans of retro gaming. This week, the Game Boy – Nintendo Switch Online app introduced four classic games: Gradius: Interstellar Assault, Kirby’s Star Stacker, Survival Kids, and The Sword of Hope. These titles can be enjoyed by anyone who has a standard Nintendo Switch Online membership.

    Game Highlights

    You can find all four games on the Game Boy app on the Switch. Whether you’re a longtime enthusiast or a fresh player, this release is another great addition to Nintendo’s continuous mission to maintain its handheld history.

    Conclusion

    With these latest offerings, Nintendo continues to show its dedication to the nostalgic appeal of its classic games. Keep an eye out for more surprises in the future!

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  • Nintendo Switch 2 Helps Find Joy-Con 2 Controllers with Beeps

    Nintendo Switch 2 Helps Find Joy-Con 2 Controllers with Beeps

    Key Takeaways

    1. The Switch 2 introduces a sound feature for locating Joy-Cons, improving upon the previous vibration-only method.
    2. The ‘Search for Controllers’ feature in the Nintendo Today app allows Joy-Con 2 controllers to emit a loud beeping noise, aiding in finding misplaced controllers.
    3. Joy-Con 2 controllers are priced at $95 for a pair, making replacements costly if one is lost.
    4. The new search feature requires the controller to be paired, have battery life, and be within range to function properly.
    5. Nintendo has addressed recent issues by clarifying that the Switch 2 does not support VRR while docked, correcting earlier inaccuracies about the console’s capabilities.


    With the detachable controllers like Joy-Cons, there’s always a chance they could get lost. The first Nintendo Switch tried to help users find their Joy-Cons by using vibrations, but it didn’t always work well. Now, with the new Switch 2, the company has introduced a sound feature to help locate the Joy-Cons, which is a good thing since losing one means having to buy a new set, and that can be costly.

    Enhanced Searching Experience

    The Nintendo Today app shows that the Switch 2 includes the ‘Search for Controllers’ feature again, but this time the Joy-Con 2 controllers will emit a loud beeping noise along with vibrations. This should significantly aid in finding them if they’re hidden under cushions or too far away for the vibrations to be noticed.

    Costly Replacement

    To use this feature, the controller must be paired with the console, have enough battery life, and be within the proper range. The Joy-Con 2 controllers are priced at $95 for a pair, making it quite an expensive option if you only misplace one.

    Addressing Recent Issues

    This new addition is a nice improvement, especially since Nintendo has recently confirmed that the Switch 2 does not support VRR while docked. The company had initially stated on its website that the console could handle HDR, VRR, and 120 FPS in docked mode, but this was later revealed to be inaccurate. Nintendo subsequently apologized for the mistake and removed the VRR mention from their website.

    Nintendo Today app, Nintendo, Stealth40k on Bluesky

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  • Nintendo Confirms Switch 2 Specs Lack VRR in Docked Mode

    Nintendo Confirms Switch 2 Specs Lack VRR in Docked Mode

    Key Takeaways

    1. Nintendo has confirmed that VRR (Variable Refresh Rate) will only be available in handheld mode for the Switch 2, not in docked mode.
    2. The initial incorrect information about VRR on the Nintendo Switch 2 website has been acknowledged and apologized for by the company.
    3. The limitations in VRR support are attributed to the Switch 2 dock’s specifications and its adapter connections.
    4. VRR is a crucial feature for modern gaming, enhancing performance by synchronizing display refresh rates with video output frame rates.
    5. Competitors like Xbox Series X and PS5 offer VRR support, highlighting the Switch 2’s limitations in comparison.


    As the launch of the Switch 2 approaches, Nintendo is finally addressing some of the questions surrounding the new handheld console. After some conflicting details appeared on its website, it has now been clarified that VRR will not be available in docked mode. Nintendo Life has confirmed this directly from the company, leaving many gamers disappointed who intended to use the Switch 2 both at home and on the go.

    Nintendo’s Clarification on VRR

    In their statement, Nintendo clarified the confusion: “Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on the Nintendo Switch 2 website, and we apologise for the error.” When further inquiries about the possibility of a firmware update to enable the feature were made, the company chose not to provide additional comments.

