Category: Gaming

  • Midsummer Studios Cancels Player-Driven Life Sim Burbank

    Midsummer Studios Cancels Player-Driven Life Sim Burbank

    Key Takeaways

    1. Jake Solomon and Will Miller, both ex-Firaxis employees, founded Midsummer Studios to create a new “Sims-like” game focusing on player-driven narratives.
    2. The studio secured $6 million in funding from multiple investors to support its vision and promote team morale with unique benefits.
    3. Midsummer Studios announced its closure on February 19th, resulting in the cancellation of their game, Burbank, which had only been publicly showcased once.
    4. The reasons for the studio’s closure remain unclear, leading to speculation about potential issues, including the game’s use of AI technology.
    5. Fans are left awaiting further updates about the future of the game and the developers after the studio’s shutdown.


    Back in 2024, Jake Solomon, who was the creative director and lead designer at Firaxis for more than 20 years, had contributed to games such as XCOM 2 and Marvel’s Midnight Suns. He then chose to start his own studio. To do this, he partnered with Will Miller, another ex-Firaxis employee known for his work on Civilization: Beyond Earth and Midnight Suns, along with Ryan Meier, the son of Civilization’s creator Sid Meier. Together, they founded Midsummer Studios and began developing a new “Sims-like” game.

    Player-Driven Stories

    This unnamed game was presented as an innovative Life-simulator aimed at emphasizing player-driven narratives. Solomon remarked, “The best stories in games are written by the players.” He added, “At Midsummer, we’re designing a life sim that zeroes in on the complexities of modern life, allowing our players to craft meaningful tales simply by playing, which they can then share with others.”

    Funding and Growth

    To turn this vision into reality, the studio managed to secure $6 million in funding from various investors, such as Transcend Fund, Tirta Ventures, Betaworks Ventures, 1Up Ventures, F4 Fund, Krafton, and Day Zero Productions. After acquiring the funds, their primary goal was to grow the studio sustainably while keeping team morale high by providing perks like shared equity in the company and unlimited paid time off. While this approach was both distinctive and risky, it seemed the studio was off to a promising start, especially considering the financial backing. However, a year later, the situation took a troubling turn.

    On February 19th, Solomon made the announcement about the studio’s closure and the cancellation of their ambitious project. On X, he shared a touching farewell message along with a video that served as the game’s sole public appearance. “We built a studio, we made a game, and I’m genuinely proud of both. Before we shut down Midsummer Studios, I’d like to give you a sneak peek of Burbank, the game we dedicated ourselves to,” he expressed.

    Speculations and Future

    The post did not clarify the reasons behind the closure, and there were no signs of any issues within the studio, leaving the gaming community to ponder what might have gone wrong behind the scenes, with some people speculating about the game’s incorporation of AI. Burbank was designed to utilize LLM models to engage with players and provide real-time responses to their messages.

    Fans of the developers and the game will have to wait for more official updates to learn about the future of both the game and the developers who initiated it.

    YouTube | X

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  • 10 Chambers Announces Major Layoffs Amid Den of Wolves Development

    10 Chambers Announces Major Layoffs Amid Den of Wolves Development

    Key Takeaways

    1. 10 Chambers Collective, founded in 2015, is known for the co-op horror shooter GTFO, which has received over 54,000 positive reviews on Steam.
    2. The studio announced a new project called Den of Wolves, a cooperative FPS heist game set in a Cyberpunk-like universe, revealed at The Game Awards 2023.
    3. Den of Wolves will involve advanced gadgets and require strong coordination among players to succeed in missions focused on espionage and sabotage.
    4. The studio faced layoffs in February 2024 and February 2026 as part of a restructuring process, impacting many roles, including co-founders.
    5. Despite the challenges, the studio remains committed to the development of Den of Wolves and promises to provide updates through official channels when available.


    Founded in 2015 by the creators of the Payday series, 10 Chambers Collective is a Swedish game studio known for the well-liked co-op horror shooter, GTFO. This cooperative horror FPS has been positively embraced by players, achieving a Very Positive rating and accumulating over 54,000 favorable reviews on Steam. In December 2023, the studio revealed its latest project in the works, an FPS heist game set in a Cyberpunk-like universe, drawing gameplay parallels to Payday. The name of this new endeavor is Den of Wolves.

