Tag: Death Stranding 2

  • Hideo Kojima: AI as a Friend in Game Development Creativity

    Hideo Kojima: AI as a Friend in Game Development Creativity

    Key Takeaways

    1. Hideo Kojima views AI as a collaborative “friend” that enhances efficiency in game development rather than a threat to human creativity.
    2. Many companies, including Activision and Capcom, are increasingly using AI for tasks like developing game engines and generating assets.
    3. Kojima believes AI can streamline repetitive tasks, allowing creators to focus on the main creative aspects of game design.
    4. He emphasizes a balanced approach to automation, using AI as a tool for efficiency rather than a complete replacement for human roles.
    5. Despite challenges in production, Kojima aims for greater realism in future projects while maintaining human creativity as a priority.


    Hideo Kojima has recently shared an encouraging perspective on artificial intelligence, seeing it not as a danger to the gaming industry or to human creativity, but rather as a collaborative “friend” that can assist with the more tedious parts of game development.

    Kojima’s Unique Perspective

    In a recent chat with Wired Japan, Kojima pointed out that while numerous people in the industry employ AI to generate ideas, his viewpoint is somewhat different. He remarked, “Many individuals use AI in creative tasks to generate concepts. However, I perceive AI more as a companion… I would take charge of the creative aspects and utilize AI to enhance efficiency.”

    AI’s Growing Influence

    Kojima’s views about AI and its function in creative processes come at a time when various companies, including Activision, Level-5, and Capcom, are incorporating AI. A recent study conducted in June and July revealed that 32% of CESA member companies are utilizing AI for developing in-house game engines, expanding visual game assets, generating text, and aiding in programming.

    It’s rather astonishing to see how entrenched AI is becoming in gaming, especially when some companies have been quite transparent about their utilization of AI in almost everything from visual enhancement to code generation, even with ongoing pushback from users and developers across different platforms.

    Streamlining Game Development

    Kojima’s approach demonstrates how AI can streamline repetitive tasks such as animation, motion capture, and NPC behaviors without replacing the main creative process in video game creation.

    He further expressed in the Wired interview,

    “I would prefer AI to take care of the monotonous assignments. That would decrease costs and save time. It’s not just about using it; it’s more like co-creating with AI. I envision a future where I remain one step ahead, collaborating with AI.”

    A Balanced View on Automation

    Kojima’s viewpoint regarding AI starkly contrasts with the push for complete automation in certain areas, viewing AI as a tool for improving efficiency rather than a total replacement. For example, during the production of Death Stranding 2: On the Beach, Kojima Productions used machine learning to scan actors, including Elle Fanning and Shioli Kutsuna, to create digital replicas.

    Even though Death Stranding 2: On the Beach has received acclaim for its stunning visuals, lifelike character models, and facial animations, Kojima himself considers the result to be “okay” and aspires for even more realism in future projects like OD and Physint.

    Challenges in Production

    At the New Global Sport Conference in Riyadh this past August, he talked about some hurdles faced during the production of Death Stranding 2, stating:

    “We scanned and created a rig, an AI machine learning rig. It took us a lot of time to ensure we scanned them into digital form but also kept them moving in a natural way. It took a great deal of time. Looking back, it’s okay. But for my next project, I want to achieve more realism.”

    Debates surrounding AI in the gaming industry continue to rage on, even as it remains a major factor behind layoffs in an industry that’s struggling to achieve sustainable profitability. While some developers are pushing for total automation, Kojima’s vision of using AI as a co-creator could potentially help lower game development costs while ensuring that human creativity remains at the forefront of innovation.

    Source:
    Link


     

  • Norman Reedus Discusses Kojima Productions’ OD Before 2027 Release

    Norman Reedus Discusses Kojima Productions’ OD Before 2027 Release

    Key Takeaways

    1. San Diego Comic-Con will expand internationally, taking place in Malaga, Spain from September 25 to 28, 2025.
    2. Norman Reedus discussed his latest projects, including his role in Death Stranding 2 and his excitement for Hideo Kojima’s upcoming horror game, OD.
    3. The teaser trailer for OD was unveiled on September 22, 2025, during Kojima Productions’ 10th anniversary livestream.
    4. Reedus highlighted his connection with Udo Kier, who is part of the cast for OD, and praised him as an interesting collaborator.
    5. OD promises an immersive horror experience, co-written by Jordan Peele, and is compared to the canceled P.T. demo from 2014.


