Tag: Roblox

  • PS5 Now Shows Player Counts for Top PlayStation Games

    PS5 Now Shows Player Counts for Top PlayStation Games

    Key Takeaway

    – PS5 Welcome Hub beta now shows weekly top 10 and trending games with visible concurrent player counts, offering a rare CCU view for consoles.
    – Fortnite leads with 14.6 million players in the past 7 days; GTA V, Call of Duty, and Minecraft hover around 5 million each.
    – Not all PS5 store/retail titles are included; Roblox and NBA 2K appear missing, with unclear criteria (revenue or publisher opt-in may factor in).
    – The top-10 list can be repetitive week to week; trending may offer more variety, but new releases may struggle to break in.
    – Console CCU data comes from third-party sources with limited transparency, though some services offer projections to aid cross-platform engagement comparisons.

    Often, when an anticipated title launches on Steam, fans use player counts to judge its success. Similar concurrent user (CCU) data is much less accessible on consoles, making comparisons difficult for observers who rely on cross platform metrics. Yet a new beta PS5 feature reveals how many gamers are actively playing the top 10 and trending games.

    PS5 Beta Shows Top 10 and Trending Counts

    On a recent podcast, YouTuber Mystic discussed the Welcome Hub currently in testing. Gamers can choose to see a week’s 10 most popular PlayStation games or which additions are trending. What’s significant is that player counts, normally difficult to gauge, are also visible, providing a rare glimpse that fans and analysts alike have craved.

    Highlights from the Welcome Hub

    Maki on the ResetEra forums shared statistics showing Fortnite dominating with 14.6 million users in the past 7 days. GTA 5, Call of Duty, and Minecraft are all around the 5 million mark. The numbers illustrate a snapshot of the community’s engagement and where attention is currently concentrated, these days.

    Fortnite Leads and Other Big Titles

    Unfortunately, it doesn’t seem that all PS5 games sold on the PS Store or at retailers are considered. One poster noted that ultra-popular Roblox is missing, as are live-service sports titles like NBA 2K. It’s unclear how Sony makes the lists, but revenue or whether a publisher opts in may be factors.

    Missing Titles and List Criteria

    As Mystic explained, another issue is that the same top PlayStation games could appear every week. New releases would struggle to place unless they draw massive audiences, and that’s a risk with the top 10 option, though the trending category may offer more variety. For those watching across platforms, the approach hints where interest lies, yet it may overemphasize big franchises while underrepresenting smaller titles, Mystic YouTube, Maki@ResetEra forums.

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  • Roblox Replaces Profane Chat with Real-Time Rewrites

    Roblox Replaces Profane Chat with Real-Time Rewrites

    Key Takeaways

    1. Roblox has introduced AI-driven chat rephrasing to soften bad language instead of using hash marks.
    2. The new chat feature aims to maintain message intent while ensuring conversations remain polite and readable.
    3. Rephrasing is limited to in-game chats for age-verified users and will support multiple languages.
    4. Roblox is refining its text filters to enhance moderation, with chat rephrasing focusing specifically on profanity.
    5. The effectiveness of the new feature will depend on its ability to preserve meaning without sounding awkward or patronizing.


    Roblox has begun to introduce a new feature for chat rephrasing that uses AI moderation to change bad language into softer phrases instead of just replacing offensive words with “####.” For example, the phrase “Hurry TF up!” would be adjusted to “Hurry up!” The aim is to ensure that in-game conversations remain easy to read while still following community guidelines.

    A Shift in Chat Functionality

    This update marks a significant shift from the previous chat system on Roblox. Previously, the chat filter could disrupt conversations by converting substantial parts of messages into hash marks. The new approach, however, aims to maintain the original intent of messages while presenting them in a more polite manner. Roblox has mentioned that all participants in the chat will be informed whenever a message has been rephrased, ensuring that no changes are hidden from others.

    Limitations on Usage

    It’s important to note that this feature won’t be available in all chat scenarios on Roblox. The company has specified that rephrasing applies only to in-game chats, and it is focused on users who have been age-verified and belong to similar age groups or have Trusted Connections. This restriction aligns with Roblox’s larger efforts to improve chat safety, which included new age verification requirements for communication tools starting in January 2026.

