Category: Gaming

  • Upcoming Epic Games Store Free Game Leaked

    Upcoming Epic Games Store Free Game Leaked

    Key Takeaways

    1. Epic Games Store is currently offering Civilization VI Platinum Edition for PC and There Is No Game: Wrong Dimension for mobile devices.
    2. A new free game for PC will be introduced on July 24, 2025, confirmed by Epic Games.
    3. The upcoming free mobile game will be Doodle Mafia: Epic Alchemy, leaked by a reliable source.
    4. Doodle Mafia: Epic Alchemy features puzzle and simulation gameplay, allowing players to choose between being a Cop or a Crime Boss.
    5. The game has a 4-star rating on Google Play Store, over 100,000 downloads, and will be free from July 24 to July 31, normally priced at $2.49.


    Epic Games Store is currently offering Civilization VI Platinum Edition for PC and There Is No Game: Wrong Dimension for mobile devices. Starting from July 24, 2025 UTC 15:00, they will introduce another free game for PC, which has been officially confirmed.

    Upcoming Mobile Game

    According to a leak from MeguminShiro, the next free mobile game will be Doodle Mafia: Epic Alchemy. This leaker has a good track record with past information and has not yet revealed what the Epic Games Store will provide as a free PC game after this upcoming giveaway ends.

    Gameplay Features

    Doodle Mafia: Epic Alchemy is a game that combines puzzle and simulation elements. Players can choose to be either a Cop or a Crime Boss in a lively “Crime City.” The game features a compelling storyline, with missions driven by narrative.

    When you take on the role of a Crime Boss, you can execute heists, and when playing as a Cop, your job is to catch criminals. No matter which role you select, there are over 500 puzzles to solve across the full game. Additionally, a “City Mode” allows players to make strategic decisions that will shape the city’s development.

    Ratings and Availability

    This soon-to-be free mobile game on Epic Games Store has a 4-star rating on the Google Play Store, with more than 100 thousand downloads. It is priced at $2.49 on the platform, but it will be available for free from July 24 to July 31 UTC 15:00. For more details, check out Epic’s listing.

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  • Free Content Update Coming Soon to Gran Turismo 7

    Free Content Update Coming Soon to Gran Turismo 7

    Key Takeaways

    1. Gran Turismo 7 update 1.61 releases on July 23, featuring two new vehicles and exciting features.
    2. The iconic ’05 NISMO R34 GT-R Z-tune joins the game, showcasing a powerful 2.8 L engine.
    3. Additional new vehicles include the ’22 Honda N-ONE RS and the ’22 Nissan Qashqai Tekna 190 2WD e-Pow hybrid SUV.
    4. Three new events are added to the World Circuits mode, including the Lightweight K-Cup and Japanese FF Challenge 450.
    5. A new Lone Pine location is introduced in Scapes mode, along with a new livery for the 2017 Lexus RC F GT3.


    Motorsport and car enthusiasts are in for a real delight with the release of Gran Turismo 7 update 1.61, which will go live on Wednesday, July 23, at 22:00 PT, July 24 at 6:00 GMT, and 15:00 JST. This update brings not only two new vehicles but also a legendary Japanese car and an array of exciting features.

    Iconic New Additions

    Get ready to get behind the wheel of the ’05 NISMO R34 GT-R Z-tune, often called the ultimate GT-R. This extraordinary car was crafted by Nismo using parts from used Skylines, and it features a 2.8 L engine that will surely thrill you. Whether you want to race or just enjoy driving, this car will be available on various tracks.

    More Exciting Vehicles

    In addition to the R34, Gran Turismo 7 welcomes two more models. The ’22 Honda N-ONE RS, although not as famed as the R34, is a compact sports car equipped with a turbo engine and a six-speed manual transmission. Also joining the lineup is the ’22 Nissan Qashqai Tekna 190 2WD e-Pow hybrid SUV, allowing you to experience Nissan’s innovative e-Power hybrid system.

    New Challenges Await

    The World Circuits mode will also see three new events added. Look out for the Lightweight K-Cup at the renowned Nürburgring Nordschleife, the Japanese FF Challenge 450, and the Race of Turbo Sportscars at Fujii Speedway.

    Additionally, players can now compete against the artificial intelligence known as Gran Turismo Sophy on the High Speed Ring track. To challenge her, just click the icon when you’re ready for a quick or tailored race.