    Limited VRR Implementation

    While it’s unfortunate for users, the limited support for VRR isn’t exactly shocking. Digital Foundry has shared the full specifications of the Switch 2, detailing the capabilities of its Nvidia T239 chip and how it utilizes memory. The report indicated that the Switch 2 dock does not support VRR when linked to TVs or monitors. The assumption is that the DisplayPort v1.4 to HDMI 2.1 adapter may be the reason for this limitation.

    VRR has become an essential feature for modern graphics cards, monitors, TVs, and consoles. It synchronizes the refresh rate of a display with the frame rate of the video output, which is especially beneficial for competitive gaming at high refresh rates, helping to minimize screen tearing and input lag. The Switch 2 is capable of reaching up to 120 fps at 1440p in handheld mode, meaning some games may experience fluctuating frame rates. Even if gamers primarily use the dock for 4K at 60 fps, there are still benefits to having VRR.

    Competition and Similar Limitations

    Both the Xbox Series X and PS5 offer VRR support, with Sony integrating this feature into its console in 2022. However, docks for other handheld devices, like the Asus ROG Ally, are also facing similar restrictions with HDMI connections.

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  • Nintendo’s Higher Switch 2 Price May Impact Early Adoption

    Nintendo’s Higher Switch 2 Price May Impact Early Adoption

    Key Takeaways

    – Nintendo revealed the Switch 2 will cost $450, significantly higher than the original Switch’s $300 price.
    – The company anticipates selling 15 million units in FY25, but higher prices may hinder early sales.
    – Bundling software and hardware is a strategy to encourage early sales as the Switch 2 is compatible with original Switch games.
    – Pre-orders for the Switch 2 have been overwhelmingly positive, with millions of requests in Japan and quick sales in the US.
    – Nintendo is addressing pricing concerns and consumer demand while preparing for the console’s release on June 5.


    Nintendo revealed the cost of the Switch 2 on April 2, surprising both fans and the gaming industry. The new console will be priced at $450, which is a big jump from the original Switch’s launch price of $300. This increase in price has left some fans feeling let down, and Nintendo itself acknowledges that the higher cost could hinder early adoption. Despite this concern, the company aims to make the new system a global hit as soon as possible.

    Earnings Call Insights

    During a recent earnings call for FY25, president Shuntaro Furukawa addressed queries about forecasts, tariffs, and other important details. The company anticipates selling 15 million units of the Switch 2 within the fiscal year, but Furukawa noted that the higher price might complicate early sales. Hence, they’ve taken a cautious approach in their forecasts. He pointed out that while there is strong excitement surrounding the launch, sustaining that excitement may prove to be difficult.

    Strategies for Success

    However, Furukawa believes that bundling software and hardware will encourage early sales, especially since the Switch 2 is compatible with original Switch games.

    In the US and Canada, Nintendo briefly halted pre-orders to review the tariff situation. Initially, it was thought that the console prices would increase, but they returned with the same pricing for both the console and bundle. On the other hand, the prices for accessories have increased.

    The Switch 2 is set to hit the shelves on June 5, and the response to pre-orders has been overwhelming. In Japan, the pre-order lottery attracted 2.2 million requests, while in the US, pre-orders were snatched up almost instantly.

    Conclusion

    Overall, Nintendo is navigating a challenging landscape with the Switch 2, balancing pricing concerns with consumer demand.

  • Nintendo Today: Switch 2 Battery Life Could Improve with Stop Charging Feature

    Nintendo Today: Switch 2 Battery Life Could Improve with Stop Charging Feature

    Key Takeaways

    1. The Switch 2 features a 5220 mAh lithium-ion battery, promising 2 to 6.5 hours of playtime, but high-demand games may drain it quickly.

    2. A new battery management feature allows users to stop charging around 90% to help maintain battery health and reduce degradation.

    3. The original Switch experienced battery performance decline over time, causing frustration and leading to repairs; a battery-saving setting could have mitigated this.

    4. The new feature will not inherently increase the Switch 2’s battery life, as demanding games may still consume power quickly due to improved performance specifications.

