Category: Gaming

  • Assassin’s Creed Shadows Receives “Very Negative” Steam Rating

    Assassin’s Creed Shadows Receives “Very Negative” Steam Rating

    Key Takeaways

    1. The DLC “Claws of Awaji” for Assassin’s Creed Shadows launched with significant access issues, leading to a “Very Negative” rating on Steam.
    2. Players report that the main quest to start the DLC is missing, even for those with completed save files.
    3. Frustrated users warn potential buyers to hold off on purchasing until Ubisoft resolves the access problems.
    4. Many players are upset about spending over $100 on deluxe editions only to find the content locked due to bugs.
    5. Ubisoft has not yet publicly addressed the complaints despite the high volume of negative reviews.


    The release of the first major downloadable content (DLC) for Assassin’s Creed Shadows, titled Claws of Awaji, has not gone smoothly. Just a day after its debut, the game’s rating on Steam has dropped to “Very Negative.” Players are reporting issues accessing the expansion, even after purchasing and installing it.

    Issues with Accessing Content

    Dozens of user reviews indicate that the quest necessary to begin the DLC is missing from the game’s hideout, even for those with 100% save files. Some players have reported being limited to a minor side mission that involves a bo staff, while the anticipated Awaji Island content stays locked away.

    Player Reactions

    The feedback from players has been quick and sharp. One user who pre-ordered the Deluxe Edition expressed frustration, stating that even after fulfilling all requirements, they couldn’t access the DLC. This user warned others to refrain from making a purchase until Ubisoft resolves the issue. Another player pointed out that the quest to initiate the expansion is absent, despite having a complete save file. Many reviews echoed the discontent with Ubisoft’s quality assurance, with one player bluntly saying that the company “couldn’t even launch DLC without problems.”

    Financial Concerns

    Several players have shown their anger over having spent more than $100 on deluxe editions and premium content, only to discover that the expansion is locked due to what seems to be a bug on launch day.

    The Claws of Awaji DLC was promoted as the first significant story expansion for Assassin’s Creed Shadows. As of now, Ubisoft has not released any public response to the many complaints, but the high number of “Not Recommended” reviews implies that a lot of fans are urging others to wait before buying until the issues are addressed.

    Source:
    Link


     

  • Subnautica 2 Dev Vlog: New Leviathan Collector Revealed

    Subnautica 2 Dev Vlog: New Leviathan Collector Revealed

    Key Takeaways

    1. The Collector Leviathan is designed with a “Cthulhu-inspired” aesthetic featuring four terrifying tentacles for interaction with players.
    2. The modeling process involved starting from a single sphere and required extensive detail work to ensure visual realism due to the creature’s large size.
    3. Innovative technologies like Blender and Unreal Engine’s new rigging system were utilized for advanced modeling and animation techniques.
    4. Complex tentacle physics were developed to create realistic interactions between the creature and players, enhancing immersion.
    5. The creature’s AI features dynamic behavior that adapts in real-time based on player actions, contributing to unique gameplay experiences.


    Unknown Worlds Entertainment has shared a sneak peek of one of the most fearsome creatures in Subnautica 2 via their third developer vlog. This 10-minute video digs deep into the creation journey of the frightening Collector Leviathan. Previous leaks have already hinted at the biomes, and this new information about the Leviathan aligns with another leak regarding the Subnautica 2 playtest.

    The Creatures Early Design

    The video kicks off with Cory Strader, the Visual Development Lead, who mentions that the creature started with “multiple rounds of quick, low-detail thumbnail sketches,” focusing on various shapes and silhouettes. The team intentionally designed a “Cthulhu-inspired beast” that has “four tentacles that grab, crush, swat, and terrify players.”

    The Modeling Process

    Lead Character Artist Marcelo Figueredo shared insights into the modeling phase, beginning from “a single sphere” and expanding outwards similar to traditional clay sculpting. Due to the creature’s massive proportions, it took “many, many hours of drawing little wrinkles and pores” to keep the visual quality high and ensure it looks believable up close.

    Innovative Technologies

    Principal Animator Colin Knueppel discussed the use of innovative technology, showcasing Blender for modeling and Unreal Engine’s control rigging system for the first time in the series’ history. “The workflow has some cool innovations new to rigging systems,” he stated, making possible “previously impossible rigging techniques.”