    Roblox also indicated that the rephrasing function supports all languages that are recognized by its chat translation tools. This implies that the company is treating this enhancement as a broad moderation improvement rather than a limited test for just English users.

    Enhancing Text Filters

    In addition to the chat rephrasing, Roblox is working on refining its basic text filters to better detect inappropriate messages and prevent users from sidestepping the platform’s regulations. The chat rephrasing is being positioned as a specific tool focused on profanity, while more serious infractions will still be managed by the existing safety and enforcement measures.

    A key point to highlight is that Roblox has informed developers that the system relies on a large language model (LLM), but it will be kept tightly controlled and specific. This means Roblox is not giving a chatbot the freedom to rewrite messages however it wants; rather, it is designed to be a focused moderation tool that aims to keep conversations civil without turning them into unreadable strings of symbols.

    The Future of Player Experience

    The main question remains whether players will see this change as improved moderation or simply as another form of clumsy machine-generated speech. Roblox appears to be betting that a gentler approach will have a better outcome than an overwhelming number of hashtags, but the success of this feature will depend on how well it maintains the original meaning without veering into strange or condescending rephrasing.

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  • Australia Targets Roblox After Banning Social Media for Teens

    Australia Targets Roblox After Banning Social Media for Teens

    Key Takeaways

    1. Australia has implemented new online safety rules that prevent children up to 16 years old from registering on social media platforms like Twitch and TikTok.

    2. The Australian eSafety Commissioner is concerned about graphic user-generated content on gaming platforms like Roblox and Steam and is urging them to enhance their safety measures.

    3. Roblox’s safety commitments include account restrictions for users under 16 and limits on voice chat for those aged 13-15, with some measures already implemented globally.

    4. Ongoing reports of child exploitation and harmful content on Roblox have raised alarms, prompting an urgent meeting between Australian officials and Roblox to address these issues.

    5. Authorities in both Australia and the US are investigating Roblox’s safety protocols, with potential penalties for non-compliance, highlighting the need for stricter measures to protect children online.


    Last year, Australia put into effect fresh online safety rules, making it so children up to 16 years old can’t register on social media sites or platforms like Twitch or TikTok. These guidelines included limited access and even total bans for younger users, led by Australian Communications Minister Anika Wells.

    Concerns About User-Generated Content

    The minister, along with the Australian eSafety Commissioner’s office, reached out to Roblox regarding “graphic and gratuitous user-generated content.” While gaming platforms like Steam and Roblox were not initially the main focus, they have now been asked to clarify what measures they are taking to comply with Australia’s updated online regulations aimed at tackling child exploitation and self-harm content. There is also a call for the Australian Classification Board to reconsider its PG rating.

    Testing Roblox’s Safety Measures

    Roblox has received notice from the Australian eSafety office, which “plans to directly assess the platform’s execution and effectiveness of the nine safety commitments it pledged to the online safety authority last year.” These commitments included features like account restrictions for users under 16 and limits on voice chat for those aged 13-15, with some already implemented globally, such as the compulsory facial age verification to use chat functions.

    The eSafety office appears to think Roblox could improve further. “We are deeply worried about ongoing reports of child exploitation on the Roblox platform and the exposure to harmful content,” stated eSafety commissioner Julie Inman Grant. She mentioned that eSafety would directly evaluate the implementation of safety measures to gain a better insight into the company’s compliance. Depending on what eSafety discovers, Roblox may face penalties up to AUD $49.5 million, which is about $35 million in USD.

    Urgent Meeting with Roblox

    Minister Wells is seeking what she describes as an urgent meeting with Roblox, responding to ongoing media claims that children can still access inappropriate content on the platform. “I am very concerned about reports of children encountering graphic and gratuitous user-generated content, including sexually explicit and suicidal material,” she noted in her correspondence with Roblox.

    Even more concerning are recent allegations of children being targeted by predators aiming to groom them, attempting to exploit their “curiosity and innocence.” Recently, a man from Queensland was accused of using Roblox and Fortnite to “groom and manipulate” a significant number of children.

    The US has also joined Australia in its investigations into the safety of these platforms, with a criminal investigation into Roblox initiated by Florida attorney general James Uthmeier. Texas attorney general Ken Paxton commented that “Roblox must do more to shield kids from sick and twisted individuals.” With the US, Australia, and the EU enforcing stricter rules on services, Roblox and similar platforms will have to ensure that their efforts to prevent abuse are adequate.