    Exciting New Reveal

    Unveiled during The Game Awards 2023 with a fresh trailer, Den of Wolves is a cooperative FPS heist game placed in a near-future world where Mega Corporations engage in espionage and sabotage. The studio mentions that players will require remarkable coordination to successfully execute the heists or missions, supported by an array of advanced gadgets and weaponry.

    “The sci-fi elements and gameplay aspects of Den of Wolves allowed us to bring more diversity to heists, integrating corporate spy work, sabotage, and assassinations,” the studio elaborated on their game concept. Fans who enjoyed the previous titles are eagerly looking forward to this new game, especially since GTFO first launched in early access. Development appeared to be progressing smoothly until mid-February 2024, when the studio faced a round of layoffs. Two years later, in February 2026, another wave of layoffs was announced by employees on LinkedIn.

    Studio Response

    A representative for the studio confirmed the situation to Game Developer, stating that a “large number” of staff were affected as part of a restructuring process aimed at ensuring the game’s success. The layoffs created waves throughout the studio, “impacting a large number of roles, including several co-founders,” they mentioned. Out of respect for those affected, the studio refrained from commenting on individual cases but emphasized its commitment to Den of Wolves. The spokesperson also noted that Ulf Andersson and Simon Viklund would “remain fully devoted to the game and leading the studio ahead.”

    At this moment, details regarding the game’s future are limited. The spokesperson directly addressed this, saying, “When we have more concrete updates to share, we’ll communicate it through our official channels.” Although the outlook for the game may appear uncertain, the studio has expressed its confidence in the decisions made for the game’s advantage.

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  • Bluepoint Games Closure Sparks Fan Backlash Against Hermen Hulst

    Bluepoint Games Closure Sparks Fan Backlash Against Hermen Hulst

    Key Takeaways

    1. Fans are upset with Sony and Hermen Hulst for closing Bluepoint Games, a studio known for its successful remake of Demon’s Souls.

    2. Instead of allowing Bluepoint to remake Bloodborne, Sony assigned them to work on a canceled live-service version of God of War, contributing to the studio’s closure.

    3. Hermen Hulst has cited economic challenges and rising production costs as reasons for the shutdown, despite Sony’s recent financial success.

    4. Many fans are calling for Hermen Hulst’s resignation, criticizing his leadership and the decline in quality of first-party titles.

    5. Future projects, like Haven’s Fairgames, face uncertainty, with concerns about whether they will be completed or canceled.


    Fans are upset with Sony and Hermen Hulst for closing down Bluepoint Games. This studio, recognized for its remarkable remake of Demon’s Souls for the PS5, was purchased by Sony back in 2021. Bluepoint Games mainly focused on creating remakes of Sony’s intellectual properties and provided support for other projects. However, instead of allowing them to remake Bloodborne, which fans have been eagerly wanting, Sony allegedly assigned them to work on a live-service version of God of War, a project that was later scrapped. This decision seems to have played a role in the studio’s unfortunate closure.

    Frustration Among Fans

    An ironic remark from a Reddit user on r/PS5 after the closure news emerged stated, “Hermen Hulst might have more studios closed than games released at this point.” This sentiment resonates with many fans, who are pointing fingers at Hermen Hulst, the leader of PlayStation Studios, for the troubling circumstances surrounding Bluepoint Games.

    Blame Game

    Despite the backlash, Hermen Hulst has supposedly cited tough economic factors, shifting player preferences, and escalating game production costs as reasons for Bluepoint Games’ shutdown. It’s true that developing AAA titles is becoming increasingly expensive, with the cost of Spider-Man 2 reported to exceed $300 million. Nevertheless, Sony isn’t facing any financial woes, having recently disclosed a 22% increase in operating profit year-over-year, and they are expected to surpass profit projections.

    Calls for Change

    Many fans are demanding Hermen Hulst’s resignation. One fan referred to his time in charge as “PlayStation’s worst generation of first-party titles.” Another lamented that “Jim Ryan and Hermen Hulst have caused generational damage to the PlayStation brand,” reminiscing about the era of Shuhei Yoshida and Shawn Layden, who prioritized single-player experiences.

    While the PS5 does have some impressive single-player titles, it will be remembered as a generation where Sony struggled to effectively embrace the live-service model. They invested $400 million into developing Concord, which was shut down just two weeks after its launch. Additionally, Sony has reportedly canceled a live-service game from Bend Studio, a live-service version of The Last of Us from Naughty Dog, a live-service Spider-Man game from Insomniac, and others.