    San Diego Comic-Con made headlines with its first international expansion, taking place at the Palacio de Ferias y Congresos de Malaga from September 25 to 28, 2025. The event was highlighted by a star-studded panel for AMC’s The Walking Dead: Daryl Dixon, which attracted huge audiences.

    Exclusive Interview Insights

    Before stepping onto the stage with co-star Melissa McBride, who reprises her role as Carol, Norman Reedus chatted with Gamereactor in an exclusive interview. The conversation shifted from discussing Season 3 to his latest endeavors in the gaming industry.

    Gaming Ventures

    Norman Reedus is well-known for his portrayal of Sam Porter Bridges in Death Stranding 2: On the Beach, and has strong connections with Hideo Kojima and Kojima Productions. When questioned about Kojima’s upcoming horror game, OD, which is backed by Xbox Game Studios, Reedus couldn’t contain his excitement.

    On September 22, 2025, Kojima Productions unveiled a spine-chilling teaser trailer for OD, titled “KNOCK,” during the studio’s 10th anniversary “Beyond The Strand” livestream, along with a debut poster for the PlayStation-exclusive game, Physint.

    Reedus on Collaboration

    Reedus shared his thoughts:

    “He’s got a really good cast in that. And Udo is in that right? Udo Kier. So, Udo is an old friend of mine. I did a movie with him ages ago, a John Carpenter film called Masters of Horror. And Udo is one of the most interesting people I think I’ve ever met.”

    Trailer Breakdown

    Delving deeper into the debut trailer for OD, Norman Reedus offered some intriguing observations:

    “You know, that thing that was in the trailer where they’re like ‘the fluffy pink bunny’ or whatever that is. That’s actually vocal exercises you do. So when I first saw the trailer, it was just that. But there was such an intensity to it. I was like, this is gonna be really terrifying. He could read the phone book, and whatever Hideo puts into it is going to be very, very strategically him.”

    At this moment, OD is still far from its launch, which is projected for 2027, and many key aspects of the game remain a mystery.

    Immersive Experience

    Co-written by Get Out director Jordan Peele, OD appears to promise an immersive journey into photo-realistic horror. It draws parallels to the canceled P.T. demo, which was initially released for PlayStation 4 in 2014 and was a collaboration between Hideo Kojima and Guillermo del Toro under the moniker “7780s Studios.”

    Source:
    Link


     

  • Hideo Kojima Shares Article on Metal Gear Solid V as Unfinished Masterpiece

    Hideo Kojima Shares Article on Metal Gear Solid V as Unfinished Masterpiece

    Key Takeaways

    1. Hideo Kojima acknowledged that Metal Gear Solid V: The Phantom Pain is unfinished, a sentiment shared by gamers for the past decade.
    2. The game faced production challenges due to a fallout between Kojima and Konami, resulting in a rushed launch and missing content.
    3. Despite its development issues, the game was a commercial success, selling 6 million copies and generating $179 million in revenue in its first year.
    4. Incomplete content, including a missing episode titled “Kingdom of the Flies,” was found in the game files and detailed in the Collector’s Edition.
    5. Kojima is now focusing on new projects like Death Stranding 2 and a collaboration with Jordan Peele, while expressing regret over not retaining the rights to the Metal Gear franchise.


    Hideo Kojima recently shared an article from Inverse on X, titled “10 Years Late: Hideo Kojima’s Unfinished Masterpiece Is Still Influencing Games Today.” The piece focused on the incomplete aspects of Metal Gear Solid V: The Phantom Pain, and Kojima agreed that the game is indeed unfinished, a sentiment that has lingered with gamers for a decade.