    Tentacle Physics

    Senior Technical Animator Stefaan Sorensen developed complex tentacle physics that function entirely within Unreal’s system, aimed at providing “a sense of weight and flow within water.” The main hurdle was crafting seamless interactions between the player and tentacles using “custom-built synchronization systems.”

    Reactive Intelligence

    AI Gameplay Lead Antonio Muñoz Gallego presented the creature’s smart behavior, utilizing enhanced behavior trees with “dual utility reasoning.” The leviathan “constantly re-evaluates the situation in real time,” leading to dynamic encounters that adjust based on player actions and environmental elements like flares.

    Development Overview

    Lastly, Designer Louis Karim discussed the thorough development process, which began with detailed documentation and storyboards. VFX Artist Laura Nedal elaborated on how particle effects transform “gameplay into visual cues” while emphasizing the creature’s alien characteristics.

    The Collector Leviathan reveal comes at a time when Subnautica 2’s future appears uncertain. Initially set for Early Access in 2025, the game has been pushed back to 2026 due to major leadership shifts at Unknown Worlds. Despite the controversy surrounding Krafton’s acquisition of the studio and the exit of series creators, the sequel’s development seems to be progressing well.

    Source:
    Link


     

  • Skate 4 Early Access Launches Globally After 15-Year Break

    Skate 4 Early Access Launches Globally After 15-Year Break

    Key Takeaways

    1. Skate 4 Early Access launched on September 16, 2023, after a 15-year wait since Skate 3.
    2. The game features a multiplayer city called San Vansterdam, accommodating up to 150 players per server.
    3. Extensive cross-platform play allows players on various consoles and PC to skate together.
    4. Skate 4 adopts a live service model with regular content updates and planned seasons, starting with Season 1 in October 2025.
    5. The Early Access phase will last around six months, with a full release targeted for 2026, focusing on community feedback for ongoing development.


    EA’s much-awaited skateboarding game has made its grand return with the global launch of Skate 4 Early Access. This sequel comes after a long 15-year wait following the release of Skate 3 in 2010. The free-to-play game went live on September 16 across various platforms, with staggered launch times across regions to ensure smooth server performance.

    Access and Rollout

    Players in North America were the first to jump into the game, with servers opening at 10:00 AM PDT and 1:00 PM EDT. The global rollout continued throughout the day, reaching European players at 6:00 PM CET and extending to Asia-Pacific regions by early September 17.

    The New City Experience

    The latest Skate game is set in a lively multiplayer city called San Vansterdam, which is designed to accommodate up to 150 players on each server. This new installment takes a different approach from its predecessors by emphasizing an always-online, community-focused experience, where the city changes based on player input and developer enhancements.

    “We’re super excited to have everyone join us in San Vansterdam and experience the best skateboarding this franchise has ever produced,” said Mike McCartney, Executive Producer of Skate. The city boasts four unique neighborhoods—Hedgemont, Gullcrest, Market Mile, and Brickswich—each providing distinct skateable areas and challenges.

    Cross-Platform Play

    Full Circle, EA’s Vancouver studio responsible for reviving Skate, has introduced extensive cross-platform play. Now, players can skate together, whether they’re on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, or PC through Steam, Epic Games Store, or the EA App.

    The classic Flick-It control system makes a comeback with enhancements, allowing for more accurate trick execution while keeping the physics-based gameplay that set the original trilogy apart from competitors like Tony Hawk’s Pro Skater. Additionally, the game features improved off-board exploration, enabling players to climb and access previously unreachable areas throughout the city.

    Live Service Model

    Unlike previous versions, Skate 4 embraces a live service model with regular content updates planned during Early Access and beyond. Season 1 is set to launch in October 2025, featuring Halloween-themed events such as “Skate-o-Ween” and the introduction of a battle pass system called “skate.pass.”

    Season 2, planned for December 2025, will introduce cooperative gameplay modes, party voice chat, and new tricks, including impossibles and enhanced handplants. The developers have laid out plans extending into 2026, with features like player-created skate parks and competitive leaderboards on the horizon.

    The Early Access phase is anticipated to last around six months, with a full release aimed for 2026. This extended development period will enable Full Circle to gather community feedback while further shaping the evolving landscape of San Vansterdam.

