Nintendo Switch 2 Confirmed with Nvidia DLSS and Ray Tracing Support

Key Takeaways

1. The Nintendo Switch 2 will use potentiometer-based Joy-Con sticks instead of Hall Effect-based ones.
2. The console features an Nvidia GPU capable of DLSS and raytracing, allowing for 4K output to TVs.
3. Software developers have the flexibility to choose between native 4K resolution or upscaling.
4. Speculation suggests the Switch 2 may use DLSS 2.0 or a custom version developed with Nvidia.
5. There is uncertainty about the inclusion of frame generation, with more details expected from Nvidia in the future.


Nintendo has shared a lot about the Switch 2 since it was launched. First off, the Joy-Cons will continue using potentiometer-based sticks instead of the more durable Hall Effect-based ones. Thanks to an interview with IGN, we’ve learned a little more about what’s inside this new console. The company has confirmed that the Nintendo Switch 2’s Nvidia GPU can handle DLSS and raytracing, as stated:

“We incorporate DLSS upscaling technology, and it’s essential for us in our game development. Regarding the hardware, it can output to a TV at a maximum resolution of 4K. It’s up to the software developers to decide whether they will use that as a native resolution or upscale it, which provides a lot of flexibility for them.”

Speculation on DLSS Version

There’s no specific mention of which version of DLSS it uses, but it’s reasonable to guess that it’s DLSS 2.0 (or a specially made version) since the speculation suggests that the Switch 2’s SoC is based on Nvidia’s Ampere architecture. Alternatively, it might be a custom DLSS version developed by Nintendo in collaboration with Nvidia, similar to what Sony and AMD did for PSSR on the PlayStation 5 Pro.

Good News for Gamers

In any case, this is encouraging news for those looking to buy a Nintendo Switch 2 because the somewhat underwhelming Nvidia chip will need all the support it can get to achieve the desired 4K at 60 FPS or 1080p at 120 FPS. The only missing detail right now is frame generation. It’s unclear if this feature is enabled since Nintendo has been intentionally vague about specifics, but they mentioned that Nvidia might provide more information about the Switch 2’s hardware in the future.

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