    Community Response

    The post received thousands of likes and numerous shares, sparking conversations about the game’s difficult production journey. This comes at a time when Kojima has been moving away from his earlier works at Konami, showing hesitance to engage with Metal Gear Solid Delta: Snake Eater, while he concentrates on his current projects such as Death Stranding 2: On the Beach, as well as a collaboration with Jordan Peele called OD, with support from Xbox Game Studios.

    Release and Success

    Metal Gear Solid V: The Phantom Pain was released on September 1, 2015, and achieved remarkable sales, moving 6 million copies by the year’s end and generating $179 million in revenue upon its launch, making it the top-selling game in the Metal Gear series.

    However, the development faced significant challenges due to a fallout between Konami and Hideo Kojima, which resulted in a rushed launch and led to numerous cut elements and narratives that were never fully realized.

    Missing Content

    The game’s Collector’s Edition included concept art and incomplete footage from a missing episode based on Lord of the Flies. Episode 51: Kingdom of the Flies was found within the game’s files and was also detailed in the Collector’s Disc bonus material, which offered some closure to the game’s narrative.

    In this episode, Eli, a young version of Liquid Snake, escapes from Mother Base with the psychic child Tretij Rebenok and the Mbele Squad, as well as the Sahelanthropus and a third English strain of the vocal cord parasites.

    Eli teased Venom Snake using a cassette tape, demanding his body in exchange for Sahelanthropus and a nuclear weapon, which led to a confrontation during an XOF strike. This mission supposedly escalated into a conflict involving Diamond Dogs, XOF, and Sahelanthropus, with Eli nearly succumbing to the parasites as he approached puberty.

    Kojima has expressed regret over not retaining the rights to Metal Gear. Additionally, developers on the MGS3 remake have shown interest in involving Kojima in their efforts. Nevertheless, it seems he has moved on from the series while the franchise continues to progress in his absence.

    Source:
    Link


     

  • Kojima Productions Celebrates 10th Anniversary with Future Projects

    Kojima Productions Celebrates 10th Anniversary with Future Projects

    Key Takeaways

    1. Kojima Productions is celebrating its 10th anniversary with an event titled “Beyond the Strand” on September 23, 2025, in Tokyo.
    2. Hideo Kojima and special guests will discuss the future of the studio, with tickets available through a lottery and a live stream for international fans.
    3. The anniversary event may include teasers for new projects, including updates on the horror game OD developed with Xbox Game Studios.
    4. Kojima is working on a stealth action game called Physint, which is in the concept stage and might take five to six years to complete.
    5. Kojima reflected on his life experiences, especially during the pandemic, considering his age and the time he has left to create games.


    Kojima Productions is gearing up for its 10th birthday with a unique event titled “Beyond the Strand,” which is set for Tuesday, September 23, 2025, at the Roppongi Hills TOHO Cinema in Tokyo. This event will happen just two days before the Tokyo Game Show 2025 kicks off.

    Event Details

    Scheduled from 1:00 PM to 3:30 PM JST, Hideo Kojima will take center stage along with several special guests, offering fans a glimpse into the future of the studio. Tickets will soon be available through a lottery system, and for those outside of Japan, there will be a live stream of the event.

    Celebrating a Milestone

    Kojima is marking the 10th anniversary of Kojima Productions, which he founded in December 2015 after leaving Konami. He teamed up with Sony Interactive Entertainment to work on Death Stranding, released in 2019, followed by its sequel, Death Stranding 2: On The Beach, which came out on June 26, 2025.

    As part of the anniversary celebrations, Kojima plans to tease new projects, possibly including updates on his ambitious horror game developed with Xbox Game Studios, known as OD.

    Future Projects

    Currently, while OD is in development, Physint, a stealth action espionage title believed to be a spiritual successor to the Metal Gear series, is still in the concept stage. Kojima has mentioned that he is working on this project by himself, and he estimates it might take five or six years to finish, leading many to speculate about a PS6 exclusive launch.

    Earlier this year, Kojima reflected on his life after turning 60 and dealing with a severe illness during the pandemic. He even prepared a will with game concepts for his team to use after he’s gone.