    Exploring New Locations

    For photo lovers, a fresh Lone Pine location is being introduced in Scapes mode. If you have a passion for car customization, don’t miss the new livery for the 2017 Lexus RC F GT3 available at the Lexus dealership ANEST IWATA Racing 2025. Be sure to check out all these new features when they launch!

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  • AOC 2K 144Hz Gaming Monitor: Affordable and High-Performance

    AOC 2K 144Hz Gaming Monitor: Affordable and High-Performance

    Key Takeaways

    1. Affordable Pricing: The AOC Q24G50F is priced at 749 yuan (about $104), making it one of the most budget-friendly 1440p 144Hz monitors available.

    2. Display Specifications: It features a 23.8-inch W-LED IPS panel with a resolution of 2560 x 1440, 144Hz refresh rate, 99% sRGB coverage, and factory calibration.

    3. Gaming Features: The monitor supports Adaptive Sync to reduce screen tearing, has a 4ms GtG response time, and includes features like Dark Boost and crosshair overlays for enhanced gaming performance.

    4. Limited Connectivity: It offers one HDMI 2.0 port and one DisplayPort 1.4 but lacks HDMI 2.1 capabilities, limiting 120Hz gaming at 1440p for newer consoles.

    5. Design and Ergonomics: The stand allows for tilt adjustments but lacks height or swivel options; however, it supports VESA mounting for better ergonomics.


    AOC has introduced a new gaming monitor in China, the Q24G50F, and its price is definitely noteworthy.

    With a price tag of only 749 yuan, which is about $104, it’s aimed at gamers seeking smooth performance and crisp visuals without spending a lot of money.

    This pricing makes it one of the most affordable 1440p 144Hz monitors available today.

    Specifications and Performance

    The Q24G50F features a 23.8-inch display that utilizes a W-LED IPS panel, boasting a resolution of 2560 x 1440 and a 144Hz refresh rate. This places it squarely in the high-refresh category that competitive gamers prefer.

    AOC asserts that the monitor comes factory-calibrated, offering an 8-bit color depth, 99 percent sRGB coverage, and 92 percent DCI-P3. While it is primarily geared toward gaming, it’s also capable enough for creative tasks.

    The monitor achieves a typical brightness of 350 nits and has a contrast ratio of 1300:1. It supports HDR10, but given its price, expectations for HDR performance should be tempered.

    Gaming Features and Design

    The panel can manage basic HDR video content; however, it won’t provide the vibrant HDR experience that more expensive Mini-LED or OLED monitors offer.

    Among its gaming features, it includes Adaptive Sync support, which minimizes screen tearing during fast-paced gameplay. Additionally, AOC has incorporated a 4ms GtG response time and some level of motion blur reduction, standard for monitors in this price range.

    There are extra software features like Dark Boost to enhance visibility in darker areas, along with Game Color and crosshair overlays that are useful for FPS gamers.

    In terms of design, the stand only allows for tilt adjustments, with an angle range of -5° to 23°. On the bright side, it supports VESA 100x100mm mounting, making it easy for users who want to improve ergonomics or prefer to attach the monitor to an arm.

    Connectivity and Market Reception

    It comes equipped with one HDMI 2.0 port, a single DisplayPort 1.4, and a standard 3.5mm audio jack. The monitor weighs 3.43kg with the stand and 2.65kg without it.

    Beyond the information on JD.com and the specification sheet, there is an increasing conversation around AOC’s recent budget models.

    Similar products, like the AOC Q27G3XMN, have gained praise for offering high refresh rates and decent HDR performance at a low cost. However, they’ve also faced criticism for panel inconsistencies and flickering issues at certain frame rates, especially when using variable refresh rate (VRR) features like FreeSync or G-Sync compatibility.

    Moreover, while the HDMI 2.0 port allows for 1440p gaming, it lacks the full capabilities of HDMI 2.1. This limitation means that PlayStation 5 and Xbox Series X users cannot access 120Hz gaming at 1440p, and VRR support might be inconsistent depending on the console’s setup.

    In summary, the AOC Q24G50F sets a new standard for budget monitors. It boasts a solid specification sheet, handles gaming performance well, and includes several additional features that enhance the overall experience.