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  • Roblox CEO Calls Predator Crisis an ‘Opportunity’ and Defends Gambling

    Roblox CEO Calls Predator Crisis an ‘Opportunity’ and Defends Gambling

    Key Takeaways

    1. David Baszucki defended Roblox’s child safety protocols, viewing predator issues as an “opportunity” to enhance safety tools.
    2. He avoided directly addressing whether Roblox has a predator problem, focusing instead on the platform’s innovation in moderation.
    3. Baszucki expressed frustration during the interview, accusing hosts of emphasizing negative aspects rather than positive contributions of the platform.
    4. The conversation shifted to potential gambling features on Roblox, with Baszucki showing enthusiasm for educational, non-monetary gambling concepts.
    5. He highlighted upcoming AI-driven age-verification features, claiming they would significantly improve safety measures on the platform.


    Roblox’s CEO, David Baszucki, recently took part in an interview on The New York Times’ Hard Fork podcast, which has faced significant criticism online due to his answers on various subjects. Baszucki defended the child safety protocols in place on Roblox, describing the issues with predators as an “opportunity,” and expressed support for the idea of potentially adding gambling features to the platform in the future.

    Interview Insights

    The discussion, guided by hosts Casey Newton and Kevin Roose, initially aimed to showcase the new AI-driven age-verification system on the platform. However, it soon shifted to other pressing matters as Baszucki appeared increasingly frustrated and went off on tangents, offering some intriguing views on the inner workings of what many consider to be the leading gaming platform for children this decade.

    Addressing Concerns

    The podcast kicked off with the hosts questioning Baszucki about predator issues on Roblox, and his reply set a critical tone for the conversation. He remarked, “We think of it not necessarily as just a problem, but an opportunity as well. How do we allow young people to build, communicate, and hang out together?”

    Even though Baszucki referred to this as an “opportunity” for advancing safety tools for younger users, the hosts challenged him regarding the ability of predators to bypass safety filters by using coded language or enticing kids onto unmonitored social media like Discord.

    Deflecting Questions

    When confronted with a direct question about whether Roblox has a predator issue, Baszucki avoided the question, saying, “I think we’re doing an incredible job at innovating relative to the number of people on our platform and the hours in really leaning into the future of how moderation is going to work.”

    He became noticeably annoyed, accusing the hosts of running a “stealth interview” that focused on negatives rather than the “fun, funny things in the industry.” He interrupted them frequently, mentioning that he receives calls from prominent parents whose children “would be dead if it weren’t for Roblox.” Moreover, he highlighted the upcoming AI verification features, asserting they would “go way beyond” previous safety measures.

    A Shift in Topics

    The conversation took an unexpected twist when host Roose introduced Polymarket into the mix. Baszucki responded enthusiastically, saying, “It sounds very fun and obvious. I love that.” In contrast, Roose dismissed the idea, but Baszucki stood firm, stating, “I actually think it’s a brilliant idea if it can be done in an educational way that’s legal.”

    He proposed a non-monetary version that would offer Robux prizes to help teach kids about probability, to which Roose sarcastically replied, “Start them young. When it comes to gambling, you’re never too young.”

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  • Roblox Launches Facial Recognition Age Verification Amid Accuracy Issues

    Roblox Launches Facial Recognition Age Verification Amid Accuracy Issues

    Key Takeaways

    1. Mandatory Verification: All Roblox users must complete facial recognition or ID verification to use messaging features, aimed at protecting minors from adult communication.

    2. Rollout Timeline: The enforcement of the verification system begins December 1, 2025, in select regions, with a global expansion planned for January 2026.

    3. Facial Age Estimation: Users submit a video selfie to categorize themselves into age groups, affecting their communication abilities based on age.

    4. Parent Approval for Younger Users: Users under 9 will have chat features disabled without parental consent, and those under 13 cannot send or receive private messages.

    5. Criticism and Concerns: The verification system has faced backlash for miscategorizing users by age, raising concerns about the accuracy of the AI tools used.


    In a new change to its safety measures, Roblox is now mandating that all users must complete facial recognition or ID verification to use messaging features on the site. This step is taken to stop minors from communicating with adults unless those adults are confirmed as trusted contacts.

