Key Takeaways

  1. Hidetaka Miyazaki emphasizes that while FromSoftware popularized the Soulslike genre, they did not invent it; players have always sought challenging games.
  2. The term "Soulslike" was coined as a reflection of the gaming community's readiness for games that incorporate death as a learning mechanic.
  3. The genre originated with Demon's Souls in 2009, which drew inspiration from FromSoftware's earlier title, King’s Field, and aimed to offer a fresh challenge.
  4. FromSoftware filled a gap in the gaming market by creating games that embrace death as a core gameplay element, resonating with a wide audience.
  5. The impact of Soulslike games continues to influence many modern titles, showcasing FromSoftware's legacy in gameplay mechanics and storytelling.

FromSoftware has built a reputation for crafting major titles like Elden Ring and Dark Souls, largely due to the creative genius of director Hidetaka Miyazaki. Recently, Miyazaki shared his insights on the Soulslike genre, a category that his studio is often credited with creating.

The Origins of Soulslike Games

In a recent dialogue with Game Informer, Miyazaki clarified that while FromSoftware’s brutal yet captivating games have established a loyal fanbase, they didn't actually invent the genre. He feels that gamers have always had a desire for tough games that challenge their abilities.

During the interview, Miyazaki reminisced about how the term Soulslike was coined. He mentioned:

"I know we’ve been credited with inventing the term Soulslike, but in terms of the game design, this idea of having death and learning as part of the core game cycle is something that the gaming audience was perhaps ready for. But there just wasn’t the perfect answer for that appetite just yet."

The Making of a New Genre

This illustrates that FromSoftware, whether by design or simply by chance, managed to tap into gamers' deep-seated wish to engage with experiences where dying served not just as a failure but as an opportunity to learn and advance.

The advent of the Soulslike genre can be traced back to Demon's Souls, released in 2009. Miyazaki, seeking a refreshing change, expressed interest in developing Demon’s Souls, which felt like a new challenge after his long stint with the Armored Core series.

He chose to revisit the company’s origins in game development, integrating concepts from FromSoftware’s 90s title, King’s Field, a dungeon crawler RPG that featured swordplay. This laid the foundation for both Demon’s Souls and the broader Soulslike genre.

Lasting Impact on Gaming

Demon’s Souls effectively set the standard for future Soulsborne games, such as the Dark Souls Trilogy, Sekiro: Shadows Die Twice, and the renowned title Elden Ring.

Miyazaki elaborated that FromSoftware merely filled a void in the gaming landscape, saying:

"What we discovered is it is okay to make games with death as part of its core gameplay loop, and our answer happened to land and resonate with various audiences."

He doesn’t see it as a completely new concept; rather, it was the essence of FromSoftware combined with game design that fit what was likely lacking in the market.

Even now, the influence of Soulslike games is evident in many contemporary titles, with a variety of games drawing inspiration from FromSoftware’s legacy, from gameplay mechanics to intricate visual storytelling.

Source: Link


Filed under — Gaming · Demon's Souls · FromSoftware