    Future Uncertainty

    The future doesn’t look bright for Fairgames, a multiplayer project currently in the works by Haven. It is still uncertain if this game will make it to launch or if it too will be canceled during development.

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  • Pokémon FireRed and LeafGreen Arrive on Switch – No Subscription Needed

    Pokémon FireRed and LeafGreen Arrive on Switch – No Subscription Needed

    Key Takeaways

    1. Pokémon FireRed and LeafGreen can be pre-ordered on the Nintendo eShop starting February 27.
    2. Each game is priced at $19.99 and is not included in the Nintendo Switch Online subscription service.
    3. A “Pokémon Presents” event will occur on the release date to provide more details about the remastered versions.
    4. The remakes feature upgraded graphics and modernized game mechanics based on the original Red and Blue editions.
    5. Each game version supports only one language.


    Pokémon FireRed and Pokémon LeafGreen can now be pre-ordered through the Nintendo eShop. Starting on Friday, February 27, players will be able to enjoy these classic games on the Nintendo Switch and the Nintendo Switch II.

    Pricing Details

    Digital copies of both games are available for $19.99 each. Unlike many other Game Boy Advance titles that are part of the Nintendo Switch Online subscription, these Pokémon games are not included in that service. Though there were speculations about Pokémon Home being tied to these new releases for transferring captured Pokémon to newer games, Nintendo’s announcement does not confirm this feature.

    Upcoming Event

    On the release date of February 27, Nintendo will hold a “Pokémon Presents” event, where they may share more details about the remastered versions of Pokémon FireRed and LeafGreen. It’s important to remember that the version you buy will only support one language.

    The remakes of Pokémon FireRed and LeafGreen are based on the original Red and Blue editions, utilizing the Game Boy Advance’s improved capabilities and vibrant display to upgrade the graphics from the first Pokémon games released in 1996. A number of game mechanics have been modernized to align with the features of the third Pokémon generation.

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  • Sony Halts Bloodborne Remake Fan Project Amid Bluepoint Closure

    Sony Halts Bloodborne Remake Fan Project Amid Bluepoint Closure

    Key Takeaways

    1. Sony’s decision to cut ties with Bluepoint Games reduces the chances of a Bloodborne remake or remaster.
    2. Developer Maxime Foulquier’s spin-off, Bloodborne: Top Down Arena, was halted due to trademark issues from Sony.
    3. Fans are frustrated by the lack of a new version that removes the 30fps limit of the PS4 and the absence of a PC port.
    4. The shadPS4 emulator offers an alternative for better graphics and performance, but setup can be complicated and requires a strong PC.
    5. Concerns grow that Sony’s focus on live-service games may jeopardize single-player experiences like Bloodborne.


    Chances of seeing a remake or remaster of Bloodborne seem pretty low after Sony decided to cut ties with Bluepoint Games. This studio, which created the highly praised Demon’s Souls in 2020, was seen as the best choice to revamp the dark action RPG. To make things worse for fans, it has come to light that Sony had previously shut down a fan-created Bloodborne remake.

    Developer’s Update

    After the news about Bluepoint Games, Maxime Foulquier, the developer, shared some info with his followers regarding his homage to the PS4 game. In November 2024, he announced Bloodborne: Top Down Arena, which is a spin-off inspired by Diablo. Sadly, in March 2025, he got a letter from Sony warning him about trademark issues.

    Foulquier decided to stop developing the game and shift its assets to a fresh project. As a 2024 GameSpot article pointed out, he had already paused work on another remake of Bloodborne. He thought that Top Down Arena would be less likely to get a cease-and-desist notice, but that turned out to be wrong.

    Hopes and Doubts

    When Sony reached out to Foulquier, it sparked some hope for an official PS5 or PS6 version. Unfortunately, the shutdown of Bluepoint has thrown a shadow over that possibility. Although the developer initially wanted to keep quiet, he was irritated by the news and decided to share the letter he received.

    Frustrated gamers are asking for a new version that removes the 30fps limit of the PS4. At the same time, the absence of a PC port has left desktop users looking for other options. While fan-made projects exist, these creators often lack the resources that PlayStation can offer.