    Rollout Timeline

    The verification system began its voluntary phase on November 18, 2025. However, starting December 1 in Australia, New Zealand, and the Netherlands, the new system will be enforced. By January 2026, this safety measure will expand globally.

    Roblox stated in its official blog:

    Users can now voluntarily participate in the Facial Age Estimation process to gain access to messaging features. In the first week of December, we will start enforcing age check requirements in specific regions, including Australia, New Zealand, and the Netherlands. This will be extended to other parts of the world where chat is available in early January.

    How It Works

    The facial age estimation system requires users to take a short video selfie with their webcam or front-facing camera. A third-party vendor, Persona, then processes this video to categorize users into one of six age groups: under 9, 9–12, 13–15, 18–20, or 21+.

    Once categorized, users can only communicate with others in their age group. Those under 9 will have their chatting features disabled unless their parents give consent. Additionally, users younger than 13 will not be allowed to send or receive private messages.

    Roblox does enable trusted connections, which have to be approved by parents or guardians, allowing younger users to chat with siblings or pre-approved friends.

    Background of the Change

    This system was introduced following increased scrutiny from various state Attorney Generals in the US, including Texas Attorney General Ken Paxton, who claimed that the platform was allowing predators to exploit it. Roblox frames this initiative as a new standard for safety, asserting:

    As the internet has grown, advancements in technology regarding safety and security have changed how the industry approaches age verification. Roblox is now taking additional steps. We’re providing chat and age-appropriate experiences for our users by mandating an age check through either Facial Age Estimation or ID verification.

    However, the verification process has faced criticism, with some adults being mistakenly categorized as teenagers and teenagers as younger than 9. A 25-year-old developer even reported being placed in the 13+ group on a test account. Users on Reddit have mocked the platform for its reliance on AI tools and have raised concerns about their accuracy, highlighting the discrepancies that have emerged since the system was introduced.

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  • Texas AG Lawsuit: Protecting Kids from Corporate Greed on Roblox

    Texas AG Lawsuit: Protecting Kids from Corporate Greed on Roblox

    Key Takeaways

    1. Roblox faces over 31 lawsuits, including actions from multiple state Attorney Generals, highlighting serious concerns about child safety measures.
    2. Texas Attorney General Ken Paxton accused Roblox of being a “breeding ground for predators” and prioritizing profits over child safety.
    3. The platform’s currency, Robux, is exploited by predators to manipulate children, replacing traditional lures.
    4. The lawsuit revealed disturbing content on Roblox, including games with Nazi symbols and sexual themes, raising urgent safety concerns.
    5. Roblox responded to the lawsuit, claiming it is based on misrepresentations and emphasizing their commitment to user safety with industry-leading protocols.


    With more than 31 ongoing lawsuits against Roblox, including those from individual claimants and suits initiated by the Attorney Generals of Louisiana, Florida, and Kentucky, yet another wave of harsh critiques regarding its child safety measures has emerged, accompanied by a lawsuit. This action was taken by Texas Attorney General Ken Paxton, who accused Roblox Corporation of disregarding both state and federal online safety regulations.

    Serious Allegations

    In a press release dated November 7, Paxton labeled Roblox as a “breeding ground for predators,” asserting that the company prioritizes “pixel pedophiles and corporate profit” over the safety of children in Texas. He claimed that Roblox markets itself as the “world’s safest and most family-friendly online gaming platform for kids.” However, he alleged that the reality is a “vast and unregulated digital playground teeming with predators and filled with sexual content.”

    Concerns About Robux

    Echoing concerns raised by various independent journalists, Paxton pointed out that the platform’s currency, Robux, is exploited by predators to manipulate children. He remarked that “instead of being lured by candy, today’s predators have attracted children with Robux.” This highlights the darker side of the gaming experience on Roblox.

    Disturbing Content

    The lawsuit further detailed inappropriate games on the platform, presenting screenshots that display Nazi symbols, Ku Klux Klan avatars, a simulated nude party, and games that depict sex trafficking. In light of the accumulating evidence against the platform, Paxton emphasized the urgency for action, stating:

    “We cannot let platforms like Roblox keep functioning as digital playgrounds for predators while our children’s safety is sacrificed to corporate greed. Roblox must enhance its efforts to shield kids from perverse individuals lurking behind screens. Any company that facilitates child abuse will face the full and relentless power of the law.”