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  • Sharp Launches Haptic VR Glove and Controller with Texture Sensing

    Sharp Launches Haptic VR Glove and Controller with Texture Sensing

    Key Takeaways

    1. Sharp Corporation has introduced a prototype VR haptic glove and controller that simulates textures on fingertips.
    2. The glove features basic controller inputs but does not offer force feedback or fine finger tracking capabilities.
    3. It uses multi-segmented tactile actuators to create vibrations that mimic rough or smooth textures.
    4. The glove is designed to be attached to existing VR controllers for improved precision in use.
    5. The product is still in development, with an uncertain timeline for commercial availability.


    Japan-based Sharp Corporation has recently introduced a prototype for a VR haptic glove and controller designed to create delicate tactile sensations on the fingertips, enabling users to perceive textures in a virtual space. The glove features basic controller inputs, including a joystick and three buttons located between the thumb and forefinger, which could facilitate navigation and interactions within virtual environments.

    Not a Force Feedback Glove

    It’s important to clarify that this is not a force feedback glove that allows users to grasp or sense the shape of objects by providing resistance against the fingers. Instead, the device employs “multi-segmented tactile actuator elements” on each fingertip to simulate rough or smooth textures. These components are essentially electrodes on the transducer surface that send out vibration patterns.

    Limited Finger Tracking Capabilities

    In contrast to other full-glove controllers, this prototype does not offer fine finger tracking, raising questions about how it will utilize the unique texture-sensing abilities of each fingertip. Sharp indicates that they are developing a method to attach the glove to a popular VR controller, like those found with the Meta Quest 3S, which would enhance precision in positioning.

    The glove was initially offered at a price of ¥100,000 (equivalent to $680) for early testers, but pre-registration for this opportunity has now closed. Sharp appears to be striving to reduce development time by involving users from the outset. The company envisions developers incorporating tactile data into VR settings using existing GUI-based image editing software, though they have not provided specific details on this process.

    Uncertain Future of the Product

    As the device is still in both development and testing stages, it remains unclear when, or if, it will become a commercially available product. It is somewhat revealing and possibly concerning that all images on the project page are computer-generated renders rather than actual photographs, but we remain hopeful for its future.

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  • Analyst Says Xbox Game Pass Growth Slows Due to PS5 Games

    Analyst Says Xbox Game Pass Growth Slows Due to PS5 Games

    Key Takeaways

    1. Michael Pachter initially predicted Xbox Game Pass would reach 200 million subscribers by 2034, but later revised his outlook negatively after Microsoft layoffs and strategy errors.

    2. Microsoft expected over 100 million subscribers by 2030, which made Pachter’s ambitious target increasingly difficult to achieve, especially with only 34 million subscribers reported in 2024.

    3. Phil Spencer acknowledged that the monthly subscription model might not appeal to all Xbox fans, indicating potential issues with subscriber growth.

    4. Pachter criticized Microsoft’s strategy of releasing exclusives on other platforms, arguing it reduces the incentive for gamers to purchase Xbox consoles.

    5. Recent price increases have made Game Pass less attractive, but Pachter suggested targeting mobile gamers by adding popular games to the service to broaden its appeal.


    In April 2024, Michael Pachter made headlines with his prediction about Xbox Game Pass. He believed that the service would gather 200 million subscribers by 2034. However, a little more than a year later, he provided a more negative outlook on his podcast. After significant layoffs at Microsoft, he pointed out several errors by the company that are reducing the attraction of Game Pass.

    Shift in Expectations

    Pachter’s first forecast was more hopeful compared to Microsoft’s own assessment. This information was revealed during legal cases concerning the 2023 Activision Blizzard deal. Microsoft expected to have over 100 million Xbox Game Pass subscribers by 2030. Achieving such growth would already have made it hard to meet Pachter’s ambitious target just four years later.

    Current Subscriber Count

    The last update from Microsoft in 2024 confirmed that there were over 34 million subscribers. Since that time, there have been slight indications of even slower growth. In April 2025, Phil Spencer, CEO of Microsoft Gaming, admitted that the monthly subscription model might not suit every Xbox game fan.

    Pachter stated during his podcast that Microsoft still behaves like it has a successful console to back. He believes the Xbox Series X|S was crucial for drawing in Game Pass subscribers. The company has since taken a multi-platform route, releasing previous exclusives for PS5. This shift has lessened the incentive for gamers to buy an Xbox console, especially with PlayStation Plus now available, giving players more options to explore.