    Kojima shared his thoughts regarding aging, stating, “Turning 60 was less of a turning point in my life than my experiences during the pandemic. I fell seriously ill at that time, and also had an eye operation. Until then, I didn’t think I was old, you know? I just didn’t feel my age, and I assumed I would be able to create for as long as I live.”

    Reflections on Life

    He went on to describe his pandemic experience, saying, “But then I became sick, and I couldn’t create anything. And I saw lots of people around me passing away at the time. I was confronted with death. Of course, I recovered, but now I was thinking, ‘Wait, how many years do I have left to make a game or film?’ Perhaps I have ten years?”

    Kojima Productions will also be present at the Tokyo Game Show 2025 at Makuhari Messe in Chiba, where the studio confirmed it will host a Death Stranding 5th Anniversary Exhibition and a pop-up event.

    Source:
    Link


     

  • Hideo Kojima Reveals Death Stranding 3 Concept, Focuses on OD, Physint

    Hideo Kojima Reveals Death Stranding 3 Concept, Focuses on OD, Physint

    Key Takeaways

    1. Hideo Kojima has already planned and written the initial concept for Death Stranding 3 but will not direct it currently.
    2. Death Stranding 2, released in June 2025, is recognized as one of the best games of the year, continuing Sam Porter Bridges’ story.
    3. Kojima is focusing on developing a horror game called OD with Xbox Game Studios, expected to release in 2026 or 2027.
    4. He is also working on an action-espionage title called Physint for PlayStation, which serves as a farewell to his Metal Gear Solid journey.
    5. Physint is in early development and is expected to launch on PlayStation 6 towards the end of the decade.


    Even though Death Stranding 2 just came out (June 2025) on the Sony PlayStation 5, Hideo Kojima has shared that he has already mapped out and written the initial plans for Death Stranding 3. However, he has made it clear that he won’t be directing the third game, at least “not right now.”

    Kojima’s Insights at World Strand Tour

    Kojima disclosed this information during a commentary segment of the World Strand Tour, a worldwide promotion for Death Stranding 2. While in Saudi Arabia, he interacted with fans, and an interviewer asked the audience about their excitement for Death Stranding 3.

    To everyone’s astonishment, Kojima revealed, through a translator, “I am not planning to do Death Stranding 3 at the moment, because the ending of Death Stranding 2 was my finale of 1 and 2. But I already wrote the concept of Death Stranding 3. So I have the data.” He added, “I hope that someone will create it for me.”

    The Success of Death Stranding 2

    Death Stranding 2 was launched in June 2025 on the PlayStation 5 and is hailed as one of the top video games of 2025. The game continues the journey of Sam Porter Bridges, portrayed by Norman Reedus, immersing players in a broken world filled with otherworldly dangers.

    Kojima might pass the responsibility of Death Stranding 3 to someone else as he focuses on his horror game, OD, which is being developed with Xbox Game Studios. This title was first revealed in December 2023 with a brief teaser during The Game Awards 2023. The game is still in development and is anticipated to be released in sometime in 2026 or 2027, although no fixed release date has been announced yet.

    Other Projects in the Works

    In addition, Kojima is also working on another game for PlayStation, titled Physint, which aims to be an action-espionage title and serves as a spiritual farewell to his gaming journey, particularly the Metal Gear Solid series.

    The concept for Physint came to Kojima in 2020 after he faced a severe health challenge. At present, the game is in the early stages of development, and Kojima is working on Physint “all by himself.” The game is expected to launch on the PlayStation 6 towards the end of the decade.

    Source:
    Link


     

  • Nicehck Teases Exciting Collaboration with Kojima Productions

    Nicehck Teases Exciting Collaboration with Kojima Productions

    Key Takeaways

    1. Nicehck and Kojima Productions are hinting at a collaboration, possibly related to Death Stranding 2 or Physint.
    2. Details about the collaboration are limited, as is common with Kojima’s announcements.
    3. Fans are encouraged to speculate and share their thoughts on the new audio product.
    4. Nicehck’s offerings on Amazon may provide clues about the potential features of the collaboration.
    5. The project is currently mysterious, but excitement is building around the partnership.


