Key Takeaways
1. Nvidia’s DLSS 4 has launched and is the fastest adopted gaming technology, available in over a hundred games and applications.
2. A comprehensive list of supported games includes popular titles like Cyberpunk 2077, God of War Ragnarok, and Star Wars Outlaws, with new additions expected weekly.
3. DLSS 4 utilizes Multi Frame Generation to create up to three extra frames per traditional frame, improving performance, particularly in single-player games.
4. Fast-paced shooters may experience input lag and visual glitches due to the generated “fake” frames, limiting the benefits of DLSS 4.
5. Nvidia’s upcoming Neural Shader technology will enhance DirectX API support, improving image quality and performance through neural rendering techniques.
Nvidia’s Deep Learning Super Sampling (DLSS) 4 has been launched and is now found in over a hundred games and applications. The company claims it is the “fastest adopted Nvidia gaming technology ever.” This upscaling API was first revealed in January, and the number of games that support it has been increasing, with more on the way. Moreover, Nvidia has indicated that it will introduce Neural Shader technology for DirectX API in April.
Supported Games List
Nvidia provided a comprehensive list of games that support DLSS 4, featuring well-known titles like Cyberpunk 2077, God of War Ragnarok, and Star Wars Outlaws, along with others like THE FINALS, Ghostrunner 2, and Ready or Not. Some new releases like FragPunk and Avowed are also included. This list is expected to grow as new games add support for DLSS 4 weekly. All these games utilize DLSS 4 with Multi Frame Generation, an AI-powered technology capable of generating up to three extra frames for each traditionally rendered frame.
Performance Considerations
Despite the potential for a significant boost in FPS, not every game benefits from this technology. Fast-paced shooters that demand high precision and low latency could suffer from issues because the “fake” frames might lead to input lag, varying frame times, and visual glitches. In contrast, single-player campaign games would see a notable improvement from frame generation.
Neural Shader Technology
Additionally, Nvidia revealed more information regarding its Neural Shader technology and its support for DirectX. This technology is already part of the Nvidia RTX toolkit but will soon extend its compatibility to DirectX API. Neural rendering, which Nvidia describes as the next phase of computer graphics, employs small neural networks to create textures, materials, lighting, and other elements that enhance both image quality and game performance. Nvidia is collaborating with Microsoft to integrate this technology into the DirectX 12 Agility development kit, set to launch next month.
DLSS 4 is compatible with RTX 50, 40, 30, and 20 series GPUs, although Multi Frame Generation is officially restricted to the RTX 50 series cards only.
Source:
Link
Leave a Reply