    Concerns on Strategy

    Despite some Xbox games leading sales on the PS5, Pachter is not convinced this is a successful approach. He argues that Microsoft might have generated more revenue by keeping titles exclusive to its consoles rather than branching out.

    Furthermore, recent price hikes have made the subscription service seem less appealing. The Pachter Factor commentator did share some ideas for how Xbox could promote Game Pass to a broader audience. One suggestion focuses on mobile gamers, proposing the addition of games like Diablo Immortal and Candy Crush to the lineup.

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  • Assassin’s Creed Shadows May Launch on Nintendo Switch 2 Soon

    Assassin’s Creed Shadows May Launch on Nintendo Switch 2 Soon

    Key Takeaways

    1. Popularity of Assassin’s Creed Shadows: The game has over 5 million players worldwide and continues to thrive with the upcoming DLC, Claws of Awaji, offering 10+ hours of gameplay.

    2. Ubisoft’s Future Plans: Ubisoft executives hinted at new titles, including the possibility of Assassin’s Creed Shadows being released for the Nintendo Switch 2 during a recent quarterly results call.

    3. Current Availability: The game is currently available on multiple platforms such as PS5, Xbox Series, PC, Mac, GeForce Now, and Amazon Luna.

    4. Rumors of New Releases: There are ongoing rumors about a version for Nintendo Switch 2, including a PEGI rating for the game and a post from Ubisoft’s Brazilian account suggesting its arrival.

    5. Potential for Success: If Assassin’s Creed Shadows is released on the Nintendo Switch 2, it could be very successful, assuming the game’s performance is not limited by the console’s capabilities.


    With more than 5 million players around the globe, Assassin’s Creed Shadows has seen remarkable popularity since it was launched. There seems to be no stopping it, as a new DLC named Claws of Awaji is about to bring in over 10 hours of additional gameplay. Given this title’s success, it might also be coming to the Nintendo Switch 2, and it looks like Ubisoft executives may have hinted at this possibility.

    Ubisoft’s Announcements

    In their recent quarterly results call, CEO Yves Guillemot and CFO Frederick Duguet shared several updates and offered hints, as reported by IGN. Duguet first pointed out that the franchise includes other games that will be revealed later. When an investor inquired further, he suggested a new title might be on the way for the Nintendo Switch 2.

    Potential Game Releases

    At this moment, many Ubisoft-owned titles could be in the running. However, Yves Guillemot also responded when another investor brought up Assassin’s Creed Shadows, saying, according to IGN: “And we also have new versions that will be available on other machines.”

    This means that, while the game is currently playable on PS5, Xbox Series, PC, Mac, as well as on GeForce Now and Amazon Luna, there’s a chance it could soon land on Nintendo Switch 2. It’s important to highlight that other platforms like PS4, Xbox One, and mobile devices may also be considered.

    Rumors and Speculations

    Supporting this theory, there have been rumors circulating in recent months. A version of Assassin’s Creed Shadows has even received a PEGI rating. Additionally, on May 1, 2025, Ubisoft’s Brazilian account shared a post on X that suggested the game would be coming to Nintendo Switch 2.

    Thus, there are numerous indicators hinting at the likely release of this title on the new platform. It’s reasonable to believe it could achieve great success, provided the game’s performance isn’t hindered by the console’s capabilities.

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  • Anbernic RG477M Specs Leaked: 120Hz Display Confirmed

    Anbernic RG477M Specs Leaked: 120Hz Display Confirmed

    Key Takeaways

    1. The RG477M gaming handheld features the MediaTek Dimensity 8300 chipset with ARM Cortex-A510 and A715 cores and a Mali-G615 MP6 GPU.
    2. Users can choose between 8 GB or 12 GB of RAM for enhanced performance.
    3. The device includes a 5,300 mAh battery that supports fast charging up to 27 W.
    4. It has a 4.7-inch display with a resolution of 1,280 x 960 pixels and a refresh rate of 120 Hz.
    5. Pricing and availability details for the RG477M are currently unclear.


    Anbernic has officially revealed the complete specifications for its upcoming gaming handheld. This new information was shared through a fresh promotional video on YouTube, shortly after pricing details for the same device surfaced online. In essence, Anbernic has combined features from the RG557 and RG Slide to develop the RG477M.