    In response to the lawsuit from Texas, Roblox issued a statement through a spokesperson, claiming that the lawsuit is “founded on misrepresentations and exaggerated claims.” They expressed their alignment with Attorney General Paxton’s goal of keeping kids safe online, highlighting that they have enacted industry-leading protocols aimed at protecting users and eliminating harmful actors.

    A Growing Trend

    Paxton’s lawsuit marks the third legal challenge against Roblox from a U.S. state in 2025. Earlier, Kentucky initiated legal action against the platform on October 7, with Attorney General Russell Coleman sharing similar concerns and labeling it “a playground for predators who wish to harm our children.”

    Additionally, Louisiana’s Attorney General, Liz Murrill, filed a separate lawsuit against Roblox on August 14, stating that “it’s essentially open season for sex predators on the platform.”

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  • Roblox Payouts to Game Creators Exceed $1 Billion in Rewards

    Roblox Payouts to Game Creators Exceed $1 Billion in Rewards

    Key Takeaways

    1. Roblox paid out $1 billion to developers in Q3 2025, up from $923 million the previous year, with an 8.5% increase in payouts for creators.
    2. The top 1,000 creators earned an average of $1.1 million, a 40% increase from last year, contributing to Roblox’s $1.4 billion revenue for the quarter, a 48% year-on-year growth.
    3. The Developer Exchange (DevEx) Program allows creators to convert Robux into cash, requiring at least 30,000 Robux, a verified email, and good standing in the community.
    4. Concerns over children’s safety on the platform are rising, prompting Roblox to enhance safety measures and establish a Parents and Caregiver Council.
    5. Roblox faces increased scrutiny and legal action from states like Texas, Kentucky, and Louisiana for allegedly failing to address safety risks for children.


    Roblox has recently unveiled its earnings report for Q3 2025, revealing that it has disbursed a remarkable $1 billion to its game developers via the Developer Exchange program. This marks a significant increase from the $923 million paid out last year. Additionally, the company previously announced an 8.5% rise in the payout for creators, which means they will receive more cash when converting earned Robux.

    Creator Earnings Surge

    The report also highlighted that the top 1,000 creators on the platform earned an average of $1.1 million, reflecting a 40% increase compared to the previous year. This figure aligns with Roblox’s impressive revenue of $1.4 billion for the quarter, which is up 48% year-on-year, showcasing the platform’s robust growth in monetization.

    DevEx Program Requirements

    Creators can utilize the “DevEx Program” to convert their Robux into actual cash; however, there are strict requirements to qualify: “While any creator can use Roblox Studio to learn to code, create experiences or items to enjoy with their friends, and even earn some Robux, only successful creators will be able to meet the high requirements (described below) to earn money through DevEx.”

    To be eligible for this program, creators need to accumulate at least 30,000 Robux in their accounts, possess a verified email address, and maintain a good standing within the community. The full list of requirements and the procedure can be located here.

    Concerns Over Children’s Safety

    This growth is impressive, especially considering the rising worries surrounding online safety for children. A “Deeply disturbing” report has emerged regarding the risks children face while playing Roblox, following complaints from parents about changes in their children’s behavior after using the popular app. Roblox acknowledges that kids may encounter inappropriate content but is actively working to eliminate “bad actors.”

    The company expressed that it “deeply sympathised” with those impacted by harmful content, stating, “tens of millions of people have a positive, enriching and safe experience on Roblox every day.” They are also expanding their safety measures by establishing a Parents and Caregiver Council. “Similar to our Teen Council, Parent Council participants will collaborate with Roblox’s internal teams to provide perspectives on platform features, policies, and resources,” they noted.

    Ongoing Scrutiny

    However, the measures taken may not be sufficient to counteract the growing criticism regarding its perceived lack of concern for the issue, as well as the increasing scrutiny from government and state-level watchdogs. According to Reuters, Texas has initiated a lawsuit against Roblox for allegedly hiding safety risks from parents, making it the third significant state following Kentucky and Louisiana to take legal action.