    Source:
    Link


     

  • Ubisoft Reveals Exciting New Plans for Splinter Cell Franchise

    Ubisoft Reveals Exciting New Plans for Splinter Cell Franchise

    Key Takeaways

    1. Splinter Cell has had a significant impact on gamers worldwide.
    2. Ubisoft is working on multiple projects, including a potential remake of Splinter Cell.
    3. Derek Holstad, the showrunner for Splinter Cell: Deathwatch, is optimistic about the anime’s success.
    4. Ubisoft has plans for its IP that may influence the direction of new projects.
    5. Fans are eagerly awaiting announcements regarding the remake and other projects in the near future.


    Splinter Cell is a series that has made a significant impact on countless gamers globally. Nearly four years after Ubisoft first announced a remake, it seems the studio has multiple projects underway.

    Insights from the Showrunner

    Derek Holstad, the showrunner for Splinter Cell: Deathwatch, shared this news with IGN when Jim Vejvoda inquired about the potential success of the anime. He expressed hope, stating, “I hope so. … Ubisoft’s got a stranglehold on their IP for good measure because they’ve got some of the best titles. But there were some things that along the way they were like, ‘Don’t do that.’ And I’m like, ‘Why?’ And they’re like, ‘Hey, we got other plans.’ Again, I only get to peer behind part of the curtain for what they’re thinking of for the long run. But for what I want to do with the anime and talking in the future of any other spinoff they want to do, it’s going like, ‘This fits the mold.”

    Speculations About New Projects

    While Ubisoft hasn’t released details about these other projects, past hints suggest a possible remake of Splinter Cell. During the recent Summer Game Fest, a tweet hinted that this game would be showcased at the event.

    However, that didn’t happen, leading to rising impatience among fans of the series. Nevertheless, there could be some exciting announcements towards the end of this year and the start of the next. It’s possible that this long-awaited remake might finally be revealed soon.

    Source:
    Link


     

  • Anbernic RG476H: Release Details and Launch Offers Revealed

    Anbernic RG476H: Release Details and Launch Offers Revealed

    Key Takeaways

    1. The Anbernic RG476H will be available starting at $149.99, with color options in Black, Indigo, and Retro Grey.
    2. Pre-orders begin on September 19 at 10:00 UTC, with a price increase to $164.99 on September 22.
    3. Customers can add a 128 GB or 256 GB microSD card for an additional $15 or $30, respectively.
    4. The RG476H features a 4.7-inch, 960p, 120 Hz IPS display, a Unisoc T820 chipset, 8 GB of LPDDR4x RAM, and a 5,000 mAh battery.
    5. The RG476H combines features from the RG Slide and RG557, positioning it as a compact alternative to the Ayaneo Pocket AIR Mini.


    Anbernic has officially announced the release date and price for its new retro gaming handheld. Just a few days ago, the company released a complete unboxing video, coinciding with Russ from Retro Game Corps sharing his first impressions.

    Pricing Details

    Initially, there were speculations that Anbernic had reduced the price of the RG476H from an initial $174.99. However, the company has not confirmed that this was ever the intended price. Regardless, the official pricing aligns with earlier estimates. The RG476H will be available starting at $149.99, which does not include a microSD card, and comes in Black, Indigo, and Retro Grey color options.

    Availability and Options

    For those interested in storage options, the RG476H can also be purchased with either a 128 GB or 256 GB microSD card for an additional $15 and $30, respectively. Customers can begin ordering the latest handheld from Anbernic on September 19 at 10:00 UTC on the official website. It’s important to note that the prices will increase by $15 to a starting price of $164.99 on September 22 at 10:00 UTC.

    Product Features

    In conclusion, the RG476H brings together features from the RG Slide and RG557 (currently priced at $299 on Amazon) to offer a compact and stylish alternative to the upcoming Ayaneo Pocket AIR Mini. As mentioned before, the RG476H has a 4.7-inch, 960p, and 120 Hz IPS display with a 4:3 aspect ratio. Additionally, it is equipped with a Unisoc T820 chipset, 8 GB of LPDDR4x RAM, and a 5,000 mAh battery. For further information, please visit Anbernic’s website.

    Source:
    Link


     

  • Free First-Person Game on Steam: 100% Positive Reviews for Stress Relief

    Free First-Person Game on Steam: 100% Positive Reviews for Stress Relief

    Key Takeaways

    1. Unique Setting: Rage Quit is set in a 90s-themed office where the player is the last human, surrounded by robot coworkers mimicking office tasks.

    2. Gameplay Mechanics: Players use a sledgehammer for both combat and movement, allowing for dynamic interactions with the environment and enemies.

