Category: Gaming

  • Virtual Game Cards in Nintendo Switch 20.0.0 Update: How to Use

    Virtual Game Cards in Nintendo Switch 20.0.0 Update: How to Use

    Key Takeaways

    1. Nintendo introduced the Virtual Game Card feature alongside the GameShare function in the 20.0.0 update, ahead of the Switch 2 launch in June.
    2. Game sharing is currently limited to Nintendo family group members, with only one game able to be borrowed at a time for up to two weeks.
    3. Users can only link two consoles for Virtual Game Card sharing, and only one can load the game at a time.
    4. Once linked, consoles can access Virtual Game Cards without being in close range, but a game must be “ejected” online for the other console to use it.
    5. The new system aims to resolve issues of simultaneous gameplay on different consoles using the same account.


    On April 29th, we were just a day away from Nintendo’s initial promise of the Virtual Game Card being released in April. Many Nintendo enthusiasts were waiting eagerly, hoping for updates at any moment in the last week (I admit, I was one of them). Unexpectedly, alongside the Virtual Game Card, Nintendo introduced GameShare in the 20.0.0 update, likely aiming to fix any remaining bugs and ensure the Switch 2’s launch in June goes as smoothly as possible. In this article, we’ll explore how to utilize the Virtual Game Card feature and discuss some of its limitations.

    Game Sharing Within Family Groups

    To kick things off, if you’re part of a Nintendo family group, sharing games over the internet isn’t possible at the moment. I attempted to test this with my siblings and mom via phone, but unfortunately, it didn’t work, which might disappoint some users. While I couldn’t capture many screenshots of this process, the steps are straightforward. You’ll both access the Virtual Game Card menu (which has an icon reminiscent of the old physical Game cards). The person lending the game will need to select a few additional options. After you open the menu, choose a game, then tap “Lend to Family Group Member.” Once that’s done, both Switch consoles will search for a connection. Provided you have internet and the consoles are close together, you can share your Virtual Game Card with your family member (or anyone in your Family Group). Just remember, you can only borrow one Game Card at a time, and members of a Nintendo Family Group can borrow for up to two weeks before the game is automatically returned.

    Testing the Virtual Game Card Sharing

    Next, I wanted to test the Virtual Game Card sharing between two devices (since I didn’t own two, I used the Switch and Switch Lite from my household). There are two crucial points to remember: you can’t link more than two systems you own at the same time, and only one system can load the game at any given moment. Discovering this made me realize that Nintendo might have indirectly addressed a problem: having your account on someone else’s Switch could let both the primary and secondary users play the same game or similar games simultaneously online. This new system might satisfy both consumers and Nintendo by eliminating that issue.

    Linking and Using Virtual Game Cards

    It’s worth mentioning that once these consoles are linked for the first time, they can “load” and “eject” the Virtual Game Cards without needing to be in close range again. However, if one console has a game loaded, the other can’t access it until it’s “ejected” online, which releases the Virtual Game Card for use. After the initial linking, all you need is an internet connection to freely use the loaded Virtual Game Cards. (Refer to the images below for guidance on linking the consoles.)

    In conclusion, this addition appears to be significant for the Nintendo Switch, especially with the upcoming launch of the Nintendo Switch 2. If you have any queries that this article doesn’t address, I suggest checking out Nintendo’s official website, watching the video below, or leaving a comment if you have a specific question.

    Source:
    Link


     

  • Oblivion Remastered: Inspiring and Frustrating Gameplay Insights

    Key Takeaways

    1. Expansive Freedom and Customization: Oblivion allows players to explore a vast open world, join guilds, and create custom character classes, enhancing the RPG experience.

    2. Remaster Enhancements: The 2025 remaster improves graphics, includes original DLCs, and updates gameplay mechanics while preserving the core storyline and essence of the original game.

    3. Combat and Stealth Improvements: The remaster features a revamped combat system with active stamina, improved blocking, and enhanced stealth mechanics for a more rewarding gameplay experience.