    Advanced Chipset

    The RG477M is powered by MediaTek’s Dimensity 8300 chipset, which Anbernic first utilized in the RG557. This chipset consists of four ARM Cortex-A510 and Cortex-A715 CPU cores, along with a Mali-G615 MP6 GPU. To enhance performance, Anbernic offers options of 8 GB or 12 GB of RAM. Additionally, the device boasts a 5,300 mAh battery that supports fast charging of up to 27 W.

    Display and Features

    Furthermore, the RG477M incorporates the same 4.7-inch, 1,280 x 960-pixel display seen in the RG Slide (currently priced at $249.99 on Amazon). Consequently, the new device will support a refresh rate of 120 Hz upon its release. However, details regarding pricing and availability are still unclear at this moment. For further information, check out Anbernic’s latest promotional video.

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  • Steam’s New Video Player Arrives After 15 Years of Waiting

    Steam’s New Video Player Arrives After 15 Years of Waiting

    Key Takeaways

    1. Steam is reportedly getting a new video player after years of user complaints about the current one.
    2. The update was leaked accidentally by Valve, with no official confirmation yet on its release.
    3. The redesigned video player features a modern look, adjustable video quality, and improved functionality.
    4. Community reactions are largely positive and sarcastic, indicating a long-awaited need for the update.
    5. Users hope this video player update will lead to further improvements in other areas of the Steam platform.


    The video player on the Steam Store has probably annoyed nearly every user at some point. Many have faced issues like videos freezing, glitches in fullscreen mode, and autoplay continuing even after changing tabs. Now, after many years of waiting, it looks like Steam is finally getting a new video player. The consensus online seems to be, “It’s about time.” However, it’s worth mentioning that this news is based on a leak rather than an official confirmation from Valve. It’s still uncertain when or if the new player will launch as shown.

    Valve’s Accidental Leak

    It seems Valve unintentionally revealed the update, which users quickly noticed and documented. A brief video has appeared on Reddit, showcasing the redesigned player in action. This updated version boasts a modern look, adjustable video quality, and essential features that actually work, marking a significant improvement for Valve’s platform. Recently, the company also rolled out a new overlay with a built-in performance monitor, hinting that the video player update might be part of a larger effort to update the Steam Store.

    Community Reactions

    Users on Reddit are largely in agreement that a new video player was necessary for the Steam Store. It’s no surprise that comments like “Thank god finally” carry a touch of sarcasm. Others are taking a more lighthearted stance, sharing jokes such as “Comes right between Silksong and the end of the world.” Amid the excitement, there is an increasing hope that this video player update could lead to further enhancements down the line. Many community members are eagerly anticipating a refreshed Big Picture mode, better achievement notifications, and an improved cloud sync system.

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  • New PlayStation Beta: Exciting Controller Features and Power State

    New PlayStation Beta: Exciting Controller Features and Power State

    Key Takeaways

    1. Sony’s new beta update for PS5 and PS5 Pro includes a “Power Saver Mode” to reduce energy consumption by limiting gameplay features and performance.
    2. The rollout of this update is planned for a later date and is part of Sony’s ‘Road to Zero’ eco-friendly initiative.
    3. The update aims to gather data on console performance in low-power situations, potentially in preparation for a new handheld device.
    4. The PS5 consumes about ~200 Watts and the PS5 Pro around 216 Watts; the update could help scale down power usage for future handheld consoles.
    5. The beta also allows DualSense controllers to connect to multiple devices (up to four) and simplifies switching between them to enhance user experience.


    Sony has revealed a new beta software update for the PlayStation 5 and PlayStation 5 Pro. This update introduces a “Power Saver Mode,” which allows the console to operate at a lower energy consumption level. With this mode, certain gameplay features and VR functions will be turned off, and performance for supported games will be reduced.

    Rollout Plans

    The company has stated that this update won’t be available right away; it will be released at a later time. Officially, this move is part of Sony’s ‘Road to Zero’ eco-friendly initiative, but there might be additional reasons behind it. Unofficially, it could be a way for Sony to assess how the console performs in low-power situations as they prepare for a potential handheld device.