    3. Short Playtime: The game is designed as a quick 10-minute experience, making it easy to play in short bursts.

    4. Positive Reception: Since its launch, Rage Quit has received 66 positive reviews on Steam, highlighting its fun and satisfying gameplay.

    5. Control Issues: While the game has easy controls for QWERTY users, AZERTY users face difficulties due to the lack of key remapping options.


    Your office is your universe, and it’s crying out to be wrecked,” is the description from Steam for Rage Quit. This action-packed first-person game plunges you into a towering office space that has a unique ’90s flair – where you are the last human alive. The other employees have been swapped out for robots, who endlessly mimic office tasks like chatting and tapping on old keyboards.

    Chaos and Destruction

    These robots execute their duties with a creepy, robotic accuracy – until players throw chaos into the mix. With just a sledgehammer in hand, you’ll bash, dodge, and deflect your way through the office. The hammer is not only a weapon; it also serves as a means of movement and defense, providing both light and heavy strikes. It’s everything you’ll need to face off against countless waves of bots.

    A Short Yet Memorable Experience

    Rage Quit was created by a group of students and is meant to be a quick 10-minute experience. However, it has made a significant impact. Since launching on September 15, the game has accumulated 66 reviews on Steam, all of which are positive.

    In the reviews on Steam, gamers applaud the game’s satisfying, action-filled gameplay. Bashing robots, furniture, and printers is described as particularly “crunchy” and enjoyable, making it ideal for relieving stress after a tiring day. The controls are said to be easy to use, but only for those on QWERTY keyboards. Players using AZERTY layouts mention difficulties since there’s no easy option to remap the keys. While the replay value may be limited, the fact that Rage Quit is entirely free makes most players content with this brief yet fun experience.

    Source:
    Link


     

  • Borderlands 4 Sells 2 Million Copies Despite Performance Issues

    Borderlands 4 Sells 2 Million Copies Despite Performance Issues

    Key Takeaways

    1. Borderlands 4 has sold around two million copies, with over half of the sales on the Steam platform, generating about $150 million in revenue.
    2. Player engagement peaked at over 304,000 on Steam but has decreased to around 230,000 due to performance issues like stuttering and crashes, leading to mixed reviews.
    3. Developer communication from Randy Pitchford has been criticized for being defensive, as he emphasizes that players may not be meeting the system requirements for the game.
    4. Console players, including those with high-end setups, are experiencing frame rate drops and performance problems, raising concerns about reliance on upscaling technologies.
    5. Despite performance issues, Borderlands 4 improves on its predecessors with a more coherent storyline and better navigation in the game world.


    The launch of Borderlands 4 has faced quite a few bumps, with the Notebookcheck review highlighting its less-than-ideal optimization. However, this hasn’t deterred players from trying out the looter shooter. According to statistics from Alinea Analytics, the game has sold around two million copies across consoles and PC.

    Sales Breakdown

    Alinea’s research suggests that a significant portion of these sales, more than half, occurred on the Steam platform. In its debut week, the game achieved 749,000 sales. As a result, 2K and Gearbox Software have reportedly generated about $150 million in revenue to date.

    Player Engagement

    Looking at the player numbers on Steam, it makes sense that the game is performing well in retail. On September 14th, it peaked at over 304,000 players, although this figure has dipped to a solid 230,000 after its initial weekend.

    So far, gamers have shown a lot of patience, but issues with Borderlands 4’s performance continue to linger. Problems like stuttering and crashes are key factors contributing to its mixed rating on Steam. Similar to what happened with Monster Hunter Wilds, a lack of improvements could lead to a significant drop in player support.

    Developer Communication

    Randy Pitchford hasn’t given much hope to fans who are eager for fixes. While the Gearbox CEO’s frequent updates are welcomed, some players feel his social media remarks come off as too defensive. Pitchford claims that many users are overlooking the system requirements for Borderlands 4. His assertion that the game is a “premium title for premium gamers” has faced criticism as well.

    Console Challenges

    Console players are also finding it hard to keep their frame rates at an acceptable level. Even those with high-end setups like the Nvidia RTX 5090 or PS5 Pro experience performance drops in open-world sections, resulting in choppy graphics. Pitchford insists that technologies like DLSS or FSR are crucial, yet gamers argue that developers are relying too much on these upscaling methods.