    Audio equipment brand Nicehck has hinted at a collaboration with Kojima Productions on X. Kojima Productions is a game studio famous for its hits like Death Stranding and its legendary founder Hideo Kojima, who is also the mind behind the Metal Gear series.

    Speculations on the Collaboration

    Is this a joint effort for Death Stranding 2 (available on Amazon), or could it be something related to Physint? The details are very few, as is typical with Kojima’s teasers, but fans are encouraged to share their thoughts on what this new audio product could be. Kojima Productions has simply retweeted the announcement on their X account without providing any additional information. Fans might want to check out the final trailer and preorder video for Death Stranding 2 for inspiration.

    Exploring Nicehck’s Offerings

    For those curious, exploring Nicehck’s products on Amazon could provide some hints about what the collaboration might involve. This could help fans understand the potential direction of the new audio product and what features it may have.

    In conclusion, the collaborative project remains shrouded in mystery, but with the involvement of both Nicehck and Kojima Productions, there is sure to be a lot of excitement surrounding it. Keep an eye on their social media for more updates!

    Source:
    Link


     

  • Hideo Kojima Develops Metal Gear Successor “Physint” Solo

    Hideo Kojima Develops Metal Gear Successor “Physint” Solo

    Key Takeaways

    1. Hideo Kojima is working alone on a new PlayStation-exclusive project called Physint, described as the culmination of his career.
    2. Physint is intended to be the next chapter in the Metal Gear Solid legacy, merging advanced gaming technology with film-like visuals.
    3. Kojima is balancing multiple projects, including analyzing player data for Death Stranding 2 and collaborating on an Xbox-exclusive horror game called OD.
    4. The release of Physint is estimated to be in five or six years, potentially aligning with the launch of the PlayStation 6.
    5. Kojima acknowledges fan desire for a return to the stealth-action genre, which he pioneered with the Metal Gear series.


    Renowned director Hideo Kojima is proving yet again why he’s such a unique force in the gaming world. The legendary creator behind Death Stranding 2 and the Metal Gear series has shared in a recent interview that he’s working completely alone on his PlayStation-exclusive action-espionage project, currently at a conceptual phase.

    Kojima’s New Project

    Details about Physint are scarce, but Kojima has characterized it as the “culmination” of his career. While he is busy with OD and making adjustments to Death Stranding 2, there’s still a long way to go before we can experience this spiritual successor to Metal Gear Solid. In a conversation with IndieWire, Kojima mentioned:

    “I also am starting to work with the team on OD because that’s a new project, and also doing Physint all by myself because that’s at the conceptual stage. So I’m doing that. And also I have all these interviews every day, and also promotional photo-shootings, things like that – so I don’t feel like I’ve finished Death Stranding 2, to be frank.”

    The Legacy Continues

    Unveiled during Sony’s January 2024 PlayStation State of Play, Physint is intended to be the next chapter in the Metal Gear Solid legacy. Kojima was a pioneer in creating the stealth-action genre, with the first Metal Gear released on the MSX2 home computer in 1987. He parted ways with Konami at the end of 2015 after completing Metal Gear Solid V: The Phantom Pain.

    Even though the game is still in its early stages, Kojima has already showcased his talent with the impressive visuals of Death Stranding 2 using the Decima engine. He promises that Physint will employ advanced technology, merging video gaming with film. Kojima hinted at the level of visual engagement we might expect from Physint:

    “If your mom walks in and sees you playing, she’ll think you’re watching a movie.”

    Balancing Multiple Projects

    Kojima is tackling Physint solo while also managing other projects. Currently, he is analyzing player data for Death Stranding 2: On the Beach, which was released on June 26, 2025, for the PS5. He’s studying weapon usage and player paths to identify bugs and technical problems to fix.

    Additionally, he is collaborating with his team at Kojima Productions on an Xbox-exclusive horror game, OD, featuring actors like Hunter Schafer and Sophia Lillis, and developed in partnership with Microsoft and filmmaker Jordan Peele. Even though OD is already in the works, Kojima noted that the project faced delays due to the 2024 SAG-AFTRA video game actors’ strike, which extended into 2025.

