Third-Party Switch 2 Game Developers Voice Concerns Over Game-Key Cards

Key Takeaways

1. The Switch 2 has strong sales, but third-party developers are facing challenges and feeling sidelined by Nintendo.
2. The Game-Key Card format is causing dissatisfaction due to its inconvenience and the need to download most game files.
3. Developers are limited to 64GB cartridges, which are expensive and may not be suitable for all games, leading to distribution issues.
4. Access to development kits is a barrier for third-party developers, making it harder for them to create games for the Switch 2.
5. Most third-party titles are experiencing poor sales, prompting developers to seek more support and openness from Nintendo.


The Switch 2 has achieved remarkable sales records for consoles, while Nintendo’s own games are also doing very well. Sadly, third-party developers haven’t enjoyed the same success with the new handheld device. A report from Bloomberg indicates that months after its launch, these developers still feel sidelined by Nintendo.

Need for Change

One publisher told journalist Takashi Mochizuki that “Nintendo really needs to fix how it treats third-party game makers if it wants them to succeed on the Switch 2.” A key issue affecting the attractiveness of Switch 2 games is the use of Game-Key Cards. Most of the games showcased during the recent Nintendo Direct Partner Showcase have adopted this method.

As pointed out by an analyst in the article, Game-Key Cards do not provide the convenience of playing games without cartridges. Additionally, unlike standard physical media, users have to download most of the game files. It’s not just buyers and developers who are unhappy with Game-Key Card formats. Mochizuki shared that during a Nintendo meeting with investors, one shareholder directly questioned this format.

Limited Options

A lot of the dissatisfaction comes from the limited ways to distribute Switch 2 games. Developers are restricted to using 64GB cartridges, which are pricier than Game-Key Cards or digital options. However, many games could easily fit on smaller and cheaper media. In some instances, such as Square Enix’s Final Fantasy 7 Remake Intergrade, game sizes surpass 64GB.

The availability of development kits might be another factor behind the lack of third-party support for the Switch 2. Without access to these essential tools, studios can’t create games for the handheld. Unfortunately, there are whispers that getting approval for games is even tougher than it was for the original Switch.

Sales Struggles

Aside from Cyberpunk 2077: Ultimate Edition, most third-party titles have struggled with sluggish sales. Currently, some developers appear to be steering clear of the new console entirely. To stand a chance against Nintendo’s first-party games, these developers need the gaming titan to be more open and supportive.

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