    Despite the performance issues, Borderlands 4 does tackle some of the complaints aimed at its earlier versions. Reviews indicate that its storyline is more coherent, and navigating the larger game world is less annoying than before.

    Source:
    Link


     

  • Lenovo Legion 9 18 Performance Drops 20% in Balanced Mode

    Lenovo Legion 9 18 Performance Drops 20% in Balanced Mode

    Key Takeaways

    1. Lenovo has launched the 18-inch Legion 9 18IAX10, its most powerful gaming laptop yet.
    2. The laptop performs significantly better in Performance mode compared to Balanced mode, with a 20% drop in graphics performance when using Balanced mode.
    3. In Balanced mode, the laptop reduces graphics power usage from 170 W to 95 W, affecting GPU and memory clock speeds.
    4. Balanced mode offers quieter operation, with fan noise dropping from nearly 50 dB(A) in Performance mode to 42-47 dB(A).
    5. Competing gaming laptops typically show only a 10-15% performance difference between modes, making Lenovo’s model stand out with a larger gap.


    Lenovo has just started delivering its largest and most powerful gaming laptop to date, the 18-inch Legion 9 18IAX10. We recently got to try out this model ourselves, and even though it didn’t come with the high-tech glasses-free 3D setup, we were still quite impressed by its capabilities compared to well-known gaming brands such as Razer, Asus, and MSI. To truly maximize the laptop’s potential, it’s crucial to set the system to Performance mode instead of Balanced mode.

    Performance Insights

    Our Fire Strike tests and accompanying screenshots illustrate that operating the system in Balanced mode instead of Performance mode significantly cuts the graphics power usage from around 170 W down to only 95 W, along with a notable decrease in both GPU and memory clock speeds. This results in graphics performance slowing down by over 20 percent when using Balanced mode. While experiencing a performance dip is common in gaming laptops, Lenovo’s model shows a slightly larger gap; competing models usually see a performance difference of only 10 to 15 percent between Balanced and Performance modes.

    Noise Levels

    A key advantage of using Balanced mode is the reduction in fan noise. When playing Cyberpunk 2077 in Performance mode, the fan noise reaches nearly 50 dB(A), whereas in Balanced mode, it ranges from 42 dB(A) to 47 dB(A).

     


     

  • Anno 117 Demo Performance Review on RTX 5070 Ti Graphics Card

    Key Takeaways

    1. Anno 117: Pax Romana is currently available as a free trial on Steam, but progress cannot be saved or transferred to the paid version.
    2. The game features various graphics settings, including resolution and upscaling technologies (DLSS, FSR, XeSS), but lacks frame generation.
    3. Initial frame rates hover around 40 fps at maximum settings, with performance dipping as more buildings and NPCs are introduced.
    4. Using Nvidia DLSS improves frame rates significantly, though quality varies by setting; Ultra Performance offers less sharp visuals compared to max quality.
    5. The demo is demanding on hardware, with the RTX 5070 Ti only achieving around 40 fps at high resolution, highlighting the benefits of modern AI upscaling methods.


    Our colleague Silvio Werner had the chance to test Anno 117 for just 30 minutes at CES 2025, and his preview article (in German) points out the key changes. Meanwhile, we tried the trial version of the new construction game Anno 117: Pax Romana, which is free on Steam until Tuesday. We were able to engage with the game for a longer time. Sadly, you can’t save your progress, so you have to restart every time you play. This also means that you can’t transfer your progress to the paid version.

    Testing Setup

    The testing was done on the XMG Pro 16 (E25) equipped with an RTX 5070 Ti. Instead of using the loud overboost mode of the XMG, we chose the slightly less powerful enthusiast mode for our tests, even though the GPU only runs at “130” instead of “140 W.”

    Since 2009, Blue Byte in Mainz has been in charge of the Anno franchise, which is still published by Ubisoft, a company facing financial difficulties. After installing the roughly 46 GB, you’ll need to create a Ubisoft Connect account to proceed.

    Gameplay Experience

    Finally, we can dive into the game. On the main menu, we navigate through a variety of graphics options. Apart from resolution, we can choose the upscaling tech (DLSS, FSR, XeSS), and in the advanced settings, we can adjust texture quality, anti-aliasing, and more. Just so you know, frame generation isn’t available right now.

    We played Anno at the native laptop resolution of 2,560 x 1,600 pixels with max quality settings. The first thing we notice is that the game’s displays extend beyond the screen’s edge on our system, making it hard to see the interface. Restarting the game fixed that issue, though.