    Fans have been encouraging Kojima to return to the stealth-action genre he perfected over the years. After founding Kojima Productions and releasing Death Stranding, Kojima remarked, “A lot of people wanted me to do something similar to Metal Gear.”

    However, the wait might be longer than fans hope, as Kojima has estimated a release window of “five or six years,” which could coincide with the launch of the Sony PlayStation 6.

    Source:
    Link


     

  • New Medieval Survival Game Combines Death Stranding and RDR2

    New Medieval Survival Game Combines Death Stranding and RDR2

    Key Takeaways

    1. Game Overview: Windstrom: The Legend of Khiimori is set in 13th-century Mongolia and combines elements from Death Stranding 2 and Red Dead Redemption 2, focusing on item delivery missions across diverse landscapes.

    2. Companion System: Players will have a loyal horse companion, allowing them to build a bond and develop unique skills, enhancing the gameplay experience.

    3. Growing Interest: Before its release, the game has gained significant attention, with over 12,000 followers on SteamDB and more than 100,000 wish list additions.

    4. Successful Funding: The game’s Kickstarter campaign has raised over $500,000, exceeding its initial goal of $60,000, indicating strong community support.

    5. Platform Availability: Windstrom will be available on multiple platforms, including PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.


    Many games are on the horizon, with releases anticipated by the end of 2025, bringing excitement to gamers globally. Among these, a unique game that merges elements from Death Stranding 2 and Red Dead Redemption 2 has revealed an impressive trailer and is scheduled for launch in the third quarter of this year.

    About the Game

    Titled Windstrom: The Legend of Khiimori, this game is currently in its alpha stage and is set in 13th-century Mongolia. In a similar vein to the acclaimed Death Stranding series, players will engage in missions requiring them to deliver various items, including medicine, across a vast, untamed, and dangerous landscape. The game features multiple environments to explore, giving players the chance to experience a range of scenery, from thick forests to expansive plains as far as the eye can observe.

    Your Trusty Companion

    Moreover, players will not embark on this journey alone. A loyal horse will accompany you throughout your quests. The bond you form with this horse will be crucial, reminiscent of the relationship dynamics in Red Dead Redemption 2, as highlighted in the video description: “Develop a connection with your horse and conquer the untamed wilderness. Breed and train horses with unique skills to navigate every facet of this rich and captivating terrain.” Additionally, an interview from four months prior showcased the development team’s efforts in closely working with horses to achieve realism.

    Growing Popularity

    In addition, even before its official release, Windstrom: The Legend of Khiimori has already garnered significant attention. According to SteamDB, over 12,000 users are following the game, and more than 100,000 individuals have added it to their wish lists. The enthusiasm surrounding this release is further underscored by its Kickstarter campaign, which has raised over $500,000, far surpassing the initial goal of $60,000.

    This game is set to be available on multiple platforms, including PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2. If you are a fan of Death Stranding, Red Dead Redemption 2, or simply enjoy the great outdoors, this game appears to be perfectly suited for you.

    Source:
    Link

  • Death Stranding 2 Expected to Sell 1.4M Copies by June

    Death Stranding 2 Expected to Sell 1.4M Copies by June

    Key Takeaways

    1. Death Stranding 2: On the Beach had a strong start in the UK but saw a 66% drop in launch sales compared to the original game.
    2. Ampere projects global sales of 1.4 million copies for Death Stranding 2 by the end of June, indicating reliance on digital purchases.
    3. Sales figures for PS5 titles are not disclosed by Sony, leading to reliance on estimates from companies like Ampere.
    4. The digital gaming market has grown significantly since the first game’s launch, with the sequel being a top seller on the PS Store in North America.
    5. A Dutch consumer protection agency is taking legal action against Sony for alleged monopolistic behavior regarding digital game sales.