    4. User Interface and Accessibility: Although the user interface has been modernized, it lacks customization options, and some game mechanics still present challenges, such as frequent loading screens and unbalanced difficulty settings.

    5. System Requirements and Performance: The remaster demands higher hardware specifications, leading to potential performance issues during open-world exploration, while maintaining visual quality with features like Ray Tracing and DLSS.


    Released in March 2006, The Elder Scrolls IV: Oblivion set a new standard for first-person RPGs. Created by Bethesda Game Studios, which is now famous for hit titles such as Fallout 3, Skyrim, and Starfield, it provided an unmatched level of freedom along with impressive graphics for its time.

    A Gripping Storyline

    The game kicks off with the murder of the Emperor, where demonic Daedra from the realm of Oblivion invade the province of Cyrodiil. Players can wander an expansive open world, join various guilds, and design their own character classes. Apart from traditional roles like warrior, mage, and archer, players could also create a custom class entirely from scratch.

    Accessibility and Influence

    Oblivion’s innovative game systems made it more accessible than its predecessors, propelling it into mainstream success. This helped solidify its place as one of the most impactful RPGs in history, captivating many gamers.

    On April 22, 2025, nearly 19 years after the original game’s debut, Bethesda, in partnership with Paris-based Virtuos, released a highly awaited remaster of the classic RPG. The Elder Scrolls IV: Oblivion Remastered honors its origins, which is a positive aspect. The core aspects of the original are preserved, while the visuals and quality-of-life improvements have been updated for contemporary players.

    Fresh Elements in Familiar Territory

    The storyline remains unchanged, but new dialogue and additional voice actors bring fresh energy while keeping the original feel alive. Notably, all original DLCs are included in the remaster, a commendable move from Bethesda. The two major expansions, Shivering Isles and Knights of the Nine, are fully integrated into the remaster.

    Using Unreal Engine 5, combined with elements of the original Gamebryo engine for physics and primary gameplay, the remaster showcases several technical improvements:

    The remaster significantly enhances detail, creates richer environments, and offers a more polished visual experience compared to the original. During our gameplay, what caught our attention were the redesigned character models, improved facial animations, and a combat system that feels much more impactful.

    Modern Enhancements

    While keeping the classic Oblivion essence, the remaster introduces various modern enhancements. For instance, the leveling system has been revamped, allowing players to distribute twelve attribute points with each level-up freely. In the original, players had to increase specific major skills to level up, which many found cumbersome and confusing.

    A new sprint feature allows players to navigate the vast plains and thick forests of Cyrodiil much quicker, making exploration less of a chore and speeding up the gameplay overall. The developers also refined the third-person perspective, updating HUD elements. In the past, the over-the-shoulder camera seemed like a gimmick, but now it can be utilized throughout the game without any gameplay disadvantages.

    Combat System Overhaul

    The combat mechanics have undergone significant changes, feeling much more contemporary while retaining the nostalgic charm. The remaster introduces an active stamina system and improved blocking. Timing well with blocks can stagger foes and reduce damage more effectively. While combat is slightly more challenging, it is also more rewarding. Hitting a Dremora with a war hammer never fails to entertain.

    Archery and sneaking have also seen enhancements. Bow shots now feel more powerful and satisfying. Revamped arrow physics make hits seem more realistic, while new hit animations and improved sound effects add to the experience. Striking an unsuspecting bandit from a distance with an arrow is truly gratifying, especially when it lands with a satisfying thud.

    Improved Stealth Mechanics

    The new stealth mechanics are a clever upgrade. Previously, sneaking could be frustrating, with enemies reacting too slowly or in illogical ways. Now, their reactions to sight and sound are more consistent, and a new sneak indicator gives clear feedback on detection status.

    The user interface has received a complete makeover and now appears more modern. However, we wished Bethesda had made it a bit more user-friendly. When looting an enemy, the option is to press the R key for all items or click each item individually with the mouse. It would be more convenient to scroll through the enemy’s loot with a single button. Unfortunately, these UI settings cannot be customized, indicating room for improvement.