    Without an AI upscaler, our frame rate hovers around 40 fps at the start. As more buildings are constructed and a lot of NPCs are moving around, the frame rate can dip a bit. This is a demanding task for a city-building strategy game. When we zoom in on the action and admire the beautiful details, the game runs smoother than when we zoom out and take in the chaos of our city.

    Frame Rate and Quality

    When using Nvidia DLSS, the frame rate improves based on the quality setting you pick. At maximum quality, we noticed around 47 fps, while choosing Ultra Performance boosted it to as high as 79 fps. We didn’t see any visual errors from the AI, and increased latency doesn’t seem to pose a problem in this genre.

    However, there is a clear quality difference between the DLSS settings. We have two comparison images of DLSS at the highest zoom level, one at max quality and another at ultra performance. The latter is noticeably less sharp, with washed-out textures, paler rain, and fewer details.

    We also have three more comparison images, in native settings but at Full HD. The DLSS Ultra Performance option is less visually appealing, especially in the water on the left of the image. Thus, switching to higher DLSS levels is advisable for better image quality if your PC can handle it.

    In summary, the not-yet-optimized demo of Anno 117 appears to be quite demanding. Even our RTX 5070 Ti only reaches about 40 fps in the native 2,560 x 1,600 in the starting area. As the cities grow larger and the activity increases, this number is likely to drop even further.

    Fortunately, modern AI upscaling methods can deliver significantly more frames in this type of game, where latency is less of a concern.

  • Pulsar X2 CrazyLight PRX Edition Launches Limited Colorway

    Pulsar X2 CrazyLight PRX Edition Launches Limited Colorway

    Key Takeaways

    1. Pulsar has launched the limited PRX Pacific Gold Edition of its X2 CrazyLight gaming mouse, featuring a new color scheme and design elements.
    2. The new edition retains a lightweight design, with the mini version weighing only 36 g and the medium version at 39 g, ensuring comfort for long gaming sessions.
    3. It utilizes the advanced XS-1 sensor and optical switches, offering a maximum polling rate of 8000 Hz and adjustable DPI up to 32,000.
    4. The mouse is available for preorder in Europe, Japan, and Korea for $139.95, with no restocks after the preorder period ends on September 28.
    5. Shipping for preorders is expected between late November and mid-December.


    Pulsar has just revealed the new PRX Pacific Gold Edition of its X2 CrazyLight gaming mouse, following the release of its innovative Hall effect gaming keyboard with a display last month. Unlike the previous Paper Rex partnership, this fresh color option will be limited in quantity and won’t be available again once the preorder period ends.

    Previous Collaboration Recap

    To summarize, around five months ago, Pulsar launched the PRX Edition X2 CrazyLight in partnership with the esports organization Paper Rex, which originally showcased a vibrant pink base accented with blue and purple. The PRX Pacific Gold Edition maintains the lively pink theme but introduces orange and black designs, along with golden highlights on the buttons. For the first time, the X2 CrazyLight will be available in both mini and medium sizes.

    Lightweight Design and Comfort

    This gaming mouse has many appealing features, but its standout quality is its extremely light weight. The mini version weighs only 36 g, while the medium version is slightly heavier at 39 g, making the PRX Pacific Gold X2 CrazyLight one of the lightest options available. Additionally, its symmetrical design with a low hump and broad waist should ensure comfort during extended gaming periods.

    Performance Specs

    In terms of functionality, it utilizes the same advanced XS-1 sensor and optical switches as the original X2 CrazyLight (currently priced at $129.95 on Amazon). This sensor has received positive feedback from Rtings for its minimal click latency and impressive performance in their assessment of the original model. It boasts a maximum polling rate of 8000 Hz and an adjustable DPI of up to 32,000, placing it on par with the Razer Viper V3 Pro (currently priced at $159.97 on Amazon).

    Preorder Availability

    The X2 CrazyLight PRX Pacific Gold Edition is currently available for preorder in Europe, Japan, and Korea. Although it hasn’t yet launched in the US, interested buyers can place an order via Pulsar’s global website for $139.95. Pulsar has confirmed that this mouse will only be made on a preorder basis, meaning there will be no restocks after the preorder period ends. Preorders will be accepted until September 28, with shipping expected to occur between late November and mid-December.

    Source:
    Link