    Some gamers have voiced worries after the first sales figures for Death Stranding 2: On the Beach were revealed. In the UK, the project by Hideo Kojima led the sales charts, yet its launch sales fell by 66% compared to the previous game. It’s worth noting that the data only counted physical disc sales. Ampere has now projected that by the end of June, Death Stranding 2 is expected to have sold 1.4 million copies globally. These numbers indicate a strong start, but they also highlight how many new PS5 titles rely heavily on digital purchases.

    Caution Advised

    When the UK sales figures for Death Stranding 2 appeared, Christopher Dring from The Game Business recommended taking a careful approach. Since the first Death Stranding launched in 2019, the appeal of digital gaming has grown immensely. Indeed, North American players have just discovered that the sequel was the top seller in June on the PS Store. Even though the standard edition came out on June 26th, it’s already sitting at fourth place in Sony’s UK rankings.

    Sales Numbers Unavailable

    Sadly, Sony does not disclose exact sales figures for PS5 titles on its platform. This leaves companies like Ampere to rely on other indicators for their estimates. The original Death Stranding achieved 5 million sales by July 2021, but this was after the PC version was released. Unless there’s an unexpected drop, the new post-apocalyptic action-adventure game seems to be on a bright path.

    Digital vs. Physical

    Although both physical standard and collector’s editions are on the market, the ease of buying from the PS Store is alluring. However, the rise of the digital marketplace has not been without its issues. A Dutch consumer protection agency has recently taken legal action against Sony, claiming they are engaging in monopolistic behavior. The agency is pushing for Sony to permit other retailers to offer digital PS5 games on the console. Meanwhile, collectors of games have pointed out that it’s often simpler to find significant discounts on disc versions at retail stores.

    Source:
    Link


  • Death Stranding 2 Map Bug Causes PS5 Overheating Issues

    Death Stranding 2 Map Bug Causes PS5 Overheating Issues

    Key Takeaways

    1. Favorable Reception: “Death Stranding 2: On the Beach” launched on June 26 with a Metacritic score of 90 and positive reviews from critics.

    2. Overheating Concerns: Some PS5 consoles are experiencing overheating warnings, particularly when accessing the map screen during gameplay.

    3. User Reports: Several players have reported similar overheating issues, with fans running at maximum speed when on the map, while regular gameplay remains unaffected.

    4. Affected Consoles: The overheating issue mainly impacts the standard PS5 model, with PS5 Pro users reporting increased fan noise but no overheating warnings.

    5. Patch Status: A recent game patch (version 1.04) was released, but it does not address the overheating problem; players are advised to wait for a future update from Kojima Productions.


    Death Stranding 2: On the Beach (currently priced at $69 on Amazon) has received mostly favorable feedback since its launch on June 26. This PlayStation 5-exclusive title boasts an impressive Metacritic score of 90, and its creator, Hideo Kojima, has shared his delight over the reviews from critics.

    Overheating Issues

    While the game is flying off the shelves on PS5, a Reddit user named u/mudman2018 has raised concerns about some PS5 consoles overheating when running the game. According to the Reddit post,

    “As soon as I pause the game and the map screen comes up, the fan suddenly goes into overdrive and I get an overheat warning.”

    The user adds that everything else runs just fine, even during extended gaming sessions. However, when the map is accessed and a route is planned, the fan goes wild and triggers an overheating alert.

    User Experiences

    Other users have also shared similar issues, with one even posting a video showing how the fans spin up to maximum speed when on the map screen. This problem seems to only occur when accessing the map, as the fans usually function normally during regular gameplay. Some players have mentioned that if they linger too long on the map screen, they too receive overheating warnings.

    The exact reason this issue arises only on the map screen is still unknown. Possible explanations might include an uncapped framerate or a memory leak that occurs while navigating the map.

    Affected Consoles

    The issue appears to mainly impact the standard PS5 model. Users with the PS5 Pro have not reported overheating warnings but have noticed increased fan noise and higher temperatures while playing.

    A recent patch, version 1.04, was released without any accompanying changelog and does not seem to address this overheating issue. If you find yourself affected by this bug, your best bet is to wait for Kojima Productions to recognize the issue and issue a new patch.

    Source:
    Link