    Power Consumption Insights

    When running at full capacity, the PlayStation 5’s System on Chip (SoC) can consume about ~200 Watts at 4K, while the PS5 Pro uses around 216 Watts. Even if this power usage is cut by half, Sony would gather essential information about how games function in a power-limited setting. The next step would involve scaling it down to the ~30-50 Watt range typical for most handheld consoles, paving the way for the rumored PlayStation handheld.

    Controller Enhancements

    The new beta also enables users to connect their DualSense or DualSense Edge controller to multiple devices (up to four). To begin, disconnect the USB cable from your controller, turn it off by holding the PlayStation button, and then enter pairing mode by pressing and holding the PS button alongside one of the buttons (square/triangle/circle/cross) on the target device. After that, locate the DualSense controller and pair it as you normally would. Once paired, the controller will remember its assigned button.

    Switching between devices is quite simple; just hold down the PS button and the corresponding button for three seconds. In general, this feature enhance user experience and serves as a testing phase to see how the DualSense controller manages multiple Bluetooth connections—this data could be crucial for future integration with a portable console.

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  • Steam Deck 2 and Valve Console Development Amid Sony Partnership

    Steam Deck 2 and Valve Console Development Amid Sony Partnership

    Key Takeaways

    1. Valve is reportedly developing a next-gen device, potentially a Steam Deck 2 or a complete home console, using AMD’s upcoming Zen 6-based “Magnus” APU.

    2. Sony is increasing its support for the Steam Deck, with several PlayStation games confirmed for the platform and custom boot animations created for popular titles.

    3. The Steam Deck may fill a gap in the handheld market for Sony, as there is currently no true handheld PlayStation, positioning it as an unofficial Sony handheld.

    4. Microsoft’s collaboration with ASUS to create the ROG Ally X is seen as rushed, allowing Valve and Sony to capture more attention in the handheld gaming space.

    5. A potential launch of a dedicated home console from Valve could challenge the gaming landscape, positioning SteamOS as a competitor to Windows 11 and other major consoles.


    A recent episode of the Broken Silicon podcast featuring Steam Deck creator Jimmy Champagne has ignited new talks about Valve’s hardware future, hinting at the possibility of not just a Steam Deck 2, but also a complete Valve home console in the works. Notably, Sony seems to be partnering with Valve more closely than ever.

    New Developments in Hardware

    Podcast host Tom from Moore’s Law is Dead mentioned that internal sources reveal Valve is developing a next-gen device with much more power, likely utilizing AMD’s forthcoming Zen 6-based “Magnus” APU. This chip could also be part of the next-gen consoles from either Sony or Microsoft. Unlike the original Steam Deck, which was regarded as more of a trial, this new device is reportedly being approached like a true console launch with serious backing and a long-range vision.

    Sony’s Support for Steam Deck

    Adding an intriguing layer, Sony’s ongoing support for the Steam Deck was emphasized by Jimmy during the podcast. He noted that several first-party PlayStation games have now been verified for the Steam Deck, and Sony has even created custom boot animations for titles like God of War, Ghost of Tsushima, and The Last of Us. This kind of support is not matched by Microsoft. Jimmy stated that Sony’s PC ports not only perform well on the Steam Deck but also seem to be tailored to feel native to the platform.

    The Handheld Market Dynamics

    Podcast hosts speculated that Sony might see Valve as a less formidable partner in the handheld sector compared to Microsoft. In the episode, they discussed how, with no true handheld PlayStation currently available and the PlayStation Portal being limited to streaming, the Steam Deck could practically act as an unofficial Sony handheld, especially as more PlayStation exclusives are launched on Steam.

    On the other hand, Microsoft’s recent collaboration with ASUS to co-develop the ROG Ally X, labeled an “Xbox device,” feels a bit hasty according to Jimmy. The podcast highlighted issues with branding and unclear messaging, which may have allowed Valve and Sony to capture the attention of handheld gaming fans.

    Looking Ahead to Possible Launches

    As discussed in the podcast, if Valve were to introduce a dedicated home console alongside the Steam Deck 2, it could signal a new chapter in its hardware goals, where SteamOS could become a real contender against Windows 11 for gaming, challenging not just Xbox but the entire console landscape on its own terms.

    Although nothing has been confirmed, the conversation on the podcast suggests that the pieces might be aligning. With AMD’s adaptable APU roadmap, Valve’s expanding hardware footprint, and Sony’s surprising support, the hosts propose that a Steam-powered console could one day stand alongside the PS6 and the next Xbox.

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