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  • Cybersecurity CEO Critiques Roblox Child Safety Features as Lacking

    Cybersecurity CEO Critiques Roblox Child Safety Features as Lacking

    Key Takeaways

    1. Roblox has a large user base of millions of daily players, primarily under 16 years old, leading to concerns about child safety.
    2. The new age verification tools introduced in 2025 have been criticized for being ineffective and easily evaded.
    3. CEO Ron Kerbs from Kidas emphasizes that age verification technologies do not address all online safety risks for children.
    4. Parents are increasingly concerned about dangers in multiplayer games, prompting platforms like Roblox to implement age verification systems.
    5. Kerbs advocates for real-time behavioral monitoring as a key strategy for keeping children safe online, rather than solely focusing on age verification.


    Roblox has a massive user base, with millions of daily players who are under 16 years old. This popularity has led to increased scrutiny regarding its child safety protocols. In particular, the platform’s new age verification tools, introduced in 2025, have been criticized for not being effective.

    CEO’s Take on Safety Measures

    Ron Kerbs, the CEO of Kidas, a company specializing in cybersecurity for young gamers, has raised concerns about these safety measures. In a chat with Insider Gaming, Kerbs remarked:

    “Roblox’s recent effort in age verification is a positive move, but it doesn’t solve everything. Technologies like facial recognition and ID checks can help limit access to adult content, but they can be easily evaded and don’t tackle the serious safety risks that children encounter online every single day.”

    Growing Concerns from Parents

    Parents and concerned individuals have been increasingly vocal about the dangers facing children in multiplayer games that feature voice and text chat. These platforms have become breeding grounds for predators, prompting games like Roblox and GTA Online to adopt age verification systems due to rising global demands.

    Launched in July 2025, Roblox’s age verification system is part of the “Trusted Connections” feature. This system employs facial age estimation, ID checks, and verified parental consent to better assess a user’s age compared to prior methods. The goal is to create a barrier between adults and minors, allowing teens aged 13 to 17 to use chat features while ensuring community standards are upheld.

    Shortcomings of Current Systems

    Despite these new efforts, Kerbs maintains that these measures are inadequate. He pointed out, “No verification method, whether AI-based or not, can ensure that the person on the other side of the screen is who they say they are.”

    Kidas’ findings support this view, revealing that over 400,000 gamers have been protected, yet predators often evade verification systems with fake IDs or AI-generated images. This issue has been particularly evident on platforms like Discord, where UK age checks have been circumvented using characters from games like Garry’s Mod and Death Stranding.

    In closing the interview, Kerbs stated:

    “Roblox and similar platforms need to focus on real-time behavioral monitoring. Keeping children safe isn’t just about proving age; it’s about recognizing when conversations start going off the rails and intervening quickly.”

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  • Roblox Hits 47.4 Million Players in August Amid Legal Issues

    Roblox Hits 47.4 Million Players in August Amid Legal Issues

    Key Takeaways

    1. Roblox achieved a record of 47.4 million players online simultaneously in August 2025, driven by the popularity of the games “Steal a Brainrot” and “Grow a Garden.”
    2. The competitive “Admin War” between the game’s creators contributed significantly to user engagement, with “Grow a Garden” reaching 20 million players and “Steal a Brainrot” peaking at 22.3 million players.
    3. Roblox faces legal challenges, including 300 lawsuits from parents and officials over concerns about player safety and insufficient safety measures.
    4. Despite legal issues and restrictions in some countries, Roblox’s active user base grew to 380 million monthly users, marking a 23.3% increase from early 2024 to mid-2025.
    5. Roblox is focused on improving safety measures while maintaining user engagement, despite criticisms and controversies surrounding third-party users labeled as “vigilantes.”


    Despite facing some recent legal issues, Roblox keeps on growing strong, setting new user records with an impressive 47.4 million players online at the same time in August 2025.

    This information came from internal data shared by James Purell, a Roblox Strategy Consultant, in a post on LinkedIn. Purell noted that this remarkable achievement was driven by two of its most loved games: Steal a Brainrot and Grow a Garden, which have developed a friendly rivalry called the “Admin War,” known for its playful banter.

    Game Popularity Soars

    Grow a Garden alone reached 20 million concurrent players, while Steal a Brainrot attracted 21.1 million users, later rising to 22.3 million based on community reports. This record engagement is largely due to the competitive “Admin War” between the game’s creators, whose playful exchanges brought millions of players to their respective Roblox games.