    5. Limited hands-on testing makes it difficult to accurately assess the Switch 2’s playtime, but the new feature aims to enhance battery longevity.


    Battery life is a key issue for any gaming handheld, especially when a device claims to deliver better performance. The specifications for the Switch 2 show that it will be powered by a 5220 mAh lithium-ion battery. It is promised to provide between 2 to 6.5 hours of playtime, but high-demand games could quickly drain its power. Fortunately, a video from Nintendo Today has unveiled a feature that might help in maintaining the health of the Switch 2 battery.

    Battery Management Feature

    In the clip shared by Nintendo Today, a user is seen activating a setting called “Stop charging around 90%.” When connected to a USB-C cable, viewers can observe the battery indicator slowly climbing up to 88% before it halts. Lithium-ion batteries tend to wear out quicker when they are fully charged because of excessive electrochemical reactions. To minimize this degradation, it’s advisable to keep rechargeable devices at 80% or below. This strategy is similar to the safety measures that smartphones use, which were highlighted in the video about the Switch 2.

    Past Issues with Battery Performance

    Many players using the original 2017 Switch have noticed a decline in battery performance over time. This decline has frustrated users to the point where they have opted to send their consoles in for repairs. Had the first Switch included a battery-saving setting, it could have reduced the number of replacement devices needed. Nevertheless, not many gamers are keen on keeping an eye on their handhelds to stop charging at a specific percentage.

    Sadly, this new feature will not inherently increase the battery life of the Switch 2. When compared to its predecessor, it is expected that games will demonstrate a wider range of performance. With a 1080p display and a refresh rate that goes up to 120Hz, some games are likely to consume the battery power of the Switch 2 more quickly than others. Steam Deck users face a similar challenge, as demanding titles can necessitate recharging in less than two hours.

    Testing Limitations

    The limited-time hands-on sessions make it hard for testers to accurately gauge the playtime of the Switch 2. Regardless, gamers will have access to a new feature to help maintain their battery’s longevity.

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  • Nintendo Switch 2 Leak: Game-Key Cards vs. Cartridge Sizes

    Nintendo Switch 2 Leak: Game-Key Cards vs. Cartridge Sizes

    Key Takeaways

    1. Concerns about Game-Key Cards: Many Nintendo fans worry that Game-Key Cards, which rely on internet connections for game files, may replace traditional cartridges.

    2. Arc System Works leak: A security breach revealed options for Switch 2 games, indicating that digital downloads and Game-Key Cards might become more common.

    3. Limited cartridge options: The Switch 2 may only feature a 64 GB cartridge, unlike the original Switch, which offered sizes from 1 GB to 32 GB, potentially increasing costs for smaller developers.

    4. Digital distribution rising: With fewer cartridge options and higher costs, publishers may lean more toward digital formats or Game-Key Cards as budget-friendly alternatives.

    5. Future of cartridge production: Nintendo may be seeking to simplify cartridge production, with the possibility that the 64 GB cartridge will become cheaper over time.


    Many Nintendo enthusiasts have raised concerns about the idea of Game-Key Cards. These cards contain only a tiny bit of data and depend on an internet connection to get game files. However, first-party Switch 2 titles like Mario Kart World still stick to traditional cartridges. Regrettably, other game publishers are starting to adopt the Game-Key Card system. A recent leak from Arc System Works might shed light on why digital distribution is becoming more popular than physical copies.

    Insights from Arc System Works

    Arc System Works is known for creating games like Guilty Gear and Dragon Ball FighterZ. After the company’s security was breached, gamers got a closer look at Nintendo’s upcoming console. One document highlighted the options available to publishers for Switch 2 games: [DL], [64GB], and [POTION]. It is thought that DL stands for digital downloads, 64 GB refers to a regular cartridge, while POTION is an internal name for the Game-Key Card.

    Limited Options for Cartridges

    A previous article from Physical Paradise cautioned about the narrow selection of Switch 2 cartridges. The report anticipated a 64 GB version along with a much smaller one. If the information from Arc System Works is accurate, the outlook is even bleaker for those against digital gaming.