    Preserving Original Flaws

    The developers have successfully kept the spirit of the original, including some of its flaws. Old limitations like frequent loading screens and simple dungeon designs still exist. The issue of enemy level scaling also persists: since enemies level up with the player, character growth can often feel less satisfying.

    The difficulty settings also seem unbalanced. While “Adept” presents little challenge, “Expert” can quickly become frustrating—not in a good way. This is because the difference between the modes is merely in damage dealt. At higher levels, players take more damage while inflicting less.

    System Requirements and Performance

    Visually, the remaster is a significant improvement over the original, but it comes with notably higher system requirements. For our tests, we used a system with an RTX 4080 Super, Ryzen 7 7800X3D, and 64 GB of RAM, with all graphics settings maxed. Although dungeons ran smoothly, we experienced performance dips during our exploration of the open world, which manifested as brief stutters. On average, the frame rate in the open world hovered around 90 FPS. Without DLSS and Frame Generation, however, the FPS dropped considerably.

    Anyone looking to delve into the enhanced version of Tamriel should have a powerful system or be prepared to lower graphics settings significantly. Bugs are still a possibility. While issues have been reported on Reddit, our test run faced only a few crashes and endless loading screens.

    A Beautiful Yet Quirky Experience

    The world is visually stunning, the gaming experience refined, and even the goblins appear more respectable. Anyone who adventured through Cyrodiil with wonder back in the day will find themselves right at home again—quirks and all, including those that sparked discussions in 2006.

    In technical terms, the remaster impresses with sleek graphics and modern features like Ray Tracing and DLSS but also requires robust hardware. Old design flaws, such as frequent loading screens, inconsistent level scaling, and repetitive dungeon designs, have also made their way into the remaster—nostalgia is present, but so are the same rough edges.

    In summary, for fans of the original, the remaster is essential—provided you have a powerful graphics card and a taste for old Bethesda charm. New players should expect a role-playing experience from an era when tutorials were a luxury and loading screens were commonplace. Those willing to overlook these flaws will discover an iconic piece of RPG history—prettier than before but just as unapologetically quirky.

    Source:
    Link

  • Oppo K13 Turbo Leaked Photo Shows Active Cooling and RGB Lighting

    Oppo K13 Turbo Leaked Photo Shows Active Cooling and RGB Lighting

    Key Takeaways

    1. The Oppo K13 Turbo is a mid-range gaming smartphone featuring a cooling fan and RGB lighting.
    2. The device has a vibrant blue design with a circular fan vent resembling a camera lens and a dual-sensor camera system.
    3. The phone is expected to launch only in China, with no confirmed release dates for other regions.
    4. Active fan cooling is a specialized feature in gaming phones, compared to vapor chamber cooling in flagship devices.
    5. Cooling fans can effectively manage heat during gaming but may not be ideal for general use compared to other cooling methods.


    Oppo’s upcoming smartphone appears to be a mid-range gaming device that might include a cooling fan, RGB lighting features, and Qualcomm’s latest Snapdragon 8s Gen 4 SoC. A reliable source known as Digital Chat Station recently shared a leaked image of the phone, along with some details.

    Design and Features

    The image reveals the back of the alleged K13 Turbo in a vibrant blue color, showcasing a circular fan vent that is designed to resemble one of the camera lenses. The camera system consists of a dual-sensor setup, but its specifications are still unknown and expected to be somewhat underwhelming, especially for a gaming phone.

    Aesthetics and Appeal

    Two RGB LED strips are placed along the edges, and together with the eye-catching blue hue, they create that essential gamer look.

    Launch Information

    An important note regarding this device is that it is currently slated for release solely in China. It’s uncertain if or when it will be available in other regions.

    Active fan cooling is still considered a somewhat specialized feature, but it’s not completely unheard of. The RedMagic 10 Pro (now $749 on Amazon) is a well-known device that incorporates this feature. On the other hand, vapour chamber cooling, which is present in various flagship phones, is pricier but offers benefits like being thinner, more energy efficient (since it doesn’t need power), quiet, and having a larger effective surface area. While cooling fans can effectively release heat during intense gaming sessions, they are not the best choice for overall balanced use.