    Alternative Solutions

    For those seeking a more genuine experience, the shadPS4 emulator allows players to enjoy the game with better graphics. This way, gamers can dive into intense battles at 60fps or more with higher resolutions. However, getting everything set up can be a hassle, and the emulator requires a powerful PC to run smoothly.

    Fans are worried that Sony’s focus on live-service games might threaten more single-player experiences. Still, there’s a chance that Sony could assign another studio to work on a Bloodborne remake. For now, its original creator Hidetaka Miyazaki is likely too busy with tasks at FromSoftware to lend a hand.

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  • Nintendo Launches Fun New Mario App That’s Not a Game

    Nintendo Launches Fun New Mario App That’s Not a Game

    Key Takeaways

    1. Nintendo launched the Hello, Mario! app as part of the My Mario collection for kids and guardians.
    2. The app is available for free on multiple platforms: App Store, Play Store, and Nintendo eShop.
    3. Users can interact with Mario using touch actions, such as poking, pulling, and spinning.
    4. The app features built-in breaks, encouraging kids to take screen breaks when Mario falls asleep.
    5. The My Mario collection includes related products, available in Nintendo stores and on Amazon.


    Nintendo has kept its word and launched the Hello, Mario! application. This app is a part of the My Mario collection, which includes products, games, and experiences aimed at children and their guardians.

    Availability and Features

    You can download the app for free from the App Store for Apple devices, the Play Store for Android smartphones and tablets, and the eShop for the Nintendo Switch 2, Switch (OLED), and Switch Lite. The app lets users engage with Mario in many fun ways.

    Kids can use their fingers to poke, pull, spin, or drag Mario for various reactions. They can even take off his hat, tug on his mustache, and see him interact with well-known characters and items from the Mario world. There’s also a fun peekaboo game featuring the famous Nintendo character.

    Break Time for Mario

    The Hello, Mario! app includes built-in breaks, as Mario will get worn out after some time and eventually fall asleep. While he’s resting, he won’t respond to any actions, giving parents a good opportunity to encourage their kids to take a break from screens as well.

    Alongside the app, Nintendo has started offering other items from the My Mario collection in its stores located in New York and San Francisco. Additionally, some items are available on Amazon, like a Mushroom sensory grab toy for babies, priced at $7.99.

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  • New Zelda-like RPG Hits Steam with 90% Positive Reviews & Discount

    New Zelda-like RPG Hits Steam with 90% Positive Reviews & Discount

    Key Takeaways

    1. Game Concept: “Under the Island” is an indie game that emphasizes unique mechanical challenges and curiosity, inspired by 90s handheld games, and features a character named Nia in a sinking island environment.

    2. Gameplay Focus: The game prioritizes ecosystem interaction over traditional stat-grinding, with diverse tools for puzzles and combat, including a fire-breathing plant and a bird companion.

    3. Community Reception: It has received a 90% “Positive” rating on Steam, praised for its vibrant pixel art and whimsical style, appealing to fans of classic gaming aesthetics.

    4. Technical Performance: The game is Steam Deck Verified, running smoothly at 60 FPS, although it does not support a 16:10 aspect ratio, resulting in black bars on the device.

    5. Pricing and Promotions: The MSRP is $19.99, with a 15% launch discount available until March 3, 2026, bringing the price to $16.99, and it is part of various launch bundles for better discounts.


    Nowadays, indie games are everywhere, especially ones that aim to bring back the feel of the 16-bit time. A fresh release, Under the Island (the latest from Slime King Games), focuses more on the unique mechanical challenges and the curiosity of handheld games from the 90s. It launched on February 17, 2026, and follows Nia, a new resident of Seashell Island, who soon finds out that her new home is sinking. Published by Top Hat Studios, the game features a “braided” world design where the environment reacts to how players progress and the difficulty they choose, often changing the layout of the biomes to encourage creative navigation.

    Gameplay Dynamics

    Regarding gameplay, the focus is more on interacting with the ecosystem rather than the usual stat-grinding. Nia has a diverse set of tools at her disposal – including a fire-breathing plant, a bird companion for activating switches, and a hockey stick that serves as her main, though unusual, weapon. Puzzles are central to the storyline. You’ll encounter classic block-pushing and light-reflection puzzles, along with surprising Picross-style logic gates. Combat has received a mixed response; while the “stage play” boss battles are praised for their visual and mechanical design, some early players have pointed out that regular enemies have unexpectedly high health, which can create a “spongy” experience in the early game before players unlock better weapons.

