Key Takeaways
1. New Blood Interactive is developing a spin-off of Dusk titled Dungeons of Dusk, a turn-based dungeon crawler set to launch in 2026.
2. The game will bridge the storyline between the three episodes of Dusk, starting right after Episode 1 and leading into Episode 2.
3. Dungeons of Dusk draws inspiration from classic mobile RPGs, particularly the DOOM RPG, and will feature 30 campaign levels with quirky NPCs and engaging dialogue.
4. The game is currently in development with most mechanics finalized and 6-7 campaign levels completed; a demo was showcased at the Steam Next Fest.
5. It will be available on multiple platforms, including Steam, GOG, PS5, Xbox Series S|X, Nintendo Switch, iOS, and Android, and is priced at $16.99.
New Blood Interactive has revealed a spin-off of its classic FPS Dusk, which will be a turn-based dungeon crawler. The game, titled Dungeons of Dusk, is expected to launch in 2026 and is being crafted by 68k Studios. This RPG is set to fit neatly between the three episodes of Dusk.
Development Journey
The CEO of New Blood had considered making a Dusk RPG for some time, but struggled to find a developer familiar with the classic dungeon crawler style. He desired a team member who had a passion for DOOM RPG similar to his own. After testing out 68k Studios’ games like Inferno and Ludus Mortis, he discovered the perfect developers.
In a Steam post, Dave Bleiwess, the CEO of New Blood, shared the news about Dungeons of Dusk:
“Dungeons of DUSK begins right after the conclusion of Episode 1 and leads into Episode 2, while the latter portion unfolds between Episode 2 and Episode 3. Did you think our hero just teleported from one location to another? Heck no. He was stuck in some DUNGEONS the entire time, obviously.”
Gameplay Inspiration
David Szymanski’s 2018 boomer shooter was praised for its charming pixel art reminiscent of Quake and Doom, alongside its fast gameplay. However, Dungeons of Dusk takes a different approach, transforming that concept into a compact RPG.
The game draws from lesser-known mobile classics, including Fountainhead Entertainment’s Doom RPG and the 2000s Wolfenstein RPG. Bleiwiss mentioned in his post that he has cherished these games privately for over two decades. He also stated:
“Our main inspiration for Dungeons of DUSK was indeed… DOOM RPG. A mobile RPG adaptation of DOOM by Fountainhead Entertainment, which was surprisingly impactful in 2005. DOOM RPG was unexpected, yet it delivered everything it promised and so much more.”
Game Features
This inspiration has led to an RPG featuring 30 campaign levels, along with quirky NPCs and engaging dialogue.
Dungeons of Dusk is currently about a year into its development, with the majority of its mechanics finalized and six to seven campaign levels complete. A demo was showcased at the Steam Next Fest in February.
The game will include full controller support, verification for Steam Deck, and a level editor at launch. Dungeons of Dusk is set to retail at $16.99 and will be accessible on Steam, GOG, Mac, Linux, PS5, Xbox Series S|X, Nintendo Switch, iOS, and Android.
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