    Source:
    Link

  • Intel Lunar Lake Boosts Gaming Performance by 10% with Update

    Intel Lunar Lake Boosts Gaming Performance by 10% with Update

    Key Takeaways

    1. Intel released driver update version 6734 on April 8th, enhancing gaming performance for Arc 130V and Arc 140V models.
    2. Benchmark tests show an average frame rate increase of 10% and a 25% rise in average 1% low frame rate for the Arc 140V with the new driver.
    3. Testing was conducted on an MSI Claw 8 AI+ with an Intel Core Ultra 7 258V at 1080p with medium settings.
    4. The latest driver version (6739) primarily fixed bugs, with no major performance changes expected.
    5. Intel has significantly improved gaming performance through driver updates, achieving frame rate boosts over 700% in some games.


    Once again, Intel is striving to showcase its ongoing efforts in updating drivers to enhance gaming performance for its graphics chipsets. In a recent blog entry, Intel asserts that driver update version 6734, released on April 8th, significantly boosts gaming performance for the Intel Arc 130V and Arc 140V models.

    Benchmark Insights

    To back up this assertion, Intel has shared gaming benchmarks, shown below, illustrating the performance of the Intel Arc 140V using both the new driver and the previous version (6732) from April 2nd. The company tested nine games and found that the update has led to an average frame rate increase of 10%. Interestingly, the average 1% low frame rate has also seen a rise of 25%.

    Testing Setup

    These benchmarks were carried out using an MSI Claw 8 AI+ (starting at $999 at Best Buy) alongside an Intel Core Ultra 7 258V with a thermal design power (TDP) of 17 watts. The games were tested at 1080p with medium settings and no XeSS upscaling. Although Intel has just revealed these benchmark results, the driver version 6734 is already considered outdated. However, since the most recent graphics driver (version 6739) mainly addressed some bugs, there should not be any major performance changes.

    Ongoing Improvements

    It’s common for Intel to make substantial improvements to gaming performance through driver updates for its GPUs. Over the past few years, the company has achieved frame rate boosts exceeding 700% in specific games through new drivers. This has often been due to initial poor optimization. Nonetheless, with these updates, the MSI Claw 8 AI+ featuring Intel Lunar Lake is gradually becoming a more appealing option compared to gaming handhelds that utilize AMD Ryzen chipsets.

    Source:
    Link


     

  • Cyberpunk 2077 Devs Applaud Nintendo Switch 2 Specs and Features

    Cyberpunk 2077 Devs Applaud Nintendo Switch 2 Specs and Features

    Key Takeaways

    1. The Nintendo Switch 2’s Joy-Con controllers feature enhanced motion controls, allowing for more immersive gameplay and improved aiming accuracy.
    2. New Joy-Cons utilize a nine-axis motion sensor, providing better tracking compared to the original six-axis system.
    3. CD Projekt Red highlights the importance of motion controls in games like Cyberpunk 2077, contrasting them with other consoles like the Steam Deck and PS5.
    4. The Creator’s Voice video discusses additional Switch 2 specs, including Variable Refresh Rate (VRR) technology to reduce screen tearing.
    5. Joy-Cons detached from the console offer a more intuitive experience for actions like swinging katanas in gameplay.


    Cyberpunk 2077: Ultimate Edition developers are showing off their skills in marketing for the Nintendo Switch 2. The newest Creator’s Voice video pointed out specs that make the handheld perfect for playing the game. CD Projekt Red also explained how improved Joy-Con motion controls make the gaming experience more immersive.

    Joy-Con Features

    The Joy-Con controllers for the Switch 2 connect to the console easily thanks to magnets. They also introduce a mouse mode to help with better aim. Developers concentrated on how players can use katanas with motion controls. After some practice, gamers might be able to aim guns in Switch 2 titles more accurately than they could with traditional analog sticks.