    Community Feedback

    The community response has been impressively positive, holding a 90% “Positive” rating during its first review wave on Steam. Gamers particularly appreciate the “Saturday morning cartoon” art style, showcasing vibrant pixel art with a whimsical, light-hearted tone. From a technical standpoint, the game is a highlight for portable gaming lovers, launching with Steam Deck Verified status and achieving a steady 60 FPS. However, it does not support a 16:10 aspect ratio, which results in black bars on the Deck (currently priced at $636 on Amazon) – but overall, the performance remains smooth, and the somewhat vague quest logs are being praised as they encourage real exploration rather than just following markers.

    Pricing and Promotions

    Top Hat Studios has set the game’s price at an MSRP of $19.99, but early buyers can benefit from a 15% launch discount. This promotion lowers the price to $16.99 until March 3, 2026. Additionally, Under the Island is included in various launch bundles, such as the “Under the Island x Castaway” package, which offers a better total discount of 26%.

    Steam, SteamDB

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  • Xenoblade Chronicles X Switch 2 Upgrade Graphics Disappoint

    Xenoblade Chronicles X Switch 2 Upgrade Graphics Disappoint

    Key Takeaways

    1. The Xenoblade Chronicles X: Definitive Edition upgrade for Switch 2 offers improved resolution and frame rates but has performance issues.
    2. The game features 4K visuals when docked and 1080p in handheld mode, both running at 60fps, but suffers from blurry textures and visual artifacts.
    3. Handheld mode experiences significant problems, including distracting shimmer on objects and muddy character faces.
    4. The upgrade costs $5/£4.19 for existing owners, with a physical version set to release on April 16th.
    5. Players are requesting a patch to address the performance issues despite the game’s smoother action at 60fps.


    Fans of sci-fi RPGs got a nice surprise when Nintendo quietly released the Xenoblade Chronicles X: Definitive Edition upgrade for the Switch 2. Even with improvements in resolution and frame rates, players have been reporting a number of performance problems. Among various issues, first impressions mention blurry textures and a lot of visual artifacts.

    Upgrade Details

    The Definitive Edition from Monolith Soft was launched on the original Switch back in March 2025. Owners of the new console have already enjoyed advantages due to backward compatibility. However, the Switch 2 Edition brings 4K visuals when docked and 1080p in handheld mode, both running at 60fps.

    RPG Site has shared one of the most detailed early performance evaluations of the game. While the piece states that the action feels much smoother, some problems from the Switch version are still present. Pop-in issues are quite noticeable, even though the system should be able to load assets faster. Additionally, some textures do not have the clarity that players expect at higher resolutions.

    Handheld Mode Issues

    Handheld mode is notably more troublesome, with many Reddit users posting videos of their experiences. Thick_Tone_4158 pointed out how objects in the environment shimmer distractingly. SmithDoesGaming agreed, demonstrating how even the faces of characters appear “muddy.”

    A lot of these issues could be a result of poor upscaling. It’s not clear which technology the developers are utilizing, but it seems unlikely that Nvidia’s solution is the cause. In other Switch 2 titles, DLSS has improved graphics without too much blur. Without this AI-enhanced magic, the older assets from Xenoblade Chronicles X stand out in a bad way.

    Cost of the Upgrade

    To make matters worse, the Xenoblade Chronicles X: Definitive Edition upgrade for Switch 2 is not free. Nintendo fans who already have the game will need to pay $5/£4.19 for the update. A physical version with the upgrade included is set to launch on April 16th.

    Even with a low cost, some players are urging for a patch to fix the issues. For now, many fans believe that the 60fps visuals make the small price worthwhile.

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  • Intel Panther Lake Chips: Powerful iGPUs for Gaming Handhelds

    Intel Panther Lake Chips: Powerful iGPUs for Gaming Handhelds

    Key Takeaways

    1. AMD’s Dominance: AMD chips are preferred for gaming handhelds due to their strong performance and low power consumption, with specialized chips for handheld devices.

    2. Intel’s Catch-Up: Intel struggled during the Meteor Lake era but made significant improvements with the Lunar Lake generation, now offering performance and efficiency comparable to AMD.