    Purell acknowledged the developers’ efforts, stating, “These developers are creating the content that keeps 47M people engaged.” The platform has grown to have 380 million active users each month, marking a 23.3% rise from early 2024 to mid-2025.

    Legal Challenges Ahead

    However, this achievement comes against a backdrop of concerns regarding player safety, as Roblox currently faces 300 lawsuits from parents and officials. This includes a notable case brought by Louisiana Attorney General Liz Murrill, who accused Roblox of endangering children through insufficient safety measures.

    The lawsuit in Louisiana did impact Roblox’s stock price, resulting in a quick drop when it became public. Nevertheless, the company has managed a moderate recovery since then, with its stock price significantly higher than the lows recorded last week.

    Continued User Engagement

    Similar incidents have emerged in states such as Michigan, involving cases with a 10-year-old girl and a 13-year-old victim from St. Louis. Despite the criticism and the platform being restricted in nations like China, Kuwait, Oman, Qatar, and Turkey, Roblox’s user base is still growing. The online gaming platform attracts millions, thanks to its game creation tools and sandbox gameplay, which cater to various play styles for its target audience.

    While shareholders may wish for Roblox to keep enhancing its safety measures and to maintain open communication with law enforcement and users, the company is committed to ensuring the platform remains safe for younger players.

    Roblox has also taken a firm stance against labeling certain 3rd-party users as “vigilantes,” claiming they participate in simulated child endangerment, despite many online communities opposing this view.

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  • Louisiana AG Sues Roblox for Failing to Protect Minors

    Louisiana AG Sues Roblox for Failing to Protect Minors

    Key Takeaways

    1. Louisiana’s Attorney General Liz Murrill has filed a lawsuit against Roblox Corporation, claiming insufficient safety measures for child users.
    2. The lawsuit, filed in the 21st Judicial District Court of Louisiana, accuses Roblox of unfair trade practices, unjust enrichment, and negligence.
    3. Key allegations include that Roblox enables systemic sexual exploitation of children due to a lack of ID verification and safety protocols.
    4. The lawsuit highlights a specific incident involving a man arrested for possessing child abuse material while using Roblox to target minors.
    5. Roblox has banned users acting as “vigilantes” to catch predators, leading to controversy and a 6.34% drop in its stock price, despite significant year-to-date growth.


    Louisiana’s Attorney General Liz Murrill made an announcement on August 14, stating that her office has initiated a lawsuit against Roblox Corporation. Murrill claims that the gaming platform has not put in place sufficient safety measures, thus allowing predators to target its younger users.

    In a message posted on X, Murrill shared:

    “BREAKING: Today I’m suing Roblox – the #1 gaming site for children and teens – and a breeding ground for sex predators. Due to Roblox’s lack of safety protocols, it endangers the safety of the children of Louisiana.”

    Details of the Lawsuit

    The lawsuit has been filed in the 21st Judicial District Court of Louisiana and charges Roblox with unfair trade practices, unjust enrichment, and negligence. The aim is to get a permanent injunction to stop Roblox from breaking state laws or misleading users about safety practices.

    The complaint, spanning 42 pages, includes serious allegations against Roblox. It states that the platform has “knowingly enabled and facilitated the systemic sexual exploitation and abuse of children across the United States, including in Louisiana.”

    Focus on Safety Measures

    The lawsuit emphasizes the need for ID verification during user sign-up as a critical focus. It describes Roblox as “the perfect place for pedophiles” because of its absence of age verification, which allows adults to masquerade as children and access explicit user-generated games like “Diddy Party” and “Public Bathroom Simulator Vibe.”

    Additionally, the lawsuit mentions a recent incident in Livingston Parish where a man was arrested for possessing child abuse material while using Roblox. He used voice-changers to imitate a young girl and manipulate other minors.

    Vigilante Users Removed

    Adding to the turmoil, Roblox has recently taken action against “vigilante” users who acted as a last line of defense by posing as children to catch predators. This included banning YouTuber Schlep, who played a role in multiple arrests. Roblox issued a cease-and-desist letter to Schlep for sharing personal information and engaging in simulated child endangerment conversations.

    On the NYSE, Roblox shares fell by 6.34% after the news was made public. Nevertheless, the company has seen a remarkable 99.42% increase year-to-date (YTD), indicating it has significantly outperformed many of its competitors in 2025, despite facing this current legal challenge.

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