    Enhanced Tracking

    Patents for the Switch 2 indicate that the new Joy-Cons utilize a nine-axis motion sensor. The original controllers tracked movements across six axes, so the improved tracking could be a big plus for gamers. Some competitive players of Splatoon 2 still depend on the older accelerometers and gyroscopes. In contrast, Mario Kart 8 Deluxe provides a more varied experience; while it’s more engaging, some racers find the motion controls a bit awkward.

    CD Projekt Red and Other Consoles

    When CD Projekt Red praises the Switch 2, it’s difficult to think they’re not keeping an eye on the Steam Deck. Motion controls on Valve’s device can be used, but they usually need more setup. Players on the PS5 are also disappointed that many games don’t take advantage of the DualSense gyroscope. For example, Cyberpunk 2077 doesn’t support this feature, even though it functions remarkably well in Gran Turismo 7.

    The Cyberpunk 2077: Ultimate Edition video also talked about various other Switch 2 specs, like VRR. This technology aligns a display’s refresh rate with frame rates, which helps minimize screen tearing. Recently, there has been discussion about whether VRR will be usable in docked mode. CD Projekt Red hasn’t clarified if this feature is exclusive to handheld use. Nevertheless, swinging katanas feels more intuitive with Joy-Cons that are not attached.

    Source:
    Link

  • Titanfall 3 Cancelled as EA Lays Off 300+ Employees at Respawn

    Titanfall 3 Cancelled as EA Lays Off 300+ Employees at Respawn

    Key Takeaways

    1. Electronic Arts has laid off around 300 to 400 employees, with about 100 affected at Respawn Entertainment, the developer of Titanfall.
    2. Respawn has canceled two early-stage projects, speculated to include Titanfall 3, as part of their new direction.
    3. The layoffs include team adjustments for Apex Legends and Star Wars Jedi, with ongoing support for affected employees.
    4. Although Titanfall 3 is not explicitly confirmed as canceled, its future remains uncertain amid the recent changes.
    5. Previous leaks suggested Titanfall 3 was in advanced development, but its actual existence is now in doubt.


    Once more, news about the existence of Titanfall 3 has been closely followed by tales of its potential end. The most recent update indicates that Electronic Arts, which owns Respawn Entertainment, the developer behind the Titanfall series, has terminated the employment of more than 300 individuals, with a third of these layoffs impacting Respawn. The studio has also put out a statement on X, detailing the new direction they are pursuing, while announcing that two projects in the early stages have been cancelled.

    Layoffs and Project Cancellations

    According to Bloomberg, approximately 300 to 400 people have been let go from EA, with around 100 coming from the Respawn team. The report claims that those who lost their jobs were working on Titanfall and another project. Respawn also provided an update on X, where it states that they are stepping back from “two early-stage incubation projects.” Although not explicitly named, it’s widely speculated that one of these was the anticipated next Titanfall installment.

    Adjustments and Ongoing Support

    The announcement also references “targeted team adjustments” within the Apex Legends and Star Wars Jedi franchises. It mentions that those impacted by these changes will receive “meaningful support,” with some possibly being reintegrated into EA. Nevertheless, the team will keep working on enhancing Apex Legends and the upcoming title in the Star Wars Jedi series.

    It’s important to highlight that neither EA nor Respawn have directly identified Titanfall as one of the projects that have been abandoned. In addition, past leaks hinted that Titanfall 3 was in advanced development and nearing completion. Whether the game truly exists remains uncertain, but it seems likely it might never become a reality.

    Source:
    Link

  • 75% Off Iconic FPS Franchise on Steam – Only $10 for 6 Games

    75% Off Iconic FPS Franchise on Steam – Only $10 for 6 Games

    Key Takeaways

    1. Halo: The Master Chief Collection was released in 2019, featuring six main Halo games in one package with a single launcher.
    2. The collection offers enhanced graphics, supporting 4K at 60 FPS, ultra-wide screens, and allows players to switch back to original Xbox 360 graphics easily.
    3. It includes smooth multiplayer experiences with both classic and new maps, but requires an Xbox Live account for all modes.
    4. The system requirements are low, allowing it to run on PCs made in the last decade, though not officially verified for Steam Deck.
    5. The collection is available on Steam for $9.99, making it a cost-effective option at under $2 per game.