    In contrast, the original Switch provided a variety of sizes ranging from 1 GB to 32 GB. This variety allowed publishers of smaller games to save on storage costs. With the Switch 2, only a 64 GB cartridge is on offer, and some rumors suggest it is priced at $16. This additional cost can accumulate, especially affecting studios with tighter budgets. Digital options or Game-Key Cards are seen as more budget-friendly choices.

    Future of Cartridge Production

    Nintendo might be aiming to streamline the production of cartridges. The 64 GB format could eventually become less expensive as it gains popularity. Yet, for the time being, Cyberpunk 2077 appears to be an exception, with a publisher willing to sacrifice profits for the sake of preserving games.

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  • Borderlands 4 Pre-Order News: Gearbox CEO Hints at $80 Price

    Borderlands 4 Pre-Order News: Gearbox CEO Hints at $80 Price

    Key Takeaways

    1. Gearbox Studios has not announced pre-orders for Borderlands 4, leading to speculation about pricing strategies.
    2. Pricing discussions in the gaming industry are influenced by tariffs and inflation, with some companies like Nintendo and Microsoft raising prices to $80.
    3. High game prices may risk losing customers, as there are quality alternatives available at lower prices.
    4. Development costs for Borderlands 4 have doubled compared to its predecessor, affecting pricing considerations.
    5. The release date for Borderlands 4 has been moved up to September 12, and its final price will be determined by the publisher, 2K Games.


    Even third-party games might not be safe from economic shifts. Recently, Gearbox Studios held a gameplay showcase, but they didn’t provide any news about pre-orders for Borderlands 4. Some players think the developer prefers for either Microsoft or Sony to announce any bad news. At PAX East, Gearbox CEO Randy Pitchford discussed the looter shooter further. He mentioned that the publisher would set the price, but he suggested that an $80 price tag for Borderlands 4 is a possibility.

    Industry Pricing Discussions

    Pitchford touched on a current discussion within the industry regarding how to price new games. Due to tariffs and inflation, Nintendo has opted to price some of its first-party Switch 2 games at $80. Microsoft quickly followed suit by raising prices for its consoles and titles. Meanwhile, Jason Schreier wrote in a Bloomberg piece that these decisions could lead to negative outcomes. He pointed out that there are many quality games available at lower prices, like Clair Obscur: Expedition 33. Publishers might risk losing customers and sales if they set prices too high.

    Insights on Borderlands 4 Cost

    When asked about the cost of Borderlands 4, Pitchford provided some interesting insights. He acknowledged that the “new price that Nintendo and Microsoft have led with” is being taken into account. While the game might be cheaper, the development costs have doubled compared to the previous installment. Once the pre-order information for Borderlands 4 is released, gamers will decide if it is worth the money. Regardless, the game is set to offer larger open areas than any prior game and highly adjustable skill trees.

    In contrast to major AAA titles, such as GTA 6, Gearbox Studios is ahead of its schedule. The release date for Borderlands 4 has been moved up from September 23 to September 12. Nevertheless, the game has been in development since 2019. The publisher, 2K Games, will ultimately determine if the costs of development and the game’s attraction justify an $80 asking price.

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  • Nintendo can brick consoles for unauthorized use per new agreement

    Nintendo can brick consoles for unauthorized use per new agreement

    Key Takeaways

    1. Nintendo’s updated user agreement clarifies that users only have a license to use their Nintendo Account Services, not ownership.
    2. The new terms impose strict restrictions against actions like copying, modifying, or circumventing Nintendo services.
    3. Violating these rules could result in serious consequences, including the possibility of Nintendo bricking the user’s console.
    4. The UK agreement is less detailed but also prohibits unauthorized actions regarding Digital Products, with similar consequences for non-compliance.
    5. Nintendo’s privacy policy has been revised to allow recording of video and voice chats for safety and security purposes.


    Nintendo is stepping up its fight against piracy and emulation, as shown by the recent changes in the user agreement. The new terms clarify that users do not actually own their Nintendo Account Services; they merely obtain a license to use them. This means that interfering with these services could result in serious consequences, including the possibility of Nintendo bricking your console if you use the services in ways that are not allowed.

