Capcom’s technical command of the Nintendo Switch 2 continues to impress with the arrival of Devil May Cry 5: Devil Hunter Edition. Launched for the handheld on June 23, 2026, this complete package bundles all the bonus material from the Special Edition, including the playable Vergil character. Beyond its content, the port delivers an unexpected performance milestone, routinely outpacing the PlayStation 4 version by sustaining 90 frames per second at a native 1080p resolution, a stark contrast to the PS4’s frequently sub‑60 FPS experience.

Handheld Performance Versus Last-Gen Console

A direct side-by-side comparison conducted by YouTuber GVG, known as Derek, revealed just how wide the performance gap has become. He emphasized that the game feels substantially smoother on the Switch 2 than on Sony’s eighth-generation console, pointing to better frame pacing and tighter frame times on Nintendo’s hardware.

He noted, “The PS4 version generally runs well, but it doesn’t maintain a locked 60 FPS. Gameplay often fluctuates between 50 and 60 FPS, especially during boss fights.” Derek also observed that during cutscenes, the PlayStation 4 version can drop into the mid‑30s and low‑40s range.

By comparison, the Switch 2 maintained a steady 60 FPS throughout standard testing, with only rare, minor dips of a few frames. The picture shifted dramatically, however, when the display tab was opened in the settings and 120 Hz output was enabled.

Unadvertised High-Frame-Rate Mode Discovered

Derek discovered that the game supports unlocked frame rates reaching up to 120 FPS, a feature Capcom never officially announced. In typical scenes, the title runs around 90 FPS, while less demanding areas can exceed 100 FPS.

Capcom never actively promoted this capability, but the Switch 2 holds a solid 85–90 FPS during combat and operates in the 90–120 FPS range throughout most of the campaign when played in handheld mode with variable refresh rate (VRR) active. Only cutscenes see a frame rate reduction, dipping to the mid‑70s.

Visually, the Switch 2 port of Devil May Cry 5 looks identical to the PS4 release, though some textures and fine details appear sharper and rendered at higher resolution. The single notable limitation is that docked mode caps the game at 60 FPS and does not support VRR. Many fans speculate that Capcom chose not to highlight the high‑frame‑rate output precisely because of these cutscene frame drops and the absent VRR functionality when the console is docked.

Source: www.youtube.com