    Halo: The Master Chief Collection came out in 2019 to honor everything Halo. This collection grants players access to six main games from the series all in one convenient package, using a single launcher. The coolest feature is you can pick which games to download, helping you conserve valuable hard drive space.

    Enhanced Graphics and Features

    Halo: The Master Chief Collection gives a fresh look to classic games like Halo CE, featuring support for 4K at 60 FPS and ultra-wide screens ready to go right away. The graphics have been updated too, and if the new look isn’t to your liking, you can easily switch back to the original Xbox 360 graphics with a simple button press on certain titles.

    Multiplayer and System Requirements

    All six titles in this collection also offer smooth multiplayer experiences with both classic and new maps. However, there is a downside: you need an Xbox Live account, even just to play the single-player modes. The system requirements aren’t too high, and Halo: The Master Chief Collection can run on any PC made in the last decade. While it isn’t officially verified for Steam Deck, this is mostly due to some software issues.

    You can grab Halo: The Master Chief Collection on Steam for only $9.99 or your local currency equivalent. That breaks down to under $2 per game, which is a fantastic deal considering the extensive content included.

    Source:
    Link

  • RedMagic Compact Gaming Tablet with OLED Screen Launching Soon

    Key Takeaways

    1. Lenovo is set to launch the Legion Tab Gen 4, while RedMagic is preparing a similar gaming tablet.
    2. The Nubia RedMagic gaming tablet is expected to be released by late May or June.
    3. It will feature a Qualcomm Snapdragon 8 Elite processor and a 9-inch OLED display with a high refresh rate.
    4. The tablet is rumored to have a battery capacity exceeding 8000 mAh, making it the largest among competitors.
    5. The design of the RedMagic tablet may be bulkier due to its large battery.


    The upcoming months are set to introduce a range of new compact gaming tablets. Leading this trend, Lenovo is ready to roll out the Legion Tab Gen 4, while RedMagic is also preparing to unveil a comparable device, with fresh insights about it coming to light.

    Launch Timeline

    According to Digital Chat Station on Weibo, the Nubia RedMagic gaming tablet is expected to hit the market very soon. The term “soon” is not an overstatement, as the leaker mentions that the tablet might make its appearance by June at the latest. This suggests that a release in late May is quite likely.

    Specifications Revealed

    The leak provides additional crucial information regarding the gaming tablet. For one, it will be driven by Qualcomm’s Snapdragon 8 Elite. It’s also expected to feature a 9-inch OLED display with a “custom” high refresh rate. Previous leaks have indicated that the tablet will come with a 3K 165 Hz screen.

    Battery Life and Design

    Moreover, the RedMagic gaming tablet is rumored to boast the largest battery among its competitors, which include the Redmi gaming tablet and Lenovo Legion Tab Gen 4. This could mean it has a battery capacity exceeding 8000 mAh, although this might also result in it being bulkier than both of those tablets.

    Source:
    Link

  • Borderlands 4 Release Moved Up to Avoid Clash with GTA 6

    Borderlands 4 Release Moved Up to Avoid Clash with GTA 6

    Key Takeaways

    1. Borderlands 4 release date moved up to September 12, earlier than the original September 23 date.
    2. CEO Randy Pitchford announced the change in a now-removed video, stating that development is progressing well.
    3. Sony will showcase over 20 minutes of Borderlands 4 gameplay during its State of Play event on April 30.
    4. The date change may be a strategy to avoid competition with the anticipated release of GTA 6, expected in late September 2025.
    5. GTA 6, the sequel to GTA 5, is highly anticipated and could potentially release in fall 2025 without delays.