    Updated Agreement Notification

    The modifications to the US Nintendo Account User Agreement were communicated through an email to account holders, providing a link to the updated policy. These changes are set to take effect in May 2025, which means they should be active by now. One significant update is the explanation that Nintendo services are licensed rather than owned, imposing certain restrictions and guidelines that must be adhered to.

    Licensing Terms

    In the License section, it is stated that according to the EULA (End User License Agreement), users must not publish, copy, modify, reverse engineer, bypass, tamper with, or circumvent any functions or protections of the Nintendo Account Services. There are also additional clauses, and a complete list can be seen in the screenshot below. If users do not follow these rules, Nintendo has the authority to make the account or the console “permanently unusable” or bricked.

    UK Agreement Update

    The update to the UK EULA is not as detailed, specifying, “In particular, without NOE’s written consent, you must neither lease nor rent Digital Products nor sublicense, publish, copy, modify, adapt, translate, reverse engineer, decompile or disassemble any portion of Digital Products other than as expressly permitted by applicable law.” Non-compliance could lead to the Digital product becoming unusable.

    Nintendo has also recently revised its privacy policy concerning the Switch 2 and GameChat. If users agree, Nintendo may record video and voice chats saved on the console. The company claims this is to create a safe and secure environment for certain services.

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  • Nintendo Denies AI Images in Mario Kart After Billboard Claims

    Nintendo Denies AI Images in Mario Kart After Billboard Claims

    Key Takeaways

    1. AI-generated images in Mario Kart World raised questions among gamers due to their unusual designs, despite a Nintendo spokesperson clarifying that AI artwork is not involved in the game.

    2. The game’s vast open-world tracks present a challenge for detailed design, making AI appear to be an attractive option, but Nintendo is cautious about its use.

    3. Nintendo President Shuntaro Furukawa acknowledged the potential of AI for enhancing character behavior but expressed concerns over legal issues related to AI-generated images.

    4. Shigeru Miyamoto, a key figure at Nintendo, has shown reluctance to adopt AI technologies, preferring not to follow competitors like Sony, which has patented AI tools for game asset creation.

    5. While gamers accept AI for improving gameplay dynamics, there is significant resistance to the idea of AI-generated visuals in premium games like Mario Kart World, reflecting broader concerns within the gaming community.


    The use of AI in video games has stirred up a lot of debate. In a recent Nintendo Treehouse event, spectators spotted odd billboards on the Mario Kart World tracks. These AI-generated images showcased recognizable items, but their designs were quite unusual. A Nintendo spokesperson clarified to Eurogamer that AI artwork doesn’t play a part in Mario Kart World.

    Skepticism Among Gamers

    After looking closely at the Mario Kart World footage, many players questioned the presence of AI images. However, a few billboards did raise eyebrows. For instance, there was a construction advertisement for a bridge, where certain elements of the design felt out of place. Nearby was an image of a skyscraper that didn’t match any real-life buildings. Additionally, one billboard featured a car with windows that were strangely tall. Many current AI tools simply don’t have the finesse or training to produce realistic designs.

    Ambition and Caution

    Mario Kart World stands as the most ambitious installment in the series, showcasing vast open-world tracks. With the challenge of populating these areas with intricate details, using AI might seem like an attractive shortcut. Nevertheless, key figures at Nintendo have been slow to adopt generative AI. Last July, Nintendo President Shuntaro Furukawa mentioned that while AI could enhance the behavior of “opponent characters,” he was cautious about the legal implications surrounding images created by machines.

    Resistance to Change

    Shigeru Miyamoto, the renowned game director, designer, and producer at Nintendo, also expressed reluctance towards recent AI advancements. In a September 2024 interview, he indicated that the company would not imitate some of its rivals. For instance, Sony has secured a patent for AI technology that assists artists in crafting game assets.

    Most gamers are fine with developers utilizing AI to make enemies act more authentically. However, the idea of $80 games like Mario Kart World incorporating AI images would change the conversation. The backlash from the Ark: Survival Evolved trailer serves as a cautionary tale for the gaming industry.

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