Hideo Kojima Says AI Is Making Games and Art Less Special

Key Takeaways

1. Kojima emphasizes the importance of incorporating personal passions and experimenting in his creative process to engage players.
2. He relies on self-research through books, documentaries, and libraries instead of a team for historical accuracy in his games.
3. Kojima reflects on Metal Gear Solid 2, noting it served as a cautionary tale about a digital future rather than a prediction of an AI takeover.
4. He praises indie developers for their innovation, while criticizing AAA studios for playing it safe with unoriginal content.
5. Kojima hints at his upcoming project, Physint, and expresses interest in collaborating with film professionals for its development.


Hideo Kojima has been busy giving some really interesting interviews this year. Recently, he took the time to interview himself for Wired’s Tech Support series, where he responded to fan questions about his creativity, the future of gaming, and his perspective on AI.

Creative Process and Storytelling

In the Wired chat, Kojima shed light on how he crafts his stories and worlds, mentioning that he always incorporates his own passions. He believes that players must sense “the creator’s love” in every detail, and he emphasized that experimenting is key to keeping things fresh and captivating.

Inspirations and Research

Kojima shared his admiration for films, which greatly affect his work, and he addressed the current trends in the gaming scene. He pointed out that he doesn’t depend on a team of experts for historical research. Instead, he reads books every day, watches documentaries, browses news online, and occasionally visits the library for more information.

He humorously remarked, “If you’re watching and thinking, ‘I’ll be Kojima’s right-hand man!’, please reach out to me.” He elaborated on how he personally adjusts and tests game difficulty, story flow, and sound quality by alternating between speakers and headphones. He stressed that “It’s a very important stage” and mentioned that “Not many do this, I think.”

Reflections on Metal Gear Solid 2

Kojima also discussed Metal Gear Solid 2, a game that has made predictions that align to some extent with today’s social media reality. He clarified that the game was not meant to predict an AI takeover. Rather, it served as a caution about a digital future he wished to avoid.

He stated, “For MGS2, I didn’t foresee AI, but rather a future I didn’t wish for. Sadly, we are moving in that direction.”

He acknowledged that AI could simplify life, yet cautioned that it might diminish the creative elements of work, saying, “Games and art are no longer seen as special.”

Indie Developers and Future Projects

Kojima praised indie developers for pushing the limits of gaming with their inventive and engaging blockbuster titles, while he criticized big AAA studios for playing it safe with “things that are safe and greatly dull.”

He also hinted at Physint, his exclusive PlayStation game that is still in its early conceptual phase, saying, “We’re considering collaborating with film professionals, not just for the cast but for the crew as well.”

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