    Borderlands 4 developer Gearbox Software has shared that the game’s release date has been advanced to September 12. Initially, it was set for September 23, but it appears the development is going better than anticipated. This new date could indicate that publisher 2K and its parent company Take-Two Interactive are creating space for GTA 6 to prevent any competition.

    CEO’s Announcement

    Randy Pitchford, the CEO of Gearbox, put out a brief video on X that has now been taken down. In it, he announced that Borderlands 4 will indeed release earlier than planned, now on September 12. Pitchford mentioned that “everything is going great,” and even described the situation as “kinda the best case scenario.” Even though the video is no longer available, Sony confirmed this news during its State of Play announcement set for tomorrow, April 30.

    Upcoming Gameplay Reveal

    The upcoming State of Play will focus specifically on Borderlands 4, showcasing over 20 minutes of gameplay guided by the developers. The event is scheduled to begin at 2 PM PT/10 PM BST/11 PM CEST.

    While this is excellent news for fans of the franchise, there might be another factor behind the date change — avoiding competition with GTA 6. Borderlands 4 is published by 2K, which is under the Take-Two Interactive umbrella. Take-Two also owns Rockstar, the developer and publisher of GTA 6. Though GTA 6 does not have an exact release date, it is anticipated for the fall of 2025, possibly late September. By moving up Borderlands 4, they can steer clear of a likely larger release like GTA 6.

    Anticipating GTA 6

    There’s a chance that the eagerly awaited sequel to the hugely successful GTA 5 could come out in late September or early October this year, with no delays in sight. Here’s hoping for the best!

    Source:
    Link

  • Radeon RX 9060 XT Release Date Revealed: Nvidia RTX 5060 Ti Rival

    Radeon RX 9060 XT Release Date Revealed: Nvidia RTX 5060 Ti Rival

    Key Takeaways

    1. AMD plans to launch a more affordable GPU, the Radeon RX 9060 XT, around May 21, 2025, coinciding with Computex 2025.
    2. The Radeon RX 9060 XT will target the GeForce RTX 5060 Ti and may offer 8 GB or 16 GB of VRAM, with a starting price of $299.
    3. There are rumors that AMD might cancel the 8 GB variant, which could raise the price to between $329 and $379.
    4. The Radeon RX 9060 XT is expected to use GDDR6 VRAM, a 128-bit memory interface, and PCIe 5.0 x8 bandwidth.
    5. The card is rumored to feature 2,048 Compute Units, a 42% decrease compared to the Radeon RX 9070.


    The Radeon RX 9070 series is close to hitting its two-month mark, having launched at the beginning of last month. Fresh reports suggest that AMD is planning to unveil a more affordable option to the Radeon RX 9070 and Radeon RX 9070 XT, likely around the same time Nvidia releases the GeForce RTX 5060.

    Upcoming Launch Details

    As many have speculated, the next desktop GPU from AMD will directly succeed the older Radeon RX 7600 XT (currently priced at $419.99 on Amazon). BenchLife has indicated that the Radeon RX 9060 XT is still on schedule for a May 21 release, coinciding with Computex 2025 in Taipei. However, the sales for AMD’s upcoming upper-midrange graphics card may not kick off until early June.

    Pricing and Specifications

    According to previous leaks, AMD aims to position the Radeon RX 9060 XT as a rival to the GeForce RTX 5060 Ti instead of the GeForce RTX 5060. To support this, AMD is likely to provide the card with options for 8 GB or 16 GB of VRAM, starting at $299. Though there are whispers that AMD might scrap the 8 GB variant at the last minute, which could result in the Radeon RX 9060 XT being priced between $329 and $379.

    Performance Expectations

    In any case, both versions are predicted to use GDDR6 VRAM, not the faster GDDR7 version. Additionally, all Radeon RX 9060 XT models are expected to come with a 128-bit memory interface and PCIe 5.0 x8 bandwidth instead of PCIe 5.0 x16. Currently, there are rumors that AMD has outfitted the card with 2,048 Compute Units (CUs), which is a 42% decrease compared to the existing Radeon RX 9070.

    Source:
    Link