    3. New Intel Processors: Intel’s recent Panther Lake processors feature advanced integrated graphics (Arc B390 and B370), improving gaming performance by 50-70% over older models.

    4. Thermal Design Power (TDP): The new chips perform well within a TDP range of 20-35 Watts, suitable for modern gaming handhelds.

    5. Future Competition: To stay competitive by 2026, manufacturers focused on AMD will need to offer Intel alternatives, or lower prices as Panther Lake’s capabilities surpass AMD’s current offerings.


    Gaming handhelds continue to hold a strong appeal, with numerous makers opting for AMD chips in the past few years. This is mainly due to their impressive performance while consuming less power. AMD even provides specialized chips designed for handheld devices, focusing on enhancing GPU performance. In contrast, Intel lagged behind during the Meteor Lake era, needing more power to match similar performance levels. Consequently, only a few Intel handhelds, such as the MSI Claw, were available. However, the situation shifted with the arrival of the Lunar Lake generation last year, allowing Intel to catch up to AMD in both performance and efficiency, bringing the two platforms nearly level.

    New Developments in Chip Technology

    While AMD did not introduce a fresh chip generation for handhelds this year, Intel has rolled out their latest Panther Lake processors. The new models featuring the Arc B390 and Arc B370 integrated graphics units (iGPUs) showcase significant advancements in graphics capabilities, leading to enhanced gaming performance. Our evaluations revealed an improvement of 50-70% at similar power levels when comparing these new iGPUs to the older Arc Graphics 140V and 140T, as well as against the AMD Radeon 890M.

    Competitive Landscape Ahead

    This marks the first notable performance boost in the handheld segment in a few years. The new chips have demonstrated excellent performance within a thermal design power (TDP) range of 20-35 Watts, which aligns with what most modern gaming handhelds utilize. Currently, MSI stands out as one of the few manufacturers offering Intel-based handhelds, and we anticipate they will introduce a model powered by the new Panther Lake chips shortly.

    To remain competitive in 2026, other manufacturers that have primarily focused on AMD-based handhelds will likely need to provide an Intel alternative. If they do not, they may have to significantly lower their prices, as AMD’s existing chips cannot compete with Panther Lake’s capabilities. We are excited to get our hands on the first handhelds equipped with the new Arc B390 or Arc B370 GPUs. In the meantime, we invite you to check out our detailed analysis articles and reviews for further insights on the new CPUs and iGPUs.

  • Sony Closes Bluepoint Games Five Years After Acquisition

    Sony Closes Bluepoint Games Five Years After Acquisition

    Key Takeaways

    1. Sony has closed Bluepoint Games, which was acquired five years ago, resulting in around 70 job losses.
    2. Bluepoint was known for remastering titles like Demon’s Souls and other classic PlayStation games.
    3. The studio was working on a live-service version of God of War, but that project was canceled.
    4. The closure raises concerns about the future of remakes for fan-favorite games like Bloodborne.
    5. Other studios, such as Iron Galaxy and Nixxes, may still take on remaster projects in the future.


    Sony has reportedly closed Bluepoint Games, just five years after fully acquiring the studio, as per Jason Schreier from Bloomberg. Bluepoint is best known for remastering the PlayStation 3 classic Demon’s Souls for the PlayStation 5. They have also worked on various other titles, including Uncharted: The Nathan Drake Collection, Shadow of the Colossus, Metal Gear Solid HD Collection, and God of War Collection. This decision comes as around 70 developers have lost their jobs due to a recent review of Sony’s business strategy.

    Live-Service Game Development Ceases

    Recently, Bluepoint was in the process of creating a live-service version of God of War, but that project was abruptly canceled. Sony’s choice to close such a highly regarded studio raises questions, especially given the number of older PlayStation games that could benefit from modern remasters—particularly those from the PS3 era.

    Future of Fan-Favorite Remakes in Jeopardy

    With Bluepoint’s closure, hopes for a Bloodborne remake are now dashed, despite fans having persistently requested it. There was speculation that this remake might launch alongside the PlayStation 6, similar to how Demon’s Souls debuted with the PS5. However, with Bluepoint no longer in the mix, that prospect appears dim. There are still other studios, like Iron Galaxy and Nixxes, that could potentially take on such a project, though.

    Bloomberg (paywalled)

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